# You can configure different element help animations here. # (The entries below are default and therefore commented out.) # player_1.moving.down: 16 # player_1.moving.up: 16 # player_1.moving.left: 16 # player_1.moving.right: 16 # player_1.pushing.left: 16 # player_1.pushing.right: 16 # end # # sand: 50 # sand.digging.left: 8 # empty_space: 10 # sand: 50 # sand.digging.right: 8 # empty_space: 10 # sand: 50 # sand.digging.up: 8 # empty_space: 10 # sand: 50 # sand.digging.down: 8 # empty_space: 10 # end # # empty_space: -1 # end # # quicksand_empty: -1 # end # # steelwall: -1 # end # # wall: -1 # end # # expandable_wall.growing.left: 20 # wall: 50 # expandable_wall.growing.right: 20 # wall: 50 # expandable_wall.growing.up: 20 # wall: 50 # expandable_wall.growing.down: 20 # wall: 50 # empty_space: 20 # end # # invisible_wall: -1 # end # # wall_slippery: -1 # end # # char_space: 10 # char_exclam: 10 # char_quotedbl: 10 # char_numbersign: 10 # char_dollar: 10 # char_percent: 10 # char_ampersand: 10 # char_apostrophe: 10 # char_parenleft: 10 # char_parenright: 10 # char_asterisk: 10 # char_plus: 10 # char_comma: 10 # char_minus: 10 # char_period: 10 # char_slash: 10 # char_0: 10 # char_1: 10 # char_2: 10 # char_3: 10 # char_4: 10 # char_5: 10 # char_6: 10 # char_7: 10 # char_8: 10 # char_9: 10 # char_colon: 10 # char_semicolon: 10 # char_less: 10 # char_equal: 10 # char_greater: 10 # char_question: 10 # char_at: 10 # char_a: 10 # char_b: 10 # char_c: 10 # char_d: 10 # char_e: 10 # char_f: 10 # char_g: 10 # char_h: 10 # char_i: 10 # char_j: 10 # char_k: 10 # char_l: 10 # char_m: 10 # char_n: 10 # char_o: 10 # char_p: 10 # char_q: 10 # char_r: 10 # char_s: 10 # char_t: 10 # char_u: 10 # char_v: 10 # char_w: 10 # char_x: 10 # char_y: 10 # char_z: 10 # char_bracketleft: 10 # char_backslash: 10 # char_bracketright: 10 # char_asciicircum: 10 # char_underscore: 10 # char_copyright: 10 # char_aumlaut: 10 # char_oumlaut: 10 # char_uumlaut: 10 # char_degree: 10 # char_trademark: 10 # char_cursor: 10 # end # # emerald: 50 # emerald.collecting: 8 # empty_space: 10 # end # # diamond: 50 # diamond.collecting: 8 # empty_space: 10 # end # # bd_diamond: 50 # bd_diamond.collecting: 8 # empty_space: 10 # end # # emerald_yellow: 50 # emerald_yellow.collecting: 8 # empty_space: 10 # emerald_red: 50 # emerald_red.collecting: 8 # empty_space: 10 # emerald_purple: 50 # emerald_purple.collecting: 8 # empty_space: 10 # end # # bd_rock: -1 # end # # bomb: 100 # bomb.exploding: 16 # empty_space: 10 # end # # nut: 100 # nut.breaking: 6 # emerald: 20 # end # # wall_emerald: 100 # wall_emerald.exploding: 16 # emerald: 20 # end # # wall_diamond: 100 # wall_diamond.exploding: 16 # diamond: 20 # end # # wall_bd_diamond: 100 # wall_bd_diamond.exploding: 16 # bd_diamond: 20 # end # # wall_emerald_yellow: 100 # wall_emerald_yellow.exploding: 16 # emerald_yellow: 20 # wall_emerald_red: 100 # wall_emerald_red.exploding: 16 # emerald_red: 20 # wall_emerald_purple: 100 # wall_emerald_purple.exploding: 16 # emerald_purple: 20 # end # # acid: -1 # end # # key_1: 50 # key_2: 50 # key_3: 50 # key_4: 50 # end # # gate_1: 50 # gate_2: 50 # gate_3: 50 # gate_4: 50 # end # # gate_1_gray: 50 # gate_2_gray: 50 # gate_3_gray: 50 # gate_4_gray: 50 # end # # dynamite: -1 # end # # dynamite.active: 96 # dynamite.exploding: 16 # empty_space: 20 # end # # dynabomb.active: 100 # dynabomb.exploding: 16 # empty_space: 20 # end # # dynabomb_increase_number: -1 # end # # dynabomb_increase_size: -1 # end # # dynabomb_increase_power: -1 # end # # spaceship.turning_from_right.up: 8 # spaceship.turning_from_up.left: 8 # spaceship.turning_from_left.down: 8 # spaceship.turning_from_down.right: 8 # end # # bug.turning_from_right.up: 8 # bug.turning_from_up.left: 8 # bug.turning_from_left.down: 8 # bug.turning_from_down.right: 8 # end # # bd_butterfly: -1 # end # # bd_firefly: -1 # end # # pacman.right: 16 # pacman.up: 16 # pacman.left: 16 # pacman.down: 16 # end # # yamyam: -1 # end # # dark_yamyam: -1 # end # # robot: -1 # end # # mole.moving.right: 16 # mole.moving.up: 16 # mole.moving.left: 16 # mole.moving.down: 16 # end # # penguin.moving.right: 16 # penguin.moving.up: 16 # penguin.moving.left: 16 # penguin.moving.down: 16 # end # # pig.moving.right: 16 # pig.moving.up: 16 # pig.moving.left: 16 # pig.moving.down: 16 # end # # dragon.moving.right: 16 # dragon.moving.up: 16 # dragon.moving.left: 16 # dragon.moving.down: 16 # end # # satellite: -1 # end # # robot_wheel: 50 # robot_wheel.active: 100 # end # # lamp: 50 # lamp.active: 50 # end # # time_orb_full: 50 # time_orb_empty: 50 # end # # amoeba_drop: 50 # amoeba.growing: 6 # amoeba_wet: 20 # end # # amoeba_dead: -1 # end # # amoeba_wet: -1 # end # # amoeba_wet: 100 # amoeba.growing: 6 # end # # amoeba_full: 50 # amoeba_dead: 50 # amoeba.exploding: 16 # diamond: 20 # end # # game_of_life: -1 # end # # biomaze: -1 # end # # magic_wall.active: -1 # end # # bd_magic_wall.active: -1 # end # # exit_closed: 200 # exit.opening: 30 # exit_open: 100 # exit.closing: 30 # end # # exit_open: -1 # end # # sokoban_object: -1 # end # # sokoban_field_empty: -1 # end # # sokoban_field_full: -1 # end # # speed_pill: -1 # end #