# You can configure different element help text here. # (The entries below are default and therefore commented out.) # player_1: THE HERO: (Is _this_ guy good old Rockford?) # sand: Normal sand: You can dig through it # empty_space: Empty field: You can walk through it # quicksand_empty: Quicksand: You cannot pass it, but rocks can fall through it # steelwall: Massive Wall: Nothing can go through it # wall: Normal Wall: You can't go through it, but you can bomb it away # expandable_wall: Growing Wall: Grows in several directions if there is an empty field # invisible_wall: Invisible Wall: Behaves like normal wall, but is invisible # wall_slippery: Old Wall: Like normal wall, but some things can fall down from it # char_space: Letter Wall: Looks like a letter, behaves like a normal wall # emerald: Emerald: You must collect enough of them to finish a level # diamond: Diamond: Counts as 3 emeralds, but can be destroyed by rocks # bd_diamond: Diamond (BD style): Counts like one emerald and behaves a bit different # emerald_yellow: Colorful Gems: Seem to behave like Emeralds # bd_rock: Rock: Smashes several things; Can be moved by the player # bomb: Bomb: You can move it, but be careful when dropping it # nut: Nut: Throw a rock on it to open it; Each nut contains an emerald # wall_emerald: Wall with an emerald inside: Bomb the wall away to get it # wall_diamond: Wall with a diamond inside: Bomb the wall away to get it # wall_bd_diamond: Wall with BD style diamond inside: Bomb the wall away to get it # wall_emerald_yellow: Wall with colorful gem inside: Bomb the wall away to get it # acid: Acid: Things that fall in are gone forever (including our hero) # key_1: Key: Opens the door that has the same color (red/yellow/green/blue) # gate_1: Door: Can be opened by the key with the same color # gate_1_gray: Door: You have to find out the right color of the key for it # dynamite: Dynamite: Collect it and use it to destroy walls or kill enemies # dynamite.active: Dynamite: This one explodes after a few seconds # dynabomb: Dyna Bomb: Explodes in 4 directions with variable explosion size # dynabomb_increase_number: Dyna Bomb: Increases the number of dyna bombs available at a time # dynabomb_increase_size: Dyna Bomb: Increases the size of explosion of dyna bombs # dynabomb_increase_power: Dyna Bomb: Increases the power of explosion of dyna bombs # spaceship: Spaceship: Moves at the left side of walls; don't touch it! # bug: Bug: Moves at the right side of walls; don't touch it! # bd_butterfly: Butterfly: Moves at the right side of walls; don't touch it! # bd_firefly: Firefly: Moves at the left side of walls; don't touch it! # pacman: Pacman: Eats the amoeba and you, if you're not careful # yamyam: Yam Yam: Eats diamonds and you, if you're not careful # dark_yamyam: Dark Yam Yam: Eats almost everything # robot: Robot: Tries to kill the player # mole: The mole: Eats the amoeba and turns empty space into normal sand # penguin: The penguin: Guide him to the exit, but keep him away from monsters! # pig: The Pig: Harmless, but eats all gems it can get # dragon: The Dragon: Breathes fire, especially to some monsters # satellite: Sonde: Follows you everywhere; harmless, but may block your way # robot_wheel: Magic Wheel: Touch it to get rid of the robots for some seconds # lamp: Light Bulb: All of them must be switched on to finish a level # time_orb_full: Extra Time Orb: Adds some seconds to the time available for the level # amoeba_drop: Amoeba Drop: Grows to an amoeba on the ground - don't touch it # amoeba_dead: Dead Amoeba: Does not grow, but can still kill bugs and spaceships # amoeba_wet: Normal Amoeba: Grows through empty fields, sand and quicksand # amoeba_wet: Dropping Amoeba: This one makes drops that grow to a new amoeba # amoeba_full: Living Amoeba (BD style): Contains other element, when surrounded # game_of_life: Game Of Life: Behaves like the well known 'Game Of Life' (2333 style) # biomaze: Biomaze: A bit like the 'Game Of Life', but builds crazy mazes # magic_wall: Magic Wall: Changes rocks, emeralds and diamonds when they pass it # bd_magic_wall: Magic Wall (BD style): Changes rocks and BD style diamonds # exit_closed: Exit door: Opens if you have enough emeralds to finish the level # exit_open: Open exit door: Enter here to leave the level and exit the actual game # sokoban_object: Sokoban element: Object which must be pushed to an empty field # sokoban_field_empty: Sokoban element: Empty field where a Sokoban object can be placed on # sokoban_field_full: Sokoban element: Field with object which can be pushed away # speed_pill: Speed pill: Lets the player run twice as fast as normally