News

Rocks'n'Diamonds 4.3.7.0 released!

A new minor release version is available which contains the following changes:

  • added highlighting similar elements in editor when pressing Alt+Shift keys
  • added highlighting single MM wall tiles in editor when pressing Alt key
  • added options “played_header” and “played” to music file info
  • added support for custom elements triggering global animations
  • added support for CE change pages triggering global animations
  • added setting global animation position from CE triggering that animation
  • added option to not trigger further animations if CE change event consumed
  • added pausing global animations on playfield if game engine is paused
  • added new animation mode “level_nr” to select frame according to level
  • added selecting element for group elements according to current level
  • added options “game.forced_scroll_x” and “game.forced_scroll_y”
  • fixed drawing (maybe redefined) empty space around MM style level in editor
  • fixed crash bug on info screen if music set has no unconfigured music
  • fixed bugs when using music sets without unconfigured game music
  • fixed broken animation of CE that can not change, but has CE delay action
  • fixed bug with checking for mouse events used by custom elements
  • fixed playfield redraw bug when closing envelope after asking to play again
  • fixed setting global animation sync frame when started with “.init_event”
  • fixed one-frame delay when global animations leave “init” state
  • fixed CE condition that checks touching the player at some side
  • fixed drawing envelope request to be always on top of tile cursor
  • fixed drawing envelope request to be always on top of global animations
  • fixed bug with CE change setting the player to its current position
  • fixed bug with CE replacing exploding player, causing half-dead player
  • fixed broken player option “no centering when relocating”
  • fixed half-tile shifting when teleporting between playfield borders
  • fixed bug with using wrong global border when restarting the game

The new version is available from the download page!

Mirror Magic 3.3.0 released!

A new Mirror Magic version is available which contains the following changes:

  • added new Deflektor style steel slope game elements
  • added new Deflektor style fixed mirror game elements
  • added flipping and rotating brushes in level editor using keys “x”, “y” and “z”
  • fixed several bugs

The new version is available from the Mirror Magic page!

Rocks'n'Diamonds 4.3.6.0 released!

A new minor release version is available which contains the following changes:

  • added new Deflektor style steel slope game elements for MM game engine
  • added new Deflektor style fixed mirror game elements for MM game engine
  • added flipping and rotating brushes in level editor using keys “x”, “y” and “z”
  • added supporting reference elements for custom element explosion content
  • improved showing game music on music info screen
  • fixed bug with playing game music for first level of level set
  • fixed centering credits text when using fonts with different width
  • fixed drawing mouse pointer global animation above MM engine tile cursor
  • fixed bug with triggering “entered by player” event when pushing element

The new version is available from the download page!

Mirror Magic 3.2.4 released!

This hotfix release of Mirror Magic contains the following bug fixes:

  • fixed nasty bug that caused empty screen on game elements info screen
  • fixed showing program title headers and footers on loading screen
  • fixed moving tile cursor off the visible playfield area

The new release is available from the Mirror Magic page!

Rocks'n'Diamonds 4.3.5.4 released!

This is a hotfix release which contains the following bug fixes:

  • fixed nasty bug that caused empty screen on game elements info screen
  • fixed showing program title headers and footers on loading screen
  • fixed moving tile cursor off the visible playfield area in MM engine

The new release is available from the download page!