News

Rocks'n'Diamonds 4.3.3.0 released!

This new minor release version contains several smaller additions, changes and bug fixes:

  • added showing score even if not added to local score file
  • added CSS to fill browser window for Emscripten (browser) platform
  • added support for “Home” and “End” keys to text gadgets
  • added using setup option for displaying overlay touch buttons
  • added level info config option to disable time limit for all levels
  • added asking for uploading remaining tapes when enabling score server
  • added alpha channel for anti-aliasing to element collecting image
  • added command line option to select display to open program window on
  • added resizing window instead of recreating it on window size changes
  • added new animation mode “.global_anim_sync” for game element graphics
  • added support for custom graphics for many elements of MM game engine
  • added project files for Windows and Mac platforms
  • added quality improved sound and music samples
  • added support for multiple pages (files) for level set info
  • added drawing sparkles when laser hits mirrors for MM engine
  • added pausing tape after replaying not only for warp mode
  • added setup option to continue recording after replaying tape
  • fixed bug with leaving scores screen on Android platform
  • fixed continuing from hall of fame after playing on Android platform
  • fixed bug with broken text area content when editing envelope text
  • fixed synchronization problem when configuring game controller
  • fixed synchronization problem when configuring keyboard
  • fixed bug when using different normal and deadly shield time
  • fixed crash bugs when accessing invalid data in broken level files
  • fixed code issues found by Cppcheck (static C/C++ code analysis tool)
  • fixed code issues found by Clang with option “-fsanitize=undefined”
  • fixed code issues found by GCC with option “-Wextra”
  • fixed some bugs with tape handling

The new version is available on the download page!

Have a wonderful christmas time! :-)

R'n'D jue 2022 games collection released!

Three years to the day after the release of the special edition “R’n’D jue II” in 2019, Jürgen Bonhagen presents “R’n’D jue 2022”, which is not a single game or level collection, but a collection of five independent stand-alone games based on the R’n’D game engine, but using completely different artwork, new game concepts, and some of them even totally new game mechanics, which are not played with a game controller or keyboard, but with the mouse or touch input!

R’n’D jue Pipeline

One of the absolute highlights of this new games collection is undoubtedly the game “Pipeline”, a great puzzle game that can be played completely using only the mouse or, on touch screens, your fingers! (In fact, an Android version that can perfectly be played on a tablet will be available soon).

The goal of the game is to connect individual pieces of pipe to form a continuous pipe from a source to a destination field. But that’s not all by far – there is a whole series of different obstacles to overcome on the way to each level’s solution!

This game features three level sets: A tutorial level set with 14 levels to learn the game elements and new mechanics, the main game with 100 levels, divided into three parts with increasing difficulty, and a special “pure” level set, with 25 levels using only the most basic game elements.

To learn the game mechanics, a dedicated online manual with screenshots and videos is available for this new game!

R’n’D jue Puzznic

The second highlight of the collection is a completely revised variant of the already known game “Puzznic”, that was also part of “R’n’D jue II”, but that is completely re-invented using only mouse click mechanics to play the levels.

To solve a level, connect two or more “Puzznic” elements to make them disappear until no elements are left on the playfield. What sounds simple at first is a fascinating challenge in 100 levels.

R’n’D jue Sokoban

This is the third highlight of the collection, containing the completely new “Sokoplus”, which takes the familiar gameplay of Sokoban to a whole new experience by adding a number of new game elements, creating a challenging new game of its own.

A total of 60 brand new levels is waiting for you, divided into 10 tutorial levels that introduce the new game elements and uncomplicated rules, followed by 50 more challenging levels for hours of fun!

R’n’D jue BD/EM

Another game in this collection is dedicated to fans of classic Boulder Dash and Emerald Mine, but with a modern look and new levels. Many of the 175 levels of this game were part of previous versions of “R’n’D jue”, but are remixed here with lots of newly designed levels that are divided into two level sets, a first one with 100 levels of moderate difficulty, and a second set of 75 levels for those who like more tricky challenges.

R’n’D jue II

A “final version” of this well-known game is included in the collection for all those who like to use Jürgen Bonhagen game artwork to play a lot of hand-picked level sets from Boulder Dash, Emerald Mine, Sokoban, the R’n’D contributions and, not to forget, Jürgen Bonhagen’s own level sets!

Screenshots, Videos, Documentation and Downloads

The whole new R’n’D jue 2022 games collection with downloads for Windows, Mac, and Linux plus a lot of screenshots, videos and game documentation is now available from Jürgen Bonhagen’s web site, both in English and in German!

Download packages for Android, which are especially desirable for the new games “Pipeline” and “Puzznic”, will be available soon!

Rocks'n'Diamonds 4.3.2.0 released!

The most important feature of this new release version is a new screen in the “Hall of Fame” that shows some more details for each score entry, together with the possibility to replay the tapes for each score, which are loaded from the score server.

Besides this feature, the new version contains the following additions, changes and bug fixes:

  • added key shortcuts to restart and replay/resume (before end) the game
  • added music support for the browser version of the game
  • added setup option to start game in pause mode
  • added support for background images for loading screens
  • added forward and backward cursor key navigation to all info screens
  • added reading credits and program info from external text files
  • added support for opening URLs for global animation event actions
  • added “levelinfo.conf” options to rename levels with title “nameless level”
  • fixed crash bug for some graphics configurations with global border
  • fixed graphical bug when player enters exit using ultra-fast speed
  • changed high score screen to show only non-empty score entries
  • removed reloading artwork set for changed level set if not required

The new version is available on the download page!

I wish you all a Happy Easter! :-)

Rocks'n'Diamonds 4.3.1.1 released!

This new patch version is a recommended release, as it fixes several bugs:

  • fixed crash bug when player was killed by explosion
  • fixed crash bugs caused by accessing invalid array positions
  • fixed truncating score to 16-bit value in score file
  • fixed bug with automatically pausing tape before end for short tapes
  • fixed redraw problems if screen is much larger than visible playfield
  • added dynamically increasing number of digits for some game panel values
  • removed some unused variables and other compilation warnings

Now available from the download page!

Emerald Mine Club level collection 3.1.3 released!

This is a minor update of the Emerald Mine Club level collection that adds the following changes and fixes:

  • fixed using game sounds from original games for a large number of level sets
  • added missing wall element graphic (displayed using R’n’D graphics before)
  • changed using larger font for player name on high score screen

The update is available at the Levels & Artwork page!