// ============================================================================
// Rocks'n'Diamonds - McDuffin Strikes Back!
// ----------------------------------------------------------------------------
// (c) 1995-2014 by Artsoft Entertainment
//     		    Holger Schemel
//		    info@artsoft.org
//		    https://www.artsoft.org/
// ----------------------------------------------------------------------------
// editor.c
// ============================================================================

#include <math.h>

#include "libgame/libgame.h"

#include "editor.h"
#include "screens.h"
#include "tools.h"
#include "files.h"
#include "game.h"
#include "init.h"
#include "tape.h"


#define INFOTEXT_UNKNOWN_ELEMENT	"unknown"


// ----------------------------------------------------------------------------
// screen and artwork graphic pixel position definitions
// ----------------------------------------------------------------------------

// values for the control window
#define ED_CTRL1_BUTTONS_HORIZ		4	// toolbox
#define ED_CTRL1_BUTTONS_VERT		4
#define ED_CTRL2_BUTTONS_HORIZ		3	// level
#define ED_CTRL2_BUTTONS_VERT		2
#define ED_CTRL3_BUTTONS_HORIZ		3	// CE and GE
#define ED_CTRL3_BUTTONS_VERT		1
#define ED_CTRL4_BUTTONS_HORIZ		2	// CE and GE
#define ED_CTRL4_BUTTONS_VERT		1
#define ED_CTRL5_BUTTONS_HORIZ		1	// properties
#define ED_CTRL5_BUTTONS_VERT		1
#define ED_CTRL6_BUTTONS_HORIZ		3	// properties
#define ED_CTRL6_BUTTONS_VERT		1
#define ED_CTRL7_BUTTONS_HORIZ		1	// palette
#define ED_CTRL7_BUTTONS_VERT		1

#define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
#define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
#define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
#define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
#define ED_NUM_CTRL5_BUTTONS   (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
#define ED_NUM_CTRL6_BUTTONS   (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
#define ED_NUM_CTRL7_BUTTONS   (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
#define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
#define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
#define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
#define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
#define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
#define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
#define ED_NUM_CTRL_BUTTONS    ED_NUM_CTRL1_7_BUTTONS

// values for the element list
#define ED_ELEMENTLIST_XPOS		(editor.palette.x)
#define ED_ELEMENTLIST_YPOS		(editor.palette.y)
#define ED_ELEMENTLIST_XSIZE		(graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
#define ED_ELEMENTLIST_YSIZE		(graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
#define ED_ELEMENTLIST_COLS		MAX(1, editor.palette.cols)
#define ED_ELEMENTLIST_ROWS		MAX(1, editor.palette.rows)
#define ED_ELEMENTLIST_BUTTONS_HORIZ	(ED_ELEMENTLIST_COLS)
#define ED_ELEMENTLIST_BUTTONS_VERT	(ED_ELEMENTLIST_ROWS)
#define ED_NUM_ELEMENTLIST_BUTTONS	(ED_ELEMENTLIST_BUTTONS_HORIZ *	\
					 ED_ELEMENTLIST_BUTTONS_VERT)

// standard distances
#define ED_GADGET_NORMAL_DISTANCE	(editor.gadget.normal_spacing)
#define ED_GADGET_SMALL_DISTANCE	(editor.gadget.small_spacing)
#define ED_GADGET_TINY_DISTANCE		(editor.gadget.tiny_spacing)
#define ED_GADGET_LINE_DISTANCE		(editor.gadget.line_spacing)
#define ED_GADGET_TEXT_DISTANCE		(editor.gadget.text_spacing)
#define ED_TAB_BAR_HEIGHT		(editor.gadget.separator_line.height)
#define ED_DRAWINGAREA_TEXT_DISTANCE	(ED_GADGET_TEXT_DISTANCE +	\
					 ED_DRAWINGAREA_BORDER_SIZE)
#define ED_GADGET_SPACE_DISTANCE	(getFontWidth(FONT_TEXT_1))

// values for drawingarea gadgets
#define IMG_BORDER_1			IMG_EDITOR_ELEMENT_BORDER
#define IMG_BORDER_2			IMG_EDITOR_ELEMENT_BORDER_INPUT
#define ED_ELEMENT_BORDER		(graphic_info[IMG_BORDER_1].border_size)
#define ED_DRAWINGAREA_BORDER_SIZE	(graphic_info[IMG_BORDER_2].border_size)
#define ED_DRAWINGAREA_TILE_SIZE	(editor.drawingarea.tile_size)

// values for checkbutton gadgets
#define ED_CHECKBUTTON_XSIZE	     (graphic_info[IMG_EDITOR_CHECKBOX].width)
#define ED_CHECKBUTTON_YSIZE	     (graphic_info[IMG_EDITOR_CHECKBOX].height)

#define ED_TABBUTTON_XSIZE	     (graphic_info[IMG_EDITOR_TABBUTTON].width)
#define ED_TABBUTTON_YSIZE	     (graphic_info[IMG_EDITOR_TABBUTTON].height)

#define ED_SETTINGS_LEVEL_TABS_X	(editor.settings.tabs.x)
#define ED_SETTINGS_LEVEL_TABS_Y	(editor.settings.tabs.y)
#define ED_SETTINGS_ENGINE_TABS_X	(editor.settings.tabs.x)
#define ED_SETTINGS_ENGINE_TABS_Y	(editor.settings.tabs.y +	\
					 ED_TABBUTTON_YSIZE +		\
					 ED_GADGET_TINY_DISTANCE +	\
					 ED_TAB_BAR_HEIGHT +		\
					 ED_GADGET_TEXT_DISTANCE)
#define ED_SETTINGS_ELEMENT_TABS_X	(editor.settings.tabs.x)
#define ED_SETTINGS_ELEMENT_TABS_Y	(editor.settings.tabs.y +	\
					 editor.settings.tabs.yoffset2)

#define ED_SETTINGS_TABS_XOFFSET	(editor.settings.tabs.draw_xoffset)
#define ED_SETTINGS_TABS_YOFFSET	(editor.settings.tabs.draw_yoffset)

#define ED_LEVEL_TABS_XSTART		(ED_SETTINGS_LEVEL_TABS_X)
#define ED_LEVEL_TABS_YSTART		(ED_SETTINGS_LEVEL_TABS_Y)
#define ED_LEVEL_SETTINGS_XSTART	(ED_SETTINGS_LEVEL_TABS_X +	\
					 ED_SETTINGS_TABS_XOFFSET)
#define ED_LEVEL_SETTINGS_YSTART	(ED_SETTINGS_LEVEL_TABS_Y +	\
					 ED_TABBUTTON_YSIZE +		\
					 ED_GADGET_TINY_DISTANCE +	\
					 ED_TAB_BAR_HEIGHT +		\
					 ED_SETTINGS_TABS_YOFFSET +	\
					 getFontHeight(FONT_TEXT_1) +	\
					 ED_GADGET_TEXT_DISTANCE)
#define ED_ENGINE_TABS_XSTART		(ED_SETTINGS_ENGINE_TABS_X)
#define ED_ENGINE_TABS_YSTART		(ED_SETTINGS_ENGINE_TABS_Y)
#define ED_ENGINE_SETTINGS_XSTART	(ED_SETTINGS_ENGINE_TABS_X +	\
					 ED_SETTINGS_TABS_XOFFSET)
#define ED_ENGINE_SETTINGS_YSTART_0	(ED_SETTINGS_ENGINE_TABS_Y +	\
					 ED_TABBUTTON_YSIZE +		\
					 ED_GADGET_TINY_DISTANCE +	\
					 ED_TAB_BAR_HEIGHT)
#define ED_ENGINE_SETTINGS_YSTART	(ED_ENGINE_SETTINGS_YSTART_0 +	\
					 ED_SETTINGS_TABS_YOFFSET +	\
					 getFontHeight(FONT_TEXT_1) +	\
					 ED_GADGET_TEXT_DISTANCE)
#define ED_ELEMENT_TABS_XSTART		(ED_SETTINGS_ELEMENT_TABS_X)
#define ED_ELEMENT_TABS_YSTART		(ED_SETTINGS_ELEMENT_TABS_Y)
#define ED_ELEMENT_SETTINGS_XSTART	(ED_SETTINGS_ELEMENT_TABS_X +	\
					 ED_SETTINGS_TABS_XOFFSET)
#define ED_ELEMENT_SETTINGS_YSTART	(ED_SETTINGS_ELEMENT_TABS_Y +	\
					 ED_TABBUTTON_YSIZE +		\
					 ED_GADGET_TINY_DISTANCE +	\
					 ED_TAB_BAR_HEIGHT +		\
					 ED_SETTINGS_TABS_YOFFSET)

#define ED_SETTINGS_XOFFSET		(ED_CHECKBUTTON_XSIZE +		\
					 ED_GADGET_TEXT_DISTANCE)
#define ED_SETTINGS_YOFFSET		(ED_CHECKBUTTON_YSIZE +		\
					 ED_GADGET_LINE_DISTANCE)

#define ED_POS_RANGE			(10000)
#define ED_POS_LEVEL_TABS_FIRST		(1 * ED_POS_RANGE)
#define ED_POS_LEVEL_TABS_LAST		(2 * ED_POS_RANGE - 1)
#define ED_POS_LEVEL_SETTINGS_FIRST	(2 * ED_POS_RANGE)
#define ED_POS_LEVEL_SETTINGS_LAST	(3 * ED_POS_RANGE - 1)
#define ED_POS_ENGINE_TABS_FIRST	(3 * ED_POS_RANGE)
#define ED_POS_ENGINE_TABS_LAST		(4 * ED_POS_RANGE - 1)
#define ED_POS_ENGINE_SETTINGS_FIRST	(4 * ED_POS_RANGE)
#define ED_POS_ENGINE_SETTINGS_LAST	(5 * ED_POS_RANGE - 1)
#define ED_POS_ELEMENT_TABS_FIRST	(5 * ED_POS_RANGE)
#define ED_POS_ELEMENT_TABS_LAST	(6 * ED_POS_RANGE - 1)
#define ED_POS_ELEMENT_SETTINGS_FIRST	(6 * ED_POS_RANGE)
#define ED_POS_ELEMENT_SETTINGS_LAST	(7 * ED_POS_RANGE - 1)

#define ED_LEVEL_TABS_XPOS(n)		(ED_POS_LEVEL_TABS_FIRST + (n))
#define ED_LEVEL_TABS_YPOS(n)		(ED_POS_LEVEL_TABS_FIRST + (n))

#define ED_LEVEL_SETTINGS_XPOS(n)	(ED_POS_LEVEL_SETTINGS_FIRST + (n))
#define ED_LEVEL_SETTINGS_YPOS(n)	(ED_POS_LEVEL_SETTINGS_FIRST + (n))

#define ED_ENGINE_TABS_XPOS(n)		(ED_POS_ENGINE_TABS_FIRST + (n))
#define ED_ENGINE_TABS_YPOS(n)		(ED_POS_ENGINE_TABS_FIRST + (n))

#define ED_ENGINE_SETTINGS_XPOS(n)	(ED_POS_ENGINE_SETTINGS_FIRST + (n))
#define ED_ENGINE_SETTINGS_YPOS(n)	(ED_POS_ENGINE_SETTINGS_FIRST + (n))

#define ED_ELEMENT_TABS_XPOS(n)		(ED_POS_ELEMENT_TABS_FIRST + (n))
#define ED_ELEMENT_TABS_YPOS(n)		(ED_POS_ELEMENT_TABS_FIRST + (n))

#define ED_ELEMENT_SETTINGS_XPOS(n)	(ED_POS_ELEMENT_SETTINGS_FIRST + (n))
#define ED_ELEMENT_SETTINGS_YPOS(n)	(ED_POS_ELEMENT_SETTINGS_FIRST + (n))

#define IS_POS_LEVEL_TABS(n)	      ((n) >= ED_POS_LEVEL_TABS_FIRST && \
				       (n) <= ED_POS_LEVEL_TABS_LAST)
#define IS_POS_LEVEL_SETTINGS(n)      ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
				       (n) <= ED_POS_LEVEL_SETTINGS_LAST)
#define IS_POS_ENGINE_TABS(n)	      ((n) >= ED_POS_ENGINE_TABS_FIRST && \
				       (n) <= ED_POS_ENGINE_TABS_LAST)
#define IS_POS_ENGINE_SETTINGS(n)     ((n) >= ED_POS_ENGINE_SETTINGS_FIRST && \
				       (n) <= ED_POS_ENGINE_SETTINGS_LAST)
#define IS_POS_ELEMENT_TABS(n)	      ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
				       (n) <= ED_POS_ELEMENT_TABS_LAST)
#define IS_POS_ELEMENT_SETTINGS(n)    ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
				       (n) <= ED_POS_ELEMENT_SETTINGS_LAST)

#define ED_LEVEL_TABS_LINE(n)		((n) - ED_POS_LEVEL_TABS_FIRST)
#define ED_LEVEL_SETTINGS_LINE(n)	((n) - ED_POS_LEVEL_SETTINGS_FIRST)
#define ED_ENGINE_TABS_LINE(n)		((n) - ED_POS_ENGINE_TABS_FIRST)
#define ED_ENGINE_SETTINGS_LINE(n)	((n) - ED_POS_ENGINE_SETTINGS_FIRST)
#define ED_ELEMENT_TABS_LINE(n)		((n) - ED_POS_ELEMENT_TABS_FIRST)
#define ED_ELEMENT_SETTINGS_LINE(n)	((n) - ED_POS_ELEMENT_SETTINGS_FIRST)

#define ED_LEVEL_TABS_X(n)		(ED_LEVEL_TABS_XSTART +	\
					 (n) * ED_SETTINGS_TABS_XOFFSET)
#define ED_LEVEL_TABS_Y(n)		(ED_LEVEL_TABS_YSTART +	\
					 (n) * ED_SETTINGS_TABS_YOFFSET)

#define ED_LEVEL_SETTINGS_X(n)		(ED_LEVEL_SETTINGS_XSTART +	\
					 (n) * ED_SETTINGS_XOFFSET)
#define ED_LEVEL_SETTINGS_Y(n)		((use_2nd_tab_row ?		\
					  ED_ENGINE_SETTINGS_YSTART :	\
					  ED_LEVEL_SETTINGS_YSTART) +	\
					 (n) * ED_SETTINGS_YOFFSET)

#define ED_ENGINE_TABS_X(n)		(ED_ENGINE_TABS_XSTART +	\
					 (n) * ED_SETTINGS_TABS_XOFFSET)
#define ED_ENGINE_TABS_Y(n)		(ED_ENGINE_TABS_YSTART +	\
					 (n) * ED_SETTINGS_TABS_YOFFSET)

#define ED_ENGINE_SETTINGS_X(n)		(ED_ENGINE_SETTINGS_XSTART +	\
					 (n) * ED_SETTINGS_XOFFSET)
#define ED_ENGINE_SETTINGS_Y(n)		(ED_ENGINE_SETTINGS_YSTART +	\
					 (n) * ED_SETTINGS_YOFFSET)

#define ED_ELEMENT_TABS_X(n)		(ED_ELEMENT_TABS_XSTART +	\
					 (n) * ED_SETTINGS_TABS_XOFFSET)
#define ED_ELEMENT_TABS_Y(n)		(ED_ELEMENT_TABS_YSTART +	\
					 (n) * ED_SETTINGS_TABS_YOFFSET)

#define ED_ELEMENT_SETTINGS_X(n)	(ED_ELEMENT_SETTINGS_XSTART +	\
					 (n) * ED_SETTINGS_XOFFSET)
#define ED_ELEMENT_SETTINGS_Y(n)	(ED_ELEMENT_SETTINGS_YSTART +	\
					 (n) * ED_SETTINGS_YOFFSET)

#define ED_POS_TO_LEVEL_TABS_X(n)	\
  (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
#define ED_POS_TO_LEVEL_TABS_Y(n)	\
  (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))

#define ED_POS_TO_LEVEL_SETTINGS_X(n)	\
  (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
#define ED_POS_TO_LEVEL_SETTINGS_Y(n)	\
  (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))

#define ED_POS_TO_ENGINE_TABS_X(n)	\
  (ED_ENGINE_TABS_X(ED_ENGINE_TABS_LINE(n)))
#define ED_POS_TO_ENGINE_TABS_Y(n)	\
  (ED_ENGINE_TABS_Y(ED_ENGINE_TABS_LINE(n)))

#define ED_POS_TO_ENGINE_SETTINGS_X(n)	\
  (ED_ENGINE_SETTINGS_X(ED_ENGINE_SETTINGS_LINE(n)))
#define ED_POS_TO_ENGINE_SETTINGS_Y(n)	\
  (ED_ENGINE_SETTINGS_Y(ED_ENGINE_SETTINGS_LINE(n)))

#define ED_POS_TO_ELEMENT_TABS_X(n)	\
  (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
#define ED_POS_TO_ELEMENT_TABS_Y(n)	\
  (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))

#define ED_POS_TO_ELEMENT_SETTINGS_X(n)	\
  (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
#define ED_POS_TO_ELEMENT_SETTINGS_Y(n)	\
  (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))

#define ED_SETTINGS_X(n)		(IS_POS_LEVEL_TABS(n) ?	\
					 ED_POS_TO_LEVEL_TABS_X(n) : \
					 IS_POS_LEVEL_SETTINGS(n) ?	\
					 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
					 IS_POS_ENGINE_TABS(n) ?	\
					 ED_POS_TO_ENGINE_TABS_X(n) : \
					 IS_POS_ENGINE_SETTINGS(n) ?	\
					 ED_POS_TO_ENGINE_SETTINGS_X(n) : \
					 IS_POS_ELEMENT_TABS(n) ?	\
					 ED_POS_TO_ELEMENT_TABS_X(n) : \
					 IS_POS_ELEMENT_SETTINGS(n) ?	\
					 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
#define ED_SETTINGS_Y(n)		(IS_POS_LEVEL_TABS(n) ?	\
					 ED_POS_TO_LEVEL_TABS_Y(n) : \
					 IS_POS_LEVEL_SETTINGS(n) ?	\
					 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
					 IS_POS_ENGINE_TABS(n) ?	\
					 ED_POS_TO_ENGINE_TABS_Y(n) : \
					 IS_POS_ENGINE_SETTINGS(n) ?	\
					 ED_POS_TO_ENGINE_SETTINGS_Y(n) : \
					 IS_POS_ELEMENT_TABS(n) ?	\
					 ED_POS_TO_ELEMENT_TABS_Y(n) : \
					 IS_POS_ELEMENT_SETTINGS(n) ?	\
					 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))

#define ED_SETTINGS_XOFF(n)		(5 * ((n) % 4) *		\
					 ED_DRAWINGAREA_TILE_SIZE)
#define ED_SETTINGS_YOFF(n)		(5 * ((n) / 4) *		\
					 ED_DRAWINGAREA_TILE_SIZE)

#define ED_AREA_XOFFSET_1(n)		((n) != 0 ?			\
					 ED_DRAWINGAREA_BORDER_SIZE : 0)
#define ED_AREA_YOFFSET_1(n)		((n) != 0 ?			\
					 (ED_CHECKBUTTON_YSIZE -	\
					  ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)

#define ED_AREA_XOFFSET_2(n)	  (0)
#define ED_AREA_YOFFSET_2(n)	  ((n) == 3 ?			\
				   ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)

#define ED_AREA_SETTINGS_X(i)	   (ED_SETTINGS_X((i).x) +		\
				    ED_SETTINGS_XOFF((i).xoffset) +	\
				    ED_AREA_XOFFSET_1((i).x) -		\
				    ED_AREA_XOFFSET_2((i).area_xsize))
#define ED_AREA_SETTINGS_Y(i)	   (ED_SETTINGS_Y((i).y) +		\
				    ED_SETTINGS_YOFF((i).yoffset) +	\
				    ED_AREA_YOFFSET_1((i).y) -		\
				    ED_AREA_YOFFSET_2((i).area_ysize))

// values for element content drawing areas
#define ED_AREA_1X1_LSETTINGS_XPOS(n)	ED_LEVEL_SETTINGS_XPOS(n)
#define ED_AREA_1X1_LSETTINGS_YPOS(n)	ED_LEVEL_SETTINGS_YPOS(n)
#define ED_AREA_1X1_LSETTINGS_XOFF	(0)
#define ED_AREA_1X1_LSETTINGS_YOFF	(0)

#define ED_AREA_1X1_SETTINGS_XPOS(n)	ED_ELEMENT_SETTINGS_XPOS(n)
#define ED_AREA_1X1_SETTINGS_YPOS(n)	ED_ELEMENT_SETTINGS_YPOS(n)
#define ED_AREA_1X1_SETTINGS_XOFF	(0)
#define ED_AREA_1X1_SETTINGS_YOFF	(0)

#define ED_AREA_3X3_SETTINGS_XPOS(n)	ED_ELEMENT_SETTINGS_XPOS(n)
#define ED_AREA_3X3_SETTINGS_YPOS(n)	ED_ELEMENT_SETTINGS_YPOS(n)
#define ED_AREA_3X3_SETTINGS_XOFF	(0)
#define ED_AREA_3X3_SETTINGS_YOFF	(0)

// element content
#define ED_AREA_ELEMENT_CONTENT_XOFF(n)	(n)
#define ED_AREA_ELEMENT_CONTENT_YOFF(n)	(n)

// yamyam content
#define ED_XPOS_YAM			0
#define ED_YPOS_YAM			5
#define ED_AREA_YAMYAM_CONTENT_XPOS	ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
#define ED_AREA_YAMYAM_CONTENT_YPOS	ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
#define ED_AREA_YAMYAM_CONTENT_XOFF(n)	ED_AREA_ELEMENT_CONTENT_XOFF(n)
#define ED_AREA_YAMYAM_CONTENT_YOFF(n)	ED_AREA_ELEMENT_CONTENT_YOFF(n)
#define ED_AREA_YAMYAM_CONTENT_X(n)	(ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
					 ED_SETTINGS_XOFF(n))
#define ED_AREA_YAMYAM_CONTENT_Y(n)	(ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
					 ED_SETTINGS_YOFF(n) +		\
					 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
					 ED_AREA_YOFFSET_2(3))

// magic ball content
#define ED_XPOS_BALL			0
#define ED_YPOS_BALL			6
#define ED_AREA_MAGIC_BALL_CONTENT_XPOS	ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
#define ED_AREA_MAGIC_BALL_CONTENT_YPOS	ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
#define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
#define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
#define ED_AREA_MAGIC_BALL_CONTENT_X(n)	(ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
					 ED_SETTINGS_XOFF(n))
#define ED_AREA_MAGIC_BALL_CONTENT_Y(n)	(ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
					 ED_SETTINGS_YOFF(n) +		\
					 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
					 ED_AREA_YOFFSET_2(3))

// values for scrolling gadgets for drawing area
#define ED_SCROLLBUTTON_XSIZE		(graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
#define ED_SCROLLBUTTON_YSIZE		(graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)

#define ED_SCROLL_UP_XPOS		(SXSIZE - ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_UP_YPOS		(0)
#define ED_SCROLL_DOWN_XPOS		ED_SCROLL_UP_XPOS
#define ED_SCROLL_DOWN_YPOS		(SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL_LEFT_XPOS		(0)
#define ED_SCROLL_LEFT_YPOS		(SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL_RIGHT_XPOS		(SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_RIGHT_YPOS		ED_SCROLL_LEFT_YPOS
#define ED_SCROLL_HORIZONTAL_XPOS	(ED_SCROLL_LEFT_XPOS +		\
					 ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_HORIZONTAL_YPOS	ED_SCROLL_LEFT_YPOS
#define ED_SCROLL_HORIZONTAL_XSIZE	(SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_HORIZONTAL_YSIZE	ED_SCROLLBUTTON_YSIZE
#define ED_SCROLL_VERTICAL_XPOS		ED_SCROLL_UP_XPOS
#define ED_SCROLL_VERTICAL_YPOS		(ED_SCROLL_UP_YPOS +		\
					 ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL_VERTICAL_XSIZE	ED_SCROLLBUTTON_XSIZE
#define ED_SCROLL_VERTICAL_YSIZE	(SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)

// values for scrolling gadgets for element list
#define ED_SCROLLBUTTON2_XSIZE		(graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
#define ED_SCROLLBUTTON2_YSIZE		(graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)

#define ED_SCROLL2_UP_XPOS		(ED_ELEMENTLIST_XPOS +		\
					 ED_ELEMENTLIST_BUTTONS_HORIZ *	\
					 ED_ELEMENTLIST_XSIZE)
#define ED_SCROLL2_UP_YPOS		ED_ELEMENTLIST_YPOS
#define ED_SCROLL2_DOWN_XPOS		ED_SCROLL2_UP_XPOS
#define ED_SCROLL2_DOWN_YPOS		(ED_SCROLL2_UP_YPOS +		\
					 ED_ELEMENTLIST_BUTTONS_VERT *	\
					 ED_ELEMENTLIST_YSIZE -		\
					 ED_SCROLLBUTTON2_YSIZE)
#define ED_SCROLL2_VERTICAL_XPOS	ED_SCROLL2_UP_XPOS
#define ED_SCROLL2_VERTICAL_YPOS	(ED_SCROLL2_UP_YPOS +		\
					 ED_SCROLLBUTTON2_YSIZE)
#define ED_SCROLL2_VERTICAL_XSIZE	ED_SCROLLBUTTON2_XSIZE
#define ED_SCROLL2_VERTICAL_YSIZE	(ED_ELEMENTLIST_BUTTONS_VERT *	\
					 ED_ELEMENTLIST_YSIZE -		\
					 2 * ED_SCROLLBUTTON2_YSIZE)

#define COLORPICKER_X		(editor.settings.colorpicker.x)
#define COLORPICKER_Y		(editor.settings.colorpicker.y)
#define COLORPICKER_X_REDEFINED (COLORPICKER_X != -1)
#define COLORPICKER_Y_REDEFINED (COLORPICKER_Y != -1)
#define COLORPICKER_XPOS	SX + (COLORPICKER_X_REDEFINED ? COLORPICKER_X : \
				      ED_LEVEL_SETTINGS_X(0))
#define COLORPICKER_YPOS	SY + (COLORPICKER_Y_REDEFINED ? COLORPICKER_Y : \
				      ED_LEVEL_SETTINGS_Y(0) + ED_GADGET_TEXT_DISTANCE)
#define COLORPICKER_C64_VALUES	16
#define COLORPICKER_MAX_VALUES	256

// values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
#define INFOTEXT_FONT		FONT_TEXT_2
#define INFOTEXT_XSIZE		SXSIZE
#define INFOTEXT_YSIZE		getFontHeight(INFOTEXT_FONT)
#define INFOTEXT_YSIZE_FULL	(INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
#define INFOTEXT_X		(editor.settings.tooltip.x)
#define INFOTEXT_Y		(editor.settings.tooltip.y)
#define INFOTEXT_X_REDEFINED	(INFOTEXT_X != -1)
#define INFOTEXT_Y_REDEFINED	(INFOTEXT_Y != -1)
#define INFOTEXT_XPOS		SX + (INFOTEXT_X_REDEFINED ? INFOTEXT_X : 0)
#define INFOTEXT_YPOS		SY + (INFOTEXT_Y_REDEFINED ? INFOTEXT_Y : \
				      SYSIZE - INFOTEXT_YSIZE)


// ----------------------------------------------------------------------------
// editor gadget definitions
// ----------------------------------------------------------------------------

enum
{
  GADGET_ID_NONE = -1,

  // drawing toolbox buttons

  GADGET_ID_SINGLE_ITEMS,
  GADGET_ID_CONNECTED_ITEMS,
  GADGET_ID_LINE,
  GADGET_ID_ARC,
  GADGET_ID_RECTANGLE,
  GADGET_ID_FILLED_BOX,
  GADGET_ID_WRAP_UP,
  GADGET_ID_TEXT,
  GADGET_ID_FLOOD_FILL,
  GADGET_ID_WRAP_LEFT,
  GADGET_ID_ZOOM,
  GADGET_ID_WRAP_RIGHT,
  GADGET_ID_RANDOM_PLACEMENT,
  GADGET_ID_GRAB_BRUSH,
  GADGET_ID_WRAP_DOWN,
  GADGET_ID_PICK_ELEMENT,

  GADGET_ID_UNDO,
  GADGET_ID_CONF,
  GADGET_ID_SAVE,
  GADGET_ID_CLEAR,
  GADGET_ID_TEST,
  GADGET_ID_EXIT,

  GADGET_ID_CUSTOM_COPY_FROM,
  GADGET_ID_CUSTOM_COPY_TO,
  GADGET_ID_CUSTOM_EXCHANGE,
  GADGET_ID_CUSTOM_COPY,
  GADGET_ID_CUSTOM_PASTE,

  GADGET_ID_PROPERTIES,
  GADGET_ID_ELEMENT_LEFT,
  GADGET_ID_ELEMENT_MIDDLE,
  GADGET_ID_ELEMENT_RIGHT,
  GADGET_ID_PALETTE,

  // counter gadget identifiers

  GADGET_ID_SELECT_LEVEL_DOWN,
  GADGET_ID_SELECT_LEVEL_TEXT,
  GADGET_ID_SELECT_LEVEL_UP,
  GADGET_ID_LEVEL_XSIZE_DOWN,
  GADGET_ID_LEVEL_XSIZE_TEXT,
  GADGET_ID_LEVEL_XSIZE_UP,
  GADGET_ID_LEVEL_YSIZE_DOWN,
  GADGET_ID_LEVEL_YSIZE_TEXT,
  GADGET_ID_LEVEL_YSIZE_UP,
  GADGET_ID_LEVEL_RANDOM_DOWN,
  GADGET_ID_LEVEL_RANDOM_TEXT,
  GADGET_ID_LEVEL_RANDOM_UP,
  GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
  GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
  GADGET_ID_LEVEL_GEMSLIMIT_UP,
  GADGET_ID_LEVEL_TIMELIMIT_DOWN,
  GADGET_ID_LEVEL_TIMELIMIT_TEXT,
  GADGET_ID_LEVEL_TIMELIMIT_UP,
  GADGET_ID_LEVEL_TIMESCORE_DOWN,
  GADGET_ID_LEVEL_TIMESCORE_TEXT,
  GADGET_ID_LEVEL_TIMESCORE_UP,
  GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
  GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
  GADGET_ID_LEVEL_RANDOM_SEED_UP,
  GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
  GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
  GADGET_ID_LEVELSET_NUM_LEVELS_UP,
  GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
  GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
  GADGET_ID_BD_CYCLE_DELAY_MS_UP,
  GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
  GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
  GADGET_ID_BD_CYCLE_DELAY_C64_UP,
  GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
  GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
  GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
  GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
  GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
  GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
  GADGET_ID_BD_PUSHING_PROB_DOWN,
  GADGET_ID_BD_PUSHING_PROB_TEXT,
  GADGET_ID_BD_PUSHING_PROB_UP,
  GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
  GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
  GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
  GADGET_ID_ELEMENT_VALUE1_DOWN,
  GADGET_ID_ELEMENT_VALUE1_TEXT,
  GADGET_ID_ELEMENT_VALUE1_UP,
  GADGET_ID_ELEMENT_VALUE2_DOWN,
  GADGET_ID_ELEMENT_VALUE2_TEXT,
  GADGET_ID_ELEMENT_VALUE2_UP,
  GADGET_ID_ELEMENT_VALUE3_DOWN,
  GADGET_ID_ELEMENT_VALUE3_TEXT,
  GADGET_ID_ELEMENT_VALUE3_UP,
  GADGET_ID_ELEMENT_VALUE4_DOWN,
  GADGET_ID_ELEMENT_VALUE4_TEXT,
  GADGET_ID_ELEMENT_VALUE4_UP,
  GADGET_ID_YAMYAM_CONTENT_DOWN,
  GADGET_ID_YAMYAM_CONTENT_TEXT,
  GADGET_ID_YAMYAM_CONTENT_UP,
  GADGET_ID_BALL_CONTENT_DOWN,
  GADGET_ID_BALL_CONTENT_TEXT,
  GADGET_ID_BALL_CONTENT_UP,
  GADGET_ID_ANDROID_CONTENT_DOWN,
  GADGET_ID_ANDROID_CONTENT_TEXT,
  GADGET_ID_ANDROID_CONTENT_UP,
  GADGET_ID_ENVELOPE_XSIZE_DOWN,
  GADGET_ID_ENVELOPE_XSIZE_TEXT,
  GADGET_ID_ENVELOPE_XSIZE_UP,
  GADGET_ID_ENVELOPE_YSIZE_DOWN,
  GADGET_ID_ENVELOPE_YSIZE_TEXT,
  GADGET_ID_ENVELOPE_YSIZE_UP,
  GADGET_ID_INVENTORY_SIZE_DOWN,
  GADGET_ID_INVENTORY_SIZE_TEXT,
  GADGET_ID_INVENTORY_SIZE_UP,
  GADGET_ID_MM_BALL_CONTENT_DOWN,
  GADGET_ID_MM_BALL_CONTENT_TEXT,
  GADGET_ID_MM_BALL_CONTENT_UP,
  GADGET_ID_CUSTOM_SCORE_DOWN,
  GADGET_ID_CUSTOM_SCORE_TEXT,
  GADGET_ID_CUSTOM_SCORE_UP,
  GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
  GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
  GADGET_ID_CUSTOM_GEMCOUNT_UP,
  GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
  GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
  GADGET_ID_CUSTOM_VALUE_FIX_UP,
  GADGET_ID_CUSTOM_VALUE_RND_DOWN,
  GADGET_ID_CUSTOM_VALUE_RND_TEXT,
  GADGET_ID_CUSTOM_VALUE_RND_UP,
  GADGET_ID_PUSH_DELAY_FIX_DOWN,
  GADGET_ID_PUSH_DELAY_FIX_TEXT,
  GADGET_ID_PUSH_DELAY_FIX_UP,
  GADGET_ID_PUSH_DELAY_RND_DOWN,
  GADGET_ID_PUSH_DELAY_RND_TEXT,
  GADGET_ID_PUSH_DELAY_RND_UP,
  GADGET_ID_DROP_DELAY_FIX_DOWN,
  GADGET_ID_DROP_DELAY_FIX_TEXT,
  GADGET_ID_DROP_DELAY_FIX_UP,
  GADGET_ID_DROP_DELAY_RND_DOWN,
  GADGET_ID_DROP_DELAY_RND_TEXT,
  GADGET_ID_DROP_DELAY_RND_UP,
  GADGET_ID_MOVE_DELAY_FIX_DOWN,
  GADGET_ID_MOVE_DELAY_FIX_TEXT,
  GADGET_ID_MOVE_DELAY_FIX_UP,
  GADGET_ID_MOVE_DELAY_RND_DOWN,
  GADGET_ID_MOVE_DELAY_RND_TEXT,
  GADGET_ID_MOVE_DELAY_RND_UP,
  GADGET_ID_STEP_DELAY_FIX_DOWN,
  GADGET_ID_STEP_DELAY_FIX_TEXT,
  GADGET_ID_STEP_DELAY_FIX_UP,
  GADGET_ID_STEP_DELAY_RND_DOWN,
  GADGET_ID_STEP_DELAY_RND_TEXT,
  GADGET_ID_STEP_DELAY_RND_UP,
  GADGET_ID_EXPLOSION_DELAY_DOWN,
  GADGET_ID_EXPLOSION_DELAY_TEXT,
  GADGET_ID_EXPLOSION_DELAY_UP,
  GADGET_ID_IGNITION_DELAY_DOWN,
  GADGET_ID_IGNITION_DELAY_TEXT,
  GADGET_ID_IGNITION_DELAY_UP,
  GADGET_ID_CHANGE_DELAY_FIX_DOWN,
  GADGET_ID_CHANGE_DELAY_FIX_TEXT,
  GADGET_ID_CHANGE_DELAY_FIX_UP,
  GADGET_ID_CHANGE_DELAY_RND_DOWN,
  GADGET_ID_CHANGE_DELAY_RND_TEXT,
  GADGET_ID_CHANGE_DELAY_RND_UP,
  GADGET_ID_CHANGE_CONT_RND_DOWN,
  GADGET_ID_CHANGE_CONT_RND_TEXT,
  GADGET_ID_CHANGE_CONT_RND_UP,
  GADGET_ID_GROUP_CONTENT_DOWN,
  GADGET_ID_GROUP_CONTENT_TEXT,
  GADGET_ID_GROUP_CONTENT_UP,

  // drawing area identifiers

  GADGET_ID_DRAWING_LEVEL,
  GADGET_ID_YAMYAM_CONTENT_0,
  GADGET_ID_YAMYAM_CONTENT_1,
  GADGET_ID_YAMYAM_CONTENT_2,
  GADGET_ID_YAMYAM_CONTENT_3,
  GADGET_ID_YAMYAM_CONTENT_4,
  GADGET_ID_YAMYAM_CONTENT_5,
  GADGET_ID_YAMYAM_CONTENT_6,
  GADGET_ID_YAMYAM_CONTENT_7,
  GADGET_ID_MAGIC_BALL_CONTENT_0,
  GADGET_ID_MAGIC_BALL_CONTENT_1,
  GADGET_ID_MAGIC_BALL_CONTENT_2,
  GADGET_ID_MAGIC_BALL_CONTENT_3,
  GADGET_ID_MAGIC_BALL_CONTENT_4,
  GADGET_ID_MAGIC_BALL_CONTENT_5,
  GADGET_ID_MAGIC_BALL_CONTENT_6,
  GADGET_ID_MAGIC_BALL_CONTENT_7,
  GADGET_ID_ANDROID_CONTENT,
  GADGET_ID_AMOEBA_CONTENT,
  GADGET_ID_BD_SNAP_ELEMENT,
  GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
  GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
  GADGET_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO,
  GADGET_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO,
  GADGET_ID_BD_MAGIC_WALL_NUT_TO,
  GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
  GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
  GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
  GADGET_ID_BD_AMOEBA_1_CONTENT_TOO_BIG,
  GADGET_ID_BD_AMOEBA_1_CONTENT_ENCLOSED,
  GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
  GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
  GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
  GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
  GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
  GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
  GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
  GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
  GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
  GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
  GADGET_ID_BD_ACID_EATS_ELEMENT,
  GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
  GADGET_ID_BD_BITER_EATS_ELEMENT,
  GADGET_ID_BD_BUBBLE_CONVERTS_BY_ELEMENT,
  GADGET_ID_BD_NUT_CONTENT,
  GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
  GADGET_ID_BD_SAND_LOOKS_LIKE,
  GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
  GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
  GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
  GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
  GADGET_ID_BD_FIREFLY_1_EXPLODES_TO,
  GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
  GADGET_ID_BD_BUTTERFLY_1_EXPLODES_TO,
  GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
  GADGET_ID_BD_STONEFLY_EXPLODES_TO,
  GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
  GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
  GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
  GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
  GADGET_ID_BD_EXPLOSION_TURNS_TO,
  GADGET_ID_BD_EXPLOSION_3_TURNS_TO,
  GADGET_ID_START_ELEMENT,
  GADGET_ID_ARTWORK_ELEMENT,
  GADGET_ID_EXPLOSION_ELEMENT,
  GADGET_ID_INVENTORY_CONTENT,
  GADGET_ID_MM_BALL_CONTENT,
  GADGET_ID_CUSTOM_GRAPHIC,
  GADGET_ID_CUSTOM_CONTENT,
  GADGET_ID_CUSTOM_MOVE_ENTER,
  GADGET_ID_CUSTOM_MOVE_LEAVE,
  GADGET_ID_CUSTOM_CHANGE_TARGET,
  GADGET_ID_CUSTOM_CHANGE_CONTENT,
  GADGET_ID_CUSTOM_CHANGE_TRIGGER,
  GADGET_ID_CUSTOM_CHANGE_ACTION,
  GADGET_ID_GROUP_CONTENT,
  GADGET_ID_RANDOM_BACKGROUND,

  // text input identifiers

  GADGET_ID_LEVEL_NAME,
  GADGET_ID_LEVEL_AUTHOR,
  GADGET_ID_LEVELSET_NAME,
  GADGET_ID_LEVELSET_AUTHOR,
  GADGET_ID_BD_COLOR_TEXT_0,
  GADGET_ID_BD_COLOR_TEXT_1,
  GADGET_ID_BD_COLOR_TEXT_2,
  GADGET_ID_BD_COLOR_TEXT_3,
  GADGET_ID_BD_COLOR_TEXT_4,
  GADGET_ID_BD_COLOR_TEXT_5,
  GADGET_ID_BD_COLOR_TEXT_6,
  GADGET_ID_BD_COLOR_TEXT_7,
  GADGET_ID_BD_LO_COLOR_TEXT_0,
  GADGET_ID_BD_LO_COLOR_TEXT_1,
  GADGET_ID_BD_LO_COLOR_TEXT_2,
  GADGET_ID_BD_LO_COLOR_TEXT_3,
  GADGET_ID_BD_LO_COLOR_TEXT_4,
  GADGET_ID_BD_LO_COLOR_TEXT_5,
  GADGET_ID_BD_LO_COLOR_TEXT_6,
  GADGET_ID_BD_LO_COLOR_TEXT_7,
  GADGET_ID_BD_HI_COLOR_TEXT_0,
  GADGET_ID_BD_HI_COLOR_TEXT_1,
  GADGET_ID_BD_HI_COLOR_TEXT_2,
  GADGET_ID_BD_HI_COLOR_TEXT_3,
  GADGET_ID_BD_HI_COLOR_TEXT_4,
  GADGET_ID_BD_HI_COLOR_TEXT_5,
  GADGET_ID_BD_HI_COLOR_TEXT_6,
  GADGET_ID_BD_HI_COLOR_TEXT_7,
  GADGET_ID_ELEMENT_NAME,

  // text area identifiers

  GADGET_ID_ENVELOPE_INFO,

  // selectbox identifiers

  GADGET_ID_TIME_OR_STEPS,
  GADGET_ID_TIME_SCORE_BASE,
  GADGET_ID_GAME_ENGINE_TYPE,
  GADGET_ID_LEVELSET_SAVE_MODE,
  GADGET_ID_BD_SCHEDULING_TYPE,
  GADGET_ID_BD_COLORING_TYPE,
  GADGET_ID_BD_COLOR_TYPE,
  GADGET_ID_BD_COLOR_C64_0,
  GADGET_ID_BD_COLOR_C64_1,
  GADGET_ID_BD_COLOR_C64_2,
  GADGET_ID_BD_COLOR_C64_3,
  GADGET_ID_BD_COLOR_C64_4,
  GADGET_ID_BD_COLOR_C64_5,
  GADGET_ID_BD_COLOR_C64_6,
  GADGET_ID_BD_COLOR_C64_7,
  GADGET_ID_WIND_DIRECTION,
  GADGET_ID_PLAYER_SPEED,
  GADGET_ID_BD_GRAVITY_DIRECTION,
  GADGET_ID_MM_BALL_CHOICE_MODE,
  GADGET_ID_CUSTOM_WALK_TO_ACTION,
  GADGET_ID_CUSTOM_EXPLOSION_TYPE,
  GADGET_ID_CUSTOM_DEADLINESS,
  GADGET_ID_CUSTOM_MOVE_PATTERN,
  GADGET_ID_CUSTOM_MOVE_DIRECTION,
  GADGET_ID_CUSTOM_MOVE_STEPSIZE,
  GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
  GADGET_ID_CUSTOM_SMASH_TARGETS,
  GADGET_ID_CUSTOM_SLIPPERY_TYPE,
  GADGET_ID_CUSTOM_ACCESS_TYPE,
  GADGET_ID_CUSTOM_ACCESS_LAYER,
  GADGET_ID_CUSTOM_ACCESS_PROTECTED,
  GADGET_ID_CUSTOM_ACCESS_DIRECTION,
  GADGET_ID_CHANGE_TIME_UNITS,
  GADGET_ID_CHANGE_DIRECT_ACTION,
  GADGET_ID_CHANGE_OTHER_ACTION,
  GADGET_ID_CHANGE_SIDE,
  GADGET_ID_CHANGE_PLAYER,
  GADGET_ID_CHANGE_PAGE,
  GADGET_ID_CHANGE_REPLACE_WHEN,
  GADGET_ID_ACTION_TYPE,
  GADGET_ID_ACTION_MODE,
  GADGET_ID_ACTION_ARG,
  GADGET_ID_SELECT_CHANGE_PAGE,
  GADGET_ID_GROUP_CHOICE_MODE,

  // textbutton identifiers

  GADGET_ID_LEVELCONFIG_LEVEL,
  GADGET_ID_LEVELCONFIG_LEVELSET,
  GADGET_ID_LEVELCONFIG_EDITOR,
  GADGET_ID_LEVELCONFIG_COLORS,
  GADGET_ID_LEVELCONFIG_ENGINE,
  GADGET_ID_PROPERTIES_INFO,
  GADGET_ID_PROPERTIES_CONFIG,
  GADGET_ID_PROPERTIES_CONFIG_1,
  GADGET_ID_PROPERTIES_CONFIG_2,
  GADGET_ID_PROPERTIES_CHANGE,
  GADGET_ID_SAVE_AS_TEMPLATE_1,
  GADGET_ID_SAVE_AS_TEMPLATE_2,
  GADGET_ID_SAVE_LEVELSET,
  GADGET_ID_ADD_CHANGE_PAGE,
  GADGET_ID_DEL_CHANGE_PAGE,
  GADGET_ID_BD_SET_RANDOM_COLORS,

  // graphicbutton identifiers

  GADGET_ID_PREV_CHANGE_PAGE,
  GADGET_ID_NEXT_CHANGE_PAGE,
  GADGET_ID_COPY_CHANGE_PAGE,
  GADGET_ID_PASTE_CHANGE_PAGE,
  GADGET_ID_BD_COLOR_PICK_0,
  GADGET_ID_BD_COLOR_PICK_1,
  GADGET_ID_BD_COLOR_PICK_2,
  GADGET_ID_BD_COLOR_PICK_3,
  GADGET_ID_BD_COLOR_PICK_4,
  GADGET_ID_BD_COLOR_PICK_5,
  GADGET_ID_BD_COLOR_PICK_6,
  GADGET_ID_BD_COLOR_PICK_7,
  GADGET_ID_BD_LO_COLOR_PICK_0,
  GADGET_ID_BD_LO_COLOR_PICK_1,
  GADGET_ID_BD_LO_COLOR_PICK_2,
  GADGET_ID_BD_LO_COLOR_PICK_3,
  GADGET_ID_BD_LO_COLOR_PICK_4,
  GADGET_ID_BD_LO_COLOR_PICK_5,
  GADGET_ID_BD_LO_COLOR_PICK_6,
  GADGET_ID_BD_LO_COLOR_PICK_7,
  GADGET_ID_BD_HI_COLOR_PICK_0,
  GADGET_ID_BD_HI_COLOR_PICK_1,
  GADGET_ID_BD_HI_COLOR_PICK_2,
  GADGET_ID_BD_HI_COLOR_PICK_3,
  GADGET_ID_BD_HI_COLOR_PICK_4,
  GADGET_ID_BD_HI_COLOR_PICK_5,
  GADGET_ID_BD_HI_COLOR_PICK_6,
  GADGET_ID_BD_HI_COLOR_PICK_7,

  // gadgets for scrolling of drawing area

  GADGET_ID_SCROLL_UP,
  GADGET_ID_SCROLL_DOWN,
  GADGET_ID_SCROLL_LEFT,
  GADGET_ID_SCROLL_RIGHT,
  GADGET_ID_SCROLL_HORIZONTAL,
  GADGET_ID_SCROLL_VERTICAL,

  // gadgets for scrolling element list

  GADGET_ID_SCROLL_LIST_UP,
  GADGET_ID_SCROLL_LIST_DOWN,
  GADGET_ID_SCROLL_LIST_VERTICAL,

  // checkbuttons/radiobuttons for level/element properties

  GADGET_ID_AUTO_COUNT_GEMS,
  GADGET_ID_RATE_TIME_OVER_SCORE,
  GADGET_ID_USE_LEVELSET_ARTWORK,
  GADGET_ID_COPY_LEVEL_TEMPLATE,
  GADGET_ID_RANDOM_PERCENTAGE,
  GADGET_ID_RANDOM_QUANTITY,
  GADGET_ID_RANDOM_RESTRICTED,
  GADGET_ID_BD_INTERMISSION,
  GADGET_ID_BD_INTERMISSION_CLIPPED,
  GADGET_ID_BD_PAL_TIMING,
  GADGET_ID_BD_LINE_SHIFTING_BORDERS,
  GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
  GADGET_ID_BD_SHORT_EXPLOSIONS,
  GADGET_ID_STICK_ELEMENT,
  GADGET_ID_EM_SLIPPERY_GEMS,
  GADGET_ID_EM_EXPLODES_BY_FIRE,
  GADGET_ID_USE_SPRING_BUG,
  GADGET_ID_USE_TIME_ORB_BUG,
  GADGET_ID_USE_LIFE_BUGS,
  GADGET_ID_RANDOM_BALL_CONTENT,
  GADGET_ID_INITIAL_BALL_ACTIVE,
  GADGET_ID_GROW_INTO_DIGGABLE,
  GADGET_ID_SB_FIELDS_NEEDED,
  GADGET_ID_SB_OBJECTS_NEEDED,
  GADGET_ID_AUTO_EXIT_SOKOBAN,
  GADGET_ID_SOLVED_BY_ONE_PLAYER,
  GADGET_ID_FINISH_DIG_COLLECT,
  GADGET_ID_KEEP_WALKABLE_CE,
  GADGET_ID_CONTINUOUS_SNAPPING,
  GADGET_ID_BLOCK_SNAP_FIELD,
  GADGET_ID_BLOCK_LAST_FIELD,
  GADGET_ID_SP_BLOCK_LAST_FIELD,
  GADGET_ID_INSTANT_RELOCATION,
  GADGET_ID_SHIFTED_RELOCATION,
  GADGET_ID_LAZY_RELOCATION,
  GADGET_ID_USE_START_ELEMENT,
  GADGET_ID_USE_ARTWORK_ELEMENT,
  GADGET_ID_USE_EXPLOSION_ELEMENT,
  GADGET_ID_INITIAL_GRAVITY,
  GADGET_ID_USE_INITIAL_INVENTORY,
  GADGET_ID_CAN_PASS_TO_WALKABLE,
  GADGET_ID_CAN_FALL_INTO_ACID,
  GADGET_ID_CAN_MOVE_INTO_ACID,
  GADGET_ID_DONT_COLLIDE_WITH,
  GADGET_ID_BD_DIAGONAL_MOVEMENTS,
  GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
  GADGET_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET,
  GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
  GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
  GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
  GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
  GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
  GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
  GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
  GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
  GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
  GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
  GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
  GADGET_ID_BD_SLIME_IS_PREDICTABLE,
  GADGET_ID_BD_CHANGE_EXPANDING_WALL,
  GADGET_ID_BD_REPLICATORS_ACTIVE,
  GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
  GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
  GADGET_ID_BD_CONVEYOR_BELTS_BUGGY,
  GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
  GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
  GADGET_ID_BD_INFINITE_ROCKETS,
  GADGET_ID_BD_BUGGY_TELEPORTER,
  GADGET_ID_BD_CREATURES_START_BACKWARDS,
  GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
  GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
  GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
  GADGET_ID_ENVELOPE_AUTOWRAP,
  GADGET_ID_ENVELOPE_CENTERED,
  GADGET_ID_MM_LASER_RED,
  GADGET_ID_MM_LASER_GREEN,
  GADGET_ID_MM_LASER_BLUE,
  GADGET_ID_DF_LASER_RED,
  GADGET_ID_DF_LASER_GREEN,
  GADGET_ID_DF_LASER_BLUE,
  GADGET_ID_ROTATE_MM_BALL_CONTENT,
  GADGET_ID_EXPLODE_MM_BALL,
  GADGET_ID_CUSTOM_INDESTRUCTIBLE,
  GADGET_ID_CUSTOM_CAN_EXPLODE,
  GADGET_ID_CUSTOM_EXPLODE_FIRE,
  GADGET_ID_CUSTOM_EXPLODE_SMASH,
  GADGET_ID_CUSTOM_EXPLODE_IMPACT,
  GADGET_ID_CUSTOM_WALK_TO_OBJECT,
  GADGET_ID_CUSTOM_DEADLY,
  GADGET_ID_CUSTOM_CAN_MOVE,
  GADGET_ID_CUSTOM_CAN_FALL,
  GADGET_ID_CUSTOM_CAN_SMASH,
  GADGET_ID_CUSTOM_SLIPPERY,
  GADGET_ID_CUSTOM_ACCESSIBLE,
  GADGET_ID_CUSTOM_GRAV_REACHABLE,
  GADGET_ID_CUSTOM_USE_LAST_VALUE,
  GADGET_ID_CUSTOM_USE_GRAPHIC,
  GADGET_ID_CUSTOM_USE_TEMPLATE_1,
  GADGET_ID_CUSTOM_USE_TEMPLATE_2,
  GADGET_ID_CUSTOM_USE_TEMPLATE_3,
  GADGET_ID_CUSTOM_CAN_CHANGE,
  GADGET_ID_CHANGE_USE_CONTENT,
  GADGET_ID_CHANGE_USE_EXPLOSION,
  GADGET_ID_CHANGE_ONLY_COMPLETE,
  GADGET_ID_CHANGE_USE_RANDOM,
  GADGET_ID_CHANGE_HAS_ACTION,
  GADGET_ID_CHANGE_DELAY,
  GADGET_ID_CHANGE_BY_DIRECT_ACT,
  GADGET_ID_CHANGE_BY_OTHER_ACT,

  // color picker identifiers

  GADGET_ID_COLOR_PICKER,

  NUM_STATIC_GADGET_IDS
};

// gadgets for buttons in element list (dynamic)
#define GADGET_ID_ELEMENTLIST_FIRST	(NUM_STATIC_GADGET_IDS)
#define GADGET_ID_ELEMENTLIST_LAST	(GADGET_ID_ELEMENTLIST_FIRST +	\
	 				ED_NUM_ELEMENTLIST_BUTTONS - 1)

#define NUM_EDITOR_GADGETS		(GADGET_ID_ELEMENTLIST_LAST + 1)

// radio button numbers
enum
{
  RADIO_NR_NONE,
  RADIO_NR_DRAWING_TOOLBOX,
  RADIO_NR_RANDOM_ELEMENTS
};

// values for counter gadgets
enum
{
  ED_COUNTER_ID_SELECT_LEVEL,
  ED_COUNTER_ID_LEVEL_XSIZE,
  ED_COUNTER_ID_LEVEL_YSIZE,
  ED_COUNTER_ID_LEVEL_GEMSLIMIT,
  ED_COUNTER_ID_LEVEL_TIMELIMIT,
  ED_COUNTER_ID_LEVEL_TIMESCORE,
  ED_COUNTER_ID_LEVEL_RANDOM_SEED,
  ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
  ED_COUNTER_ID_LEVEL_RANDOM,
  ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
  ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
  ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
  ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
  ED_COUNTER_ID_BD_PUSHING_PROB,
  ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
  ED_COUNTER_ID_ELEMENT_VALUE1,
  ED_COUNTER_ID_ELEMENT_VALUE2,
  ED_COUNTER_ID_ELEMENT_VALUE3,
  ED_COUNTER_ID_ELEMENT_VALUE4,
  ED_COUNTER_ID_YAMYAM_CONTENT,
  ED_COUNTER_ID_BALL_CONTENT,
  ED_COUNTER_ID_ANDROID_CONTENT,
  ED_COUNTER_ID_ENVELOPE_XSIZE,
  ED_COUNTER_ID_ENVELOPE_YSIZE,
  ED_COUNTER_ID_INVENTORY_SIZE,
  ED_COUNTER_ID_MM_BALL_CONTENT,
  ED_COUNTER_ID_CUSTOM_SCORE,
  ED_COUNTER_ID_CUSTOM_GEMCOUNT,
  ED_COUNTER_ID_CUSTOM_VALUE_FIX,
  ED_COUNTER_ID_CUSTOM_VALUE_RND,
  ED_COUNTER_ID_PUSH_DELAY_FIX,
  ED_COUNTER_ID_PUSH_DELAY_RND,
  ED_COUNTER_ID_DROP_DELAY_FIX,
  ED_COUNTER_ID_DROP_DELAY_RND,
  ED_COUNTER_ID_MOVE_DELAY_FIX,
  ED_COUNTER_ID_MOVE_DELAY_RND,
  ED_COUNTER_ID_STEP_DELAY_FIX,
  ED_COUNTER_ID_STEP_DELAY_RND,
  ED_COUNTER_ID_EXPLOSION_DELAY,
  ED_COUNTER_ID_IGNITION_DELAY,
  ED_COUNTER_ID_GROUP_CONTENT,
  ED_COUNTER_ID_CHANGE_DELAY_FIX,
  ED_COUNTER_ID_CHANGE_DELAY_RND,
  ED_COUNTER_ID_CHANGE_CONT_RND,

  ED_NUM_COUNTERBUTTONS
};

#define ED_COUNTER_ID_LEVEL_FIRST	ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST	ED_COUNTER_ID_LEVEL_RANDOM_SEED
#define ED_COUNTER_ID_LEVELSET_FIRST	ED_COUNTER_ID_LEVELSET_NUM_LEVELS
#define ED_COUNTER_ID_LEVELSET_LAST	ED_COUNTER_ID_LEVELSET_NUM_LEVELS
#define ED_COUNTER_ID_EDITOR_FIRST	ED_COUNTER_ID_LEVEL_RANDOM
#define ED_COUNTER_ID_EDITOR_LAST	ED_COUNTER_ID_LEVEL_RANDOM

#define ED_COUNTER_ID_CUSTOM1_FIRST	ED_COUNTER_ID_CUSTOM_SCORE
#define ED_COUNTER_ID_CUSTOM1_LAST	ED_COUNTER_ID_DROP_DELAY_RND
#define ED_COUNTER_ID_CUSTOM2_FIRST	ED_COUNTER_ID_MOVE_DELAY_FIX
#define ED_COUNTER_ID_CUSTOM2_LAST	ED_COUNTER_ID_IGNITION_DELAY
#define ED_COUNTER_ID_CUSTOM_FIRST	ED_COUNTER_ID_CUSTOM1_FIRST
#define ED_COUNTER_ID_CUSTOM_LAST	ED_COUNTER_ID_CUSTOM2_LAST

#define ED_COUNTER_ID_CHANGE_FIRST	ED_COUNTER_ID_CHANGE_DELAY_FIX
#define ED_COUNTER_ID_CHANGE_LAST	ED_COUNTER_ID_CHANGE_CONT_RND

// values for scrollbutton gadgets
enum
{
  ED_SCROLLBUTTON_ID_AREA_UP,
  ED_SCROLLBUTTON_ID_AREA_DOWN,
  ED_SCROLLBUTTON_ID_AREA_LEFT,
  ED_SCROLLBUTTON_ID_AREA_RIGHT,
  ED_SCROLLBUTTON_ID_LIST_UP,
  ED_SCROLLBUTTON_ID_LIST_DOWN,

  ED_NUM_SCROLLBUTTONS
};

#define ED_SCROLLBUTTON_ID_AREA_FIRST	ED_SCROLLBUTTON_ID_AREA_UP
#define ED_SCROLLBUTTON_ID_AREA_LAST	ED_SCROLLBUTTON_ID_AREA_RIGHT

// values for scrollbar gadgets
enum
{
  ED_SCROLLBAR_ID_AREA_HORIZONTAL,
  ED_SCROLLBAR_ID_AREA_VERTICAL,
  ED_SCROLLBAR_ID_LIST_VERTICAL,

  ED_NUM_SCROLLBARS
};

#define ED_SCROLLBAR_ID_AREA_FIRST	ED_SCROLLBAR_ID_AREA_HORIZONTAL
#define ED_SCROLLBAR_ID_AREA_LAST	ED_SCROLLBAR_ID_AREA_VERTICAL

// values for text input gadgets
enum
{
  ED_TEXTINPUT_ID_LEVEL_NAME,
  ED_TEXTINPUT_ID_LEVEL_AUTHOR,
  ED_TEXTINPUT_ID_LEVELSET_NAME,
  ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_6,
  ED_TEXTINPUT_ID_BD_COLOR_TEXT_7,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_0,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_1,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_2,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_3,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_4,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_5,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_6,
  ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_7,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_0,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_1,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_2,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_3,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_4,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_5,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_6,
  ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_7,
  ED_TEXTINPUT_ID_ELEMENT_NAME,

  ED_NUM_TEXTINPUT
};

#define ED_TEXTINPUT_ID_LEVEL_FIRST	ED_TEXTINPUT_ID_LEVEL_NAME
#define ED_TEXTINPUT_ID_LEVEL_LAST	ED_TEXTINPUT_ID_LEVEL_AUTHOR

#define ED_TEXTINPUT_ID_LEVELSET_FIRST	ED_TEXTINPUT_ID_LEVELSET_NAME
#define ED_TEXTINPUT_ID_LEVELSET_LAST	ED_TEXTINPUT_ID_LEVELSET_AUTHOR

#define ED_TEXTINPUT_ID_COLORS_FIRST	ED_TEXTINPUT_ID_BD_COLOR_TEXT_0
#define ED_TEXTINPUT_ID_COLORS_LAST	ED_TEXTINPUT_ID_BD_COLOR_TEXT_7

#define ED_TEXTINPUT_ID_COLORS_2_FIRST	ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_0
#define ED_TEXTINPUT_ID_COLORS_2_LAST	ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_7

#define ED_TEXTINPUT_ID_COLORS_LO_FIRST	ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_0
#define ED_TEXTINPUT_ID_COLORS_LO_LAST	ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_7

#define ED_TEXTINPUT_ID_COLORS_HI_FIRST	ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_0
#define ED_TEXTINPUT_ID_COLORS_HI_LAST	ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_7

// values for text area gadgets
enum
{
  ED_TEXTAREA_ID_ENVELOPE_INFO,

  ED_NUM_TEXTAREAS
};

#define ED_TEXTAREA_ID_LEVEL_FIRST	ED_TEXTAREA_ID_ENVELOPE
#define ED_TEXTAREA_ID_LEVEL_LAST	ED_TEXTAREA_ID_ENVELOPE

// values for selectbox gadgets
enum
{
  ED_SELECTBOX_ID_TIME_OR_STEPS,
  ED_SELECTBOX_ID_TIME_SCORE_BASE,
  ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
  ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
  ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
  ED_SELECTBOX_ID_BD_COLORING_TYPE,
  ED_SELECTBOX_ID_BD_COLOR_TYPE,
  ED_SELECTBOX_ID_BD_COLOR_C64_0,
  ED_SELECTBOX_ID_BD_COLOR_C64_1,
  ED_SELECTBOX_ID_BD_COLOR_C64_2,
  ED_SELECTBOX_ID_BD_COLOR_C64_3,
  ED_SELECTBOX_ID_BD_COLOR_C64_4,
  ED_SELECTBOX_ID_BD_COLOR_C64_5,
  ED_SELECTBOX_ID_BD_COLOR_C64_6,
  ED_SELECTBOX_ID_BD_COLOR_C64_7,
  ED_SELECTBOX_ID_WIND_DIRECTION,
  ED_SELECTBOX_ID_PLAYER_SPEED,
  ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
  ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
  ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
  ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
  ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
  ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
  ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
  ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
  ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
  ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
  ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
  ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
  ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
  ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
  ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
  ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
  ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
  ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
  ED_SELECTBOX_ID_CHANGE_SIDE,
  ED_SELECTBOX_ID_CHANGE_PLAYER,
  ED_SELECTBOX_ID_CHANGE_PAGE,
  ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
  ED_SELECTBOX_ID_ACTION_TYPE,
  ED_SELECTBOX_ID_ACTION_MODE,
  ED_SELECTBOX_ID_ACTION_ARG,
  ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
  ED_SELECTBOX_ID_GROUP_CHOICE_MODE,

  ED_NUM_SELECTBOX
};

#define ED_SELECTBOX_ID_LEVEL_FIRST	ED_SELECTBOX_ID_TIME_OR_STEPS
#define ED_SELECTBOX_ID_LEVEL_LAST	ED_SELECTBOX_ID_GAME_ENGINE_TYPE

#define ED_SELECTBOX_ID_LEVELSET_FIRST	ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
#define ED_SELECTBOX_ID_LEVELSET_LAST	ED_SELECTBOX_ID_LEVELSET_SAVE_MODE

#define ED_SELECTBOX_ID_ENGINE_FIRST	ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
#define ED_SELECTBOX_ID_ENGINE_LAST	ED_SELECTBOX_ID_BD_SCHEDULING_TYPE

#define ED_SELECTBOX_ID_COLORS_FIRST	ED_SELECTBOX_ID_BD_COLOR_C64_0
#define ED_SELECTBOX_ID_COLORS_LAST	ED_SELECTBOX_ID_BD_COLOR_C64_7

#define ED_SELECTBOX_ID_CUSTOM1_FIRST	ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
#define ED_SELECTBOX_ID_CUSTOM1_LAST	ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
#define ED_SELECTBOX_ID_CUSTOM2_FIRST	ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
#define ED_SELECTBOX_ID_CUSTOM2_LAST	ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
#define ED_SELECTBOX_ID_CUSTOM_FIRST	ED_SELECTBOX_ID_CUSTOM1_FIRST
#define ED_SELECTBOX_ID_CUSTOM_LAST	ED_SELECTBOX_ID_CUSTOM2_LAST

#define ED_SELECTBOX_ID_CHANGE_FIRST	ED_SELECTBOX_ID_CHANGE_TIME_UNITS
#define ED_SELECTBOX_ID_CHANGE_LAST	ED_SELECTBOX_ID_SELECT_CHANGE_PAGE

// values for textbutton gadgets
enum
{
  ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
  ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
  ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
  ED_TEXTBUTTON_ID_LEVELCONFIG_COLORS,
  ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
  ED_TEXTBUTTON_ID_PROPERTIES_INFO,
  ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
  ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
  ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
  ED_TEXTBUTTON_ID_SAVE_LEVELSET,
  ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
  ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
  ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
  ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
  ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,

  ED_NUM_TEXTBUTTONS
};

#define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
#define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST  ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE

#define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
#define ED_TAB_BUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE

#define ED_TEXTBUTTON_ID_CHANGE_FIRST	ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
#define ED_TEXTBUTTON_ID_CHANGE_LAST	ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE

// values for graphicbutton gadgets
enum
{
  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
  ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
  ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
  ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_0,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_1,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_2,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_3,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_4,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_5,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_6,
  ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_7,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_0,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_1,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_2,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_3,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_4,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_5,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_6,
  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_7,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_0,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_1,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_2,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_3,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_4,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_5,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_6,
  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_7,

  ED_NUM_GRAPHICBUTTONS
};

#define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
#define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE

#define ED_GRAPHICBUTTON_ID_PICK_FIRST    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_0
#define ED_GRAPHICBUTTON_ID_PICK_LAST     ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_7

#define ED_GRAPHICBUTTON_ID_PICK_2_FIRST  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_0
#define ED_GRAPHICBUTTON_ID_PICK_2_LAST   ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_7

#define ED_GRAPHICBUTTON_ID_PICK_LO_FIRST ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_0
#define ED_GRAPHICBUTTON_ID_PICK_LO_LAST  ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_7

#define ED_GRAPHICBUTTON_ID_PICK_HI_FIRST ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_0
#define ED_GRAPHICBUTTON_ID_PICK_HI_LAST  ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_7

// values for checkbutton gadgets
enum
{
  ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
  ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
  ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
  ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
  ED_CHECKBUTTON_ID_BD_INTERMISSION,
  ED_CHECKBUTTON_ID_BD_INTERMISSION_CLIPPED,
  ED_CHECKBUTTON_ID_BD_PAL_TIMING,
  ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
  ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
  ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
  ED_CHECKBUTTON_ID_STICK_ELEMENT,
  ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
  ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
  ED_CHECKBUTTON_ID_USE_SPRING_BUG,
  ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
  ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
  ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
  ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
  ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
  ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
  ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
  ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
  ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
  ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
  ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
  ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
  ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
  ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
  ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
  ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
  ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
  ED_CHECKBUTTON_ID_LAZY_RELOCATION,
  ED_CHECKBUTTON_ID_USE_START_ELEMENT,
  ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
  ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
  ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
  ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
  ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
  ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
  ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
  ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
  ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
  ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
  ED_CHECKBUTTON_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET,
  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
  ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
  ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
  ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
  ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
  ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
  ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
  ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
  ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
  ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
  ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
  ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
  ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
  ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_BUGGY,
  ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
  ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
  ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
  ED_CHECKBUTTON_ID_BD_BUGGY_TELEPORTER,
  ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
  ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
  ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
  ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
  ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
  ED_CHECKBUTTON_ID_MM_LASER_RED,
  ED_CHECKBUTTON_ID_MM_LASER_GREEN,
  ED_CHECKBUTTON_ID_MM_LASER_BLUE,
  ED_CHECKBUTTON_ID_DF_LASER_RED,
  ED_CHECKBUTTON_ID_DF_LASER_GREEN,
  ED_CHECKBUTTON_ID_DF_LASER_BLUE,
  ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
  ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
  ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
  ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
  ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
  ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
  ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
  ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
  ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
  ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
  ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
  ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
  ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
  ED_CHECKBUTTON_ID_CHANGE_DELAY,
  ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
  ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
  ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
  ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
  ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
  ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
  ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,

  ED_NUM_CHECKBUTTONS
};

#define ED_CHECKBUTTON_ID_LEVEL_FIRST	ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
#define ED_CHECKBUTTON_ID_LEVEL_LAST	ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE

#define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
#define ED_CHECKBUTTON_ID_LEVELSET_LAST	 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE

#define ED_CHECKBUTTON_ID_EDITOR_FIRST	ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_EDITOR_LAST	ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2

#define ED_CHECKBUTTON_ID_ENGINE_FIRST	ED_CHECKBUTTON_ID_BD_INTERMISSION
#define ED_CHECKBUTTON_ID_ENGINE_LAST	ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS

#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST	ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
#define ED_CHECKBUTTON_ID_CUSTOM1_LAST	ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST	ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
#define ED_CHECKBUTTON_ID_CUSTOM2_LAST	ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
#define ED_CHECKBUTTON_ID_CUSTOM_FIRST	ED_CHECKBUTTON_ID_CUSTOM1_FIRST
#define ED_CHECKBUTTON_ID_CUSTOM_LAST	ED_CHECKBUTTON_ID_CUSTOM2_LAST

#define ED_CHECKBUTTON_ID_CHANGE_FIRST	ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
#define ED_CHECKBUTTON_ID_CHANGE_LAST	ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION

// values for radiobutton gadgets
enum
{
  ED_RADIOBUTTON_ID_PERCENTAGE,
  ED_RADIOBUTTON_ID_QUANTITY,

  ED_NUM_RADIOBUTTONS
};

#define ED_RADIOBUTTON_ID_EDITOR_FIRST	ED_RADIOBUTTON_ID_PERCENTAGE
#define ED_RADIOBUTTON_ID_EDITOR_LAST	ED_RADIOBUTTON_ID_QUANTITY

// values for drawing area gadgets
enum
{
  ED_DRAWING_ID_DRAWING_LEVEL,
  ED_DRAWING_ID_YAMYAM_CONTENT_0,
  ED_DRAWING_ID_YAMYAM_CONTENT_1,
  ED_DRAWING_ID_YAMYAM_CONTENT_2,
  ED_DRAWING_ID_YAMYAM_CONTENT_3,
  ED_DRAWING_ID_YAMYAM_CONTENT_4,
  ED_DRAWING_ID_YAMYAM_CONTENT_5,
  ED_DRAWING_ID_YAMYAM_CONTENT_6,
  ED_DRAWING_ID_YAMYAM_CONTENT_7,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
  ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
  ED_DRAWING_ID_ANDROID_CONTENT,
  ED_DRAWING_ID_AMOEBA_CONTENT,
  ED_DRAWING_ID_BD_SNAP_ELEMENT,
  ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
  ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
  ED_DRAWING_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO,
  ED_DRAWING_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO,
  ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
  ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
  ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
  ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
  ED_DRAWING_ID_BD_AMOEBA_1_CONTENT_TOO_BIG,
  ED_DRAWING_ID_BD_AMOEBA_1_CONTENT_ENCLOSED,
  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
  ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
  ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
  ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
  ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
  ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
  ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
  ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
  ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
  ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
  ED_DRAWING_ID_BD_BUBBLE_CONVERTS_BY_ELEMENT,
  ED_DRAWING_ID_BD_NUT_CONTENT,
  ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
  ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
  ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
  ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
  ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
  ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
  ED_DRAWING_ID_BD_FIREFLY_1_EXPLODES_TO,
  ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
  ED_DRAWING_ID_BD_BUTTERFLY_1_EXPLODES_TO,
  ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
  ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
  ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
  ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
  ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
  ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
  ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
  ED_DRAWING_ID_BD_EXPLOSION_3_TURNS_TO,
  ED_DRAWING_ID_START_ELEMENT,
  ED_DRAWING_ID_ARTWORK_ELEMENT,
  ED_DRAWING_ID_EXPLOSION_ELEMENT,
  ED_DRAWING_ID_INVENTORY_CONTENT,
  ED_DRAWING_ID_MM_BALL_CONTENT,
  ED_DRAWING_ID_CUSTOM_GRAPHIC,
  ED_DRAWING_ID_CUSTOM_CONTENT,
  ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
  ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
  ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
  ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
  ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
  ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
  ED_DRAWING_ID_GROUP_CONTENT,
  ED_DRAWING_ID_RANDOM_BACKGROUND,

  ED_NUM_DRAWING_AREAS
};

#define ED_DRAWING_ID_EDITOR_FIRST	ED_DRAWING_ID_RANDOM_BACKGROUND
#define ED_DRAWING_ID_EDITOR_LAST	ED_DRAWING_ID_RANDOM_BACKGROUND

// values for color picker gadgets
enum
{
  ED_COLORPICKER_ID_PICK_COLOR,

  ED_NUM_COLORPICKERS
};

#define ED_COLORPICKER_ID_FIRST		ED_COLORPICKER_ID_PICK_COLOR
#define ED_COLORPICKER_ID_LAST		ED_COLORPICKER_ID_PICK_COLOR


// ----------------------------------------------------------------------------
// some internally used definitions
// ----------------------------------------------------------------------------

// values for CopyLevelToUndoBuffer()
#define UNDO_IMMEDIATE			0
#define UNDO_ACCUMULATE			1

// values for scrollbars
#define ED_SCROLL_NO			0
#define ED_SCROLL_LEFT			1
#define ED_SCROLL_RIGHT			2
#define ED_SCROLL_UP			4
#define ED_SCROLL_DOWN			8

// screens in the level editor
#define ED_MODE_DRAWING			0
#define ED_MODE_LEVELCONFIG		1
#define ED_MODE_PROPERTIES		2
#define ED_MODE_PALETTE			3

// sub-screens in the global settings section
#define ED_MODE_LEVELCONFIG_LEVEL	ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
#define ED_MODE_LEVELCONFIG_LEVELSET	ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
#define ED_MODE_LEVELCONFIG_EDITOR	ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
#define ED_MODE_LEVELCONFIG_COLORS	ED_TEXTBUTTON_ID_LEVELCONFIG_COLORS
#define ED_MODE_LEVELCONFIG_ENGINE	ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE

// sub-screens in the element properties section
#define ED_MODE_PROPERTIES_INFO		ED_TEXTBUTTON_ID_PROPERTIES_INFO
#define ED_MODE_PROPERTIES_CONFIG	ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
#define ED_MODE_PROPERTIES_CONFIG_1	ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
#define ED_MODE_PROPERTIES_CONFIG_2	ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
#define ED_MODE_PROPERTIES_CHANGE	ED_TEXTBUTTON_ID_PROPERTIES_CHANGE

// how many steps can be cancelled
#define NUM_UNDO_STEPS			(64 + 1)

// values for elements with score for certain actions
#define MIN_SCORE			0
#define MAX_SCORE			999

// values for elements with count for collecting
#define MIN_COLLECT_COUNT		0
#define MAX_COLLECT_COUNT		999

// values for random placement
#define RANDOM_USE_PERCENTAGE		0
#define RANDOM_USE_QUANTITY		1

// values for level set save mode
#define LEVELSET_SAVE_MODE_UPDATE	0
#define LEVELSET_SAVE_MODE_CREATE	1

// default value for element tile size in drawing area
#define DEFAULT_EDITOR_TILESIZE		MINI_TILESIZE
#define DEFAULT_EDITOR_TILESIZE_MM	TILESIZE


// ----------------------------------------------------------------------------
// some internally used data structure definitions
// ----------------------------------------------------------------------------

static struct
{
  int graphic;
  int gadget_id;
  struct XYTileSize *pos;
  int gadget_type;
  char *infotext;
  char shortcut;
} controlbutton_info[ED_NUM_CTRL_BUTTONS] =
{
  // note: some additional characters are already reserved for "cheat mode"
  // shortcuts (":XYZ" style) -- for details, see "events.c"

  // ---------- toolbox control buttons ---------------------------------------

  {
    IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE,		GADGET_ID_SINGLE_ITEMS,
    &editor.button.draw_single,			GD_TYPE_RADIO_BUTTON,
    "Draw single items",			's'
  },
  {
    IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED,	GADGET_ID_CONNECTED_ITEMS,
    &editor.button.draw_connected,		GD_TYPE_RADIO_BUTTON,
    "Draw connected items",			'd'
  },
  {
    IMG_GFX_EDITOR_BUTTON_DRAW_LINE,		GADGET_ID_LINE,
    &editor.button.draw_line,			GD_TYPE_RADIO_BUTTON,
    "Draw lines",				'l'
  },
  {
    IMG_GFX_EDITOR_BUTTON_DRAW_ARC,		GADGET_ID_ARC,
    &editor.button.draw_arc,			GD_TYPE_RADIO_BUTTON,
    "Draw arcs",				'a'
  },
  {
    IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE,	GADGET_ID_RECTANGLE,
    &editor.button.draw_rectangle,		GD_TYPE_RADIO_BUTTON,
    "Draw outline rectangles",			'r'
  },
  {
    IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX,	GADGET_ID_FILLED_BOX,
    &editor.button.draw_filled_box,		GD_TYPE_RADIO_BUTTON,
    "Draw filled rectangles",			'R'
  },
  {
    IMG_GFX_EDITOR_BUTTON_ROTATE_UP,		GADGET_ID_WRAP_UP,
    &editor.button.rotate_up,			GD_TYPE_NORMAL_BUTTON,
    "Wrap (rotate) level up",			0
  },
  {
    IMG_GFX_EDITOR_BUTTON_DRAW_TEXT,		GADGET_ID_TEXT,
    &editor.button.draw_text,			GD_TYPE_RADIO_BUTTON,
    "Enter text elements",			't'
  },
  {
    IMG_GFX_EDITOR_BUTTON_FLOOD_FILL,		GADGET_ID_FLOOD_FILL,
    &editor.button.flood_fill,			GD_TYPE_RADIO_BUTTON,
    "Flood fill",				'f'
  },
  {
    IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT,		GADGET_ID_WRAP_LEFT,
    &editor.button.rotate_left,			GD_TYPE_NORMAL_BUTTON,
    "Wrap (rotate) level left",			0
  },
  {
    IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL,		GADGET_ID_ZOOM,
    &editor.button.zoom_level,			GD_TYPE_NORMAL_BUTTON,
    "Zoom level tile size",			'+'
  },
  {
    IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT,		GADGET_ID_WRAP_RIGHT,
    &editor.button.rotate_right,		GD_TYPE_NORMAL_BUTTON,
    "Wrap (rotate) level right",		0
  },
  {
    IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM,		GADGET_ID_RANDOM_PLACEMENT,
    &editor.button.draw_random,			GD_TYPE_NORMAL_BUTTON,
    "Random element placement",			0
  },
  {
    IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH,		GADGET_ID_GRAB_BRUSH,
    &editor.button.grab_brush,			GD_TYPE_RADIO_BUTTON,
    "Grab brush",				'b'
  },
  {
    IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN,		GADGET_ID_WRAP_DOWN,
    &editor.button.rotate_down,			GD_TYPE_NORMAL_BUTTON,
    "Wrap (rotate) level down",			0
  },
  {
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,		GADGET_ID_PICK_ELEMENT,
    &editor.button.pick_element,		GD_TYPE_RADIO_BUTTON,
    "Pick drawing element",			','
  },

  // ---------- level control buttons -----------------------------------------

  {
    IMG_GFX_EDITOR_BUTTON_UNDO,			GADGET_ID_UNDO,
    &editor.button.undo,			GD_TYPE_NORMAL_BUTTON,
    "Undo/redo last operation",			'u'
  },
  {
    IMG_GFX_EDITOR_BUTTON_CONF,			GADGET_ID_CONF,
    &editor.button.conf,			GD_TYPE_NORMAL_BUTTON,
    "Level and editor settings",		'I'
  },
  {
    IMG_GFX_EDITOR_BUTTON_SAVE,			GADGET_ID_SAVE,
    &editor.button.save,			GD_TYPE_NORMAL_BUTTON,
    "Save level",				'S'
  },
  {
    IMG_GFX_EDITOR_BUTTON_CLEAR,		GADGET_ID_CLEAR,
    &editor.button.clear,			GD_TYPE_NORMAL_BUTTON,
    "Clear level",				'C'
  },
  {
    IMG_GFX_EDITOR_BUTTON_TEST,			GADGET_ID_TEST,
    &editor.button.test,			GD_TYPE_NORMAL_BUTTON,
    "Test level",				'T'
  },
  {
    IMG_GFX_EDITOR_BUTTON_EXIT,			GADGET_ID_EXIT,
    &editor.button.exit,			GD_TYPE_NORMAL_BUTTON,
    "Exit level editor",			'E'
  },

  // ---------- CE and GE control buttons -------------------------------------

  {
    IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM,		GADGET_ID_CUSTOM_COPY_FROM,
    &editor.button.ce_copy_from,		GD_TYPE_RADIO_BUTTON,
    "Copy settings from other element",		0
  },
  {
    IMG_GFX_EDITOR_BUTTON_CE_COPY_TO,		GADGET_ID_CUSTOM_COPY_TO,
    &editor.button.ce_copy_to,			GD_TYPE_RADIO_BUTTON,
    "Copy settings to other element",		0
  },
  {
    IMG_GFX_EDITOR_BUTTON_CE_SWAP,		GADGET_ID_CUSTOM_EXCHANGE,
    &editor.button.ce_swap,			GD_TYPE_RADIO_BUTTON,
    "Exchange element with other element",	0
  },
  {
    IMG_GFX_EDITOR_BUTTON_CE_COPY,		GADGET_ID_CUSTOM_COPY,
    &editor.button.ce_copy,			GD_TYPE_NORMAL_BUTTON,
    "Copy settings from this element",		0
  },
  {
    IMG_GFX_EDITOR_BUTTON_CE_PASTE,		GADGET_ID_CUSTOM_PASTE,
    &editor.button.ce_paste,			GD_TYPE_NORMAL_BUTTON,
    "Paste settings to this element",		0
  },

  // ---------- palette control buttons ---------------------------------------

  {
    IMG_GFX_EDITOR_BUTTON_PROPERTIES,		GADGET_ID_PROPERTIES,
    &editor.button.properties,			GD_TYPE_NORMAL_BUTTON,
    "Properties of drawing element",		'p'
  },
  {
    IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT,		GADGET_ID_ELEMENT_LEFT,
    &editor.button.element_left,		GD_TYPE_NORMAL_BUTTON,
    "Properties of drawing element 1",		'1'
  },
  {
    IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE,	GADGET_ID_ELEMENT_MIDDLE,
    &editor.button.element_middle,		GD_TYPE_NORMAL_BUTTON,
    "Properties of drawing element 2",		'2'
  },
  {
    IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT,	GADGET_ID_ELEMENT_RIGHT,
    &editor.button.element_right,		GD_TYPE_NORMAL_BUTTON,
    "Properties of drawing element 3",		'3'
  },
  {
    IMG_GFX_EDITOR_BUTTON_PALETTE,		GADGET_ID_PALETTE,
    &editor.button.palette,			GD_TYPE_NORMAL_BUTTON,
    "Show list of elements",			'e'
  }
};

static int random_placement_value = 10;
static int random_placement_method = RANDOM_USE_QUANTITY;
static int random_placement_background_element = EL_SAND;
static boolean random_placement_background_restricted = FALSE;
static boolean stick_element_properties_window = FALSE;
static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
static struct ElementChangeInfo custom_element_change;
static struct ElementGroupInfo group_element_info;
static struct ElementInfo custom_element;

static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
static int levelset_num_levels = 100;
static boolean levelset_use_levelset_artwork = FALSE;
static boolean levelset_copy_level_template = FALSE;
static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;

#define MAX_BD_COLORS			MAX_LEVEL_COLORS
#define MAX_BD_COLOR_TEXT_LEN		12
#define MAX_BD_RGB_COLOR_TEXT_LEN	7

static int bd_color_type_default = GD_COLOR_TYPE_RGB;
static int bd_color_type_last = GD_COLOR_TYPE_RGB;
static int bd_color_c64[MAX_BD_COLORS];
static char bd_color_text[MAX_BD_COLORS][MAX_BD_COLOR_TEXT_LEN + 1];
static char bd_base_color_text[MAX_BD_COLORS][MAX_BD_RGB_COLOR_TEXT_LEN + 1];
static int bd_color_default[MAX_BD_COLORS];
static int *bd_color[MAX_BD_COLORS] =
{
  &level.bd_color[0],
  &level.bd_color[1],
  &level.bd_color[2],
  &level.bd_color[3],
  &level.bd_color[4],
  &level.bd_color[5],
  &level.bd_color[6],
  &level.bd_color[7],
};
static int *bd_base_color[MAX_BD_COLORS] =
{
  &level.bd_base_color[0],
  &level.bd_base_color[1],
  &level.bd_base_color[2],
  &level.bd_base_color[3],
  &level.bd_base_color[4],
  &level.bd_base_color[5],
  &level.bd_base_color[6],
  &level.bd_base_color[7],
};

static struct
{
  int gadget_type_id;
  int x, y;
  int min_value, max_value;
  int gadget_id_down, gadget_id_up;
  int gadget_id_text;
  int gadget_id_align;
  int *value;
  char *text_above, *text_left, *text_right;
} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
{
  // ---------- current level number ------------------------------------------

  {
    ED_COUNTER_ID_SELECT_LEVEL,
    -1, -1,	// these values are not constant, but can change at runtime
    1,						100,
    GADGET_ID_SELECT_LEVEL_DOWN,		GADGET_ID_SELECT_LEVEL_UP,
    GADGET_ID_SELECT_LEVEL_TEXT,		GADGET_ID_NONE,
    &level_nr,
    NULL,					NULL, NULL
  },

  // ---------- level and editor settings -------------------------------------

  {
    ED_COUNTER_ID_LEVEL_XSIZE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    MIN_LEV_FIELDX,				MAX_LEV_FIELDX,
    GADGET_ID_LEVEL_XSIZE_DOWN,			GADGET_ID_LEVEL_XSIZE_UP,
    GADGET_ID_LEVEL_XSIZE_TEXT,			GADGET_ID_NONE,
    &level.fieldx,
    "Playfield size:",				NULL, "Width",
  },
  {
    ED_COUNTER_ID_LEVEL_YSIZE,
    -1,						ED_LEVEL_SETTINGS_YPOS(4),
    MIN_LEV_FIELDY,				MAX_LEV_FIELDY,
    GADGET_ID_LEVEL_YSIZE_DOWN,			GADGET_ID_LEVEL_YSIZE_UP,
    GADGET_ID_LEVEL_YSIZE_TEXT,			GADGET_ID_LEVEL_XSIZE_UP,
    &level.fieldy,
    NULL,					" ", "Height",
  },
  {
    ED_COUNTER_ID_LEVEL_GEMSLIMIT,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(5),
    -999,					999,
    GADGET_ID_LEVEL_GEMSLIMIT_DOWN,		GADGET_ID_LEVEL_GEMSLIMIT_UP,
    GADGET_ID_LEVEL_GEMSLIMIT_TEXT,		GADGET_ID_NONE,
    &level.gems_needed,
    NULL,					"Number of gems to collect:", NULL
  },
  {
    ED_COUNTER_ID_LEVEL_TIMELIMIT,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(8),
    0,						9999,
    GADGET_ID_LEVEL_TIMELIMIT_DOWN,		GADGET_ID_LEVEL_TIMELIMIT_UP,
    GADGET_ID_LEVEL_TIMELIMIT_TEXT,		GADGET_ID_NONE,
    &level.time,
    "Time or step limit to solve level:",	NULL, NULL
  },
  {
    ED_COUNTER_ID_LEVEL_TIMESCORE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(10),
    0,						999,
    GADGET_ID_LEVEL_TIMESCORE_DOWN,		GADGET_ID_LEVEL_TIMESCORE_UP,
    GADGET_ID_LEVEL_TIMESCORE_TEXT,		GADGET_ID_NONE,
    &level.score[SC_TIME_BONUS],
    "Score for time or steps left:",		NULL, NULL
  },
  {
    ED_COUNTER_ID_LEVEL_RANDOM_SEED,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(13),
    0,						9999,
    GADGET_ID_LEVEL_RANDOM_SEED_DOWN,		GADGET_ID_LEVEL_RANDOM_SEED_UP,
    GADGET_ID_LEVEL_RANDOM_SEED_TEXT,		GADGET_ID_NONE,
    &level.random_seed,
    NULL,					"Random seed:", "(0 => random)"
  },
  {
    ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    1,						MAX_LEVELS,
    GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,		GADGET_ID_LEVELSET_NUM_LEVELS_UP,
    GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,		GADGET_ID_NONE,
    &levelset_num_levels,
    "Number of levels:",			NULL, NULL,
  },
  {
    ED_COUNTER_ID_LEVEL_RANDOM,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(0),
    1,						100,
    GADGET_ID_LEVEL_RANDOM_DOWN,		GADGET_ID_LEVEL_RANDOM_UP,
    GADGET_ID_LEVEL_RANDOM_TEXT,		GADGET_ID_NONE,
    &random_placement_value,
    "Random element placement:",		NULL, "in"
  },
  {
    ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(3),
    50,						500,
    GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,		GADGET_ID_BD_CYCLE_DELAY_MS_UP,
    GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,		GADGET_ID_NONE,
    &level.bd_cycle_delay_ms,
    NULL,					NULL, "Game cycle delay (ms)"
  },
  {
    ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(3),
    0,						32,
    GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,		GADGET_ID_BD_CYCLE_DELAY_C64_UP,
    GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,		GADGET_ID_NONE,
    &level.bd_cycle_delay_c64,
    NULL,					NULL, "Game cycle delay (C64-style)"
  },
  {
    ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    1,						40,
    GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,	GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
    GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,	GADGET_ID_NONE,
    &level.bd_hatching_delay_cycles,
    NULL,					NULL, "Hatching delay (cycles)"
  },
  {
    ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    1,						40,
    GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,	GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
    GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,	GADGET_ID_NONE,
    &level.bd_hatching_delay_seconds,
    NULL,					NULL, "Hatching delay (seconds)"
  },

  // ---------- element settings: configure (various elements) ----------------

  {
    ED_COUNTER_ID_BD_PUSHING_PROB,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    0,						100,
    GADGET_ID_BD_PUSHING_PROB_DOWN,		GADGET_ID_BD_PUSHING_PROB_UP,
    GADGET_ID_BD_PUSHING_PROB_TEXT,		GADGET_ID_NONE,
    &level.bd_pushing_prob,
    NULL,					NULL, "Push probability"
  },
  {
    ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    0,						100,
    GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,	GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
    GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,	GADGET_ID_NONE,
    &level.bd_pushing_prob_with_sweet,
    NULL,					NULL, "Push probability with sweet"
  },
  {
    ED_COUNTER_ID_ELEMENT_VALUE1,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    MIN_SCORE,					MAX_SCORE,
    GADGET_ID_ELEMENT_VALUE1_DOWN,		GADGET_ID_ELEMENT_VALUE1_UP,
    GADGET_ID_ELEMENT_VALUE1_TEXT,		GADGET_ID_NONE,
    NULL,					// will be set when used
    NULL,					NULL, NULL
  },
  {
    ED_COUNTER_ID_ELEMENT_VALUE2,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    MIN_SCORE,					MAX_SCORE,
    GADGET_ID_ELEMENT_VALUE2_DOWN,		GADGET_ID_ELEMENT_VALUE2_UP,
    GADGET_ID_ELEMENT_VALUE2_TEXT,		GADGET_ID_NONE,
    NULL,					// will be set when used
    NULL,					NULL, NULL
  },
  {
    ED_COUNTER_ID_ELEMENT_VALUE3,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    MIN_SCORE,					MAX_SCORE,
    GADGET_ID_ELEMENT_VALUE3_DOWN,		GADGET_ID_ELEMENT_VALUE3_UP,
    GADGET_ID_ELEMENT_VALUE3_TEXT,		GADGET_ID_NONE,
    NULL,					// will be set when used
    NULL,					NULL, NULL
  },
  {
    ED_COUNTER_ID_ELEMENT_VALUE4,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    MIN_SCORE,					MAX_SCORE,
    GADGET_ID_ELEMENT_VALUE4_DOWN,		GADGET_ID_ELEMENT_VALUE4_UP,
    GADGET_ID_ELEMENT_VALUE4_TEXT,		GADGET_ID_NONE,
    NULL,					// will be set when used
    NULL,					NULL, NULL
  },
  {
    ED_COUNTER_ID_YAMYAM_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    MIN_ELEMENT_CONTENTS,			MAX_ELEMENT_CONTENTS,
    GADGET_ID_YAMYAM_CONTENT_DOWN,		GADGET_ID_YAMYAM_CONTENT_UP,
    GADGET_ID_YAMYAM_CONTENT_TEXT,		GADGET_ID_NONE,
    &level.num_yamyam_contents,
    NULL,					NULL, "Number of content areas"
  },
  {
    ED_COUNTER_ID_BALL_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    MIN_ELEMENT_CONTENTS,			MAX_ELEMENT_CONTENTS,
    GADGET_ID_BALL_CONTENT_DOWN,		GADGET_ID_BALL_CONTENT_UP,
    GADGET_ID_BALL_CONTENT_TEXT,		GADGET_ID_NONE,
    &level.num_ball_contents,
    NULL,					NULL, "Number of content areas"
  },
  {
    ED_COUNTER_ID_ANDROID_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    MIN_ANDROID_ELEMENTS,			MAX_ANDROID_ELEMENTS,
    GADGET_ID_ANDROID_CONTENT_DOWN,		GADGET_ID_ANDROID_CONTENT_UP,
    GADGET_ID_ANDROID_CONTENT_TEXT,		GADGET_ID_NONE,
    &level.num_android_clone_elements,
    NULL,					NULL, "Number of clonable elements"
  },
  {
    ED_COUNTER_ID_ENVELOPE_XSIZE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    MIN_ENVELOPE_XSIZE,				MAX_ENVELOPE_XSIZE,
    GADGET_ID_ENVELOPE_XSIZE_DOWN,		GADGET_ID_ENVELOPE_XSIZE_UP,
    GADGET_ID_ENVELOPE_XSIZE_TEXT,		GADGET_ID_NONE,
    NULL,					// will be set when used
    NULL,					NULL, "Width",
  },
  {
    ED_COUNTER_ID_ENVELOPE_YSIZE,
    -1,						ED_ELEMENT_SETTINGS_YPOS(0),
    MIN_ENVELOPE_YSIZE,				MAX_ENVELOPE_YSIZE,
    GADGET_ID_ENVELOPE_YSIZE_DOWN,		GADGET_ID_ENVELOPE_YSIZE_UP,
    GADGET_ID_ENVELOPE_YSIZE_TEXT,		GADGET_ID_ENVELOPE_XSIZE_UP,
    NULL,					// will be set when used
    NULL,					" ", "Height",
  },
  {
    ED_COUNTER_ID_INVENTORY_SIZE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    MIN_INITIAL_INVENTORY_SIZE,			MAX_INITIAL_INVENTORY_SIZE,
    GADGET_ID_INVENTORY_SIZE_DOWN,		GADGET_ID_INVENTORY_SIZE_UP,
    GADGET_ID_INVENTORY_SIZE_TEXT,		GADGET_ID_NONE,
    &level.initial_inventory_size[0],
    NULL,					NULL, "Number of inventory elements"
  },
  {
    ED_COUNTER_ID_MM_BALL_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    MIN_ELEMENTS_IN_GROUP,			MAX_MM_BALL_CONTENTS,
    GADGET_ID_MM_BALL_CONTENT_DOWN,		GADGET_ID_MM_BALL_CONTENT_UP,
    GADGET_ID_MM_BALL_CONTENT_TEXT,		GADGET_ID_NONE,
    &level.num_mm_ball_contents,
    NULL,					NULL, "Number of content elements"
  },

  // ---------- element settings: configure 1 (custom elements) ---------------

  {
    ED_COUNTER_ID_CUSTOM_SCORE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(5),
    MIN_SCORE,					MAX_SCORE,
    GADGET_ID_CUSTOM_SCORE_DOWN,		GADGET_ID_CUSTOM_SCORE_UP,
    GADGET_ID_CUSTOM_SCORE_TEXT,		GADGET_ID_NONE,
    &custom_element.collect_score_initial,
    NULL,					"CE score", " "
  },
  {
    ED_COUNTER_ID_CUSTOM_GEMCOUNT,
    -1,						ED_ELEMENT_SETTINGS_YPOS(5),
    MIN_COLLECT_COUNT,				MAX_COLLECT_COUNT,
    GADGET_ID_CUSTOM_GEMCOUNT_DOWN,		GADGET_ID_CUSTOM_GEMCOUNT_UP,
    GADGET_ID_CUSTOM_GEMCOUNT_TEXT,		GADGET_ID_CUSTOM_SCORE_UP,
    &custom_element.collect_count_initial,
    NULL,					"CE count", NULL
  },
  {
    ED_COUNTER_ID_CUSTOM_VALUE_FIX,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(10),
    0,						9999,
    GADGET_ID_CUSTOM_VALUE_FIX_DOWN,		GADGET_ID_CUSTOM_VALUE_FIX_UP,
    GADGET_ID_CUSTOM_VALUE_FIX_TEXT,		GADGET_ID_NONE,
    &custom_element.ce_value_fixed_initial,
    NULL,					"CE value", NULL
  },
  {
    ED_COUNTER_ID_CUSTOM_VALUE_RND,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(10),
    0,						9999,
    GADGET_ID_CUSTOM_VALUE_RND_DOWN,		GADGET_ID_CUSTOM_VALUE_RND_UP,
    GADGET_ID_CUSTOM_VALUE_RND_TEXT,		GADGET_ID_CUSTOM_VALUE_FIX_UP,
    &custom_element.ce_value_random_initial,
    NULL,					"+random", NULL
  },
  {
    ED_COUNTER_ID_PUSH_DELAY_FIX,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(6),
    0,						999,
    GADGET_ID_PUSH_DELAY_FIX_DOWN,		GADGET_ID_PUSH_DELAY_FIX_UP,
    GADGET_ID_PUSH_DELAY_FIX_TEXT,		GADGET_ID_NONE,
    &custom_element.push_delay_fixed,
    NULL,					"Push delay", NULL
  },
  {
    ED_COUNTER_ID_PUSH_DELAY_RND,
    -1,						ED_ELEMENT_SETTINGS_YPOS(6),
    0,						999,
    GADGET_ID_PUSH_DELAY_RND_DOWN,		GADGET_ID_PUSH_DELAY_RND_UP,
    GADGET_ID_PUSH_DELAY_RND_TEXT,		GADGET_ID_PUSH_DELAY_FIX_UP,
    &custom_element.push_delay_random,
    NULL,					"+random", NULL
  },
  {
    ED_COUNTER_ID_DROP_DELAY_FIX,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(7),
    0,						999,
    GADGET_ID_DROP_DELAY_FIX_DOWN,		GADGET_ID_DROP_DELAY_FIX_UP,
    GADGET_ID_DROP_DELAY_FIX_TEXT,		GADGET_ID_NONE,
    &custom_element.drop_delay_fixed,
    NULL,					"Drop delay", NULL
  },
  {
    ED_COUNTER_ID_DROP_DELAY_RND,
    -1,						ED_ELEMENT_SETTINGS_YPOS(7),
    0,						999,
    GADGET_ID_DROP_DELAY_RND_DOWN,		GADGET_ID_DROP_DELAY_RND_UP,
    GADGET_ID_DROP_DELAY_RND_TEXT,		GADGET_ID_DROP_DELAY_FIX_UP,
    &custom_element.drop_delay_random,
    NULL,					"+random", NULL
  },

  // ---------- element settings: configure 2 (custom elements) ---------------

  {
    ED_COUNTER_ID_MOVE_DELAY_FIX,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(5),
    0,						999,
    GADGET_ID_MOVE_DELAY_FIX_DOWN,		GADGET_ID_MOVE_DELAY_FIX_UP,
    GADGET_ID_MOVE_DELAY_FIX_TEXT,		GADGET_ID_NONE,
    &custom_element.move_delay_fixed,
    NULL,					"Move delay", NULL
  },
  {
    ED_COUNTER_ID_MOVE_DELAY_RND,
    -1,						ED_ELEMENT_SETTINGS_YPOS(5),
    0,						999,
    GADGET_ID_MOVE_DELAY_RND_DOWN,		GADGET_ID_MOVE_DELAY_RND_UP,
    GADGET_ID_MOVE_DELAY_RND_TEXT,		GADGET_ID_MOVE_DELAY_FIX_UP,
    &custom_element.move_delay_random,
    NULL,					"+random", NULL
  },
  {
    ED_COUNTER_ID_STEP_DELAY_FIX,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(6),
    0,						999,
    GADGET_ID_STEP_DELAY_FIX_DOWN,		GADGET_ID_STEP_DELAY_FIX_UP,
    GADGET_ID_STEP_DELAY_FIX_TEXT,		GADGET_ID_NONE,
    &custom_element.step_delay_fixed,
    NULL,					"Step delay", NULL
  },
  {
    ED_COUNTER_ID_STEP_DELAY_RND,
    -1,						ED_ELEMENT_SETTINGS_YPOS(6),
    0,						999,
    GADGET_ID_STEP_DELAY_RND_DOWN,		GADGET_ID_STEP_DELAY_RND_UP,
    GADGET_ID_STEP_DELAY_RND_TEXT,		GADGET_ID_STEP_DELAY_FIX_UP,
    &custom_element.step_delay_random,
    NULL,					"+random", NULL
  },
  {
    ED_COUNTER_ID_EXPLOSION_DELAY,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(13),
    0,						999,
    GADGET_ID_EXPLOSION_DELAY_DOWN,		GADGET_ID_EXPLOSION_DELAY_UP,
    GADGET_ID_EXPLOSION_DELAY_TEXT,		GADGET_ID_NONE,
    &custom_element.explosion_delay,
    NULL,					"Explosion delay", NULL
  },
  {
    ED_COUNTER_ID_IGNITION_DELAY,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(14),
    0,						999,
    GADGET_ID_IGNITION_DELAY_DOWN,		GADGET_ID_IGNITION_DELAY_UP,
    GADGET_ID_IGNITION_DELAY_TEXT,		GADGET_ID_NONE,
    &custom_element.ignition_delay,
    NULL,					"Ignition delay", "(by fire)"
  },

  // ---------- element settings: configure (group elements) ------------------

  {
    ED_COUNTER_ID_GROUP_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    MIN_ELEMENTS_IN_GROUP,			MAX_ELEMENTS_IN_GROUP,
    GADGET_ID_GROUP_CONTENT_DOWN,		GADGET_ID_GROUP_CONTENT_UP,
    GADGET_ID_GROUP_CONTENT_TEXT,		GADGET_ID_NONE,
    &group_element_info.num_elements,
    NULL,					NULL, "Number of elements in group"
  },

  // ---------- element settings: advanced (custom elements) ------------------

  {
    ED_COUNTER_ID_CHANGE_DELAY_FIX,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(2),
    0,						999,
    GADGET_ID_CHANGE_DELAY_FIX_DOWN,		GADGET_ID_CHANGE_DELAY_FIX_UP,
    GADGET_ID_CHANGE_DELAY_FIX_TEXT,		GADGET_ID_NONE,
    &custom_element_change.delay_fixed,
    NULL,					"CE delay", NULL,
  },
  {
    ED_COUNTER_ID_CHANGE_DELAY_RND,
    -1,						ED_ELEMENT_SETTINGS_YPOS(2),
    0,						999,
    GADGET_ID_CHANGE_DELAY_RND_DOWN,		GADGET_ID_CHANGE_DELAY_RND_UP,
    GADGET_ID_CHANGE_DELAY_RND_TEXT,		GADGET_ID_CHANGE_DELAY_FIX_UP,
    &custom_element_change.delay_random,
    NULL,					"+random", NULL
  },
  {
    ED_COUNTER_ID_CHANGE_CONT_RND,
    ED_ELEMENT_SETTINGS_XPOS(3),		ED_ELEMENT_SETTINGS_YPOS(12),
    0,						100,
    GADGET_ID_CHANGE_CONT_RND_DOWN,		GADGET_ID_CHANGE_CONT_RND_UP,
    GADGET_ID_CHANGE_CONT_RND_TEXT,		GADGET_ID_NONE,
    &custom_element_change.random_percentage,
    NULL,					"Use random replace:", "%"
  },
};

static struct
{
  int gadget_type_id;
  int x, y;
  int gadget_id;
  int size;
  char *value;
  char *text_above, *text_left, *text_right, *infotext;
} textinput_info[ED_NUM_TEXTINPUT] =
{
  // ---------- level and editor settings -------------------------------------

  {
    ED_TEXTINPUT_ID_LEVEL_NAME,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(0),
    GADGET_ID_LEVEL_NAME,
    MAX_LEVEL_NAME_LEN,
    level.name,
    "Title:", NULL, NULL,			"Enter title for this level"
  },
  {
    ED_TEXTINPUT_ID_LEVEL_AUTHOR,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_LEVEL_AUTHOR,
    MAX_LEVEL_AUTHOR_LEN,
    level.author,
    "Author:", NULL, NULL,			"Enter author for this level"
  },
  {
    ED_TEXTINPUT_ID_LEVELSET_NAME,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(0),
    GADGET_ID_LEVELSET_NAME,
    MAX_LEVEL_NAME_LEN,
    levelset_name,
    "Title:", NULL, NULL,			"Enter title for this or new level set"
  },
  {
    ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_LEVELSET_AUTHOR,
    MAX_LEVEL_AUTHOR_LEN,
    levelset_author,
    "Author:", NULL, NULL,			"Enter author for this or new level set"
  },

  // ---------- color settings: single ----------------------------------------

  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(3),
    GADGET_ID_BD_COLOR_TEXT_0,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[0],
    NULL, "Background color:  ", NULL,		"Enter background color (C64 graphics)"
  },
  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_BD_COLOR_TEXT_1,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[1],
    NULL, "Sand color:        ", NULL,		"Enter sand color (C64 graphics)"
  },
  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_BD_COLOR_TEXT_2,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[2],
    NULL, "Steel wall color:  ", NULL,		"Enter steel wall color (C64 graphics)"
  },
  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_COLOR_TEXT_3,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[3],
    NULL, "Wall color:        ", NULL,		"Enter wall color (C64 graphics)"
  },
  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_COLOR_TEXT_4,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[4],
    NULL, "Amoeba color:      ", NULL,		"Enter amoeba color (C64 graphics)"
  },
  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_COLOR_TEXT_5,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[5],
    NULL, "Slime color:       ", NULL,		"Enter slime color (C64 graphics)"
  },
  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_6,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(9),
    GADGET_ID_BD_COLOR_TEXT_6,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[6],
    NULL, "Extra color 1:     ", NULL,		"Enter extra color 1 (C64 graphics)"
  },
  {
    ED_TEXTINPUT_ID_BD_COLOR_TEXT_7,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(10),
    GADGET_ID_BD_COLOR_TEXT_7,
    MAX_BD_COLOR_TEXT_LEN,
    bd_color_text[7],
    NULL, "Extra color 2:     ", NULL,		"Enter extra color 2 (C64 graphics)"
  },

  // ---------- color settings: gradients -------------------------------------

  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_0,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(1),
    GADGET_ID_BD_LO_COLOR_TEXT_0,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[0],
    NULL, "Color 0:  ", NULL,			"Enter RGB value for start color 0"
  },
  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_1,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_BD_LO_COLOR_TEXT_1,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[1],
    NULL, "Color 1:  ", NULL,			"Enter RGB value for start color 1"
  },
  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_2,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(3),
    GADGET_ID_BD_LO_COLOR_TEXT_2,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[2],
    NULL, "Color 2:  ", NULL,			"Enter RGB value for start color 2"
  },
  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_3,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_BD_LO_COLOR_TEXT_3,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[3],
    NULL, "Color 3:  ", NULL,			"Enter RGB value for start color 3"
  },
  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_4,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_BD_LO_COLOR_TEXT_4,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[4],
    NULL, "Color 4:  ", NULL,			"Enter RGB value for start color 4"
  },
  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_5,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_LO_COLOR_TEXT_5,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[5],
    NULL, "Color 5:  ", NULL,			"Enter RGB value for start color 5"
  },
  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_6,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_LO_COLOR_TEXT_6,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[6],
    NULL, "Color 6:  ", NULL,			"Enter RGB value for start color 6"
  },
  {
    ED_TEXTINPUT_ID_BD_LO_COLOR_TEXT_7,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_LO_COLOR_TEXT_7,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_base_color_text[7],
    NULL, "Color 7:  ", NULL,			"Enter RGB value for start color 7"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_0,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(1),
    GADGET_ID_BD_HI_COLOR_TEXT_0,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[0],
    NULL, "->  ", NULL,				"Enter RGB value for end color 0"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_1,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_BD_HI_COLOR_TEXT_1,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[1],
    NULL, "->  ", NULL,				"Enter RGB value for end color 1"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_2,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(3),
    GADGET_ID_BD_HI_COLOR_TEXT_2,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[2],
    NULL, "->  ", NULL,				"Enter RGB value for end color 2"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_3,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_BD_HI_COLOR_TEXT_3,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[3],
    NULL, "->  ", NULL,				"Enter RGB value for end color 3"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_4,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_BD_HI_COLOR_TEXT_4,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[4],
    NULL, "->  ", NULL,				"Enter RGB value for end color 4"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_5,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_HI_COLOR_TEXT_5,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[5],
    NULL, "->  ", NULL,				"Enter RGB value for end color 5"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_6,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_HI_COLOR_TEXT_6,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[6],
    NULL, "->  ", NULL,				"Enter RGB value for end color 6"
  },
  {
    ED_TEXTINPUT_ID_BD_HI_COLOR_TEXT_7,
    ED_LEVEL_SETTINGS_XPOS(12),			ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_HI_COLOR_TEXT_7,
    MAX_BD_RGB_COLOR_TEXT_LEN,
    bd_color_text[7],
    NULL, "->  ", NULL,				"Enter RGB value for end color 7"
  },

  // ---------- element settings: configure (several elements) ----------------

  {
    ED_TEXTINPUT_ID_ELEMENT_NAME,
    -1, -1,	// these values are not constant, but can change at runtime
    GADGET_ID_ELEMENT_NAME,
    MAX_ELEMENT_NAME_LEN - 2,			// currently 2 chars less editable
    custom_element.description,
    NULL, NULL, NULL,				"Enter element name"
  }
};

static struct
{
  int gadget_type_id;
  int x, y;
  int gadget_id;
  int xsize, ysize;
  char *value;
  char *text_above, *text_above_cropped, *infotext;
} textarea_info[ED_NUM_TEXTAREAS] =
{
  {
    ED_TEXTAREA_ID_ENVELOPE_INFO,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_ENVELOPE_INFO,
    MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
    NULL,
    "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
  }
};

static struct ValueTextInfo options_time_or_steps[] =
{
  { 0,					"seconds"			},
  { 1,					"steps"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_time_score_base[] =
{
  { 1,					"per second/step"		},
  { 10,					"per 10 seconds/steps"		},

  { -1,					NULL				}
};

static struct ValueTextInfo options_game_engine_type[] =
{
  { GAME_ENGINE_TYPE_RND,		"Rocks'n'Diamonds"		},
  { GAME_ENGINE_TYPE_BD,		"Boulder Dash"			},
  { GAME_ENGINE_TYPE_EM,		"Emerald Mine"			},
  { GAME_ENGINE_TYPE_SP,		"Supaplex"			},
  { GAME_ENGINE_TYPE_MM,		"Mirror Magic"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_levelset_save_mode[] =
{
  { LEVELSET_SAVE_MODE_UPDATE,		"Update this level set"		},
  { LEVELSET_SAVE_MODE_CREATE,		"Create new level set"		},

  { -1,					NULL				}
};

static struct ValueTextInfo options_bd_gravity_direction[] =
{
  { GD_MV_DOWN,				"down"				},
  { GD_MV_UP,				"up"				},
  { GD_MV_LEFT,				"left"				},
  { GD_MV_RIGHT,			"right"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_wind_direction[] =
{
  { MV_START_NONE,			"none"				},
  { MV_START_LEFT,			"left"				},
  { MV_START_RIGHT,			"right"				},
  { MV_START_UP,			"up"				},
  { MV_START_DOWN,			"down"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_player_speed[] =
{
  { 0,					"frozen"			},
  { 1,					"very slow"			},
  { 2,					"slow"				},
  { 4,					"normal"			},
  { 8,					"fast"				},
  { 16,					"very fast"			},
  { 32,					"ultrafast"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_access_type[] =
{
  { EP_WALKABLE,			"walkable"			},
  { EP_PASSABLE,			"passable"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_access_layer[] =
{
  { EP_ACCESSIBLE_OVER,			"over"				},
  { EP_ACCESSIBLE_INSIDE,		"inside"			},
  { EP_ACCESSIBLE_UNDER,		"under"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_access_protected[] =
{
  { 0,					"unprotected"			},
  { 1,					"protected"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_access_direction[] =
{
  { MV_NO_DIRECTION,			"no direction"			},
  { MV_LEFT,				"left"				},
  { MV_RIGHT,				"right"				},
  { MV_UP,				"up"				},
  { MV_DOWN,				"down"				},
  { MV_LEFT  | MV_UP,			"left + up"			},
  { MV_LEFT  | MV_DOWN,			"left + down"			},
  { MV_RIGHT | MV_UP,			"right + up"			},
  { MV_RIGHT | MV_DOWN,			"right + down"			},
  { MV_HORIZONTAL,			"horizontal"			},
  { MV_VERTICAL,			"vertical"			},
  { MV_HORIZONTAL | MV_UP,		"horizontal + up"		},
  { MV_HORIZONTAL | MV_DOWN,		"horizontal + down"		},
  { MV_VERTICAL   | MV_LEFT,		"vertical + left"		},
  { MV_VERTICAL   | MV_RIGHT,		"vertical + right"		},
  { MV_ALL_DIRECTIONS,			"all directions"		},

  { -1,					NULL				}
};

static struct ValueTextInfo options_walk_to_action[] =
{
  { EP_DIGGABLE,			"diggable"			},
  { EP_COLLECTIBLE_ONLY,		"collectible"			},
  { EP_DROPPABLE,			"collectible & droppable"	},
  { EP_THROWABLE,			"collectible & throwable"	},
  { EP_PUSHABLE,			"pushable"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_move_pattern[] =
{
  { MV_LEFT,				"left"				},
  { MV_RIGHT,				"right"				},
  { MV_UP,				"up"				},
  { MV_DOWN,				"down"				},
  { MV_HORIZONTAL,			"horizontal"			},
  { MV_VERTICAL,			"vertical"			},
  { MV_ALL_DIRECTIONS,			"all directions"		},
  { MV_WIND_DIRECTION,			"wind direction"		},
  { MV_TOWARDS_PLAYER,			"towards player"		},
  { MV_AWAY_FROM_PLAYER,		"away from player"		},
  { MV_ALONG_LEFT_SIDE,			"along left side"		},
  { MV_ALONG_RIGHT_SIDE,		"along right side"		},
  { MV_TURNING_LEFT,			"turning left"			},
  { MV_TURNING_RIGHT,			"turning right"			},
  { MV_TURNING_LEFT_RIGHT,		"turning left, right"		},
  { MV_TURNING_RIGHT_LEFT,		"turning right, left"		},
  { MV_TURNING_RANDOM,			"turning random"		},
  { MV_MAZE_RUNNER,			"maze runner style"		},
  { MV_MAZE_HUNTER,			"maze hunter style"		},
  { MV_WHEN_PUSHED,			"when pushed"			},
  { MV_WHEN_DROPPED,			"when dropped/thrown"		},

  { -1,					NULL				}
};

static struct ValueTextInfo options_move_direction[] =
{
  { MV_START_AUTOMATIC,			"automatic"			},
  { MV_START_LEFT,			"left"				},
  { MV_START_RIGHT,			"right"				},
  { MV_START_UP,			"up"				},
  { MV_START_DOWN,			"down"				},
  { MV_START_RANDOM,			"random"			},
  { MV_START_PREVIOUS,			"previous"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_move_stepsize[] =
{
  { 0,					"not moving"			},
  { 1,					"very slow"			},
  { 2,					"slow"				},
  { 4,					"normal"			},
  { 8,					"fast"				},
  { 16,					"very fast"			},
  { 32,					"even faster"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_move_leave_type[] =
{
  { LEAVE_TYPE_UNLIMITED,		"leave behind"			},
  { LEAVE_TYPE_LIMITED,			"change it to"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_smash_targets[] =
{
  { EP_CAN_SMASH_PLAYER,		"player"			},
#if 0
  { EP_CAN_SMASH_ENEMIES,		"enemies"			},
#endif
  { EP_CAN_SMASH_EVERYTHING,		"everything"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_slippery_type[] =
{
  { SLIPPERY_ANY_RANDOM,		"random"			},
  { SLIPPERY_ANY_LEFT_RIGHT,		"left, right"			},
  { SLIPPERY_ANY_RIGHT_LEFT,		"right, left"			},
  { SLIPPERY_ONLY_LEFT,			"only left"			},
  { SLIPPERY_ONLY_RIGHT,		"only right"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_deadliness[] =
{
  { EP_DONT_RUN_INTO,			"running into"			},
  { EP_DONT_COLLIDE_WITH,		"colliding with"		},
  { EP_DONT_GET_HIT_BY,			"getting hit by"		},
  { EP_DONT_TOUCH,			"touching"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_explosion_type[] =
{
  { EXPLODES_3X3,			"3x3"				},
  { EXPLODES_CROSS,			"3+3"				},
  { EXPLODES_1X1,			"1x1"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_time_units[] =
{
  { 1,					"frames"			},
  { FRAMES_PER_SECOND,			"seconds"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_change_direct_action[] =
{
  { CE_TOUCHED_BY_PLAYER,		"touched by player"		},
  { CE_PRESSED_BY_PLAYER,		"pressed by player"		},
  { CE_SWITCHED_BY_PLAYER,		"switched by player"		},
  { CE_SNAPPED_BY_PLAYER,		"snapped by player"		},
  { CE_PUSHED_BY_PLAYER,		"pushed by player"		},
  { CE_ENTERED_BY_PLAYER,		"entered by player"		},
  { CE_LEFT_BY_PLAYER,			"left by player"		},
  { CE_DROPPED_BY_PLAYER,		"dropped/thrown by player"	},
  { CE_SWITCHED,			"switched"			},
  { CE_HITTING_SOMETHING,		"hitting something"		},
  { CE_HIT_BY_SOMETHING,		"hit by something"		},
#if 0
  { CE_BLOCKED,				"blocked"			},
#endif
  { CE_IMPACT,				"impact (on something)"		},
  { CE_SMASHED,				"smashed (from above)"		},
#if 0
  { CE_VALUE_CHANGES,			"CE value changes"		},
  { CE_SCORE_CHANGES,			"CE score changes"		},
#endif
  { CE_VALUE_GETS_ZERO,			"CE value gets 0"		},
  { CE_SCORE_GETS_ZERO,			"CE score gets 0"		},
  { CE_UNDEFINED,			" "				},
  { CE_HEADLINE_SPECIAL_EVENTS,		"[mouse events]"		},
  { CE_CLICKED_BY_MOUSE,		"clicked by mouse"		},
  { CE_PRESSED_BY_MOUSE,		"pressed by mouse"		},
  { CE_UNDEFINED,			" "				},
  { CE_HEADLINE_SPECIAL_EVENTS,		"[static states]"		},
  { CE_NEXT_TO_PLAYER,			"next to player"		},

  { -1,					NULL				}
};

static struct ValueTextInfo options_change_other_action[] =
{
  { CE_PLAYER_TOUCHES_X,		"player touches"		},
  { CE_PLAYER_PRESSES_X,		"player presses"		},
  { CE_PLAYER_SWITCHES_X,		"player switches"		},
  { CE_PLAYER_SNAPS_X,			"player snaps"			},
  { CE_PLAYER_PUSHES_X,			"player pushes"			},
  { CE_PLAYER_ENTERS_X,			"player enters"			},
  { CE_PLAYER_LEAVES_X,			"player leaves"			},
  { CE_PLAYER_DIGS_X,			"player digs"			},
  { CE_PLAYER_COLLECTS_X,		"player collects"		},
  { CE_PLAYER_DROPS_X,			"player drops/throws"		},
  { CE_TOUCHING_X,			"touching"			},
  { CE_HITTING_X,			"hitting"			},
  { CE_DIGGING_X,			"digging"			},
  { CE_HIT_BY_X,			"hit by"			},
  { CE_SWITCH_OF_X,			"switch of"			},
  { CE_CHANGE_OF_X,			"change by page of"		},
  { CE_EXPLOSION_OF_X,			"explosion of"			},
  { CE_MOVE_OF_X,			"move of"			},
  { CE_CREATION_OF_X,			"creation of"			},
  { CE_VALUE_CHANGES_OF_X,		"CE value changes of"		},
  { CE_SCORE_CHANGES_OF_X,		"CE score changes of"		},
  { CE_VALUE_GETS_ZERO_OF_X,		"CE value gets 0 of"		},
  { CE_SCORE_GETS_ZERO_OF_X,		"CE score gets 0 of"		},
  { CE_UNDEFINED,			" "				},
  { CE_HEADLINE_SPECIAL_EVENTS,		"[mouse events]"		},
  { CE_MOUSE_CLICKED_ON_X,		"mouse clicked on"		},
  { CE_MOUSE_PRESSED_ON_X,		"mouse pressed on"		},
  { CE_UNDEFINED,			" "				},
  { CE_HEADLINE_SPECIAL_EVENTS,		"[static states]"		},
  { CE_PLAYER_NEXT_TO_X,		"player next to"		},
  { CE_NEXT_TO_X,			"next to"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_change_trigger_side[] =
{
  { CH_SIDE_LEFT,			"left"				},
  { CH_SIDE_RIGHT,			"right"				},
  { CH_SIDE_TOP,			"top"				},
  { CH_SIDE_BOTTOM,			"bottom"			},
  { CH_SIDE_LEFT_RIGHT,			"left/right"			},
  { CH_SIDE_TOP_BOTTOM,			"top/bottom"			},
  { CH_SIDE_ANY,			"any"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_change_trigger_player[] =
{
  { CH_PLAYER_1,			"1"				},
  { CH_PLAYER_2,			"2"				},
  { CH_PLAYER_3,			"3"				},
  { CH_PLAYER_4,			"4"				},
  { CH_PLAYER_ANY,			"any"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_change_trigger_page[] =
{
  { (1u << 0),				"1"				},
  { (1u << 1),				"2"				},
  { (1u << 2),				"3"				},
  { (1u << 3),				"4"				},
  { (1u << 4),				"5"				},
  { (1u << 5),				"6"				},
  { (1u << 6),				"7"				},
  { (1u << 7),				"8"				},
  { (1u << 8),				"9"				},
  { (1u << 9),				"10"				},
  { (1u << 10),				"11"				},
  { (1u << 11),				"12"				},
  { (1u << 12),				"13"				},
  { (1u << 13),				"14"				},
  { (1u << 14),				"15"				},
  { (1u << 15),				"16"				},
  { (1u << 16),				"17"				},
  { (1u << 17),				"18"				},
  { (1u << 18),				"19"				},
  { (1u << 19),				"20"				},
  { (1u << 20),				"21"				},
  { (1u << 21),				"22"				},
  { (1u << 22),				"23"				},
  { (1u << 23),				"24"				},
  { (1u << 24),				"25"				},
  { (1u << 25),				"26"				},
  { (1u << 26),				"27"				},
  { (1u << 27),				"28"				},
  { (1u << 28),				"29"				},
  { (1u << 29),				"30"				},
  { (1u << 30),				"31"				},
  { (1u << 31),				"32"				},
  { CH_PAGE_ANY,			"any"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_change_replace_when[] =
{
  { CP_WHEN_EMPTY,			"empty"				},
  { CP_WHEN_WALKABLE,			"walkable"			},
  { CP_WHEN_DIGGABLE,			"diggable"			},
  { CP_WHEN_COLLECTIBLE,		"collectible"			},
  { CP_WHEN_REMOVABLE,			"removable"			},
  { CP_WHEN_DESTRUCTIBLE,		"destructible"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_type[] =
{
  { CA_NO_ACTION,			"no action"			},
  { CA_UNDEFINED,			" "				},
  { CA_HEADLINE_LEVEL_ACTIONS,		"[level]"			},
  { CA_RESTART_LEVEL,			"restart level"			},
  { CA_SHOW_ENVELOPE,			"show envelope"			},
  { CA_SET_LEVEL_TIME,			"set time"			},
  { CA_SET_LEVEL_SCORE,			"set score"			},
  { CA_SET_LEVEL_GEMS,			"set gems"			},
  { CA_SET_LEVEL_WIND,			"set wind dir."			},
  { CA_SET_LEVEL_RANDOM_SEED,		"set random seed"		},
  { CA_UNDEFINED,			" "				},
  { CA_HEADLINE_PLAYER_ACTIONS,		"[player]"			},
  { CA_MOVE_PLAYER,			"move player"			},
  { CA_MOVE_PLAYER_NEW,			"move player new"		},
  { CA_EXIT_PLAYER,			"exit player"			},
  { CA_KILL_PLAYER,			"kill player"			},
  { CA_SET_PLAYER_KEYS,			"set keys"			},
  { CA_SET_PLAYER_SPEED,		"set speed"			},
  { CA_SET_PLAYER_SHIELD,		"set shield"			},
  { CA_SET_PLAYER_GRAVITY,		"set gravity"			},
  { CA_SET_PLAYER_ARTWORK,		"set artwork"			},
  { CA_SET_PLAYER_INVENTORY,		"set inventory"			},
  { CA_UNDEFINED,			" "				},
  { CA_HEADLINE_CE_ACTIONS,		"[CE]"				},
  { CA_SET_CE_VALUE,			"set CE value"			},
  { CA_SET_CE_SCORE,			"set CE score"			},
  { CA_SET_CE_ARTWORK,			"set CE artwork"		},
  { CA_UNDEFINED,			" "				},
  { CA_HEADLINE_ENGINE_ACTIONS,		"[engine]"			},
  { CA_SET_ENGINE_SCAN_MODE,		"set scan mode"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_mode_none[] =
{
  { CA_MODE_UNDEFINED,			" "				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_mode_assign[] =
{
  { CA_MODE_SET,			"="				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_mode_add_remove[] =
{
  { CA_MODE_ADD,			"+"				},
  { CA_MODE_SUBTRACT,			"-"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_mode_calculate[] =
{
  { CA_MODE_SET,			"="				},
  { CA_MODE_ADD,			"+"				},
  { CA_MODE_SUBTRACT,			"-"				},
  { CA_MODE_MULTIPLY,			"*"				},
  { CA_MODE_DIVIDE,			"/"				},
  { CA_MODE_MODULO,			"%"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_none[] =
{
  { CA_ARG_UNDEFINED,			"         "			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_player[] =
{
  { CA_ARG_PLAYER_HEADLINE,		"[player]"			},
  { CA_ARG_PLAYER_1,			"1"				},
  { CA_ARG_PLAYER_2,			"2"				},
  { CA_ARG_PLAYER_3,			"3"				},
  { CA_ARG_PLAYER_4,			"4"				},
  { CA_ARG_PLAYER_ANY,			"any"				},
  { CA_ARG_PLAYER_TRIGGER,		"trigger"			},
  { CA_ARG_PLAYER_ACTION,		"action ->"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_number[] =
{
  { CA_ARG_NUMBER_HEADLINE,		"[number]"			},
  { CA_ARG_0,				"0"				},
  { CA_ARG_1,				"1"				},
  { CA_ARG_2,				"2"				},
  { CA_ARG_3,				"3"				},
  { CA_ARG_4,				"4"				},
  { CA_ARG_5,				"5"				},
  { CA_ARG_10,				"10"				},
  { CA_ARG_100,				"100"				},
  { CA_ARG_1000,			"1000"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_MIN,			"min"				},
  { CA_ARG_NUMBER_MAX,			"max"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_RESET,		"reset"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_CE_VALUE,		"CE value"			},
  { CA_ARG_NUMBER_CE_SCORE,		"CE score"			},
  { CA_ARG_NUMBER_CE_DELAY,		"CE delay"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_LEVEL_TIME,		"time"				},
  { CA_ARG_NUMBER_LEVEL_GEMS,		"gems"				},
  { CA_ARG_NUMBER_LEVEL_SCORE,		"score"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_CV_HEADLINE,		"[CE value]"			},
  { CA_ARG_ELEMENT_CV_TARGET,		"target"			},
  { CA_ARG_ELEMENT_CV_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_CV_ACTION,		"action ->"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_CS_HEADLINE,		"[CE score]"			},
  { CA_ARG_ELEMENT_CS_TARGET,		"target"			},
  { CA_ARG_ELEMENT_CS_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_CS_ACTION,		"action ->"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_value[] =
{
  { CA_ARG_NUMBER_HEADLINE,		"[number]"			},
  { CA_ARG_0,				"0"				},
  { CA_ARG_1,				"1"				},
  { CA_ARG_2,				"2"				},
  { CA_ARG_3,				"3"				},
  { CA_ARG_4,				"4"				},
  { CA_ARG_5,				"5"				},
  { CA_ARG_10,				"10"				},
  { CA_ARG_100,				"100"				},
  { CA_ARG_1000,			"1000"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_MIN,			"min"				},
  { CA_ARG_NUMBER_MAX,			"max"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_RESET,		"reset"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_CE_VALUE,		"CE value"			},
  { CA_ARG_NUMBER_CE_SCORE,		"CE score"			},
  { CA_ARG_NUMBER_CE_DELAY,		"CE delay"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_NUMBER_LEVEL_TIME,		"time"				},
  { CA_ARG_NUMBER_LEVEL_GEMS,		"gems"				},
  { CA_ARG_NUMBER_LEVEL_SCORE,		"score"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_CV_HEADLINE,		"[CE value]"			},
  { CA_ARG_ELEMENT_CV_TARGET,		"target"			},
  { CA_ARG_ELEMENT_CV_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_CV_ACTION,		"action ->"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_CS_HEADLINE,		"[CE score]"			},
  { CA_ARG_ELEMENT_CS_TARGET,		"target"			},
  { CA_ARG_ELEMENT_CS_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_CS_ACTION,		"action ->"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_NR_HEADLINE,		"[element]"			},
  { CA_ARG_ELEMENT_NR_TARGET,		"target"			},
  { CA_ARG_ELEMENT_NR_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_NR_ACTION,		"action ->"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_envelope[] =
{
  { CA_ARG_NUMBER_HEADLINE,		"[number]"			},
  { CA_ARG_1,				"1"				},
  { CA_ARG_2,				"2"				},
  { CA_ARG_3,				"3"				},
  { CA_ARG_4,				"4"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_HEADLINE,		"[element]"			},
  { CA_ARG_ELEMENT_TARGET,		"target"			},
  { CA_ARG_ELEMENT_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_ACTION,		"action ->"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_key[] =
{
  { CA_ARG_NUMBER_HEADLINE,		"[number]"			},
  { CA_ARG_1,				"1"				},
  { CA_ARG_2,				"2"				},
  { CA_ARG_3,				"3"				},
  { CA_ARG_4,				"4"				},
  { CA_ARG_5,				"5"				},
  { CA_ARG_6,				"6"				},
  { CA_ARG_7,				"7"				},
  { CA_ARG_8,				"8"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_HEADLINE,		"[element]"			},
  { CA_ARG_ELEMENT_TARGET,		"target"			},
  { CA_ARG_ELEMENT_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_ACTION,		"action ->"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_speed[] =
{
  { CA_ARG_SPEED_HEADLINE,		"[speed]"			},
  { CA_ARG_SPEED_NOT_MOVING,		"frozen"			},
  { CA_ARG_SPEED_VERY_SLOW,		"very slow"			},
  { CA_ARG_SPEED_SLOW,			"slow"				},
  { CA_ARG_SPEED_NORMAL,		"normal"			},
  { CA_ARG_SPEED_FAST,			"fast"				},
  { CA_ARG_SPEED_VERY_FAST,		"very fast"			},
  { CA_ARG_SPEED_EVEN_FASTER,		"ultrafast"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_SPEED_SLOWER,		"slower"			},
  { CA_ARG_SPEED_FASTER,		"faster"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_SPEED_RESET,			"reset"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_shield[] =
{
  { CA_ARG_SHIELD_HEADLINE,		"[shield]"			},
  { CA_ARG_SHIELD_OFF,			"off"				},
  { CA_ARG_SHIELD_NORMAL,		"normal"			},
  { CA_ARG_SHIELD_DEADLY,		"deadly"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_artwork[] =
{
  { CA_ARG_ELEMENT_HEADLINE,		"[element]"			},
  { CA_ARG_ELEMENT_TARGET,		"target"			},
  { CA_ARG_ELEMENT_TRIGGER,		"trigger"			},
  { CA_ARG_ELEMENT_ACTION,		"action ->"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_ELEMENT_RESET,		"reset"				},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_gravity[] =
{
  { CA_ARG_GRAVITY_HEADLINE,		"[gravity]"			},
  { CA_ARG_GRAVITY_ON,			"on"				},
  { CA_ARG_GRAVITY_OFF,			"off"				},
  { CA_ARG_GRAVITY_TOGGLE,		"toggle"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_direction[] =
{
  { CA_ARG_DIRECTION_HEADLINE,		"[dir.]"			},
  { CA_ARG_DIRECTION_NONE,		"none"				},
  { CA_ARG_DIRECTION_LEFT,		"left"				},
  { CA_ARG_DIRECTION_RIGHT,		"right"				},
  { CA_ARG_DIRECTION_UP,		"up"				},
  { CA_ARG_DIRECTION_DOWN,		"down"				},
  { CA_ARG_DIRECTION_TRIGGER,		"trigger"			},
  { CA_ARG_DIRECTION_TRIGGER_BACK,	"-trigger"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_scan_mode[] =
{
  { CA_ARG_SCAN_MODE_HEADLINE,		"[mode]"			},
  { CA_ARG_SCAN_MODE_NORMAL,		"normal"			},
  { CA_ARG_SCAN_MODE_REVERSE,		"reverse"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_action_arg_inventory[] =
{
  { CA_ARG_INVENTORY_HEADLINE,		"[add]"				},
  { CA_ARG_ELEMENT_TARGET,		"+ target"			},
  { CA_ARG_ELEMENT_TRIGGER,		"+ trigger"			},
  { CA_ARG_ELEMENT_ACTION,		"+ action"			},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_INVENTORY_RM_HEADLINE,	"[remove]"			},
  { CA_ARG_INVENTORY_RM_TARGET,		"- target"			},
  { CA_ARG_INVENTORY_RM_TRIGGER,	"- trigger"			},
  { CA_ARG_INVENTORY_RM_ACTION,		"- action"			},
  { CA_ARG_INVENTORY_RM_FIRST,		"- first"			},
  { CA_ARG_INVENTORY_RM_LAST,		"- last"			},
  { CA_ARG_INVENTORY_RM_ALL,		"- all"				},
  { CA_ARG_UNDEFINED,			" "				},
  { CA_ARG_INVENTORY_RESET,		"reset"				},

  { -1,					NULL				}
};

static char options_change_page_strings[MAX_CHANGE_PAGES][10];
static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
{
  { -1,					NULL				}
};

static struct ValueTextInfo options_group_choice_mode[] =
{
  { ANIM_RANDOM,			"random"			},
  { ANIM_LOOP,				"loop"				},
  { ANIM_LINEAR,			"linear"			},
  { ANIM_PINGPONG,			"pingpong"			},
  { ANIM_PINGPONG2,			"pingpong 2"			},
  { ANIM_LEVEL_NR,			"level number"			},

  { -1,					NULL				}
};

static struct ValueTextInfo options_bd_scheduling_type[] =
{
  { GD_SCHEDULING_MILLISECONDS,		"Milliseconds"			},
  { GD_SCHEDULING_BD1,			"BD1"				},
  { GD_SCHEDULING_BD2,			"BD2"				},
  { GD_SCHEDULING_PLCK,			"Construction Kit"		},
  { GD_SCHEDULING_CRDR,			"Crazy Dream 7"			},
  { GD_SCHEDULING_BD1_ATARI,		"Atari BD1"			},
  { GD_SCHEDULING_BD2_PLCK_ATARI,	"Atari BD2 / PLCK"		},

  { -1,					  NULL				}
};

static struct ValueTextInfo options_bd_coloring_type[] =
{
  { GD_COLORING_TYPE_SINGLE,		"single colors"			},
  { GD_COLORING_TYPE_GRADIENTS,		"color gradients"		},

  { -1,					  NULL				}
};

static struct ValueTextInfo options_bd_color_type[] =
{
  { GD_COLOR_TYPE_RGB,			"RGB colors"			},
  { GD_COLOR_TYPE_C64,			"C64 colors"			},
  { GD_COLOR_TYPE_C64DTV,		"C64DTV colors"			},
  { GD_COLOR_TYPE_ATARI,		"Atari colors"			},

  { -1,					  NULL				}
};

static struct ValueTextInfo options_bd_color_c64_name[] =
{
  { GD_COLOR_INDEX_BLACK,		"Black"				},
  { GD_COLOR_INDEX_WHITE,		"White"				},
  { GD_COLOR_INDEX_RED,			"Red"				},
  { GD_COLOR_INDEX_CYAN,		"Cyan"				},
  { GD_COLOR_INDEX_PURPLE,		"Purple"			},
  { GD_COLOR_INDEX_GREEN,		"Green"				},
  { GD_COLOR_INDEX_BLUE,		"Blue"				},
  { GD_COLOR_INDEX_YELLOW,		"Yellow"			},
  { GD_COLOR_INDEX_ORANGE,		"Orange"			},
  { GD_COLOR_INDEX_BROWN,		"Brown"				},
  { GD_COLOR_INDEX_LIGHTRED,		"Light red"			},
  { GD_COLOR_INDEX_GRAY1,		"Dark gray"			},
  { GD_COLOR_INDEX_GRAY2,		"Gray"				},
  { GD_COLOR_INDEX_LIGHTGREEN,		"Light green"			},
  { GD_COLOR_INDEX_LIGHTBLUE,		"Light blue"			},
  { GD_COLOR_INDEX_GRAY3,		"Light gray"			},

  { -1,					  NULL				}
};

static struct ValueTextInfo *action_arg_modes[] =
{
  options_action_mode_none,
  options_action_mode_assign,
  options_action_mode_add_remove,
  options_action_mode_calculate,
};

static struct
{
  int value;
  int mode;
  struct ValueTextInfo *options;
}
action_arg_options[] =
{
  { CA_NO_ACTION,		0,	options_action_arg_none,	},
  { CA_EXIT_PLAYER,		0,	options_action_arg_player,	},
  { CA_KILL_PLAYER,		0,	options_action_arg_player,	},
  { CA_MOVE_PLAYER,		0,	options_action_arg_direction,	},
  { CA_MOVE_PLAYER_NEW,		0,	options_action_arg_direction,	},
  { CA_RESTART_LEVEL,		0,	options_action_arg_none,	},
  { CA_SHOW_ENVELOPE,		0,	options_action_arg_envelope,	},
  { CA_SET_LEVEL_TIME,		3,	options_action_arg_number,	},
  { CA_SET_LEVEL_GEMS,		3,	options_action_arg_number,	},
  { CA_SET_LEVEL_SCORE,		3,	options_action_arg_number,	},
  { CA_SET_LEVEL_WIND,		1,	options_action_arg_direction,	},
  { CA_SET_LEVEL_RANDOM_SEED,	1,	options_action_arg_number,	},
  { CA_SET_PLAYER_KEYS,		2,	options_action_arg_key,		},
  { CA_SET_PLAYER_SPEED,	1,	options_action_arg_speed,	},
  { CA_SET_PLAYER_SHIELD,	1,	options_action_arg_shield,	},
  { CA_SET_PLAYER_GRAVITY,	1,	options_action_arg_gravity,	},
  { CA_SET_PLAYER_ARTWORK,	1,	options_action_arg_artwork,	},
  { CA_SET_PLAYER_INVENTORY,	0,	options_action_arg_inventory,	},
  { CA_SET_CE_VALUE,		3,	options_action_arg_value,	},
  { CA_SET_CE_SCORE,		3,	options_action_arg_value,	},
  { CA_SET_CE_ARTWORK,		1,	options_action_arg_artwork,	},
  { CA_SET_ENGINE_SCAN_MODE,	1,	options_action_arg_scan_mode,	},

  { -1,				FALSE,	NULL				}
};

static struct
{
  int gadget_type_id;
  int x, y;
  int gadget_id;
  int gadget_id_align;
  int size;	// char size of selectbox or '-1' (dynamically determined)
  struct ValueTextInfo *options;
  int *value;
  char *text_above, *text_left, *text_right, *infotext;
} selectbox_info[ED_NUM_SELECTBOX] =
{
  // ---------- level and editor settings -------------------------------------

  {
    ED_SELECTBOX_ID_TIME_OR_STEPS,
    -1,						ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_TIME_OR_STEPS,			GADGET_ID_LEVEL_TIMELIMIT_UP,
    -1,
    options_time_or_steps,
    &level.use_step_counter,
    NULL, NULL, "(0 => no limit)",		"Select time or step limit"
  },
  {
    ED_SELECTBOX_ID_TIME_SCORE_BASE,
    -1,						ED_LEVEL_SETTINGS_YPOS(10),
    GADGET_ID_TIME_SCORE_BASE,			GADGET_ID_LEVEL_TIMESCORE_UP,
    -1,
    options_time_score_base,
    &level.time_score_base,
    NULL, NULL, NULL,				"Select time score for 1 or 10 seconds/steps"
  },
  {
    ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(12),
    GADGET_ID_GAME_ENGINE_TYPE,			GADGET_ID_NONE,
    -1,
    options_game_engine_type,
    &level.game_engine_type,
    NULL, "Game engine:", NULL,			"Select game engine"
  },
  {
    ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(10),
    GADGET_ID_LEVELSET_SAVE_MODE,		GADGET_ID_NONE,
    -1,
    options_levelset_save_mode,
    &levelset_save_mode,
    "Action:", NULL, NULL,			"Select action when saving level set"
  },

  // ---------- engine settings -----------------------------------------------

  {
    ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(1),
    GADGET_ID_BD_SCHEDULING_TYPE,		GADGET_ID_NONE,
    -1,
    options_bd_scheduling_type,
    &level.bd_scheduling_type,
    NULL, "Scheduling type:", NULL,		"Select level timing"
  },

  // ---------- color settings ------------------------------------------------

  {
    ED_SELECTBOX_ID_BD_COLORING_TYPE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(0),
    GADGET_ID_BD_COLORING_TYPE,			GADGET_ID_NONE,
    -1,
    options_bd_coloring_type,
    &level.bd_coloring_type,
    "Level specific colors:",
    "Coloring type:", NULL,			"Select color template coloring type"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_TYPE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_BD_COLOR_TYPE,			GADGET_ID_NONE,
    -1,
    options_bd_color_type,
    &level.bd_color_type,
    "Boulder Dash level colors:",
    "Color palette type:", NULL,		"Select color palette type"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_0,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(3),
    GADGET_ID_BD_COLOR_C64_0,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[0],
    NULL, "Background color:  ", NULL,		"Select background color (C64 graphics)"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_1,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_BD_COLOR_C64_1,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[1],
    NULL, "Sand color:        ", NULL,		"Select sand color (C64 graphics)"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_2,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_BD_COLOR_C64_2,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[2],
    NULL, "Steel wall color:  ", NULL,		"Select steel wall color (C64 graphics)"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_3,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_COLOR_C64_3,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[3],
    NULL, "Wall color:        ", NULL,		"Select wall color (C64 graphics)"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_4,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_COLOR_C64_4,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[4],
    NULL, "Amoeba color:      ", NULL,		"Select amoeba color (C64 graphics)"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_5,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_COLOR_C64_5,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[5],
    NULL, "Slime color:       ", NULL,		"Select slime color (C64 graphics)"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_6,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(9),
    GADGET_ID_BD_COLOR_C64_6,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[6],
    NULL, "Extra color 1:     ", NULL,		"Select extra color 1 (C64 graphics)"
  },
  {
    ED_SELECTBOX_ID_BD_COLOR_C64_7,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(10),
    GADGET_ID_BD_COLOR_C64_7,			GADGET_ID_NONE,
    -1,
    options_bd_color_c64_name,
    &bd_color_c64[7],
    NULL, "Extra color 2:     ", NULL,		"Select extra color 2 (C64 graphics)"
  },

  // ---------- element settings: configure (several elements) ----------------

  {
    ED_SELECTBOX_ID_WIND_DIRECTION,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_WIND_DIRECTION,			GADGET_ID_NONE,
    -1,
    options_wind_direction,
    &level.wind_direction_initial,
    NULL, "Initial wind direction:", NULL,	"Select initial wind direction"
  },
  {
    ED_SELECTBOX_ID_PLAYER_SPEED,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(7),
    GADGET_ID_PLAYER_SPEED,			GADGET_ID_NONE,
    -1,
    options_player_speed,
    &level.initial_player_stepsize[0],
    NULL, "Initial player speed:", NULL,	"Select initial player speed"
  },
  {
    ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_GRAVITY_DIRECTION,		GADGET_ID_NONE,
    -1,
    options_bd_gravity_direction,
    &level.bd_gravity_direction,
    NULL, "Gravity direction:", NULL,		"Select initial gravity direction"
  },
  {
    ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_MM_BALL_CHOICE_MODE,		GADGET_ID_NONE,
    -1,
    options_group_choice_mode,
    &level.mm_ball_choice_mode,
    NULL, "Choice type:", NULL,			"Select type of content choice"
  },

  // ---------- element settings: configure 1 (custom elements) ---------------

  {
    ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_CUSTOM_ACCESS_TYPE,		GADGET_ID_NONE,
    -1,
    options_access_type,
    &custom_element.access_type,
    NULL, NULL, NULL,				"Select type of access to this field"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
    -1,						ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_CUSTOM_ACCESS_LAYER,		GADGET_ID_CUSTOM_ACCESS_TYPE,
    -1,
    options_access_layer,
    &custom_element.access_layer,
    NULL, NULL, NULL,				"Select layer of access for this field"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
    -1,						ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_CUSTOM_ACCESS_PROTECTED,		GADGET_ID_CUSTOM_ACCESS_LAYER,
    -1,
    options_access_protected,
    &custom_element.access_protected,
    NULL, NULL, NULL,				"Select protected access for this field"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_CUSTOM_ACCESS_DIRECTION,		GADGET_ID_NONE,
    -1,
    options_access_direction,
    &custom_element.access_direction,
    NULL, "from", NULL,				"Select access direction for this field"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_CUSTOM_WALK_TO_ACTION,		GADGET_ID_NONE,
    -1,
    options_walk_to_action,
    &custom_element.walk_to_action,
    NULL, NULL, NULL,				"Select diggable/collectible/pushable"
  },

  // ---------- element settings: configure 2 (custom elements) ---------------

  {
    ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_CUSTOM_MOVE_PATTERN,		GADGET_ID_NONE,
    -1,
    options_move_pattern,
    &custom_element.move_pattern,
    NULL, "Can move", NULL,			"Select element move pattern"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_CUSTOM_MOVE_DIRECTION,		GADGET_ID_NONE,
    -1,
    options_move_direction,
    &custom_element.move_direction_initial,
    NULL, "Starts moving", NULL,		"Select initial element move direction"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_CUSTOM_MOVE_STEPSIZE,		GADGET_ID_NONE,
    -1,
    options_move_stepsize,
    &custom_element.move_stepsize,
    NULL, "Move/fall speed", NULL,		"Select speed of element movement"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,		GADGET_ID_NONE,
    -1,
    options_move_leave_type,
    &custom_element.move_leave_type,
    // left text with leading spaces to place gadget next to "can dig" gadget
    // (needed because drawing area gadgets created after selectbox gadgets)
    // NULL, "can dig:    can", ":",		"leave behind or change element"
    NULL, "            Can", ":",		"Select leave behind or change element"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
    -1,						ED_ELEMENT_SETTINGS_YPOS(8),
    GADGET_ID_CUSTOM_SMASH_TARGETS,		GADGET_ID_CUSTOM_CAN_SMASH,
    -1,
    options_smash_targets,
    &custom_element.smash_targets,
    NULL, "Can smash", NULL,			"Select elements that can be smashed"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(9),
    GADGET_ID_CUSTOM_SLIPPERY_TYPE,		GADGET_ID_NONE,
    -1,
    options_slippery_type,
    &custom_element.slippery_type,
    NULL, "Slippery", NULL,			"Select where other elements fall down"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(10),
    GADGET_ID_CUSTOM_DEADLINESS,		GADGET_ID_NONE,
    -1,
    options_deadliness,
    &custom_element.deadliness,
    NULL, "Deadly when", NULL,			"Select deadliness of element"
  },
  {
    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(11),
    GADGET_ID_CUSTOM_EXPLOSION_TYPE,		GADGET_ID_NONE,
    -1,
    options_explosion_type,
    &custom_element.explosion_type,
    NULL, "Can explode", NULL,			"Select explosion type"
  },

  // ---------- element settings: advanced (custom elements) ------------------

  {
    ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_CHANGE_TIME_UNITS,		GADGET_ID_NONE,
    -1,
    options_time_units,
    &custom_element_change.delay_frames,
    NULL, "Delay time given in", NULL,		"Select delay time units for change"
  },
  {
    ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_CHANGE_DIRECT_ACTION,		GADGET_ID_NONE,
    -1,
    options_change_direct_action,
    &custom_element_change.direct_action,
    NULL, NULL, NULL,				"Select type of direct action"
  },
  {
    ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(5),
    GADGET_ID_CHANGE_OTHER_ACTION,		GADGET_ID_NONE,
    -1,
    options_change_other_action,
    &custom_element_change.other_action,
    NULL, NULL, "element:",			"Select type of other element action"
  },
  {
    ED_SELECTBOX_ID_CHANGE_SIDE,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(6),
    GADGET_ID_CHANGE_SIDE,			GADGET_ID_NONE,
    -1,
    options_change_trigger_side,
    &custom_element_change.trigger_side,
    NULL, "at", "side",				"Select element side triggering change"
  },
  {
    ED_SELECTBOX_ID_CHANGE_PLAYER,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(7),
    GADGET_ID_CHANGE_PLAYER,			GADGET_ID_NONE,
    -1,
    options_change_trigger_player,
    &custom_element_change.trigger_player,
    NULL, "Player:", " ",			"Select player that causes change"
  },
  {
    ED_SELECTBOX_ID_CHANGE_PAGE,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(7),
    GADGET_ID_CHANGE_PAGE,			GADGET_ID_CHANGE_PLAYER,
    -1,
    options_change_trigger_page,
    &custom_element_change.trigger_page,
    NULL, "Page:", NULL,			"Select change page that causes change"
  },
  {
    ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(10),
    GADGET_ID_CHANGE_REPLACE_WHEN,		GADGET_ID_NONE,
    -1,
    options_change_replace_when,
    &custom_element_change.replace_when,
    NULL, "Replace when", NULL,			"Select which elements can be replaced"
  },
  {
    ED_SELECTBOX_ID_ACTION_TYPE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(13),
    GADGET_ID_ACTION_TYPE,			GADGET_ID_NONE,
    15,
    options_action_type,
    &custom_element_change.action_type,
    NULL, NULL, NULL,				"Select action on specified condition"
  },
  {
    ED_SELECTBOX_ID_ACTION_MODE,
    -1,						ED_ELEMENT_SETTINGS_YPOS(13),
    GADGET_ID_ACTION_MODE,			GADGET_ID_ACTION_TYPE,
    -1,
    options_action_mode_none,
    &custom_element_change.action_mode,
    NULL, NULL, NULL,				"Select action operator"
  },
  {
    ED_SELECTBOX_ID_ACTION_ARG,
    -1,						ED_ELEMENT_SETTINGS_YPOS(13),
    GADGET_ID_ACTION_ARG,			GADGET_ID_ACTION_MODE,
    -1,
    options_action_arg_none,
    &custom_element_change.action_arg,
    NULL, NULL, NULL,				"Select action parameter"
  },
  {
    ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(14),
    GADGET_ID_SELECT_CHANGE_PAGE,		GADGET_ID_NONE,
    3,
    options_change_page,
    &custom_element.current_change_page,
    NULL, NULL, NULL,				"Select element change page"
  },

  // ---------- element settings: configure (group elements) ------------------

  {
    ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_GROUP_CHOICE_MODE,		GADGET_ID_NONE,
    -1,
    options_group_choice_mode,
    &group_element_info.choice_mode,
    NULL, "Choice type:", NULL,			"Select type of group element choice"
  },
};

static struct TextbuttonInfo
{
  int gadget_type_id;
  int x, y;
  int gadget_id;
  int gadget_id_align;
  int size;
  char *text;
  char *text_above, *text_left, *text_right, *infotext;
} textbutton_info[ED_NUM_TEXTBUTTONS] =
{
  // ---------- level and editor settings (tabs) ------------------------------

  {
    ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
    ED_LEVEL_TABS_XPOS(0),			ED_LEVEL_TABS_YPOS(0),
    GADGET_ID_LEVELCONFIG_LEVEL,		GADGET_ID_NONE,
    8,						"Level",
    NULL, NULL, NULL,				"Configure level settings"
  },
  {
    ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
    -1,						-1,
    GADGET_ID_LEVELCONFIG_LEVELSET,		GADGET_ID_LEVELCONFIG_LEVEL,
    8,						"Levelset",
    NULL, NULL, NULL,				"Update this or create new level set"
  },
  {
    ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
    -1,						-1,
    GADGET_ID_LEVELCONFIG_EDITOR,		GADGET_ID_LEVELCONFIG_LEVELSET,
    8,						"Editor",
    NULL, NULL, NULL,				"Configure editor settings"
  },
  {
    ED_TEXTBUTTON_ID_LEVELCONFIG_COLORS,
    -1,						-1,
    GADGET_ID_LEVELCONFIG_COLORS,		GADGET_ID_LEVELCONFIG_EDITOR,
    8,						"Colors",
    NULL, NULL, NULL,				"Configure level colors"
  },
  {
    ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
    -1,						-1,
    GADGET_ID_LEVELCONFIG_ENGINE,		GADGET_ID_LEVELCONFIG_EDITOR,
    8,						"Engine",
    NULL, NULL, NULL,				"Configure game engine settings"
  },

  // ---------- element settings (tabs) ---------------------------------------

  {
    ED_TEXTBUTTON_ID_PROPERTIES_INFO,
    ED_ELEMENT_TABS_XPOS(0),			ED_ELEMENT_TABS_YPOS(0),
    GADGET_ID_PROPERTIES_INFO,			GADGET_ID_NONE,
    8,						"Info",
    NULL, NULL, NULL,				"Show information about element"
  },
  {
    ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
    -1,						-1,
    GADGET_ID_PROPERTIES_CONFIG,		GADGET_ID_PROPERTIES_INFO,
    8,						"Config",
    NULL, NULL, NULL,				"Configure element properties"
  },
  {
    ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
    -1,						-1,
    GADGET_ID_PROPERTIES_CONFIG_1,		GADGET_ID_PROPERTIES_INFO,
    8,						"Config 1",
    NULL, NULL, NULL,				"Configure element properties, part 1"
  },
  {
    ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
    -1,						-1,
    GADGET_ID_PROPERTIES_CONFIG_2,		GADGET_ID_PROPERTIES_CONFIG_1,
    8,						"Config 2",
    NULL, NULL, NULL,				"Configure element properties, part 2"
  },
  {
    ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
    -1,						-1,
    GADGET_ID_PROPERTIES_CHANGE,		GADGET_ID_PROPERTIES_CONFIG_2,
    8,						"Change",
    NULL, NULL, NULL,				"Configure custom element change pages"
  },

  // ---------- level and editor settings (buttons) ---------------------------

  {
    ED_TEXTBUTTON_ID_SAVE_LEVELSET,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(10),
    GADGET_ID_SAVE_LEVELSET,			GADGET_ID_LEVELSET_SAVE_MODE,
    -1,						"Save",
    NULL, NULL, NULL,				"Update or create level set"
  },
  {
    ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_SAVE_AS_TEMPLATE_2,		GADGET_ID_NONE,
    -1,						"Save",
    NULL, NULL,					"this level as level template",
    "Save current settings as new template"
  },

  // ---------- element settings (buttons) ------------------------------------

  {
    ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
    -1,						-1,
    GADGET_ID_SAVE_AS_TEMPLATE_1,		GADGET_ID_CUSTOM_USE_TEMPLATE_1,
    -1,						"Save",
    NULL, " ",					"As Template",
    "Save current settings as new template"
  },
  {
    ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
    -1,						-1,
    GADGET_ID_ADD_CHANGE_PAGE,			GADGET_ID_PASTE_CHANGE_PAGE,
    -1,						"New",
    NULL, NULL, NULL,				"Add new change page"
  },
  {
    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
    -1,						-1,
    GADGET_ID_DEL_CHANGE_PAGE,			GADGET_ID_ADD_CHANGE_PAGE,
    -1,						"Delete",
    NULL, NULL, NULL,				"Delete current change page"
  },

  // ---------- color settings (buttons) -------------------------------------

  {
    ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(9),
    GADGET_ID_BD_SET_RANDOM_COLORS,		GADGET_ID_NONE,
    -1,						"Set random colors",
    NULL, NULL, NULL,				"Create and set random level colors"
  },
};

static struct
{
  int gadget_type_id;
  int graphic;
  int x, y;
  int gadget_id;
  int gadget_id_align;
  char *text_left, *text_right, *infotext;
} graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
{
  // ---------- custom element settings ---------------------------------------

  {
    ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
    IMG_EDITOR_COUNTER_DOWN,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(14),
    GADGET_ID_PREV_CHANGE_PAGE,			GADGET_ID_NONE,
    NULL, NULL,					"Select previous change page"
  },
  {
    ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
    IMG_EDITOR_COUNTER_UP,
    -1,						ED_ELEMENT_SETTINGS_YPOS(14),
    GADGET_ID_NEXT_CHANGE_PAGE,			GADGET_ID_SELECT_CHANGE_PAGE,
    NULL, "Change page",			"Select next change page"
  },
  {
    ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
    IMG_GFX_EDITOR_BUTTON_CP_COPY,
    -1,						ED_ELEMENT_SETTINGS_YPOS(14),
    GADGET_ID_COPY_CHANGE_PAGE,			GADGET_ID_NEXT_CHANGE_PAGE,
    " ", NULL,					"Copy settings from this change page"
  },
  {
    ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
    IMG_GFX_EDITOR_BUTTON_CP_PASTE,
    -1,						ED_ELEMENT_SETTINGS_YPOS(14),
    GADGET_ID_PASTE_CHANGE_PAGE,		GADGET_ID_COPY_CHANGE_PAGE,
    NULL, NULL,					"Paste settings to this change page"
  },

  // ---------- color settings: single ----------------------------------------

  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_0,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(3),
    GADGET_ID_BD_COLOR_PICK_0,			GADGET_ID_BD_COLOR_TEXT_0,
    NULL, NULL,					"Pick background color (C64 graphics)"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_1,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_BD_COLOR_PICK_1,			GADGET_ID_BD_COLOR_TEXT_1,
    NULL, NULL,					"Pick sand color (C64 graphics)"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_2,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_BD_COLOR_PICK_2,			GADGET_ID_BD_COLOR_TEXT_2,
    NULL, NULL,					"Pick steel wall color (C64 graphics)"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_3,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_COLOR_PICK_3,			GADGET_ID_BD_COLOR_TEXT_3,
    NULL, NULL,					"Pick wall color (C64 graphics)"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_4,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_COLOR_PICK_4,			GADGET_ID_BD_COLOR_TEXT_4,
    NULL, NULL,					"Pick amoeba color (C64 graphics)"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_5,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_COLOR_PICK_5,			GADGET_ID_BD_COLOR_TEXT_5,
    NULL, NULL,					"Pick slime color (C64 graphics)"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_6,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(9),
    GADGET_ID_BD_COLOR_PICK_6,			GADGET_ID_BD_COLOR_TEXT_6,
    NULL, NULL,					"Pick extra color 1 (C64 graphics)"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_COLOR_PICK_7,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(10),
    GADGET_ID_BD_COLOR_PICK_7,			GADGET_ID_BD_COLOR_TEXT_7,
    NULL, NULL,					"Pick extra color 2 (C64 graphics)"
  },

  // ---------- color settings: gradients -------------------------------------

  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_0,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(1),
    GADGET_ID_BD_LO_COLOR_PICK_0,		GADGET_ID_BD_LO_COLOR_TEXT_0,
    NULL, NULL,					"Pick start color 0"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_1,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_BD_LO_COLOR_PICK_1,		GADGET_ID_BD_LO_COLOR_TEXT_1,
    NULL, NULL,					"Pick start color 1"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_2,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(3),
    GADGET_ID_BD_LO_COLOR_PICK_2,		GADGET_ID_BD_LO_COLOR_TEXT_2,
    NULL, NULL,					"Pick start color 2"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_3,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_BD_LO_COLOR_PICK_3,		GADGET_ID_BD_LO_COLOR_TEXT_3,
    NULL, NULL,					"Pick start color 3"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_4,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_BD_LO_COLOR_PICK_4,		GADGET_ID_BD_LO_COLOR_TEXT_4,
    NULL, NULL,					"Pick start color 4"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_5,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_LO_COLOR_PICK_5,		GADGET_ID_BD_LO_COLOR_TEXT_5,
    NULL, NULL,					"Pick start color 5"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_6,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_LO_COLOR_PICK_6,		GADGET_ID_BD_LO_COLOR_TEXT_6,
    NULL, NULL,					"Pick start color 6"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_LO_COLOR_PICK_7,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_LO_COLOR_PICK_7,		GADGET_ID_BD_LO_COLOR_TEXT_7,
    NULL, NULL,					"Pick start color 7"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_0,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(1),
    GADGET_ID_BD_HI_COLOR_PICK_0,		GADGET_ID_BD_HI_COLOR_TEXT_0,
    NULL, NULL,					"Pick end color 0"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_1,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_BD_HI_COLOR_PICK_1,		GADGET_ID_BD_HI_COLOR_TEXT_1,
    NULL, NULL,					"Pick end color 1"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_2,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(3),
    GADGET_ID_BD_HI_COLOR_PICK_2,		GADGET_ID_BD_HI_COLOR_TEXT_2,
    NULL, NULL,					"Pick end color 2"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_3,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_BD_HI_COLOR_PICK_3,		GADGET_ID_BD_HI_COLOR_TEXT_3,
    NULL, NULL,					"Pick end color 3"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_4,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_BD_HI_COLOR_PICK_4,		GADGET_ID_BD_HI_COLOR_TEXT_4,
    NULL, NULL,					"Pick end color 4"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_5,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_HI_COLOR_PICK_5,		GADGET_ID_BD_HI_COLOR_TEXT_5,
    NULL, NULL,					"Pick end color 5"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_6,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_HI_COLOR_PICK_6,		GADGET_ID_BD_HI_COLOR_TEXT_6,
    NULL, NULL,					"Pick end color 6"
  },
  {
    ED_GRAPHICBUTTON_ID_BD_HI_COLOR_PICK_7,
    IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,
    -1,						ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_HI_COLOR_PICK_7,		GADGET_ID_BD_HI_COLOR_TEXT_7,
    NULL, NULL,					"Pick end color 7"
  },
};

static struct
{
  int x, y;
} scrollbutton_pos[ED_NUM_SCROLLBUTTONS];

static struct
{
  int gadget_type_id;
  int graphic;
  int gadget_id;
  char *infotext;
} scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
{
  {
    ED_SCROLLBUTTON_ID_AREA_UP,
    IMG_EDITOR_PLAYFIELD_SCROLL_UP,
    GADGET_ID_SCROLL_UP,
    "Scroll level editing area up"
  },
  {
    ED_SCROLLBUTTON_ID_AREA_DOWN,
    IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
    GADGET_ID_SCROLL_DOWN,
    "Scroll level editing area down"
  },
  {
    ED_SCROLLBUTTON_ID_AREA_LEFT,
    IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
    GADGET_ID_SCROLL_LEFT,
    "Scroll level editing area left"
  },
  {
    ED_SCROLLBUTTON_ID_AREA_RIGHT,
    IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
    GADGET_ID_SCROLL_RIGHT,
    "Scroll level editing area right"
  },
  {
    ED_SCROLLBUTTON_ID_LIST_UP,
    IMG_EDITOR_PALETTE_SCROLL_UP,
    GADGET_ID_SCROLL_LIST_UP,
    "Scroll element list up ('Page Up')"
  },
  {
    ED_SCROLLBUTTON_ID_LIST_DOWN,
    IMG_EDITOR_PALETTE_SCROLL_DOWN,
    GADGET_ID_SCROLL_LIST_DOWN,
    "Scroll element list down ('Page Down')"
  },
};

static struct
{
  int x, y;
  int width, height;
  int wheel_x, wheel_y;
  int wheel_width, wheel_height;
} scrollbar_pos[ED_NUM_SCROLLBARS];

static struct
{
  int gadget_type_id;
  int graphic;
  int type;
  int gadget_id;
  char *infotext;
} scrollbar_info[ED_NUM_SCROLLBARS] =
{
  {
    ED_SCROLLBAR_ID_AREA_HORIZONTAL,
    IMG_EDITOR_PLAYFIELD_SCROLLBAR,
    GD_TYPE_SCROLLBAR_HORIZONTAL,
    GADGET_ID_SCROLL_HORIZONTAL,
    "Scroll level editing area horizontally"
  },
  {
    ED_SCROLLBAR_ID_AREA_VERTICAL,
    IMG_EDITOR_PLAYFIELD_SCROLLBAR,
    GD_TYPE_SCROLLBAR_VERTICAL,
    GADGET_ID_SCROLL_VERTICAL,
    "Scroll level editing area vertically"
  },
  {
    ED_SCROLLBAR_ID_LIST_VERTICAL,
    IMG_EDITOR_PALETTE_SCROLLBAR,
    GD_TYPE_SCROLLBAR_VERTICAL,
    GADGET_ID_SCROLL_LIST_VERTICAL,
    "Scroll element list vertically"
  }
};


static struct
{
  int gadget_type_id;
  int x, y;
  int gadget_id;
  int gadget_id_align;
  int radio_button_nr;
  int *value;
  int checked_value;
  char *text_left, *text_right, *infotext;
} radiobutton_info[ED_NUM_RADIOBUTTONS] =
{
  {
    ED_RADIOBUTTON_ID_PERCENTAGE,
    -1,						ED_LEVEL_SETTINGS_YPOS(0),
    GADGET_ID_RANDOM_PERCENTAGE,		GADGET_ID_LEVEL_RANDOM_UP,
    RADIO_NR_RANDOM_ELEMENTS,
    &random_placement_method,			RANDOM_USE_PERCENTAGE,
    " ", "percentage",				"Use percentage for random elements"
  },
  {
    ED_RADIOBUTTON_ID_QUANTITY,
    -1,						ED_LEVEL_SETTINGS_YPOS(0),
    GADGET_ID_RANDOM_QUANTITY,			GADGET_ID_RANDOM_PERCENTAGE,
    RADIO_NR_RANDOM_ELEMENTS,
    &random_placement_method,			RANDOM_USE_QUANTITY,
    " ", "quantity",				"Use quantity for random elements"
  }
};

static struct
{
  int gadget_type_id;
  int x, y;
  int gadget_id;
  int gadget_id_align;
  boolean *value;
  char *text_above, *text_left, *text_right, *infotext;
} checkbutton_info[ED_NUM_CHECKBUTTONS] =
{
  // ---------- level and editor settings -------------------------------------

  {
    ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_AUTO_COUNT_GEMS,			GADGET_ID_NONE,
    &level.auto_count_gems,
    NULL, NULL,
    "Automatically count gems needed",		"Set counter to number of gems"
  },
  {
    ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(11),
    GADGET_ID_RATE_TIME_OVER_SCORE,		GADGET_ID_NONE,
    &level.rate_time_over_score,
    NULL, NULL,
    "Rate time/steps used over score",		"Sort high scores by playing time/steps"
  },
  {
    ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_USE_LEVELSET_ARTWORK,		GADGET_ID_NONE,
    &levelset_use_levelset_artwork,
    NULL, NULL,
    "Use current custom artwork",		"Use custom artwork of this level set"
  },
  {
    ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_COPY_LEVEL_TEMPLATE,		GADGET_ID_NONE,
    &levelset_copy_level_template,
    NULL, NULL,
    "Copy current level template",		"Copy level template of this level set"
  },
  {
    ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(1),
    GADGET_ID_RANDOM_RESTRICTED,		GADGET_ID_NONE,
    &random_placement_background_restricted,
    NULL, NULL,
    "Restrict random placement to:",		"Set random placement restriction"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(4),
    GADGET_ID_CUSTOM_USE_TEMPLATE_3,		GADGET_ID_NONE,
    &setup.editor.use_template_for_new_levels,
    "Template for new levels and CE/GE:", NULL,
    "Use template for new levels",		"Use template for level properties"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(5),
    GADGET_ID_CUSTOM_USE_TEMPLATE_2,		GADGET_ID_NONE,
    &level.use_custom_template,
    NULL, NULL,
    "Use template for custom elements",		"Use template for custom properties"
  },
  {
    ED_CHECKBUTTON_ID_BD_INTERMISSION,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(0),
    GADGET_ID_BD_INTERMISSION,			GADGET_ID_NONE,
    &level.bd_intermission,
    "Boulder Dash game engine settings:", NULL,
    "Intermission",				"Level is an intermission level"
  },
  {
    ED_CHECKBUTTON_ID_BD_INTERMISSION_CLIPPED,
    -1,						ED_LEVEL_SETTINGS_YPOS(0),
    GADGET_ID_BD_INTERMISSION_CLIPPED,		GADGET_ID_BD_INTERMISSION,
    &level.bd_intermission_clipped,
    NULL, " ",
    "Clipped",					"Clip to standard intermission size"
  },
  {
    ED_CHECKBUTTON_ID_BD_PAL_TIMING,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(2),
    GADGET_ID_BD_PAL_TIMING,			GADGET_ID_NONE,
    &level.bd_pal_timing,
    NULL, NULL,
    "PAL timing",				"Use slower timer (like PAL C64)"
  },
  {
    ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(6),
    GADGET_ID_BD_LINE_SHIFTING_BORDERS,		GADGET_ID_NONE,
    &level.bd_line_shifting_borders,
    "Compatibility settings:", NULL,
    "Line-shifting borders",			"Use line-shifting wrap-around"
  },
  {
    ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(7),
    GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,	GADGET_ID_NONE,
    &level.bd_scan_first_and_last_row,
    NULL, NULL,
    "Scan first and last row",			"Also process top/bottom border rows"
  },
  {
    ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_LEVEL_SETTINGS_YPOS(8),
    GADGET_ID_BD_SHORT_EXPLOSIONS,		GADGET_ID_NONE,
    &level.bd_short_explosions,
    NULL, NULL,
    "Short explosions",				"Use four game cycles for explosions"
  },

  // ---------- element settings: configure (various elements) ----------------

  {
    ED_CHECKBUTTON_ID_STICK_ELEMENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_STICK_ELEMENT,			GADGET_ID_NONE,
    &stick_element_properties_window,
    NULL, NULL,
    "Stick this screen to edit content",	"Stick this screen to edit content"
  },
  {
    ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_EM_SLIPPERY_GEMS,			GADGET_ID_NONE,
    &level.em_slippery_gems,
    NULL, NULL,
    "Slip down from certain flat walls",	"Use EM/DC style slipping behaviour"
  },
  {
    ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_EM_EXPLODES_BY_FIRE,		GADGET_ID_NONE,
    &level.em_explodes_by_fire,
    NULL, NULL,
    "Explodes with chain reaction",		"Use R'n'D style explosion behaviour"
  },
  {
    ED_CHECKBUTTON_ID_USE_SPRING_BUG,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_USE_SPRING_BUG,			GADGET_ID_NONE,
    &level.use_spring_bug,
    NULL, NULL,
    "Use spring pushing bug",			"Use odd spring pushing behaviour"
  },
  {
    ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_USE_TIME_ORB_BUG,			GADGET_ID_NONE,
    &level.use_time_orb_bug,
    NULL, NULL,
    "Use time orb bug",				"Use odd time orb behaviour"
  },
  {
    ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(5),
    GADGET_ID_USE_LIFE_BUGS,			GADGET_ID_NONE,
    &level.use_life_bugs,
    NULL, NULL,
    "Use buggy element behaviour",		"Use odd (historic) element behaviour"
  },
  {
    ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_RANDOM_BALL_CONTENT,		GADGET_ID_NONE,
    &level.ball_random,
    NULL, NULL,
    "Create single random element",		"Only create one element from content"
  },
  {
    ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_INITIAL_BALL_ACTIVE,		GADGET_ID_NONE,
    &level.ball_active_initial,
    NULL, NULL,
    "Magic ball initially activated",		"Activate magic ball after level start"
  },
  {
    ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_GROW_INTO_DIGGABLE,		GADGET_ID_NONE,
    &level.grow_into_diggable,
    NULL, NULL,
    "Can grow into anything diggable",		"Grow into more than just sand"
  },
  {
    ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_SB_FIELDS_NEEDED,			GADGET_ID_NONE,
    &level.sb_fields_needed,
    NULL, NULL,
    "All fields need to be filled",		"Require all SB fields to be solved"
  },
  {
    ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_SB_OBJECTS_NEEDED,		GADGET_ID_NONE,
    &level.sb_objects_needed,
    NULL, NULL,
    "All objects need to be placed",		"Require all SB objects to be solved"
  },
  {
    ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_AUTO_EXIT_SOKOBAN,		GADGET_ID_NONE,
    &level.auto_exit_sokoban,
    NULL, NULL,
    "Exit level if all tasks solved",		"Automatically finish Sokoban levels"
  },
  {
    ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(14),
    GADGET_ID_SOLVED_BY_ONE_PLAYER,		GADGET_ID_NONE,
    &level.solved_by_one_player,
    NULL, NULL,
    "Only one player must enter exit",		"Level solved by first player in exit"
  },
  {
    ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_FINISH_DIG_COLLECT,		GADGET_ID_NONE,
    &level.finish_dig_collect,
    NULL, NULL,
    "CE action on finished dig/collect",	"Only finished dig/collect triggers CE"
  },
  {
    ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_KEEP_WALKABLE_CE,			GADGET_ID_NONE,
    &level.keep_walkable_ce,
    NULL, NULL,
    "Keep walkable CE changed to player",	"Keep CE changing to player if walkable"
  },
  {
    ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(9),
    GADGET_ID_CONTINUOUS_SNAPPING,		GADGET_ID_NONE,
    &level.continuous_snapping,
    NULL, NULL,
    "Continuous snapping",			"Use snapping without releasing key"
  },
  {
    ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(8),
    GADGET_ID_BLOCK_SNAP_FIELD,			GADGET_ID_NONE,
    &level.block_snap_field,
    NULL, NULL,
    "Block snapped field when snapping",	"Use snapping delay to show animation"
  },
  {
    ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_BLOCK_LAST_FIELD,			GADGET_ID_NONE,
    &level.block_last_field,
    NULL, NULL,
    "Block last field when moving",		"Player blocks last field when moving"
  },
  {
    ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_SP_BLOCK_LAST_FIELD,		GADGET_ID_NONE,
    &level.sp_block_last_field,
    NULL, NULL,
    "Block last field when moving",		"Player blocks last field when moving"
  },
  {
    ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_INSTANT_RELOCATION,		GADGET_ID_NONE,
    &level.instant_relocation,
    NULL, NULL,
    "No scrolling when relocating",		"Player gets relocated without delay"
  },
  {
    ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_SHIFTED_RELOCATION,		GADGET_ID_NONE,
    &level.shifted_relocation,
    NULL, NULL,
    "No centering when relocating",		"Level not centered after relocation"
  },
  {
    ED_CHECKBUTTON_ID_LAZY_RELOCATION,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(5),
    GADGET_ID_LAZY_RELOCATION,			GADGET_ID_NONE,
    &level.lazy_relocation,
    NULL, NULL,
    "Only redraw off-screen relocation",	"No redraw if relocation target visible"
  },
  {
    ED_CHECKBUTTON_ID_USE_START_ELEMENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(10),
    GADGET_ID_USE_START_ELEMENT,		GADGET_ID_NONE,
    &level.use_start_element[0],
    NULL, NULL,
    "Use level start element:",		       "Start level at this element's position"
  },
  {
    ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(11),
    GADGET_ID_USE_ARTWORK_ELEMENT,		GADGET_ID_NONE,
    &level.use_artwork_element[0],
    NULL, NULL,
    "Use artwork from element:",		"Use player artwork from other element"
  },
  {
    ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(12),
    GADGET_ID_USE_EXPLOSION_ELEMENT,		GADGET_ID_NONE,
    &level.use_explosion_element[0],
    NULL, NULL,
    "Use explosion from element:",		"Use explosion properties from element"
  },
  {
    ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(13),
    GADGET_ID_INITIAL_GRAVITY,			GADGET_ID_NONE,
    &level.initial_player_gravity[0],
    NULL, NULL,
    "Use initial gravity",			"Set initial player gravity"
  },
  {
    ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_USE_INITIAL_INVENTORY,		GADGET_ID_NONE,
    &level.use_initial_inventory[0],
    NULL, NULL,
    "Use initial inventory:",			"Use collected elements on level start"
  },
  {
    ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(6),
    GADGET_ID_CAN_PASS_TO_WALKABLE,		GADGET_ID_NONE,
    &level.can_pass_to_walkable,
    NULL, NULL,
    "Can pass to walkable element",		"Player can pass to empty or walkable"
  },
  {
    ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_CAN_FALL_INTO_ACID,		GADGET_ID_NONE,
    &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
    NULL, NULL,
    "Can fall into acid (with gravity)",	"Player can fall into acid pool"
  },
  {
    ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_CAN_MOVE_INTO_ACID,		GADGET_ID_NONE,
    &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
    NULL, NULL,
    "Can move into acid",			"Element can move into acid pool"
  },
  {
    ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_DONT_COLLIDE_WITH,		GADGET_ID_NONE,
    &custom_element_properties[EP_DONT_COLLIDE_WITH],
    NULL, NULL,
    "Deadly when colliding with",		"Element is deadly when hitting player"
  },
  {
    ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_DIAGONAL_MOVEMENTS,		GADGET_ID_NONE,
    &level.bd_diagonal_movements,
    NULL, NULL,
    "Can move diagonally",			"Player can move diagonally"
  },
  {
    ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,		GADGET_ID_NONE,
    &level.bd_topmost_player_active,
    NULL, NULL,
    "Topmost player is active",			"Use first player found on playfield"
  },
  {
    ED_CHECKBUTTON_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET,	GADGET_ID_NONE,
    &level.bd_push_heavy_rock_with_sweet,
    NULL, NULL,
    "Heavy rocks pushable with sweet",		"Push heavy rocks after eating sweet"
  },
  {
    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,	GADGET_ID_NONE,
    &level.bd_magic_wall_zero_infinite,
    NULL, NULL,
    "Run forever if duration is zero",		"Run infinitely if timer is zero"
  },
  {
    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,	GADGET_ID_NONE,
    &level.bd_magic_wall_wait_hatching,
    NULL, NULL,
    "Wait for player's birth",			"Timer start waits for player's birth"
  },
  {
    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,	GADGET_ID_NONE,
    &level.bd_magic_wall_stops_amoeba,
    NULL, NULL,
    "Stop amoeba and turn to diamonds",		"Activation changes amoeba to diamonds"
  },
  {
    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(5),
    GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,		GADGET_ID_NONE,
    &level.bd_magic_wall_break_scan,
    NULL, NULL,
    "Emulate amoeba bug in BD1",		"Use buggy BD1 behavior"
  },
  {
    ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,	GADGET_ID_NONE,
    &level.bd_amoeba_wait_for_hatching,
    NULL, NULL,
    "Wait for player's birth",			"Timer start waits for player's birth"
  },
  {
    ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,	GADGET_ID_NONE,
    &level.bd_amoeba_start_immediately,
    NULL, NULL,
    "Start growing immediately",		"Start slow growth time immediately"
  },
  {
    ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(9),
    GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,	GADGET_ID_NONE,
    &level.bd_amoeba_2_explode_by_amoeba,
    NULL, NULL,
    "Explodes if touched by amoeba",		"Amoeba 2 explodes if touched by amoeba"
  },
  {
    ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,	GADGET_ID_NONE,
    &level.bd_voodoo_collects_diamonds,
    NULL, NULL,
    "Can collect diamonds",			"Can collect diamonds for the player"
  },
  {
    ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,	GADGET_ID_NONE,
    &level.bd_voodoo_hurt_kills_player,
    NULL, NULL,
    "Player is killed if hurt",			"If hurt in any way, player is killed"
  },
  {
    ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_BD_VOODOO_DIES_BY_ROCK,		GADGET_ID_NONE,
    &level.bd_voodoo_dies_by_rock,
    NULL, NULL,
    "Killed by falling rock",			"Can be killed by a falling rock"
  },
  {
    ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,	GADGET_ID_NONE,
    &level.bd_voodoo_vanish_by_explosion,
    NULL, NULL,
    "Disappears in explosions",			"Can be destroyed by explosions"
  },
  {
    ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_BD_SLIME_IS_PREDICTABLE,		GADGET_ID_NONE,
    &level.bd_slime_is_predictable,
    NULL, NULL,
    "Slime is predictable",			"Use predictable random numbers"
  },
  {
    ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_CHANGE_EXPANDING_WALL,		GADGET_ID_NONE,
    &level.bd_change_expanding_wall,
    NULL, NULL,
    "Change direction",				"Switch horizontal/vertical direction"
  },
  {
    ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_REPLICATORS_ACTIVE,		GADGET_ID_NONE,
    &level.bd_replicators_active,
    NULL, NULL,
    "Active at start",				"Replicators start in active state"
  },
  {
    ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,		GADGET_ID_NONE,
    &level.bd_conveyor_belts_active,
    NULL, NULL,
    "Active at start",				"Conveyor belts start in active state"
  },
  {
    ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,	GADGET_ID_NONE,
    &level.bd_conveyor_belts_changed,
    NULL, NULL,
    "Change direction",				"Switch conveyor belt direction"
  },
  {
    ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_BUGGY,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_BD_CONVEYOR_BELTS_BUGGY,		GADGET_ID_NONE,
    &level.bd_conveyor_belts_buggy,
    NULL, NULL,
    "Use buggy conveyor belts",			"Bumpy pushing rocks on belt from left"
  },
  {
    ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,	GADGET_ID_NONE,
    &level.bd_water_cannot_flow_down,
    NULL, NULL,
    "Does not flow downwards",			"Water can only flow up, left and right"
  },
  {
    ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,		GADGET_ID_NONE,
    &level.bd_hammer_walls_reappear,
    NULL, NULL,
    "Hammered walls reappear",			"Hammered walls reappear after delay"
  },
  {
    ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_INFINITE_ROCKETS,		GADGET_ID_NONE,
    &level.bd_infinite_rockets,
    NULL, NULL,
    "Infinite rockets",				"Rocket launcher has infinite rockets"
  },
  {
    ED_CHECKBUTTON_ID_BD_BUGGY_TELEPORTER,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_BUGGY_TELEPORTER,		GADGET_ID_NONE,
    &level.bd_buggy_teleporter,
    NULL, NULL,
    "Use buggy teleporter",			"Teleporter only works from two sides"
  },
  {
    ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(0),
    GADGET_ID_BD_CREATURES_START_BACKWARDS,	GADGET_ID_NONE,
    &level.bd_creatures_start_backwards,
    NULL, NULL,
    "Creatures start moving backwards",		"Creatures start in opposite direction"
  },
  {
    ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,	GADGET_ID_NONE,
    &level.bd_creatures_turn_on_hatching,
    NULL, NULL,
    "Creatures auto turn on hatching",		"Creatures change direction on hatching"
  },
  {
    ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,		GADGET_ID_NONE,
    &level.bd_gravity_switch_active,
    NULL, NULL,
    "Gravity switch active at start",		"Gravity switch starts in active state"
  },
  {
    ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
    ED_LEVEL_SETTINGS_XPOS(0),			ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_BD_GRAVITY_AFFECTS_ALL,		GADGET_ID_NONE,
    &level.bd_gravity_affects_all,
    NULL, NULL,
    "Gravity change affects everything",	"Gravity affects all falling objects"
  },
  {
    ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_ENVELOPE_AUTOWRAP,		GADGET_ID_NONE,
    &level.envelope[0].autowrap,
    NULL, NULL,
    "Auto-wrap",				"Automatically wrap envelope text"
  },
  {
    ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
    -1,						ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_ENVELOPE_CENTERED,		GADGET_ID_ENVELOPE_AUTOWRAP,
    &level.envelope[0].centered,
    NULL, " ",
    "Centered",					"Automatically center envelope text"
  },
  {
    ED_CHECKBUTTON_ID_MM_LASER_RED,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_MM_LASER_RED,			GADGET_ID_NONE,
    &level.mm_laser_red,
    "Choose color components for laser:", NULL,
    "Red",					"Use red color components in laser"
  },
  {
    ED_CHECKBUTTON_ID_MM_LASER_GREEN,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_MM_LASER_GREEN,			GADGET_ID_NONE,
    &level.mm_laser_green,
    NULL, NULL,
    "Green",					"Use green color components in laser"
  },
  {
    ED_CHECKBUTTON_ID_MM_LASER_BLUE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_MM_LASER_BLUE,			GADGET_ID_NONE,
    &level.mm_laser_blue,
    NULL, NULL,
    "Blue",					"Use blue color components in laser"
  },
  {
    ED_CHECKBUTTON_ID_DF_LASER_RED,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_DF_LASER_RED,			GADGET_ID_NONE,
    &level.df_laser_red,
    "Choose color components for laser:", NULL,
    "Red",					"Use red color components in laser"
  },
  {
    ED_CHECKBUTTON_ID_DF_LASER_GREEN,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_DF_LASER_GREEN,			GADGET_ID_NONE,
    &level.df_laser_green,
    NULL, NULL,
    "Green",					"Use green color components in laser"
  },
  {
    ED_CHECKBUTTON_ID_DF_LASER_BLUE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(3),
    GADGET_ID_DF_LASER_BLUE,			GADGET_ID_NONE,
    &level.df_laser_blue,
    NULL, NULL,
    "Blue",					"Use blue color components in laser"
  },
  {
    ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(5),
    GADGET_ID_ROTATE_MM_BALL_CONTENT,		GADGET_ID_NONE,
    &level.rotate_mm_ball_content,
    NULL, NULL,
    "Randomly rotate created content",		"Randomly rotate newly created content"
  },
  {
    ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(6),
    GADGET_ID_EXPLODE_MM_BALL,			GADGET_ID_NONE,
    &level.explode_mm_ball,
    NULL, NULL,
    "Explode ball instead of melting",		"Use explosion to release ball content"
  },

  // ---------- element settings: configure 1 (custom elements) ---------------

  {
    ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_CUSTOM_USE_GRAPHIC,		GADGET_ID_NONE,
    &custom_element.use_gfx_element,
    NULL, NULL,
    "Use graphic of element:",			"Use existing element graphic"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(14),
    GADGET_ID_CUSTOM_USE_TEMPLATE_1,		GADGET_ID_NONE,
    &level.use_custom_template,
    NULL, NULL,
    "Use template",				"Use template for custom properties"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_CUSTOM_ACCESSIBLE,		GADGET_ID_NONE,
    &custom_element_properties[EP_ACCESSIBLE],
    NULL, NULL,
    NULL,					"Player can walk to or pass this field"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(9),
    GADGET_ID_CUSTOM_GRAV_REACHABLE,		GADGET_ID_NONE,
    &custom_element_properties[EP_GRAVITY_REACHABLE],
    NULL, NULL,
    "Reachable despite gravity",		"Player can walk/dig despite gravity"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(11),
    GADGET_ID_CUSTOM_USE_LAST_VALUE,		GADGET_ID_NONE,
    &custom_element.use_last_ce_value,
    NULL, NULL,
    "Use last CE value after change",		"Use last CE value after change"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_CUSTOM_WALK_TO_OBJECT,		GADGET_ID_NONE,
    &custom_element_properties[EP_WALK_TO_OBJECT],
    NULL, NULL,
    NULL,					"Player can dig/collect/push element"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(8),
    GADGET_ID_CUSTOM_INDESTRUCTIBLE,		GADGET_ID_NONE,
    &custom_element_properties[EP_INDESTRUCTIBLE],
    NULL, NULL,
    "Indestructible",				"Element is indestructible"
  },

  // ---------- element settings: configure 2 (custom elements) ---------------

  {
    ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_CUSTOM_CAN_MOVE,			GADGET_ID_NONE,
    &custom_element_properties[EP_CAN_MOVE],
    NULL, NULL,
    NULL,					"Element can move with some pattern"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(8),
    GADGET_ID_CUSTOM_CAN_FALL,			GADGET_ID_NONE,
    &custom_element_properties[EP_CAN_FALL],
    NULL, NULL,
    "Can fall",					"Element can fall down"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
    -1,						ED_ELEMENT_SETTINGS_YPOS(8),
    GADGET_ID_CUSTOM_CAN_SMASH,			GADGET_ID_CUSTOM_CAN_FALL,
    &custom_element_properties[EP_CAN_SMASH],
    NULL, " ",
    NULL,					"Element can smash other elements"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(9),
    GADGET_ID_CUSTOM_SLIPPERY,			GADGET_ID_NONE,
    &custom_element_properties[EP_SLIPPERY],
    NULL, NULL,
    NULL,					"Other elements can fall down from it"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(10),
    GADGET_ID_CUSTOM_DEADLY,			GADGET_ID_NONE,
    &custom_element_properties[EP_DEADLY],
    NULL, NULL,
    NULL,					"Element can kill the player"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(11),
    GADGET_ID_CUSTOM_CAN_EXPLODE,		GADGET_ID_NONE,
    &custom_element_properties[EP_CAN_EXPLODE],
    NULL, NULL,
    NULL,					"Element can explode"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(12),
    GADGET_ID_CUSTOM_EXPLODE_FIRE,		GADGET_ID_NONE,
    &custom_element_properties[EP_EXPLODES_BY_FIRE],
    NULL, NULL,
    "By fire",					"Element can explode by fire/explosion"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
    -1,						ED_ELEMENT_SETTINGS_YPOS(12),
    GADGET_ID_CUSTOM_EXPLODE_SMASH,		GADGET_ID_CUSTOM_EXPLODE_FIRE,
    &custom_element_properties[EP_EXPLODES_SMASHED],
    NULL, " ",
    "Smashed",					"Element can explode when smashed"
  },
  {
    ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
    -1,						ED_ELEMENT_SETTINGS_YPOS(12),
    GADGET_ID_CUSTOM_EXPLODE_IMPACT,		GADGET_ID_CUSTOM_EXPLODE_SMASH,
    &custom_element_properties[EP_EXPLODES_IMPACT],
    NULL, " ",
    "Impact",					"Element can explode on impact"
  },

  // ---------- element settings: advanced (custom elements) ------------------

  {
    ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(1),
    GADGET_ID_CUSTOM_CAN_CHANGE,		GADGET_ID_NONE,
    &custom_element_change.can_change,
    NULL, NULL,
    "Element changes to:",			"Change element on specified condition"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_DELAY,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(2),
    GADGET_ID_CHANGE_DELAY,			GADGET_ID_NONE,
    &custom_element_change_events[CE_DELAY],
    NULL, NULL,
    NULL,					"Element changes after delay"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(4),
    GADGET_ID_CHANGE_BY_DIRECT_ACT,		GADGET_ID_NONE,
    &custom_element_change_events[CE_BY_DIRECT_ACTION],
    NULL, NULL,
    NULL,					"Element changes by direct action"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(5),
    GADGET_ID_CHANGE_BY_OTHER_ACT,		GADGET_ID_NONE,
    &custom_element_change_events[CE_BY_OTHER_ACTION],
    NULL, NULL,
    NULL,					"Element changes by other element"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(8),
    GADGET_ID_CHANGE_USE_EXPLOSION,		GADGET_ID_NONE,
    &custom_element_change.explode,
    NULL, NULL,
    "Explode instead of change",		"Element explodes instead of change"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
    ED_ELEMENT_SETTINGS_XPOS(1),		ED_ELEMENT_SETTINGS_YPOS(9),
    GADGET_ID_CHANGE_USE_CONTENT,		GADGET_ID_NONE,
    &custom_element_change.use_target_content,
    NULL, NULL,
    "Use extended change target:",		"Element changes to more elements"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(11),
    GADGET_ID_CHANGE_ONLY_COMPLETE,		GADGET_ID_NONE,
    &custom_element_change.only_if_complete,
    NULL, NULL,
    "Replace all or nothing",			"Only replace when all can be changed"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
    ED_ELEMENT_SETTINGS_XPOS(2),		ED_ELEMENT_SETTINGS_YPOS(12),
    GADGET_ID_CHANGE_USE_RANDOM,		GADGET_ID_NONE,
    &custom_element_change.use_random_replace,
    NULL, NULL,
    NULL,					"Use percentage for random replace"
  },
  {
    ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
    ED_ELEMENT_SETTINGS_XPOS(0),		ED_ELEMENT_SETTINGS_YPOS(13),
    GADGET_ID_CHANGE_HAS_ACTION,		GADGET_ID_NONE,
    &custom_element_change.has_action,
    NULL, NULL,
    NULL,					"Execute action on specified condition"
  },
};

static struct
{
  int gadget_type_id;
  int x, y;
  int xoffset, yoffset;
  int gadget_id;
  int gadget_id_align;
  int *value;
  int area_xsize, area_ysize;
  char *text_left, *text_right, *text_above, *text_below, *infotext;
} drawingarea_info[ED_NUM_DRAWING_AREAS] =
{
  // ---------- level playfield content ---------------------------------------

  {
    ED_DRAWING_ID_DRAWING_LEVEL,
    0,						0,
    0,						0,
    GADGET_ID_DRAWING_LEVEL,			GADGET_ID_NONE,
    NULL,
    -1, -1,	// these values are not constant, but can change at runtime
    NULL, NULL, NULL, NULL,			NULL
  },

  // ---------- yam yam content -----------------------------------------------

  {
    ED_DRAWING_ID_YAMYAM_CONTENT_0,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(0),		ED_AREA_YAMYAM_CONTENT_YOFF(0),
    GADGET_ID_YAMYAM_CONTENT_0,			GADGET_ID_NONE,
    &level.yamyam_content[0].e[0][0],		3, 3,
    NULL, NULL, NULL, "1",			NULL
  },
  {
    ED_DRAWING_ID_YAMYAM_CONTENT_1,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(1),		ED_AREA_YAMYAM_CONTENT_YOFF(1),
    GADGET_ID_YAMYAM_CONTENT_1,			GADGET_ID_NONE,
    &level.yamyam_content[1].e[0][0],		3, 3,
    NULL, NULL, NULL, "2",			NULL
  },
  {
    ED_DRAWING_ID_YAMYAM_CONTENT_2,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(2),		ED_AREA_YAMYAM_CONTENT_YOFF(2),
    GADGET_ID_YAMYAM_CONTENT_2,			GADGET_ID_NONE,
    &level.yamyam_content[2].e[0][0],		3, 3,
    NULL, NULL, NULL, "3",			NULL
  },
  {
    ED_DRAWING_ID_YAMYAM_CONTENT_3,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(3),		ED_AREA_YAMYAM_CONTENT_YOFF(3),
    GADGET_ID_YAMYAM_CONTENT_3,			GADGET_ID_NONE,
    &level.yamyam_content[3].e[0][0],		3, 3,
    NULL, NULL, NULL, "4",			NULL
  },
  {
    ED_DRAWING_ID_YAMYAM_CONTENT_4,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(4),		ED_AREA_YAMYAM_CONTENT_YOFF(4),
    GADGET_ID_YAMYAM_CONTENT_4,			GADGET_ID_NONE,
    &level.yamyam_content[4].e[0][0],		3, 3,
    NULL, NULL, NULL, "5",			NULL
  },
  {
    ED_DRAWING_ID_YAMYAM_CONTENT_5,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(5),		ED_AREA_YAMYAM_CONTENT_YOFF(5),
    GADGET_ID_YAMYAM_CONTENT_5,			GADGET_ID_NONE,
    &level.yamyam_content[5].e[0][0],		3, 3,
    NULL, NULL, NULL, "6",			NULL
  },
  {
    ED_DRAWING_ID_YAMYAM_CONTENT_6,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(6),		ED_AREA_YAMYAM_CONTENT_YOFF(6),
    GADGET_ID_YAMYAM_CONTENT_6,			GADGET_ID_NONE,
    &level.yamyam_content[6].e[0][0],		3, 3,
    NULL, NULL, NULL, "7",			NULL
  },
  {
    ED_DRAWING_ID_YAMYAM_CONTENT_7,
    ED_AREA_YAMYAM_CONTENT_XPOS,		ED_AREA_YAMYAM_CONTENT_YPOS,
    ED_AREA_YAMYAM_CONTENT_XOFF(7),		ED_AREA_YAMYAM_CONTENT_YOFF(7),
    GADGET_ID_YAMYAM_CONTENT_7,			GADGET_ID_NONE,
    &level.yamyam_content[7].e[0][0],		3, 3,
    NULL, NULL, NULL, "8",			NULL
  },

  // ---------- magic ball content --------------------------------------------

  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(0),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
    GADGET_ID_MAGIC_BALL_CONTENT_0,		GADGET_ID_NONE,
    &level.ball_content[0].e[0][0],		3, 3,
    NULL, NULL, NULL, "1",			NULL
  },
  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(1),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
    GADGET_ID_MAGIC_BALL_CONTENT_1,		GADGET_ID_NONE,
    &level.ball_content[1].e[0][0],		3, 3,
    NULL, NULL, NULL, "2",			NULL
  },
  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(2),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
    GADGET_ID_MAGIC_BALL_CONTENT_2,		GADGET_ID_NONE,
    &level.ball_content[2].e[0][0],		3, 3,
    NULL, NULL, NULL, "3",			NULL
  },
  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(3),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
    GADGET_ID_MAGIC_BALL_CONTENT_3,		GADGET_ID_NONE,
    &level.ball_content[3].e[0][0],		3, 3,
    NULL, NULL, NULL, "4",			NULL
  },
  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(4),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
    GADGET_ID_MAGIC_BALL_CONTENT_4,		GADGET_ID_NONE,
    &level.ball_content[4].e[0][0],		3, 3,
    NULL, NULL, NULL, "5",			NULL
  },
  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(5),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
    GADGET_ID_MAGIC_BALL_CONTENT_5,		GADGET_ID_NONE,
    &level.ball_content[5].e[0][0],		3, 3,
    NULL, NULL, NULL, "6",			NULL
  },
  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(6),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
    GADGET_ID_MAGIC_BALL_CONTENT_6,		GADGET_ID_NONE,
    &level.ball_content[6].e[0][0],		3, 3,
    NULL, NULL, NULL, "7",			NULL
  },
  {
    ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
    ED_AREA_MAGIC_BALL_CONTENT_XPOS,		ED_AREA_MAGIC_BALL_CONTENT_YPOS,
    ED_AREA_MAGIC_BALL_CONTENT_XOFF(7),		ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
    GADGET_ID_MAGIC_BALL_CONTENT_7,		GADGET_ID_NONE,
    &level.ball_content[7].e[0][0],		3, 3,
    NULL, NULL, NULL, "8",			NULL
  },

  // ---------- android content -----------------------------------------------

  {
    ED_DRAWING_ID_ANDROID_CONTENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(6),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_ANDROID_CONTENT,			GADGET_ID_NONE,
    &level.android_clone_element[0],		MAX_ANDROID_ELEMENTS, 1,
    NULL, NULL, "Elements:", NULL,		"Elements android can clone"
  },

  // ---------- amoeba content ------------------------------------------------

  {
    ED_DRAWING_ID_AMOEBA_CONTENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(3),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_AMOEBA_CONTENT,			GADGET_ID_NONE,
    &level.amoeba_content,			1, 1,
    "Content:", NULL, NULL, NULL,		"Amoeba content"
  },

  // ---------- BD snap element -----------------------------------------------

  {
    ED_DRAWING_ID_BD_SNAP_ELEMENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(5),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SNAP_ELEMENT,			GADGET_ID_NONE,
    &level.bd_snap_element,			1, 1,
    "Snap element:", NULL, NULL, NULL,		"Element created when snapping"
  },

  // ---------- BD magic wall elements ----------------------------------------

  {
    ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(6),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,		GADGET_ID_NONE,
    &level.bd_magic_wall_diamond_to,		1, 1,
    "Changes diamonds to:", NULL, NULL, NULL,	"Element to turn diamonds to"
  },
  {
    ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(7),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_ROCK_TO,		GADGET_ID_NONE,
    &level.bd_magic_wall_rock_to,		1, 1,
    "Changes rocks to:", NULL, NULL, NULL,	"Element to turn rocks to"
  },
  {
    ED_DRAWING_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(8),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO,	GADGET_ID_NONE,
    &level.bd_magic_wall_heavy_rock_to,		1, 1,
    "Changes heavy rocks to:", NULL, NULL, NULL, "Element to turn heavy rocks to"
  },
  {
    ED_DRAWING_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(9),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO,	GADGET_ID_NONE,
    &level.bd_magic_wall_light_rock_to,		1, 1,
    "Changes light rocks to:", NULL, NULL, NULL, "Element to turn light rocks to"
  },
  {
    ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(10),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_NUT_TO,		GADGET_ID_NONE,
    &level.bd_magic_wall_nut_to,		1, 1,
    "Changes nuts to:", NULL, NULL, NULL,	"Element to turn nuts to"
  },
  {
    ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(11),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,	GADGET_ID_NONE,
    &level.bd_magic_wall_nitro_pack_to,		1, 1,
    "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
  },
  {
    ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(12),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,	GADGET_ID_NONE,
    &level.bd_magic_wall_flying_diamond_to,	1, 1,
    "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
  },
  {
    ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(13),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,	GADGET_ID_NONE,
    &level.bd_magic_wall_flying_rock_to,	1, 1,
    "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
  },

  // ---------- BD amoeba 1 content -------------------------------------------

  {
    ED_DRAWING_ID_BD_AMOEBA_1_CONTENT_TOO_BIG,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(7),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_AMOEBA_1_CONTENT_TOO_BIG,	GADGET_ID_NONE,
    &level.bd_amoeba_1_content_too_big,		1, 1,
    "If too big, changes to:", NULL, NULL, NULL, "Amoeba 1 content if too big"
  },
  {
    ED_DRAWING_ID_BD_AMOEBA_1_CONTENT_ENCLOSED,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(8),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_AMOEBA_1_CONTENT_ENCLOSED,	GADGET_ID_NONE,
    &level.bd_amoeba_1_content_enclosed,	1, 1,
    "If enclosed, changes to:", NULL, NULL, NULL, "Amoeba 1 content if enclosed"
  },

  // ---------- BD amoeba 2 content -------------------------------------------

  {
    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(7),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,	GADGET_ID_NONE,
    &level.bd_amoeba_2_content_too_big,		1, 1,
    "If too big, changes to:", NULL, NULL, NULL, "Amoeba 2 content if too big"
  },
  {
    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(8),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,	GADGET_ID_NONE,
    &level.bd_amoeba_2_content_enclosed,	1, 1,
    "If enclosed, changes to:", NULL, NULL, NULL, "Amoeba 2 content if enclosed"
  },
  {
    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(10),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,	GADGET_ID_NONE,
    &level.bd_amoeba_2_content_exploding,	1, 1,
    "If exploding, changes to:", NULL, NULL, NULL, "Amoeba 2 content if exploding"
  },
  {
    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(11),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,	GADGET_ID_NONE,
    &level.bd_amoeba_2_content_looks_like,	1, 1,
    "Use graphic of element:", NULL, NULL, NULL, "Amoeba 2 looks like this element"
  },
  {
    ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(5),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SLIME_EATS_ELEMENT_1,		GADGET_ID_NONE,
    &level.bd_slime_eats_element_1,		1, 1,
    "Can eat:", NULL, NULL, NULL,		"Element that can be eaten"
  },
  {
    ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(5),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,	GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
    &level.bd_slime_converts_to_element_1,	1, 1,
    " and convert to:", NULL, NULL, NULL,	"Eaten element is converted to"
  },
  {
    ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(6),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SLIME_EATS_ELEMENT_2,		GADGET_ID_NONE,
    &level.bd_slime_eats_element_2,		1, 1,
    "Can eat:", NULL, NULL, NULL,		"Element that can be eaten"
  },
  {
    ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(6),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,	GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
    &level.bd_slime_converts_to_element_2,	1, 1,
    " and convert to:", NULL, NULL, NULL,	"Eaten element is converted to"
  },
  {
    ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(7),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SLIME_EATS_ELEMENT_3,		GADGET_ID_NONE,
    &level.bd_slime_eats_element_3,		1, 1,
    "Can eat:", NULL, NULL, NULL,		"Element that can be eaten"
  },
  {
    ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(7),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,	GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
    &level.bd_slime_converts_to_element_3,	1, 1,
    " and convert to:", NULL, NULL, NULL,	"Eaten element is converted to"
  },
  {
    ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(1),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_ACID_EATS_ELEMENT,		GADGET_ID_NONE,
    &level.bd_acid_eats_element,		1, 1,
    "Can eat:", NULL, NULL, NULL,		"Eats this element when spreading"
  },
  {
    ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(3),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,		GADGET_ID_NONE,
    &level.bd_acid_turns_to_element,		1, 1,
    "Can leave behind:", NULL, NULL, NULL,	"Turns to this element after spreading"
  },
  {
    ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(2),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_BITER_EATS_ELEMENT,		GADGET_ID_NONE,
    &level.bd_biter_eats_element,		1, 1,
    "Can eat:", NULL, NULL, NULL,		"Eats this element when moving"
  },
  {
    ED_DRAWING_ID_BD_BUBBLE_CONVERTS_BY_ELEMENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(1),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_BUBBLE_CONVERTS_BY_ELEMENT,	GADGET_ID_NONE,
    &level.bd_bubble_converts_by_element,	1, 1,
    "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
  },
  {
    ED_DRAWING_ID_BD_NUT_CONTENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(1),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_NUT_CONTENT,			GADGET_ID_NONE,
    &level.bd_nut_content,			1, 1,
    "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
  },
  {
    ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(1),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,	GADGET_ID_NONE,
    &level.bd_expanding_wall_looks_like,	1, 1,
    "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
  },
  {
    ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_SAND_LOOKS_LIKE,		GADGET_ID_NONE,
    &level.bd_sand_looks_like,			1, 1,
    "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
  },
  {
    ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(2),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,	GADGET_ID_NONE,
    &level.bd_rock_turns_to_on_falling,		1, 1,
    "Turns to when falling:", NULL, NULL, NULL,	"Changes to this when falling starts"
  },
  {
    ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(3),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,	GADGET_ID_NONE,
    &level.bd_rock_turns_to_on_impact,		1, 1,
    "Turns to on impact:", NULL, NULL, NULL,	"Changes to this when falling stops"
  },
  {
    ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(2),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,	GADGET_ID_NONE,
    &level.bd_diamond_turns_to_on_falling,	1, 1,
    "Turns to when falling:", NULL, NULL, NULL,	"Changes to this when falling starts"
  },
  {
    ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(3),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,	GADGET_ID_NONE,
    &level.bd_diamond_turns_to_on_impact,	1, 1,
    "Turns to on impact:", NULL, NULL, NULL,	"Changes to this when falling stops"
  },
  {
    ED_DRAWING_ID_BD_FIREFLY_1_EXPLODES_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_FIREFLY_1_EXPLODES_TO,		GADGET_ID_NONE,
    &level.bd_firefly_1_explodes_to,		1, 1,
    "Explodes to:", NULL, NULL, NULL,		"Changes to this when exploding"
  },
  {
    ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,		GADGET_ID_NONE,
    &level.bd_firefly_2_explodes_to,		1, 1,
    "Explodes to:", NULL, NULL, NULL,		"Changes to this when exploding"
  },
  {
    ED_DRAWING_ID_BD_BUTTERFLY_1_EXPLODES_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_BUTTERFLY_1_EXPLODES_TO,	GADGET_ID_NONE,
    &level.bd_butterfly_1_explodes_to,		1, 1,
    "Explodes to:", NULL, NULL, NULL,		"Changes to this when exploding"
  },
  {
    ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,	GADGET_ID_NONE,
    &level.bd_butterfly_2_explodes_to,		1, 1,
    "Explodes to:", NULL, NULL, NULL,		"Changes to this when exploding"
  },
  {
    ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_STONEFLY_EXPLODES_TO,		GADGET_ID_NONE,
    &level.bd_stonefly_explodes_to,		1, 1,
    "Explodes to:", NULL, NULL, NULL,		"Changes to this when exploding"
  },
  {
    ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,		GADGET_ID_NONE,
    &level.bd_dragonfly_explodes_to,		1, 1,
    "Explodes to:", NULL, NULL, NULL,		"Changes to this when exploding"
  },
  {
    ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(1),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,	GADGET_ID_NONE,
    &level.bd_diamond_birth_turns_to,		1, 1,
    "Explosion ends in:", NULL, NULL, NULL,	"Changes to this after explosion"
  },
  {
    ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,	GADGET_ID_NONE,
    &level.bd_bomb_explosion_turns_to,		1, 1,
    "Explosion ends in:", NULL, NULL, NULL,	"Changes to this after explosion"
  },
  {
    ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(0),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,	GADGET_ID_NONE,
    &level.bd_nitro_explosion_turns_to,		1, 1,
    "Explosion ends in:", NULL, NULL, NULL,	"Changes to this after explosion"
  },
  {
    ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(1),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_EXPLOSION_TURNS_TO,		GADGET_ID_NONE,
    &level.bd_explosion_turns_to,		1, 1,
    "Explosion ends in:", NULL, NULL, NULL,	"Changes to this after explosion"
  },
  {
    ED_DRAWING_ID_BD_EXPLOSION_3_TURNS_TO,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(2),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_BD_EXPLOSION_3_TURNS_TO,		GADGET_ID_NONE,
    &level.bd_explosion_3_turns_to,		1, 1,
    "Explosion (3) ends in:", NULL, NULL, NULL,	"Changes to this after explosion (3)"
  },

  // ---------- level start element -------------------------------------------

  {
    ED_DRAWING_ID_START_ELEMENT,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(10),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_START_ELEMENT,			GADGET_ID_USE_START_ELEMENT,
    &level.start_element[0],			1, 1,
    NULL, NULL, NULL, NULL,			"Level start element"
  },

  // ---------- player artwork element ----------------------------------------

  {
    ED_DRAWING_ID_ARTWORK_ELEMENT,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(11),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_ARTWORK_ELEMENT,			GADGET_ID_USE_ARTWORK_ELEMENT,
    &level.artwork_element[0],			1, 1,
    NULL, NULL, NULL, NULL,			"Element for player artwork"
  },

  // ---------- player explosion element --------------------------------------

  {
    ED_DRAWING_ID_EXPLOSION_ELEMENT,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(12),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_EXPLOSION_ELEMENT,		GADGET_ID_USE_EXPLOSION_ELEMENT,
    &level.explosion_element[0],		1, 1,
    NULL, NULL, NULL, NULL,			"Element for player explosion"
  },

  // ---------- player initial inventory --------------------------------------

  {
    ED_DRAWING_ID_INVENTORY_CONTENT,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(1),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_INVENTORY_CONTENT,		GADGET_ID_USE_INITIAL_INVENTORY,
    &level.initial_inventory_content[0][0],	MAX_INITIAL_INVENTORY_SIZE, 1,
    NULL, NULL, NULL, NULL,			"Content for initial inventory"
  },

  // ---------- gray ball content -----------------------------------------

  {
    ED_DRAWING_ID_MM_BALL_CONTENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(2),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_MM_BALL_CONTENT,			GADGET_ID_NONE,
    &level.mm_ball_content[0],			MAX_MM_BALL_CONTENTS, 1,
    "Content:", NULL, NULL, NULL,		"Content for gray ball"
  },

  // ---------- element settings: configure 1 (custom elements) ---------------

  // ---------- custom graphic ------------------------------------------------

  {
    ED_DRAWING_ID_CUSTOM_GRAPHIC,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(1),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_GRAPHIC,			GADGET_ID_CUSTOM_USE_GRAPHIC,
    &custom_element.gfx_element_initial,	1, 1,
    NULL, NULL, NULL, NULL,			"Custom graphic element"
  },

  // ---------- element settings: configure 2 (custom elements) ---------------

  // ---------- custom content (when exploding) -------------------------------

  {
    ED_DRAWING_ID_CUSTOM_CONTENT,
    -1,						ED_AREA_3X3_SETTINGS_YPOS(11),
    0,						ED_AREA_3X3_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_CONTENT,			GADGET_ID_NONE,		// align three rows
    &custom_element.content.e[0][0],		3, 3,
    "Content:", NULL, NULL, NULL,		NULL
  },

  // ---------- custom enter and leave element (when moving) ------------------

  {
    ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
    ED_AREA_1X1_SETTINGS_XPOS(1),		ED_AREA_1X1_SETTINGS_YPOS(3),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_MOVE_ENTER,		GADGET_ID_NONE,
    &custom_element.move_enter_element,		1, 1,
    "Can dig:", " ", NULL, NULL,		"Element that can be digged/collected"
  },
  {
    ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(3),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_MOVE_LEAVE,		GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
    &custom_element.move_leave_element,		1, 1,
    NULL, NULL, NULL, NULL,			"Element that will be left behind"
  },

  // ---------- element settings: advanced (custom elements) ------------------

  // ---------- custom change target ------------------------------------------

  {
    ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(1),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_CHANGE_TARGET,		GADGET_ID_CUSTOM_CAN_CHANGE,
    &custom_element_change.target_element,	1, 1,
    NULL, "after/when:", NULL, NULL,		"New target element after change"
  },

  // ---------- custom change content (extended change target) ----------------

  {
    ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
    -1,						ED_AREA_3X3_SETTINGS_YPOS(9),
    0,						ED_AREA_3X3_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_CHANGE_CONTENT,		GADGET_ID_NONE,		// align three rows
    &custom_element_change.target_content.e[0][0], 3, 3,
    NULL, NULL, NULL, NULL,			"New extended elements after change"
  },

  // ---------- custom change trigger (element causing change) ----------------

  {
    ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(5),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_CHANGE_TRIGGER,		GADGET_ID_CHANGE_OTHER_ACTION,
    &custom_element_change.initial_trigger_element, 1, 1,
    NULL, NULL, NULL, NULL,			"Other element triggering change"
  },

  // ---------- custom change action (element used for action) ----------------

  {
    ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
    -1,						ED_AREA_1X1_SETTINGS_YPOS(13),
    0,						ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_CUSTOM_CHANGE_ACTION,		GADGET_ID_ACTION_ARG,
    &custom_element_change.action_element,	1, 1,
    NULL, NULL, NULL, NULL,			"Element used as action parameter"
  },

  // ---------- group element content -----------------------------------------

  {
    ED_DRAWING_ID_GROUP_CONTENT,
    ED_AREA_1X1_SETTINGS_XPOS(0),		ED_AREA_1X1_SETTINGS_YPOS(2),
    ED_AREA_1X1_SETTINGS_XOFF,			ED_AREA_1X1_SETTINGS_YOFF,
    GADGET_ID_GROUP_CONTENT,			GADGET_ID_NONE,
    &group_element_info.element[0],		MAX_ELEMENTS_IN_GROUP, 1,
    "Content:", NULL, NULL, NULL,		NULL
  },

  // ---------- random background (for random painting) -----------------------

  {
    ED_DRAWING_ID_RANDOM_BACKGROUND,
    -1,						ED_AREA_1X1_LSETTINGS_YPOS(1),
    0,						ED_AREA_1X1_LSETTINGS_YOFF,
    GADGET_ID_RANDOM_BACKGROUND,		GADGET_ID_RANDOM_RESTRICTED,
    &random_placement_background_element,	1, 1,
    NULL, NULL, NULL, NULL,			"Random placement background"
  },
};

static struct
{
  int gadget_type_id;
  int x, y;
  int gadget_id;
  int *value;
  int color_type;
  char *infotext;
} colorpicker_info[ED_NUM_COLORPICKERS] =
{
  {
    ED_COLORPICKER_ID_PICK_COLOR,
    -1, -1,
    GADGET_ID_COLOR_PICKER,
    NULL, -1,
    "Select color"
  },
};


// ----------------------------------------------------------------------------
// some internally used variables
// ----------------------------------------------------------------------------

// maximal size of level editor drawing area
static int MAX_ED_FIELDX, MAX_ED_FIELDY;

// actual size of level editor drawing area
static int ed_fieldx, ed_fieldy;

// actual position of level editor drawing area in level playfield
static int level_xpos = -1, level_ypos = -1;

// actual tile size used to display playfield drawing area
static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;

#define IN_ED_FIELD(x, y)	IN_FIELD(x, y, ed_fieldx, ed_fieldy)

// drawing elements on the three mouse buttons
static int new_element1 = EL_WALL;
static int new_element2 = EL_EMPTY;
static int new_element3 = EL_SAND;

#define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
				(button) == 2 ? new_element2 : \
				(button) == 3 ? new_element3 : EL_EMPTY)

#define BUTTON_TILE_SIZE(x)	((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)

static int use_permanent_palette = TRUE;

#define PX		(use_permanent_palette ? DX : SX)
#define PY		(use_permanent_palette ? DY : SY)
#define PXSIZE		(use_permanent_palette ? DXSIZE : SXSIZE)
#define PYSIZE		(use_permanent_palette ? DYSIZE : SYSIZE)

// forward declaration for internal use
static void CopyBrushToCursor(int, int);
static void DeleteBrushFromCursor(void);
static void ModifyEditorCounterValue(int, int);
static void ModifyEditorCounterLimits(int, int, int);
static void ModifyEditorSelectboxValue(int, int);
static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
static void ModifyEditorDrawingArea(int, int, int);
static void ModifyEditorElementList(void);
static void AdjustElementListScrollbar(void);
static void RedrawDrawingElements(void);
static void DrawDrawingWindowExt(boolean);
static void DrawDrawingWindow(void);
static void DrawLevelConfigWindow(void);
static void DrawPropertiesWindow(void);
static void DrawPaletteWindow(void);
static void UpdateCustomElementGraphicGadgets(void);
static boolean checkLevelConfigColors(void);
static boolean checkLevelConfigEngine(void);
static boolean checkPropertiesConfig(int);
static void SetAutomaticNumberOfGemsNeeded(void);
static void ClearEditorGadgetInfoText(void);
static void CopyLevelToUndoBuffer(int);
static void HandleDrawingAreas(struct GadgetInfo *);
static void HandleCounterButtons(struct GadgetInfo *);
static void HandleTextInputGadgets(struct GadgetInfo *);
static void HandleTextAreaGadgets(struct GadgetInfo *);
static void HandleSelectboxGadgets(struct GadgetInfo *);
static void HandleTextbuttonGadgets(struct GadgetInfo *);
static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
static void HandleRadiobuttons(struct GadgetInfo *);
static void HandleCheckbuttons(struct GadgetInfo *);
static void HandleControlButtons(struct GadgetInfo *);
static void HandleDrawingAreaInfo(struct GadgetInfo *);
static void HandleColorPickerGadgets(struct GadgetInfo *);
static void PrintEditorGadgetInfoText(struct GadgetInfo *);
static boolean AskToCopyAndModifyLevelTemplate(void);
static boolean getDrawModeHiRes(void);
static int getTabulatorBarWidth(void);
static int getTabulatorBarHeight(void);
static Pixel getTabulatorBarColor(void);
static int numHiresTiles(int);

static int num_editor_gadgets = 0;	// dynamically determined

static struct GadgetInfo **level_editor_gadget = NULL;
static int *right_gadget_border = NULL;

static int drawing_function = GADGET_ID_SINGLE_ITEMS;
static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
static boolean draw_with_brush = FALSE;
static int properties_element = 0;

static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static int undo_buffer_position = 0;
static int undo_buffer_steps = 0;
static int redo_buffer_steps = 0;

static int edit_mode;
static int edit_mode_levelconfig;
static int edit_mode_properties;

static boolean use_2nd_tab_row = FALSE;

static int element_shift = 0;

static int editor_el_players[] =
{
  EL_PLAYER_1,
  EL_PLAYER_2,
  EL_PLAYER_3,
  EL_PLAYER_4
};
static int *editor_el_players_ptr = editor_el_players;
static int num_editor_el_players = ARRAY_SIZE(editor_el_players);

static int editor_hl_boulderdash[] =
{
  EL_INTERNAL_CASCADE_BD_ACTIVE,
  EL_CHAR('B'),
  EL_CHAR('D'),
  EL_EMPTY,
};

static int editor_el_boulderdash[] =
{
  EL_EMPTY,
  EL_SAND,
  EL_BD_ROCK,
  EL_BD_DIAMOND,

  EL_STEELWALL,
  EL_BD_WALL,
  EL_BD_EXPANDABLE_WALL,
  EL_BD_MAGIC_WALL,

  EL_BD_AMOEBA,
  EL_BD_BUTTERFLY_UP,
  EL_BD_FIREFLY_UP,
  EL_EXIT_CLOSED,

  EL_BD_BUTTERFLY_LEFT,
  EL_BD_FIREFLY_LEFT,
  EL_BD_BUTTERFLY_RIGHT,
  EL_BD_FIREFLY_RIGHT,

  EL_EMPTY,
  EL_BD_BUTTERFLY_DOWN,
  EL_BD_FIREFLY_DOWN,
  EL_EXIT_OPEN,
};
static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);

static int editor_hl_boulderdash_native[] =
{
  EL_INTERNAL_CASCADE_BDX_ACTIVE,
  EL_CHAR('B'),
  EL_CHAR('D'),
  EL_EMPTY,
};

static int editor_el_boulderdash_native[] =
{
  EL_BDX_EMPTY,
  EL_BDX_SAND,
  EL_BDX_ROCK,
  EL_BDX_DIAMOND,

  EL_BDX_INBOX,
  EL_BDX_STEELWALL,
  EL_BDX_WALL,
  EL_BDX_MAGIC_WALL,

  EL_BDX_AMOEBA_1,
  EL_BDX_BUTTERFLY_1_UP,
  EL_BDX_FIREFLY_1_UP,
  EL_BDX_EXIT_CLOSED,

  EL_BDX_BUTTERFLY_1_LEFT,
  EL_BDX_FIREFLY_1_LEFT,
  EL_BDX_BUTTERFLY_1_RIGHT,
  EL_BDX_FIREFLY_1_RIGHT,

  EL_BDX_SAND_GLUED,
  EL_BDX_BUTTERFLY_1_DOWN,
  EL_BDX_FIREFLY_1_DOWN,
  EL_BDX_EXIT_OPEN,

  EL_BDX_AMOEBA_2,
  EL_BDX_BUTTERFLY_2_UP,
  EL_BDX_FIREFLY_2_UP,
  EL_BDX_SLIME,

  EL_BDX_BUTTERFLY_2_LEFT,
  EL_BDX_FIREFLY_2_LEFT,
  EL_BDX_BUTTERFLY_2_RIGHT,
  EL_BDX_FIREFLY_2_RIGHT,

  EL_BDX_BOMB,
  EL_BDX_BUTTERFLY_2_DOWN,
  EL_BDX_FIREFLY_2_DOWN,
  EL_BDX_FLYING_DIAMOND,

  EL_BDX_NITRO_PACK,
  EL_BDX_DRAGONFLY_UP,
  EL_BDX_STONEFLY_UP,
  EL_BDX_DIAMOND_GLUED,

  EL_BDX_DRAGONFLY_LEFT,
  EL_BDX_STONEFLY_LEFT,
  EL_BDX_DRAGONFLY_RIGHT,
  EL_BDX_STONEFLY_RIGHT,

  EL_BDX_NUT,
  EL_BDX_DRAGONFLY_DOWN,
  EL_BDX_STONEFLY_DOWN,
  EL_BDX_PLAYER_GLUED,

  EL_BDX_BITER_SWITCH_1,
  EL_BDX_BITER_UP,
  EL_BDX_COW_UP,
  EL_BDX_POT,

  EL_BDX_BITER_LEFT,
  EL_BDX_COW_LEFT,
  EL_BDX_BITER_RIGHT,
  EL_BDX_COW_RIGHT,

  EL_BDX_VOODOO_DOLL,
  EL_BDX_BITER_DOWN,
  EL_BDX_COW_DOWN,
  EL_BDX_GHOST,

  EL_BDX_GRASS,
  EL_BDX_GRASS_BALL,
  EL_BDX_GRASS_LOOSE,
  EL_BDX_WALL_NON_SLOPED,

  EL_BDX_SAND_SLOPED_UP_LEFT,
  EL_BDX_SAND_SLOPED_UP_RIGHT,
  EL_BDX_WALL_SLOPED_UP_LEFT,
  EL_BDX_WALL_SLOPED_UP_RIGHT,

  EL_BDX_SAND_SLOPED_DOWN_LEFT,
  EL_BDX_SAND_SLOPED_DOWN_RIGHT,
  EL_BDX_WALL_SLOPED_DOWN_LEFT,
  EL_BDX_WALL_SLOPED_DOWN_RIGHT,

  EL_BDX_FLYING_ROCK,
  EL_BDX_ROCK_GLUED,
  EL_BDX_STEELWALL_SLOPED_UP_LEFT,
  EL_BDX_STEELWALL_SLOPED_UP_RIGHT,

  EL_BDX_WAITING_ROCK,
  EL_BDX_CHASING_ROCK,
  EL_BDX_STEELWALL_SLOPED_DOWN_LEFT,
  EL_BDX_STEELWALL_SLOPED_DOWN_RIGHT,

  EL_BDX_HEAVY_ROCK,
  EL_BDX_LIGHT_ROCK,
  EL_BDX_INVISIBLE_EXIT_CLOSED,
  EL_BDX_INVISIBLE_EXIT_OPEN,

  EL_BDX_STEELWALL_EXPLODABLE,
  EL_BDX_STEELWALL_DIGGABLE,
  EL_BDX_WALL_DIGGABLE,
  EL_BDX_FALLING_WALL,

  EL_BDX_EXPANDABLE_WALL_HORIZONTAL,
  EL_BDX_EXPANDABLE_WALL_VERTICAL,
  EL_BDX_EXPANDABLE_WALL_ANY,
  EL_BDX_EXPANDABLE_WALL_SWITCH,

  EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL,
  EL_BDX_EXPANDABLE_STEELWALL_VERTICAL,
  EL_BDX_EXPANDABLE_STEELWALL_ANY,
  EL_BDX_CREATURE_SWITCH,

  EL_BDX_BUBBLE,
  EL_BDX_TRAPPED_BUBBLE,
  EL_BDX_REPLICATOR,
  EL_BDX_REPLICATOR_SWITCH,

  EL_BDX_CONVEYOR_LEFT,
  EL_BDX_CONVEYOR_RIGHT,
  EL_BDX_CONVEYOR_SWITCH,
  EL_BDX_CONVEYOR_DIR_SWITCH,

  EL_BDX_CLOCK,
  EL_BDX_SWEET,
  EL_BDX_GRAVESTONE,
  EL_BDX_SKELETON,

  EL_BDX_WATER,
  EL_BDX_ACID,
  EL_BDX_LAVA,
  EL_BDX_BOX,

  EL_BDX_GATE_1,
  EL_BDX_GATE_2,
  EL_BDX_GATE_3,
  EL_BDX_TRAPPED_DIAMOND,

  EL_BDX_KEY_1,
  EL_BDX_KEY_2,
  EL_BDX_KEY_3,
  EL_BDX_DIAMOND_KEY,

  EL_BDX_WALL_KEY_1,
  EL_BDX_WALL_KEY_2,
  EL_BDX_WALL_KEY_3,
  EL_BDX_WALL_DIAMOND,

  EL_BDX_ROCKET_LAUNCHER,
  EL_BDX_GRAVITY_SWITCH,
  EL_BDX_PNEUMATIC_HAMMER,
  EL_BDX_TELEPORTER,

  EL_BDX_ROCKET,
  EL_EMPTY,
  EL_EMPTY,
  EL_EMPTY,
};
static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);

static int editor_hl_boulderdash_effects[] =
{
  EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE,
  EL_CHAR('B'),
  EL_CHAR('D'),
  EL_CHAR('E'),
};

static int editor_el_boulderdash_effects[] =
{
  EL_BDX_DIAMOND_FALLING,
  EL_BDX_ROCK_FALLING,
  EL_BDX_HEAVY_ROCK_FALLING,
  EL_BDX_LIGHT_ROCK_FALLING,

  EL_BDX_FLYING_DIAMOND_FLYING,
  EL_BDX_FLYING_ROCK_FLYING,
  EL_BDX_NUT_FALLING,
  EL_BDX_NITRO_PACK_FALLING,

  EL_BDX_GRASS_BALL_FALLING,
  EL_BDX_GRASS_LOOSE_FALLING,
  EL_BDX_FALLING_WALL_FALLING,
  EL_EMPTY,

  EL_BDX_PLAYER_GROWING_1,
  EL_BDX_PLAYER_GROWING_2,
  EL_BDX_PLAYER_GROWING_3,
  EL_BDX_PLAYER,

  EL_BDX_PLAYER_WITH_BOMB,
  EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER,
  EL_BDX_PLAYER_STIRRING,
  EL_EMPTY,

  EL_BDX_BUBBLE_1,
  EL_BDX_BUBBLE_2,
  EL_BDX_BUBBLE_3,
  EL_BDX_BUBBLE_4,

  EL_BDX_BUBBLE_5,
  EL_BDX_BUBBLE_6,
  EL_BDX_BUBBLE_7,
  EL_BDX_BUBBLE_8,

  EL_BDX_COW_ENCLOSED_1,
  EL_BDX_COW_ENCLOSED_2,
  EL_BDX_COW_ENCLOSED_3,
  EL_BDX_COW_ENCLOSED_4,

  EL_BDX_COW_ENCLOSED_5,
  EL_BDX_COW_ENCLOSED_6,
  EL_BDX_COW_ENCLOSED_7,
  EL_EMPTY,

  EL_BDX_WATER_1,
  EL_BDX_WATER_2,
  EL_BDX_WATER_3,
  EL_BDX_WATER_4,

  EL_BDX_WATER_5,
  EL_BDX_WATER_6,
  EL_BDX_WATER_7,
  EL_BDX_WATER_8,

  EL_BDX_WATER_9,
  EL_BDX_WATER_10,
  EL_BDX_WATER_11,
  EL_BDX_WATER_12,

  EL_BDX_WATER_13,
  EL_BDX_WATER_14,
  EL_BDX_WATER_15,
  EL_BDX_WATER_16,

  EL_BDX_BOMB_TICKING_1,
  EL_BDX_BOMB_TICKING_2,
  EL_BDX_BOMB_TICKING_3,
  EL_BDX_BOMB_TICKING_4,

  EL_BDX_BOMB_TICKING_5,
  EL_BDX_BOMB_TICKING_6,
  EL_BDX_BOMB_TICKING_7,
  EL_EMPTY,

  EL_BDX_BOMB_EXPLODING_1,
  EL_BDX_BOMB_EXPLODING_2,
  EL_BDX_BOMB_EXPLODING_3,
  EL_BDX_BOMB_EXPLODING_4,

  EL_BDX_NUT_BREAKING_1,
  EL_BDX_NUT_BREAKING_2,
  EL_BDX_NUT_BREAKING_3,
  EL_BDX_NUT_BREAKING_4,

  EL_BDX_EXPLODING_1,
  EL_BDX_EXPLODING_2,
  EL_BDX_EXPLODING_3,
  EL_BDX_EXPLODING_4,

  EL_BDX_EXPLODING_5,
  EL_BDX_TIME_PENALTY,
  EL_BDX_DIAMOND_GROWING_1,
  EL_BDX_DIAMOND_GROWING_2,

  EL_BDX_DIAMOND_GROWING_3,
  EL_BDX_DIAMOND_GROWING_4,
  EL_BDX_DIAMOND_GROWING_5,
  EL_BDX_NITRO_PACK_EXPLODING,

  EL_BDX_NITRO_PACK_EXPLODING_1,
  EL_BDX_NITRO_PACK_EXPLODING_2,
  EL_BDX_NITRO_PACK_EXPLODING_3,
  EL_BDX_NITRO_PACK_EXPLODING_4,

  EL_BDX_AMOEBA_2_EXPLODING_1,
  EL_BDX_AMOEBA_2_EXPLODING_2,
  EL_BDX_AMOEBA_2_EXPLODING_3,
  EL_BDX_AMOEBA_2_EXPLODING_4,

  EL_BDX_ROCK_GROWING_1,
  EL_BDX_ROCK_GROWING_2,
  EL_BDX_ROCK_GROWING_3,
  EL_BDX_ROCK_GROWING_4,

  EL_BDX_STEELWALL_GROWING_1,
  EL_BDX_STEELWALL_GROWING_2,
  EL_BDX_STEELWALL_GROWING_3,
  EL_BDX_STEELWALL_GROWING_4,

  EL_BDX_CLOCK_GROWING_1,
  EL_BDX_CLOCK_GROWING_2,
  EL_BDX_CLOCK_GROWING_3,
  EL_BDX_CLOCK_GROWING_4,

  EL_BDX_GHOST_EXPLODING_1,
  EL_BDX_GHOST_EXPLODING_2,
  EL_BDX_GHOST_EXPLODING_3,
  EL_BDX_GHOST_EXPLODING_4,

  EL_BDX_ROCKET_RIGHT,
  EL_BDX_ROCKET_UP,
  EL_BDX_ROCKET_LEFT,
  EL_BDX_ROCKET_DOWN,
};
static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);

static int editor_hl_boulderdash_scanned[] =
{
  EL_INTERNAL_CASCADE_BDX_SCANNED_ACTIVE,
  EL_CHAR('B'),
  EL_CHAR('D'),
  EL_CHAR('S'),
};

static int editor_el_boulderdash_scanned[] =
{
  EL_BDX_GRASS_BALL_SCANNED,
  EL_BDX_GRASS_BALL_FALLING_SCANNED,
  EL_BDX_GRASS_LOOSE_SCANNED,
  EL_BDX_GRASS_LOOSE_FALLING_SCANNED,

  EL_BDX_ROCK_SCANNED,
  EL_BDX_ROCK_FALLING_SCANNED,
  EL_BDX_FLYING_ROCK_SCANNED,
  EL_BDX_FLYING_ROCK_FLYING_SCANNED,

  EL_BDX_HEAVY_ROCK_SCANNED,
  EL_BDX_HEAVY_ROCK_FALLING_SCANNED,
  EL_BDX_LIGHT_ROCK_SCANNED,
  EL_BDX_LIGHT_ROCK_FALLING_SCANNED,

  EL_BDX_DIAMOND_SCANNED,
  EL_BDX_DIAMOND_FALLING_SCANNED,
  EL_BDX_FLYING_DIAMOND_SCANNED,
  EL_BDX_FLYING_DIAMOND_FLYING_SCANNED,

  EL_BDX_NUT_SCANNED,
  EL_BDX_NUT_FALLING_SCANNED,
  EL_EMPTY,
  EL_EMPTY,

  EL_BDX_EXPANDABLE_WALL_HORIZONTAL_SCANNED,
  EL_BDX_EXPANDABLE_WALL_VERTICAL_SCANNED,
  EL_BDX_EXPANDABLE_WALL_ANY_SCANNED,
  EL_BDX_FALLING_WALL_FALLING_SCANNED,

  EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL_SCANNED,
  EL_BDX_EXPANDABLE_STEELWALL_VERTICAL_SCANNED,
  EL_BDX_EXPANDABLE_STEELWALL_ANY_SCANNED,
  EL_EMPTY,

  EL_BDX_AMOEBA_1_SCANNED,
  EL_BDX_AMOEBA_2_SCANNED,
  EL_BDX_WAITING_ROCK_SCANNED,
  EL_BDX_CHASING_ROCK_SCANNED,

  EL_BDX_GHOST_SCANNED,
  EL_BDX_BUTTERFLY_1_UP_SCANNED,
  EL_BDX_FIREFLY_1_UP_SCANNED,
  EL_BDX_ACID_SCANNED,

  EL_BDX_BUTTERFLY_1_LEFT_SCANNED,
  EL_BDX_FIREFLY_1_LEFT_SCANNED,
  EL_BDX_BUTTERFLY_1_RIGHT_SCANNED,
  EL_BDX_FIREFLY_1_RIGHT_SCANNED,

  EL_EMPTY,
  EL_BDX_BUTTERFLY_1_DOWN_SCANNED,
  EL_BDX_FIREFLY_1_DOWN_SCANNED,
  EL_EMPTY,

  EL_EMPTY,
  EL_BDX_BUTTERFLY_2_UP_SCANNED,
  EL_BDX_FIREFLY_2_UP_SCANNED,
  EL_EMPTY,

  EL_BDX_BUTTERFLY_2_LEFT_SCANNED,
  EL_BDX_FIREFLY_2_LEFT_SCANNED,
  EL_BDX_BUTTERFLY_2_RIGHT_SCANNED,
  EL_BDX_FIREFLY_2_RIGHT_SCANNED,

  EL_EMPTY,
  EL_BDX_BUTTERFLY_2_DOWN_SCANNED,
  EL_BDX_FIREFLY_2_DOWN_SCANNED,
  EL_EMPTY,

  EL_EMPTY,
  EL_BDX_DRAGONFLY_UP_SCANNED,
  EL_BDX_STONEFLY_UP_SCANNED,
  EL_EMPTY,

  EL_BDX_DRAGONFLY_LEFT_SCANNED,
  EL_BDX_STONEFLY_LEFT_SCANNED,
  EL_BDX_DRAGONFLY_RIGHT_SCANNED,
  EL_BDX_STONEFLY_RIGHT_SCANNED,

  EL_EMPTY,
  EL_BDX_DRAGONFLY_DOWN_SCANNED,
  EL_BDX_STONEFLY_DOWN_SCANNED,
  EL_EMPTY,

  EL_EMPTY,
  EL_BDX_BITER_UP_SCANNED,
  EL_BDX_COW_UP_SCANNED,
  EL_EMPTY,

  EL_BDX_BITER_LEFT_SCANNED,
  EL_BDX_COW_LEFT_SCANNED,
  EL_BDX_BITER_RIGHT_SCANNED,
  EL_BDX_COW_RIGHT_SCANNED,

  EL_EMPTY,
  EL_BDX_BITER_DOWN_SCANNED,
  EL_BDX_COW_DOWN_SCANNED,
  EL_EMPTY,

  EL_BDX_ROCKET_RIGHT_SCANNED,
  EL_BDX_ROCKET_UP_SCANNED,
  EL_BDX_ROCKET_LEFT_SCANNED,
  EL_BDX_ROCKET_DOWN_SCANNED,

  EL_BDX_PLAYER_SCANNED,
  EL_BDX_PLAYER_WITH_BOMB_SCANNED,
  EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER_SCANNED,
  EL_BDX_CLOCK_GROWING_0,

  EL_BDX_DIAMOND_GROWING_0,
  EL_BDX_EXPLODING_0,
  EL_BDX_ROCK_GROWING_0,
  EL_BDX_STEELWALL_GROWING_0,

  EL_BDX_GHOST_EXPLODING_0,
  EL_BDX_BOMB_EXPLODING_0,
  EL_BDX_NITRO_PACK_EXPLODING_0,
  EL_BDX_AMOEBA_2_EXPLODING_0,

  EL_BDX_NUT_BREAKING_0,
  EL_BDX_NITRO_PACK_SCANNED,
  EL_BDX_NITRO_PACK_FALLING_SCANNED,
  EL_BDX_NITRO_PACK_EXPLODING_SCANNED,
};
static int *editor_hl_boulderdash_scanned_ptr = editor_hl_boulderdash_scanned;
static int *editor_el_boulderdash_scanned_ptr = editor_el_boulderdash_scanned;
static int num_editor_hl_boulderdash_scanned = ARRAY_SIZE(editor_hl_boulderdash_scanned);
static int num_editor_el_boulderdash_scanned = ARRAY_SIZE(editor_el_boulderdash_scanned);

static int editor_hl_emerald_mine[] =
{
  EL_INTERNAL_CASCADE_EM_ACTIVE,
  EL_CHAR('E'),
  EL_CHAR('M'),
  EL_EMPTY,
};

static int editor_el_emerald_mine[] =
{
  EL_SAND,
  EL_ROCK,
  EL_QUICKSAND_EMPTY,
  EL_QUICKSAND_FULL,

  EL_STEELWALL,
  EL_WALL,
  EL_WALL_SLIPPERY,
  EL_MAGIC_WALL,

  EL_EMERALD,
  EL_DIAMOND,
  EL_NUT,
  EL_BOMB,

  EL_EM_DYNAMITE,
  EL_EM_DYNAMITE_ACTIVE,
  EL_EM_EXIT_CLOSED,
  EL_EM_EXIT_OPEN,

  EL_YAMYAM_UP,
  EL_BUG_UP,
  EL_SPACESHIP_UP,
  EL_ROBOT,

  EL_BUG_LEFT,
  EL_SPACESHIP_LEFT,
  EL_BUG_RIGHT,
  EL_SPACESHIP_RIGHT,

  EL_ROBOT_WHEEL,
  EL_BUG_DOWN,
  EL_SPACESHIP_DOWN,
  EL_INVISIBLE_WALL,

  EL_ACID_POOL_TOPLEFT,
  EL_ACID,
  EL_ACID_POOL_TOPRIGHT,
  EL_AMOEBA_DROP,

  EL_ACID_POOL_BOTTOMLEFT,
  EL_ACID_POOL_BOTTOM,
  EL_ACID_POOL_BOTTOMRIGHT,
  EL_AMOEBA_WET,

  EL_EM_KEY_1,
  EL_EM_KEY_2,
  EL_EM_KEY_3,
  EL_EM_KEY_4,

  EL_EM_GATE_1,
  EL_EM_GATE_2,
  EL_EM_GATE_3,
  EL_EM_GATE_4,

  EL_EM_GATE_1_GRAY,
  EL_EM_GATE_2_GRAY,
  EL_EM_GATE_3_GRAY,
  EL_EM_GATE_4_GRAY,
};
static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);

static int editor_hl_emerald_mine_club[] =
{
  EL_INTERNAL_CASCADE_EMC_ACTIVE,
  EL_CHAR('E'),
  EL_CHAR('M'),
  EL_CHAR('C'),
};

static int editor_el_emerald_mine_club[] =
{
  EL_EMC_KEY_5,
  EL_EMC_KEY_6,
  EL_EMC_KEY_7,
  EL_EMC_KEY_8,

  EL_EMC_GATE_5,
  EL_EMC_GATE_6,
  EL_EMC_GATE_7,
  EL_EMC_GATE_8,

  EL_EMC_GATE_5_GRAY,
  EL_EMC_GATE_6_GRAY,
  EL_EMC_GATE_7_GRAY,
  EL_EMC_GATE_8_GRAY,

  EL_EMC_STEELWALL_1,
  EL_EMC_STEELWALL_2,
  EL_EMC_STEELWALL_3,
  EL_EMC_STEELWALL_4,

  EL_EMC_WALL_13,
  EL_EMC_WALL_14,
  EL_EMC_WALL_15,
  EL_EMC_WALL_16,

  EL_EMC_WALL_SLIPPERY_1,
  EL_EMC_WALL_SLIPPERY_2,
  EL_EMC_WALL_SLIPPERY_3,
  EL_EMC_WALL_SLIPPERY_4,

  EL_EMC_WALL_1,
  EL_EMC_WALL_2,
  EL_EMC_WALL_3,
  EL_EMC_WALL_4,

  EL_EMC_WALL_5,
  EL_EMC_WALL_6,
  EL_EMC_WALL_7,
  EL_EMC_WALL_8,

  EL_EMC_WALL_9,
  EL_EMC_WALL_10,
  EL_EMC_WALL_11,
  EL_EMC_WALL_12,

  EL_EMC_GRASS,
  EL_EMC_FAKE_GRASS,
  EL_EMC_PLANT,
  EL_EMC_DRIPPER,

  EL_EMC_MAGIC_BALL,
  EL_EMC_MAGIC_BALL_SWITCH,
  EL_EMC_LENSES,
  EL_EMC_MAGNIFIER,

  EL_SPRING_LEFT,
  EL_SPRING,
  EL_SPRING_RIGHT,
  EL_EMC_SPRING_BUMPER,

  EL_BALLOON,
  EL_YAMYAM_UP,
  EL_BALLOON_SWITCH_UP,
  EL_BALLOON_SWITCH_ANY,

  EL_YAMYAM_LEFT,
  EL_BALLOON_SWITCH_LEFT,
  EL_YAMYAM_RIGHT,
  EL_BALLOON_SWITCH_RIGHT,

  EL_EMC_ANDROID,
  EL_YAMYAM_DOWN,
  EL_BALLOON_SWITCH_DOWN,
  EL_BALLOON_SWITCH_NONE,

  EL_EXPANDABLE_WALL_HORIZONTAL,
  EL_EXPANDABLE_WALL_VERTICAL,
  EL_EMPTY,
  EL_EMPTY,
};
static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);

static int editor_hl_rnd[] =
{
  EL_INTERNAL_CASCADE_RND_ACTIVE,
  EL_CHAR('R'),
  EL_CHAR('N'),
  EL_CHAR('D'),
};

static int editor_el_rnd[] =
{
  EL_DYNAMITE,			// RND
  EL_DYNAMITE_ACTIVE,		// RND
  EL_EXPANDABLE_WALL_ANY,
  EL_EXPANDABLE_WALL,

  EL_KEY_1,
  EL_KEY_2,
  EL_KEY_3,
  EL_KEY_4,

  EL_GATE_1,
  EL_GATE_2,
  EL_GATE_3,
  EL_GATE_4,

  EL_GATE_1_GRAY,
  EL_GATE_2_GRAY,
  EL_GATE_3_GRAY,
  EL_GATE_4_GRAY,

  EL_ARROW_LEFT,
  EL_ARROW_RIGHT,
  EL_ARROW_UP,
  EL_ARROW_DOWN,

  EL_AMOEBA_DEAD,
  EL_AMOEBA_DRY,
  EL_AMOEBA_FULL,
  EL_GAME_OF_LIFE,

  EL_EMERALD_YELLOW,
  EL_EMERALD_RED,
  EL_EMERALD_PURPLE,
  EL_BIOMAZE,

  EL_WALL_EMERALD_YELLOW,
  EL_WALL_EMERALD_RED,
  EL_WALL_EMERALD_PURPLE,
  EL_WALL_BD_DIAMOND,

  EL_SPEED_PILL,
  EL_PACMAN_UP,
  EL_TIME_ORB_FULL,
  EL_TIME_ORB_EMPTY,

  EL_PACMAN_LEFT,
  EL_DARK_YAMYAM,
  EL_PACMAN_RIGHT,
  EL_YAMYAM,			// RND

  EL_BLACK_ORB,
  EL_PACMAN_DOWN,
  EL_LAMP,
  EL_LAMP_ACTIVE,

  EL_DYNABOMB_INCREASE_NUMBER,
  EL_DYNABOMB_INCREASE_SIZE,
  EL_DYNABOMB_INCREASE_POWER,
  EL_STONEBLOCK,

  EL_MOLE,
  EL_PENGUIN,
  EL_PIG,
  EL_DRAGON,

  EL_BUG,
  EL_MOLE_UP,
  EL_BD_BUTTERFLY,
  EL_BD_FIREFLY,

  EL_MOLE_LEFT,
  EL_SATELLITE,
  EL_MOLE_RIGHT,
  EL_PACMAN,

  EL_SPACESHIP,
  EL_MOLE_DOWN,
  EL_INVISIBLE_STEELWALL,
  EL_INVISIBLE_WALL,
};
static int *editor_hl_rnd_ptr = editor_hl_rnd;
static int *editor_el_rnd_ptr = editor_el_rnd;
static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);

static int editor_hl_sokoban[] =
{
  EL_INTERNAL_CASCADE_SB_ACTIVE,
  EL_CHAR('S'),
  EL_CHAR('B'),
  EL_EMPTY,
};

static int editor_el_sokoban[] =
{
  EL_SOKOBAN_OBJECT,
  EL_SOKOBAN_FIELD_EMPTY,
  EL_SOKOBAN_FIELD_FULL,
  EL_SOKOBAN_FIELD_PLAYER,
};
static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
static int *editor_el_sokoban_ptr = editor_el_sokoban;
static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);

static int editor_hl_supaplex[] =
{
  EL_INTERNAL_CASCADE_SP_ACTIVE,
  EL_CHAR('S'),
  EL_CHAR('P'),
  EL_EMPTY,
};

static int editor_el_supaplex[] =
{
  EL_SP_MURPHY,
  EL_EMPTY,
  EL_SP_BASE,
  EL_SP_BUGGY_BASE,

  EL_SP_INFOTRON,
  EL_SP_ZONK,
  EL_SP_SNIKSNAK,
  EL_SP_ELECTRON,

  EL_SP_DISK_RED,
  EL_SP_DISK_ORANGE,
  EL_SP_DISK_YELLOW,
  EL_SP_TERMINAL,

  EL_SP_EXIT_CLOSED,
  EL_SP_PORT_HORIZONTAL,
  EL_SP_PORT_VERTICAL,
  EL_SP_PORT_ANY,

  EL_SP_PORT_LEFT,
  EL_SP_PORT_RIGHT,
  EL_SP_PORT_UP,
  EL_SP_PORT_DOWN,

  EL_SP_GRAVITY_PORT_LEFT,
  EL_SP_GRAVITY_PORT_RIGHT,
  EL_SP_GRAVITY_PORT_UP,
  EL_SP_GRAVITY_PORT_DOWN,

  EL_SP_GRAVITY_ON_PORT_LEFT,
  EL_SP_GRAVITY_ON_PORT_RIGHT,
  EL_SP_GRAVITY_ON_PORT_UP,
  EL_SP_GRAVITY_ON_PORT_DOWN,

  EL_SP_GRAVITY_OFF_PORT_LEFT,
  EL_SP_GRAVITY_OFF_PORT_RIGHT,
  EL_SP_GRAVITY_OFF_PORT_UP,
  EL_SP_GRAVITY_OFF_PORT_DOWN,

  EL_SP_HARDWARE_GRAY,
  EL_SP_HARDWARE_GREEN,
  EL_SP_HARDWARE_BLUE,
  EL_SP_HARDWARE_RED,

  EL_SP_HARDWARE_BASE_1,
  EL_SP_HARDWARE_BASE_2,
  EL_SP_HARDWARE_BASE_3,
  EL_SP_HARDWARE_BASE_4,

  EL_SP_HARDWARE_BASE_5,
  EL_SP_HARDWARE_BASE_6,
  EL_SP_HARDWARE_YELLOW,
  EL_SP_CHIP_TOP,

  EL_SP_CHIP_SINGLE,
  EL_SP_CHIP_LEFT,
  EL_SP_CHIP_RIGHT,
  EL_SP_CHIP_BOTTOM,
};
static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
static int *editor_el_supaplex_ptr = editor_el_supaplex;
static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);

static int editor_hl_diamond_caves[] =
{
  EL_INTERNAL_CASCADE_DC_ACTIVE,
  EL_CHAR('D'),
  EL_CHAR('C'),
  EL_CHAR('2'),
};

static int editor_el_diamond_caves[] =
{
  EL_EM_STEEL_EXIT_CLOSED,	// DC2
  EL_EM_STEEL_EXIT_OPEN,	// DC2
  EL_WALL_EMERALD,		// DC2
  EL_WALL_DIAMOND,		// DC2

  EL_PEARL,
  EL_CRYSTAL,
  EL_WALL_PEARL,
  EL_WALL_CRYSTAL,

  EL_CONVEYOR_BELT_1_LEFT,
  EL_CONVEYOR_BELT_1_MIDDLE,
  EL_CONVEYOR_BELT_1_RIGHT,
  EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,

  EL_CONVEYOR_BELT_2_LEFT,
  EL_CONVEYOR_BELT_2_MIDDLE,
  EL_CONVEYOR_BELT_2_RIGHT,
  EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,

  EL_CONVEYOR_BELT_3_LEFT,
  EL_CONVEYOR_BELT_3_MIDDLE,
  EL_CONVEYOR_BELT_3_RIGHT,
  EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,

  EL_CONVEYOR_BELT_4_LEFT,
  EL_CONVEYOR_BELT_4_MIDDLE,
  EL_CONVEYOR_BELT_4_RIGHT,
  EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,

  EL_CONVEYOR_BELT_1_SWITCH_LEFT,
  EL_CONVEYOR_BELT_2_SWITCH_LEFT,
  EL_CONVEYOR_BELT_3_SWITCH_LEFT,
  EL_CONVEYOR_BELT_4_SWITCH_LEFT,

  EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
  EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
  EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
  EL_CONVEYOR_BELT_4_SWITCH_RIGHT,

  EL_TIMEGATE_CLOSED,
  EL_TIMEGATE_OPEN,
  EL_TIMEGATE_SWITCH,
  EL_DC_TIMEGATE_SWITCH,

  EL_SWITCHGATE_CLOSED,
  EL_SWITCHGATE_OPEN,
  EL_SWITCHGATE_SWITCH_UP,
  EL_SWITCHGATE_SWITCH_DOWN,

  EL_LIGHT_SWITCH,
  EL_LIGHT_SWITCH_ACTIVE,
  EL_DC_SWITCHGATE_SWITCH_UP,
  EL_DC_SWITCHGATE_SWITCH_DOWN,

  EL_STEEL_EXIT_CLOSED,
  EL_STEEL_EXIT_OPEN,
  EL_STEELWALL_SLIPPERY,
  EL_INVISIBLE_SAND,

  EL_QUICKSAND_FAST_EMPTY,
  EL_QUICKSAND_FAST_FULL,
  EL_LANDMINE,
  EL_DC_LANDMINE,

  EL_SHIELD_NORMAL,
  EL_SHIELD_DEADLY,
  EL_EXTRA_TIME,
  EL_DC_MAGIC_WALL,

  EL_ENVELOPE_1,
  EL_ENVELOPE_2,
  EL_ENVELOPE_3,
  EL_ENVELOPE_4,

  EL_SIGN_RADIOACTIVITY,
  EL_SIGN_WHEELCHAIR,
  EL_SIGN_PARKING,
  EL_SIGN_NO_ENTRY,

  EL_SIGN_GIVE_WAY,
  EL_SIGN_ENTRY_FORBIDDEN,
  EL_SIGN_EMERGENCY_EXIT,
  EL_SIGN_YIN_YANG,

#if 0
  EL_SIGN_SPERMS,
  EL_SIGN_BULLET,
  EL_SIGN_HEART,
  EL_SIGN_CROSS,

  EL_SIGN_FRANKIE,
  EL_EMPTY,
  EL_EMPTY,
  EL_EMPTY,

  EL_SPERMS,
  EL_BULLET,
  EL_HEART,
  EL_CROSS,

  EL_FRANKIE,
  EL_EMPTY,
  EL_EMPTY,
  EL_EMPTY,
#endif

  EL_DC_STEELWALL_2_SINGLE,
  EL_DC_STEELWALL_2_TOP,
  EL_SIGN_EXCLAMATION,
  EL_SIGN_STOP,

  EL_DC_STEELWALL_2_LEFT,
  EL_DC_STEELWALL_2_MIDDLE,
  EL_DC_STEELWALL_2_HORIZONTAL,
  EL_DC_STEELWALL_2_RIGHT,

  EL_DC_STEELWALL_1_TOPLEFT,
  EL_DC_STEELWALL_2_VERTICAL,
  EL_DC_STEELWALL_1_TOPRIGHT,
  EL_DC_GATE_WHITE,

  EL_DC_STEELWALL_1_VERTICAL,
  EL_DC_STEELWALL_2_BOTTOM,
  EL_DC_KEY_WHITE,
  EL_DC_GATE_WHITE_GRAY,

  EL_DC_STEELWALL_1_BOTTOMLEFT,
  EL_DC_STEELWALL_1_HORIZONTAL,
  EL_DC_STEELWALL_1_BOTTOMRIGHT,
  EL_DC_GATE_FAKE_GRAY,

  EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
  EL_DC_STEELWALL_1_BOTTOM,
  EL_DC_STEELWALL_1_BOTTOMLEFT_2,
  EL_EXPANDABLE_STEELWALL_HORIZONTAL,

  EL_DC_STEELWALL_1_RIGHT,
  EL_EMPTY,
  EL_DC_STEELWALL_1_LEFT,
  EL_EXPANDABLE_STEELWALL_VERTICAL,

  EL_DC_STEELWALL_1_TOPRIGHT_2,
  EL_DC_STEELWALL_1_TOP,
  EL_DC_STEELWALL_1_TOPLEFT_2,
  EL_EXPANDABLE_STEELWALL_ANY,
};
static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);

static int editor_hl_dx_boulderdash[] =
{
  EL_INTERNAL_CASCADE_DX_ACTIVE,
  EL_CHAR('D'),
  EL_CHAR('X'),
  EL_EMPTY,
};

static int editor_el_dx_boulderdash[] =
{
  EL_EMPTY,
  EL_TUBE_RIGHT_DOWN,
  EL_TUBE_HORIZONTAL_DOWN,
  EL_TUBE_LEFT_DOWN,

  EL_TUBE_HORIZONTAL,
  EL_TUBE_VERTICAL_RIGHT,
  EL_TUBE_ANY,
  EL_TUBE_VERTICAL_LEFT,

  EL_TUBE_VERTICAL,
  EL_TUBE_RIGHT_UP,
  EL_TUBE_HORIZONTAL_UP,
  EL_TUBE_LEFT_UP,

  EL_TRAP,
  EL_DX_SUPABOMB,
  EL_EMPTY,
  EL_EMPTY
};
static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);

static int editor_hl_mirror_magic[] =
{
  EL_INTERNAL_CASCADE_MM_ACTIVE,
  EL_CHAR('M'),
  EL_CHAR('M'),
  EL_EMPTY,
};

static int editor_el_mirror_magic[] =
{
  EL_MM_MCDUFFIN_RIGHT,
  EL_MM_MCDUFFIN_UP,
  EL_MM_MCDUFFIN_LEFT,
  EL_MM_MCDUFFIN_DOWN,

  EL_MM_MIRROR_START,
  EL_MM_MIRROR_FIXED_START,
  EL_MM_POLARIZER_START,
  EL_MM_POLARIZER_CROSS_START,

  EL_MM_TELEPORTER_RED_START,
  EL_MM_TELEPORTER_YELLOW_START,
  EL_MM_TELEPORTER_GREEN_START,
  EL_MM_TELEPORTER_BLUE_START,

  EL_MM_PRISM,
  EL_MM_FUSE_ACTIVE,
  EL_MM_PACMAN_RIGHT,
  EL_MM_EXIT_CLOSED,

  EL_MM_KETTLE,
  EL_MM_BOMB,
  EL_MM_KEY,
  EL_MM_FUEL_FULL,

  EL_MM_LIGHTBULB,
  EL_MM_LIGHTBULB_ACTIVE,
  EL_MM_GRAY_BALL,
  EL_MM_LIGHTBALL,

  EL_MM_STEEL_WALL,
  EL_MM_WOODEN_WALL,
  EL_MM_ICE_WALL,
  EL_MM_AMOEBA_WALL,

  EL_MM_STEEL_LOCK,
  EL_MM_WOODEN_LOCK,
  EL_MM_STEEL_BLOCK,
  EL_MM_WOODEN_BLOCK,

  EL_MM_STEEL_GRID_FIXED_1,
  EL_MM_STEEL_GRID_FIXED_2,
  EL_MM_STEEL_GRID_FIXED_3,
  EL_MM_STEEL_GRID_FIXED_4,

  EL_MM_WOODEN_GRID_FIXED_1,
  EL_MM_WOODEN_GRID_FIXED_2,
  EL_MM_WOODEN_GRID_FIXED_3,
  EL_MM_WOODEN_GRID_FIXED_4,

  EL_MM_ENVELOPE_1,
  EL_MM_ENVELOPE_2,
  EL_MM_ENVELOPE_3,
  EL_MM_ENVELOPE_4
};
static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);

static int editor_hl_deflektor[] =
{
  EL_INTERNAL_CASCADE_DF_ACTIVE,
  EL_CHAR('D'),
  EL_CHAR('F'),
  EL_EMPTY,
};

static int editor_el_deflektor[] =
{
  EL_DF_LASER_RIGHT,
  EL_DF_LASER_UP,
  EL_DF_LASER_LEFT,
  EL_DF_LASER_DOWN,

  EL_DF_RECEIVER_RIGHT,
  EL_DF_RECEIVER_UP,
  EL_DF_RECEIVER_LEFT,
  EL_DF_RECEIVER_DOWN,

  EL_DF_MIRROR_START,
  EL_DF_MIRROR_ROTATING_START,
  EL_DF_MIRROR_FIXED_START,
  EL_DF_CELL,

  EL_DF_FIBRE_OPTIC_RED_1,
  EL_DF_FIBRE_OPTIC_YELLOW_1,
  EL_DF_FIBRE_OPTIC_GREEN_1,
  EL_DF_FIBRE_OPTIC_BLUE_1,

  EL_DF_STEEL_GRID_FIXED_START,
  EL_DF_STEEL_GRID_ROTATING_START,
  EL_DF_WOODEN_GRID_FIXED_START,
  EL_DF_WOODEN_GRID_ROTATING_START,

  EL_DF_STEEL_WALL,
  EL_DF_WOODEN_WALL,
  EL_DF_REFRACTOR,
  EL_DF_MINE,

  EL_DF_SLOPE_1,
  EL_DF_SLOPE_2,
  EL_DF_SLOPE_3,
  EL_DF_SLOPE_4
};
static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
static int *editor_el_deflektor_ptr = editor_el_deflektor;
static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);

static int editor_hl_chars[] =
{
  EL_INTERNAL_CASCADE_CHARS_ACTIVE,
  EL_CHAR('T'),
  EL_CHAR('X'),
  EL_CHAR('T'),
};

static int editor_el_chars[] =
{
  EL_CHAR(' '),
  EL_CHAR('!'),
  EL_CHAR('"'),
  EL_CHAR('#'),

  EL_CHAR('$'),
  EL_CHAR('%'),
  EL_CHAR('&'),
  EL_CHAR('\''),

  EL_CHAR('('),
  EL_CHAR(')'),
  EL_CHAR('*'),
  EL_CHAR('+'),

  EL_CHAR(','),
  EL_CHAR('-'),
  EL_CHAR('.'),
  EL_CHAR('/'),

  EL_CHAR('0'),
  EL_CHAR('1'),
  EL_CHAR('2'),
  EL_CHAR('3'),

  EL_CHAR('4'),
  EL_CHAR('5'),
  EL_CHAR('6'),
  EL_CHAR('7'),

  EL_CHAR('8'),
  EL_CHAR('9'),
  EL_CHAR(':'),
  EL_CHAR(';'),

  EL_CHAR('<'),
  EL_CHAR('='),
  EL_CHAR('>'),
  EL_CHAR('?'),

  EL_CHAR('@'),
  EL_CHAR('A'),
  EL_CHAR('B'),
  EL_CHAR('C'),

  EL_CHAR('D'),
  EL_CHAR('E'),
  EL_CHAR('F'),
  EL_CHAR('G'),

  EL_CHAR('H'),
  EL_CHAR('I'),
  EL_CHAR('J'),
  EL_CHAR('K'),

  EL_CHAR('L'),
  EL_CHAR('M'),
  EL_CHAR('N'),
  EL_CHAR('O'),

  EL_CHAR('P'),
  EL_CHAR('Q'),
  EL_CHAR('R'),
  EL_CHAR('S'),

  EL_CHAR('T'),
  EL_CHAR('U'),
  EL_CHAR('V'),
  EL_CHAR('W'),

  EL_CHAR('X'),
  EL_CHAR('Y'),
  EL_CHAR('Z'),
  EL_CHAR('['),

  EL_CHAR('\\'),
  EL_CHAR(']'),
  EL_CHAR('^'),
  EL_CHAR('_'),

  EL_CHAR(CHAR_BYTE_COPYRIGHT),
  EL_CHAR(CHAR_BYTE_UMLAUT_A),
  EL_CHAR(CHAR_BYTE_UMLAUT_O),
  EL_CHAR(CHAR_BYTE_UMLAUT_U),

  EL_CHAR(CHAR_BYTE_DEGREE),
  EL_CHAR(CHAR_BYTE_REGISTERED),
  EL_CHAR(FONT_ASCII_CURSOR),
  EL_CHAR(FONT_ASCII_BUTTON),

  EL_CHAR(FONT_ASCII_UP),
  EL_CHAR(FONT_ASCII_DOWN),
  EL_CHAR(' '),
  EL_CHAR(' ')
};
static int *editor_hl_chars_ptr = editor_hl_chars;
static int *editor_el_chars_ptr = editor_el_chars;
static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);

static int editor_hl_steel_chars[] =
{
  EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
  EL_STEEL_CHAR('T'),
  EL_STEEL_CHAR('X'),
  EL_STEEL_CHAR('T'),
};

static int editor_el_steel_chars[] =
{
  EL_STEEL_CHAR(' '),
  EL_STEEL_CHAR('!'),
  EL_STEEL_CHAR('"'),
  EL_STEEL_CHAR('#'),

  EL_STEEL_CHAR('$'),
  EL_STEEL_CHAR('%'),
  EL_STEEL_CHAR('&'),
  EL_STEEL_CHAR('\''),

  EL_STEEL_CHAR('('),
  EL_STEEL_CHAR(')'),
  EL_STEEL_CHAR('*'),
  EL_STEEL_CHAR('+'),

  EL_STEEL_CHAR(','),
  EL_STEEL_CHAR('-'),
  EL_STEEL_CHAR('.'),
  EL_STEEL_CHAR('/'),

  EL_STEEL_CHAR('0'),
  EL_STEEL_CHAR('1'),
  EL_STEEL_CHAR('2'),
  EL_STEEL_CHAR('3'),

  EL_STEEL_CHAR('4'),
  EL_STEEL_CHAR('5'),
  EL_STEEL_CHAR('6'),
  EL_STEEL_CHAR('7'),

  EL_STEEL_CHAR('8'),
  EL_STEEL_CHAR('9'),
  EL_STEEL_CHAR(':'),
  EL_STEEL_CHAR(';'),

  EL_STEEL_CHAR('<'),
  EL_STEEL_CHAR('='),
  EL_STEEL_CHAR('>'),
  EL_STEEL_CHAR('?'),

  EL_STEEL_CHAR('@'),
  EL_STEEL_CHAR('A'),
  EL_STEEL_CHAR('B'),
  EL_STEEL_CHAR('C'),

  EL_STEEL_CHAR('D'),
  EL_STEEL_CHAR('E'),
  EL_STEEL_CHAR('F'),
  EL_STEEL_CHAR('G'),

  EL_STEEL_CHAR('H'),
  EL_STEEL_CHAR('I'),
  EL_STEEL_CHAR('J'),
  EL_STEEL_CHAR('K'),

  EL_STEEL_CHAR('L'),
  EL_STEEL_CHAR('M'),
  EL_STEEL_CHAR('N'),
  EL_STEEL_CHAR('O'),

  EL_STEEL_CHAR('P'),
  EL_STEEL_CHAR('Q'),
  EL_STEEL_CHAR('R'),
  EL_STEEL_CHAR('S'),

  EL_STEEL_CHAR('T'),
  EL_STEEL_CHAR('U'),
  EL_STEEL_CHAR('V'),
  EL_STEEL_CHAR('W'),

  EL_STEEL_CHAR('X'),
  EL_STEEL_CHAR('Y'),
  EL_STEEL_CHAR('Z'),
  EL_STEEL_CHAR('['),

  EL_STEEL_CHAR('\\'),
  EL_STEEL_CHAR(']'),
  EL_STEEL_CHAR('^'),
  EL_STEEL_CHAR('_'),

  EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
  EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
  EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
  EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),

  EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
  EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
  EL_STEEL_CHAR(FONT_ASCII_CURSOR),
  EL_STEEL_CHAR(FONT_ASCII_BUTTON),

  EL_STEEL_CHAR(FONT_ASCII_UP),
  EL_STEEL_CHAR(FONT_ASCII_DOWN),
  EL_STEEL_CHAR(' '),
  EL_STEEL_CHAR(' ')
};
static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);

static int editor_hl_custom[] =
{
  EL_INTERNAL_CASCADE_CE_ACTIVE,
  EL_CHAR('C'),
  EL_CHAR('E'),
  EL_EMPTY,
};

static int editor_el_custom[] =
{
  EL_CUSTOM_START + 0,
  EL_CUSTOM_START + 1,
  EL_CUSTOM_START + 2,
  EL_CUSTOM_START + 3,

  EL_CUSTOM_START + 4,
  EL_CUSTOM_START + 5,
  EL_CUSTOM_START + 6,
  EL_CUSTOM_START + 7,

  EL_CUSTOM_START + 8,
  EL_CUSTOM_START + 9,
  EL_CUSTOM_START + 10,
  EL_CUSTOM_START + 11,

  EL_CUSTOM_START + 12,
  EL_CUSTOM_START + 13,
  EL_CUSTOM_START + 14,
  EL_CUSTOM_START + 15,

  EL_CUSTOM_START + 16,
  EL_CUSTOM_START + 17,
  EL_CUSTOM_START + 18,
  EL_CUSTOM_START + 19,

  EL_CUSTOM_START + 20,
  EL_CUSTOM_START + 21,
  EL_CUSTOM_START + 22,
  EL_CUSTOM_START + 23,

  EL_CUSTOM_START + 24,
  EL_CUSTOM_START + 25,
  EL_CUSTOM_START + 26,
  EL_CUSTOM_START + 27,

  EL_CUSTOM_START + 28,
  EL_CUSTOM_START + 29,
  EL_CUSTOM_START + 30,
  EL_CUSTOM_START + 31,

  EL_CUSTOM_START + 32,
  EL_CUSTOM_START + 33,
  EL_CUSTOM_START + 34,
  EL_CUSTOM_START + 35,

  EL_CUSTOM_START + 36,
  EL_CUSTOM_START + 37,
  EL_CUSTOM_START + 38,
  EL_CUSTOM_START + 39,

  EL_CUSTOM_START + 40,
  EL_CUSTOM_START + 41,
  EL_CUSTOM_START + 42,
  EL_CUSTOM_START + 43,

  EL_CUSTOM_START + 44,
  EL_CUSTOM_START + 45,
  EL_CUSTOM_START + 46,
  EL_CUSTOM_START + 47,

  EL_CUSTOM_START + 48,
  EL_CUSTOM_START + 49,
  EL_CUSTOM_START + 50,
  EL_CUSTOM_START + 51,

  EL_CUSTOM_START + 52,
  EL_CUSTOM_START + 53,
  EL_CUSTOM_START + 54,
  EL_CUSTOM_START + 55,

  EL_CUSTOM_START + 56,
  EL_CUSTOM_START + 57,
  EL_CUSTOM_START + 58,
  EL_CUSTOM_START + 59,

  EL_CUSTOM_START + 60,
  EL_CUSTOM_START + 61,
  EL_CUSTOM_START + 62,
  EL_CUSTOM_START + 63,

  EL_CUSTOM_START + 64,
  EL_CUSTOM_START + 65,
  EL_CUSTOM_START + 66,
  EL_CUSTOM_START + 67,

  EL_CUSTOM_START + 68,
  EL_CUSTOM_START + 69,
  EL_CUSTOM_START + 70,
  EL_CUSTOM_START + 71,

  EL_CUSTOM_START + 72,
  EL_CUSTOM_START + 73,
  EL_CUSTOM_START + 74,
  EL_CUSTOM_START + 75,

  EL_CUSTOM_START + 76,
  EL_CUSTOM_START + 77,
  EL_CUSTOM_START + 78,
  EL_CUSTOM_START + 79,

  EL_CUSTOM_START + 80,
  EL_CUSTOM_START + 81,
  EL_CUSTOM_START + 82,
  EL_CUSTOM_START + 83,

  EL_CUSTOM_START + 84,
  EL_CUSTOM_START + 85,
  EL_CUSTOM_START + 86,
  EL_CUSTOM_START + 87,

  EL_CUSTOM_START + 88,
  EL_CUSTOM_START + 89,
  EL_CUSTOM_START + 90,
  EL_CUSTOM_START + 91,

  EL_CUSTOM_START + 92,
  EL_CUSTOM_START + 93,
  EL_CUSTOM_START + 94,
  EL_CUSTOM_START + 95,

  EL_CUSTOM_START + 96,
  EL_CUSTOM_START + 97,
  EL_CUSTOM_START + 98,
  EL_CUSTOM_START + 99,

  EL_CUSTOM_START + 100,
  EL_CUSTOM_START + 101,
  EL_CUSTOM_START + 102,
  EL_CUSTOM_START + 103,

  EL_CUSTOM_START + 104,
  EL_CUSTOM_START + 105,
  EL_CUSTOM_START + 106,
  EL_CUSTOM_START + 107,

  EL_CUSTOM_START + 108,
  EL_CUSTOM_START + 109,
  EL_CUSTOM_START + 110,
  EL_CUSTOM_START + 111,

  EL_CUSTOM_START + 112,
  EL_CUSTOM_START + 113,
  EL_CUSTOM_START + 114,
  EL_CUSTOM_START + 115,

  EL_CUSTOM_START + 116,
  EL_CUSTOM_START + 117,
  EL_CUSTOM_START + 118,
  EL_CUSTOM_START + 119,

  EL_CUSTOM_START + 120,
  EL_CUSTOM_START + 121,
  EL_CUSTOM_START + 122,
  EL_CUSTOM_START + 123,

  EL_CUSTOM_START + 124,
  EL_CUSTOM_START + 125,
  EL_CUSTOM_START + 126,
  EL_CUSTOM_START + 127,

  EL_CUSTOM_START + 128,
  EL_CUSTOM_START + 129,
  EL_CUSTOM_START + 130,
  EL_CUSTOM_START + 131,

  EL_CUSTOM_START + 132,
  EL_CUSTOM_START + 133,
  EL_CUSTOM_START + 134,
  EL_CUSTOM_START + 135,

  EL_CUSTOM_START + 136,
  EL_CUSTOM_START + 137,
  EL_CUSTOM_START + 138,
  EL_CUSTOM_START + 139,

  EL_CUSTOM_START + 140,
  EL_CUSTOM_START + 141,
  EL_CUSTOM_START + 142,
  EL_CUSTOM_START + 143,

  EL_CUSTOM_START + 144,
  EL_CUSTOM_START + 145,
  EL_CUSTOM_START + 146,
  EL_CUSTOM_START + 147,

  EL_CUSTOM_START + 148,
  EL_CUSTOM_START + 149,
  EL_CUSTOM_START + 150,
  EL_CUSTOM_START + 151,

  EL_CUSTOM_START + 152,
  EL_CUSTOM_START + 153,
  EL_CUSTOM_START + 154,
  EL_CUSTOM_START + 155,

  EL_CUSTOM_START + 156,
  EL_CUSTOM_START + 157,
  EL_CUSTOM_START + 158,
  EL_CUSTOM_START + 159,

  EL_CUSTOM_START + 160,
  EL_CUSTOM_START + 161,
  EL_CUSTOM_START + 162,
  EL_CUSTOM_START + 163,

  EL_CUSTOM_START + 164,
  EL_CUSTOM_START + 165,
  EL_CUSTOM_START + 166,
  EL_CUSTOM_START + 167,

  EL_CUSTOM_START + 168,
  EL_CUSTOM_START + 169,
  EL_CUSTOM_START + 170,
  EL_CUSTOM_START + 171,

  EL_CUSTOM_START + 172,
  EL_CUSTOM_START + 173,
  EL_CUSTOM_START + 174,
  EL_CUSTOM_START + 175,

  EL_CUSTOM_START + 176,
  EL_CUSTOM_START + 177,
  EL_CUSTOM_START + 178,
  EL_CUSTOM_START + 179,

  EL_CUSTOM_START + 180,
  EL_CUSTOM_START + 181,
  EL_CUSTOM_START + 182,
  EL_CUSTOM_START + 183,

  EL_CUSTOM_START + 184,
  EL_CUSTOM_START + 185,
  EL_CUSTOM_START + 186,
  EL_CUSTOM_START + 187,

  EL_CUSTOM_START + 188,
  EL_CUSTOM_START + 189,
  EL_CUSTOM_START + 190,
  EL_CUSTOM_START + 191,

  EL_CUSTOM_START + 192,
  EL_CUSTOM_START + 193,
  EL_CUSTOM_START + 194,
  EL_CUSTOM_START + 195,

  EL_CUSTOM_START + 196,
  EL_CUSTOM_START + 197,
  EL_CUSTOM_START + 198,
  EL_CUSTOM_START + 199,

  EL_CUSTOM_START + 200,
  EL_CUSTOM_START + 201,
  EL_CUSTOM_START + 202,
  EL_CUSTOM_START + 203,

  EL_CUSTOM_START + 204,
  EL_CUSTOM_START + 205,
  EL_CUSTOM_START + 206,
  EL_CUSTOM_START + 207,

  EL_CUSTOM_START + 208,
  EL_CUSTOM_START + 209,
  EL_CUSTOM_START + 210,
  EL_CUSTOM_START + 211,

  EL_CUSTOM_START + 212,
  EL_CUSTOM_START + 213,
  EL_CUSTOM_START + 214,
  EL_CUSTOM_START + 215,

  EL_CUSTOM_START + 216,
  EL_CUSTOM_START + 217,
  EL_CUSTOM_START + 218,
  EL_CUSTOM_START + 219,

  EL_CUSTOM_START + 220,
  EL_CUSTOM_START + 221,
  EL_CUSTOM_START + 222,
  EL_CUSTOM_START + 223,

  EL_CUSTOM_START + 224,
  EL_CUSTOM_START + 225,
  EL_CUSTOM_START + 226,
  EL_CUSTOM_START + 227,

  EL_CUSTOM_START + 228,
  EL_CUSTOM_START + 229,
  EL_CUSTOM_START + 230,
  EL_CUSTOM_START + 231,

  EL_CUSTOM_START + 232,
  EL_CUSTOM_START + 233,
  EL_CUSTOM_START + 234,
  EL_CUSTOM_START + 235,

  EL_CUSTOM_START + 236,
  EL_CUSTOM_START + 237,
  EL_CUSTOM_START + 238,
  EL_CUSTOM_START + 239,

  EL_CUSTOM_START + 240,
  EL_CUSTOM_START + 241,
  EL_CUSTOM_START + 242,
  EL_CUSTOM_START + 243,

  EL_CUSTOM_START + 244,
  EL_CUSTOM_START + 245,
  EL_CUSTOM_START + 246,
  EL_CUSTOM_START + 247,

  EL_CUSTOM_START + 248,
  EL_CUSTOM_START + 249,
  EL_CUSTOM_START + 250,
  EL_CUSTOM_START + 251,

  EL_CUSTOM_START + 252,
  EL_CUSTOM_START + 253,
  EL_CUSTOM_START + 254,
  EL_CUSTOM_START + 255
};
static int *editor_hl_custom_ptr = editor_hl_custom;
static int *editor_el_custom_ptr = editor_el_custom;
static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);

static int editor_hl_group[] =
{
  EL_INTERNAL_CASCADE_GE_ACTIVE,
  EL_CHAR('G'),
  EL_CHAR('E'),
  EL_EMPTY,
};

static int editor_el_group[] =
{
  EL_GROUP_START + 0,
  EL_GROUP_START + 1,
  EL_GROUP_START + 2,
  EL_GROUP_START + 3,

  EL_GROUP_START + 4,
  EL_GROUP_START + 5,
  EL_GROUP_START + 6,
  EL_GROUP_START + 7,

  EL_GROUP_START + 8,
  EL_GROUP_START + 9,
  EL_GROUP_START + 10,
  EL_GROUP_START + 11,

  EL_GROUP_START + 12,
  EL_GROUP_START + 13,
  EL_GROUP_START + 14,
  EL_GROUP_START + 15,

  EL_GROUP_START + 16,
  EL_GROUP_START + 17,
  EL_GROUP_START + 18,
  EL_GROUP_START + 19,

  EL_GROUP_START + 20,
  EL_GROUP_START + 21,
  EL_GROUP_START + 22,
  EL_GROUP_START + 23,

  EL_GROUP_START + 24,
  EL_GROUP_START + 25,
  EL_GROUP_START + 26,
  EL_GROUP_START + 27,

  EL_GROUP_START + 28,
  EL_GROUP_START + 29,
  EL_GROUP_START + 30,
  EL_GROUP_START + 31
};
static int *editor_hl_group_ptr = editor_hl_group;
static int *editor_el_group_ptr = editor_el_group;
static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
static int num_editor_el_group = ARRAY_SIZE(editor_el_group);

static int editor_hl_empty_space[] =
{
  EL_INTERNAL_CASCADE_ES_ACTIVE,
  EL_CHAR('E'),
  EL_CHAR('S'),
  EL_EMPTY,
};

static int editor_el_empty_space[] =
{
  EL_EMPTY_SPACE_1,
  EL_EMPTY_SPACE_2,
  EL_EMPTY_SPACE_3,
  EL_EMPTY_SPACE_4,

  EL_EMPTY_SPACE_5,
  EL_EMPTY_SPACE_6,
  EL_EMPTY_SPACE_7,
  EL_EMPTY_SPACE_8,

  EL_EMPTY_SPACE_9,
  EL_EMPTY_SPACE_10,
  EL_EMPTY_SPACE_11,
  EL_EMPTY_SPACE_12,

  EL_EMPTY_SPACE_13,
  EL_EMPTY_SPACE_14,
  EL_EMPTY_SPACE_15,
  EL_EMPTY_SPACE_16
};
static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
static int *editor_el_empty_space_ptr = editor_el_empty_space;
static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);

static int editor_hl_reference[] =
{
  EL_INTERNAL_CASCADE_REF_ACTIVE,
  EL_CHAR('R'),
  EL_CHAR('E'),
  EL_CHAR('F')
};

static int editor_el_reference[] =
{
  EL_TRIGGER_PLAYER,
  EL_TRIGGER_ELEMENT,
  EL_TRIGGER_CE_VALUE,
  EL_TRIGGER_CE_SCORE,

  EL_SELF,
  EL_ANY_ELEMENT,
  EL_CURRENT_CE_VALUE,
  EL_CURRENT_CE_SCORE,

  EL_PREV_CE_8,
  EL_PREV_CE_7,
  EL_PREV_CE_6,
  EL_PREV_CE_5,

  EL_PREV_CE_4,
  EL_PREV_CE_3,
  EL_PREV_CE_2,
  EL_PREV_CE_1,

  EL_NEXT_CE_1,
  EL_NEXT_CE_2,
  EL_NEXT_CE_3,
  EL_NEXT_CE_4,

  EL_NEXT_CE_5,
  EL_NEXT_CE_6,
  EL_NEXT_CE_7,
  EL_NEXT_CE_8,
};
static int *editor_hl_reference_ptr = editor_hl_reference;
static int *editor_el_reference_ptr = editor_el_reference;
static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);

static int editor_hl_user_defined[] =
{
  EL_INTERNAL_CASCADE_USER_ACTIVE,
  EL_CHAR('M'),
  EL_CHAR('Y'),
  EL_EMPTY,
};

static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
static int *editor_el_user_defined_ptr = NULL;
static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
static int num_editor_el_user_defined = 0;

static int editor_hl_dynamic[] =
{
  EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
  EL_CHAR('U'),
  EL_CHAR('S'),
  EL_CHAR('E'),
};

static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
static int *editor_el_dynamic_ptr = NULL;
static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
static int num_editor_el_dynamic = 0;

static int editor_hl_empty[] = { EL_EMPTY };
static int *editor_el_empty = NULL;	// dynamically allocated

static int *editor_hl_empty_ptr = editor_hl_empty;
static int *editor_el_empty_ptr = NULL;
static int num_editor_hl_empty = 0;
static int num_editor_el_empty = 0;	// dynamically determined, if needed

static boolean use_el_empty = FALSE;

static int *editor_elements = NULL;	// dynamically allocated
static int num_editor_elements = 0;	// dynamically determined

static boolean setup_editor_cascade_never = FALSE;

static boolean setup_editor_el_players			= TRUE;
static boolean setup_editor_el_boulderdash		= TRUE;
static boolean setup_editor_el_boulderdash_native	= TRUE;
static boolean setup_editor_el_boulderdash_effects	= TRUE;
static boolean setup_editor_el_boulderdash_scanned	= TRUE;
static boolean setup_editor_el_emerald_mine		= TRUE;
static boolean setup_editor_el_emerald_mine_club	= TRUE;
static boolean setup_editor_el_more			= TRUE;
static boolean setup_editor_el_sokoban			= TRUE;
static boolean setup_editor_el_supaplex			= TRUE;
static boolean setup_editor_el_diamond_caves		= TRUE;
static boolean setup_editor_el_dx_boulderdash		= TRUE;
static boolean setup_editor_el_mirror_magic		= TRUE;
static boolean setup_editor_el_deflektor		= TRUE;
static boolean setup_editor_el_chars			= TRUE;
static boolean setup_editor_el_steel_chars		= TRUE;
static boolean setup_editor_el_custom			= TRUE;
static boolean setup_editor_el_user_defined		= TRUE;
static boolean setup_editor_el_dynamic			= TRUE;

static int editor_hl_unused[] = { EL_EMPTY };
static int *editor_hl_unused_ptr = editor_hl_unused;
static int num_editor_hl_unused = 0;

static struct
{
  boolean *setup_value;
  boolean *setup_cascade_value;

  int **headline_list;
  int *headline_list_size;

  int **element_list;
  int *element_list_size;

  boolean last_setup_value;
}
editor_elements_info[] =
{
  {
    &setup_editor_el_players,
    &setup_editor_cascade_never,
    &editor_hl_unused_ptr,		&num_editor_hl_unused,
    &editor_el_players_ptr,		&num_editor_el_players
  },
  {
    &setup_editor_el_boulderdash,
    &setup.editor_cascade.el_bd,
    &editor_hl_boulderdash_ptr,		&num_editor_hl_boulderdash,
    &editor_el_boulderdash_ptr,		&num_editor_el_boulderdash
  },
  {
    &setup_editor_el_boulderdash_native,
    &setup.editor_cascade.el_bdx,
    &editor_hl_boulderdash_native_ptr,	&num_editor_hl_boulderdash_native,
    &editor_el_boulderdash_native_ptr,	&num_editor_el_boulderdash_native
  },
  {
    &setup_editor_el_boulderdash_effects,
    &setup.editor_cascade.el_bdx_effects,
    &editor_hl_boulderdash_effects_ptr,	&num_editor_hl_boulderdash_effects,
    &editor_el_boulderdash_effects_ptr,	&num_editor_el_boulderdash_effects
  },
  {
    &setup_editor_el_boulderdash_scanned,
    &setup.editor_cascade.el_bdx_scanned,
    &editor_hl_boulderdash_scanned_ptr,	&num_editor_hl_boulderdash_scanned,
    &editor_el_boulderdash_scanned_ptr,	&num_editor_el_boulderdash_scanned
  },
  {
    &setup_editor_el_emerald_mine,
    &setup.editor_cascade.el_em,
    &editor_hl_emerald_mine_ptr,	&num_editor_hl_emerald_mine,
    &editor_el_emerald_mine_ptr,	&num_editor_el_emerald_mine
  },
  {
    &setup_editor_el_emerald_mine_club,
    &setup.editor_cascade.el_emc,
    &editor_hl_emerald_mine_club_ptr,	&num_editor_hl_emerald_mine_club,
    &editor_el_emerald_mine_club_ptr,	&num_editor_el_emerald_mine_club
  },
  {
    &setup_editor_el_more,
    &setup.editor_cascade.el_rnd,
    &editor_hl_rnd_ptr,			&num_editor_hl_rnd,
    &editor_el_rnd_ptr,			&num_editor_el_rnd
  },
  {
    &setup_editor_el_sokoban,
    &setup.editor_cascade.el_sb,
    &editor_hl_sokoban_ptr,		&num_editor_hl_sokoban,
    &editor_el_sokoban_ptr,		&num_editor_el_sokoban
  },
  {
    &setup_editor_el_supaplex,
    &setup.editor_cascade.el_sp,
    &editor_hl_supaplex_ptr,		&num_editor_hl_supaplex,
    &editor_el_supaplex_ptr,		&num_editor_el_supaplex
  },
  {
    &setup_editor_el_diamond_caves,
    &setup.editor_cascade.el_dc,
    &editor_hl_diamond_caves_ptr,	&num_editor_hl_diamond_caves,
    &editor_el_diamond_caves_ptr,	&num_editor_el_diamond_caves
  },
  {
    &setup_editor_el_dx_boulderdash,
    &setup.editor_cascade.el_dx,
    &editor_hl_dx_boulderdash_ptr,	&num_editor_hl_dx_boulderdash,
    &editor_el_dx_boulderdash_ptr,	&num_editor_el_dx_boulderdash
  },
  {
    &setup_editor_el_mirror_magic,
    &setup.editor_cascade.el_mm,
    &editor_hl_mirror_magic_ptr,	&num_editor_hl_mirror_magic,
    &editor_el_mirror_magic_ptr,	&num_editor_el_mirror_magic
  },
  {
    &setup_editor_el_deflektor,
    &setup.editor_cascade.el_df,
    &editor_hl_deflektor_ptr,		&num_editor_hl_deflektor,
    &editor_el_deflektor_ptr,		&num_editor_el_deflektor
  },
  {
    &setup_editor_el_chars,
    &setup.editor_cascade.el_chars,
    &editor_hl_chars_ptr,		&num_editor_hl_chars,
    &editor_el_chars_ptr,		&num_editor_el_chars
  },
  {
    &setup_editor_el_steel_chars,
    &setup.editor_cascade.el_steel_chars,
    &editor_hl_steel_chars_ptr,		&num_editor_hl_steel_chars,
    &editor_el_steel_chars_ptr,		&num_editor_el_steel_chars
  },
  {
    &setup_editor_el_custom,
    &setup.editor_cascade.el_ce,
    &editor_hl_custom_ptr,		&num_editor_hl_custom,
    &editor_el_custom_ptr,		&num_editor_el_custom
  },
  {
    &setup_editor_el_custom,
    &setup.editor_cascade.el_ge,
    &editor_hl_group_ptr,		&num_editor_hl_group,
    &editor_el_group_ptr,		&num_editor_el_group
  },
  {
    &setup_editor_el_custom,
    &setup.editor_cascade.el_es,
    &editor_hl_empty_space_ptr,		&num_editor_hl_empty_space,
    &editor_el_empty_space_ptr,		&num_editor_el_empty_space
  },
  {
    &setup_editor_el_custom,
    &setup.editor_cascade.el_ref,
    &editor_hl_reference_ptr,		&num_editor_hl_reference,
    &editor_el_reference_ptr,		&num_editor_el_reference
  },
  {
    &setup_editor_el_user_defined,
    &setup.editor_cascade.el_user,
    &editor_hl_user_defined_ptr,	&num_editor_hl_user_defined,
    &editor_el_user_defined_ptr,	&num_editor_el_user_defined
  },
  {
    &setup_editor_el_dynamic,
    &setup.editor_cascade.el_dynamic,
    &editor_hl_dynamic_ptr,		&num_editor_hl_dynamic,
    &editor_el_dynamic_ptr,		&num_editor_el_dynamic,
  },
  {
    &use_el_empty,
    &use_el_empty,
    &editor_hl_empty_ptr,		&num_editor_hl_empty,
    &editor_el_empty_ptr,		&num_editor_el_empty,
  },
  {
    NULL,
    NULL,
    NULL,				NULL,
    NULL,				NULL
  }
};

static struct XY xy_directions[] =
{
  { -1,  0 },
  { +1,  0 },
  {  0, -1 },
  {  0, +1 }
};


// ----------------------------------------------------------------------------
// functions
// ----------------------------------------------------------------------------

boolean isLevelEditorFastStart(void)
{
  return (level_editor_test_game && setup.editor.fast_game_start);
}

static int getMaxInfoTextLength(void)
{
  return (SXSIZE / getFontWidth(INFOTEXT_FONT));
}

static int getTextWidthForGadget(char *text)
{
  if (text == NULL)
    return 0;

  return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
}

static int getTextWidthForDrawingArea(char *text)
{
  if (text == NULL)
    return 0;

  return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
}

static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
{
  return (gi->x + gi->width + getTextWidthForGadget(text));
}

static char *getElementInfoText(int element)
{
  char *info_text = NULL;

  if (element < MAX_NUM_ELEMENTS)
  {
    if (strlen(element_info[element].description) > 0)
      info_text = element_info[element].description;
    else if (element_info[element].custom_description != NULL)
      info_text = element_info[element].custom_description;
    else if (element_info[element].editor_description != NULL)
      info_text = element_info[element].editor_description;
  }

  if (info_text == NULL)
    info_text = INFOTEXT_UNKNOWN_ELEMENT;

  return info_text;
}

static char *getElementDescriptionFilenameExt(char *basename)
{
  char *elements_subdir = ELEMENTS_DIRECTORY;
  static char *elements_subdir2 = NULL;
  static char *filename = NULL;

  if (elements_subdir2 == NULL)
    elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);

  checked_free(filename);

  // 1st try: look for element description in current level set directory
  filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
  if (fileExists(filename))
    return filename;

  free(filename);

  // 2nd try: look for element description in the game's base directory
  filename = getPath3(options.docs_directory, elements_subdir, basename);
  if (fileExists(filename))
    return filename;

  return NULL;
}

static char *getElementDescriptionFilename(int element)
{
  char basename[MAX_FILENAME_LEN];
  char *filename;

  // 1st try: look for element description file for exactly this element
  sprintf(basename, "%s.txt", element_info[element].token_name);
  filename = getElementDescriptionFilenameExt(basename);
  if (filename != NULL)
    return filename;

  // 2nd try: look for element description file for this element's class
  sprintf(basename, "%s.txt", element_info[element].class_name);
  filename = getElementDescriptionFilenameExt(basename);
  if (filename != NULL)
    return filename;

  // 3rd try: look for generic fallback text file for any element
  filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
  if (filename != NULL)
    return filename;

  return NULL;
}

static boolean suppressBorderElement(void)
{
  return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
	  lev_fieldx <= MAX_ED_FIELDX &&
	  lev_fieldy <= MAX_ED_FIELDY);
}

static void InitDynamicEditorElementList(int **elements, int *num_elements)
{
  boolean element_found[NUM_FILE_ELEMENTS];
  int i, x, y;

  // initialize list of used elements to "not used"
  for (i = 0; i < NUM_FILE_ELEMENTS; i++)
    element_found[i] = FALSE;

  // find all elements used in current level
  for (y = 0; y < lev_fieldy; y++)
  {
    for (x = 0; x < lev_fieldx; x++)
    {
      if (Tile[x][y] >= NUM_FILE_ELEMENTS)	// should never happen
	continue;

      if (IS_MM_WALL(Tile[x][y]))
	element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
      else
	element_found[Tile[x][y]] = TRUE;
    }
  }

  *num_elements = 0;

  // count number of elements used in current level
  for (i = 0; i < NUM_FILE_ELEMENTS; i++)
    if (element_found[i])
      (*num_elements)++;

  // add space for up to 3 more elements for padding that may be needed
  *num_elements += 3;

  // free memory for old list of elements, if needed
  checked_free(*elements);

  // allocate memory for new list of elements
  *elements = checked_malloc(*num_elements * sizeof(int));

  *num_elements = 0;

  // add all elements used in current level (non-custom/group/empty elements)
  for (i = 0; i < NUM_FILE_ELEMENTS; i++)
    if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
			      IS_GROUP_ELEMENT(i) ||
			      IS_EMPTY_ELEMENT(i)))
      (*elements)[(*num_elements)++] = i;

  // add all elements used in current level (custom/group/empty elements)
  for (i = 0; i < NUM_FILE_ELEMENTS; i++)
    if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
			     IS_GROUP_ELEMENT(i) ||
			     IS_EMPTY_ELEMENT(i)))
      (*elements)[(*num_elements)++] = i;

  while (*num_elements % 4)	// pad with empty elements, if needed
    (*elements)[(*num_elements)++] = EL_EMPTY;
}

static void ReinitializeElementList_EnableSections(void)
{
  // default: enable all element sections

  setup_editor_el_players		= TRUE;
  setup_editor_el_boulderdash		= TRUE;
  setup_editor_el_boulderdash_native	= TRUE;
  setup_editor_el_boulderdash_effects	= TRUE;
  setup_editor_el_boulderdash_scanned	= TRUE;
  setup_editor_el_emerald_mine		= TRUE;
  setup_editor_el_emerald_mine_club	= TRUE;
  setup_editor_el_more			= TRUE;
  setup_editor_el_sokoban		= TRUE;
  setup_editor_el_supaplex		= TRUE;
  setup_editor_el_diamond_caves		= TRUE;
  setup_editor_el_dx_boulderdash	= TRUE;
  setup_editor_el_mirror_magic		= TRUE;
  setup_editor_el_deflektor		= TRUE;
  setup_editor_el_chars			= TRUE;
  setup_editor_el_steel_chars		= TRUE;

  setup_editor_el_custom		= TRUE;
  setup_editor_el_user_defined		= TRUE;
  setup_editor_el_dynamic		= TRUE;

  // now disable all element sections not to be displayed

  if (!setup.editor.el_classic)
  {
    setup_editor_el_players		= FALSE;
    setup_editor_el_boulderdash		= FALSE;
    setup_editor_el_boulderdash_native	= FALSE;
    setup_editor_el_boulderdash_effects	= FALSE;
    setup_editor_el_boulderdash_scanned	= FALSE;
    setup_editor_el_emerald_mine	= FALSE;
    setup_editor_el_emerald_mine_club	= FALSE;
    setup_editor_el_more		= FALSE;
    setup_editor_el_sokoban		= FALSE;
    setup_editor_el_supaplex		= FALSE;
    setup_editor_el_diamond_caves	= FALSE;
    setup_editor_el_dx_boulderdash	= FALSE;
    setup_editor_el_mirror_magic	= FALSE;
    setup_editor_el_deflektor		= FALSE;
    setup_editor_el_chars		= FALSE;
    setup_editor_el_steel_chars		= FALSE;
  }

  if (!setup.editor.el_custom)
  {
    setup_editor_el_custom		= FALSE;
  }

  if (!setup.editor.el_user_defined)
  {
    setup_editor_el_user_defined	= FALSE;
  }

  if (!setup.editor.el_dynamic)
  {
    setup_editor_el_dynamic		= FALSE;
  }

  if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
  {
    setup_editor_el_boulderdash_native	= FALSE;
    setup_editor_el_boulderdash_effects	= FALSE;
    setup_editor_el_boulderdash_scanned	= FALSE;
    setup_editor_el_mirror_magic	= FALSE;
    setup_editor_el_deflektor		= FALSE;
  }
  else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
  {
    setup_editor_el_players		= FALSE;
    setup_editor_el_boulderdash		= FALSE;
    setup_editor_el_emerald_mine	= FALSE;
    setup_editor_el_emerald_mine_club	= FALSE;
    setup_editor_el_more		= FALSE;
    setup_editor_el_sokoban		= FALSE;
    setup_editor_el_supaplex		= FALSE;
    setup_editor_el_diamond_caves	= FALSE;
    setup_editor_el_dx_boulderdash	= FALSE;
    setup_editor_el_mirror_magic	= FALSE;
    setup_editor_el_deflektor		= FALSE;
    setup_editor_el_chars		= FALSE;
    setup_editor_el_steel_chars		= FALSE;

    setup_editor_el_custom		= FALSE;
  }
  else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
  {
    setup_editor_el_boulderdash		= FALSE;
    setup_editor_el_boulderdash_native	= FALSE;
    setup_editor_el_boulderdash_effects	= FALSE;
    setup_editor_el_boulderdash_scanned	= FALSE;
    setup_editor_el_more		= FALSE;
    setup_editor_el_sokoban		= FALSE;
    setup_editor_el_supaplex		= FALSE;
    setup_editor_el_diamond_caves	= FALSE;
    setup_editor_el_dx_boulderdash	= FALSE;
    setup_editor_el_mirror_magic	= FALSE;
    setup_editor_el_deflektor		= FALSE;
    setup_editor_el_steel_chars		= FALSE;

    setup_editor_el_custom		= FALSE;
  }
  else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
  {
    setup_editor_el_players		= FALSE;
    setup_editor_el_boulderdash		= FALSE;
    setup_editor_el_boulderdash_native	= FALSE;
    setup_editor_el_boulderdash_effects	= FALSE;
    setup_editor_el_boulderdash_scanned	= FALSE;
    setup_editor_el_emerald_mine	= FALSE;
    setup_editor_el_emerald_mine_club	= FALSE;
    setup_editor_el_more		= FALSE;
    setup_editor_el_sokoban		= FALSE;
    setup_editor_el_diamond_caves	= FALSE;
    setup_editor_el_dx_boulderdash	= FALSE;
    setup_editor_el_mirror_magic	= FALSE;
    setup_editor_el_deflektor		= FALSE;
    setup_editor_el_chars		= FALSE;
    setup_editor_el_steel_chars		= FALSE;

    setup_editor_el_custom		= FALSE;
  }
  else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
  {
    setup_editor_el_players		= FALSE;
    setup_editor_el_boulderdash		= FALSE;
    setup_editor_el_boulderdash_native	= FALSE;
    setup_editor_el_boulderdash_effects	= FALSE;
    setup_editor_el_boulderdash_scanned	= FALSE;
    setup_editor_el_emerald_mine	= FALSE;
    setup_editor_el_emerald_mine_club	= FALSE;
    setup_editor_el_more		= FALSE;
    setup_editor_el_sokoban		= FALSE;
    setup_editor_el_supaplex		= FALSE;
    setup_editor_el_diamond_caves	= FALSE;
    setup_editor_el_dx_boulderdash	= FALSE;
    setup_editor_el_steel_chars		= FALSE;

    setup_editor_el_custom		= FALSE;
  }
}

static void ReinitializeElementList(void)
{
  static boolean initialization_needed = TRUE;
  int pos = 0;
  int i, j;

  ReinitializeElementList_EnableSections();

  if (initialization_needed)
  {
    LoadSetup_EditorCascade();		// load last editor cascade state

    // initialize editor cascade element from saved cascade state
    for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
    {
      int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
      boolean cascade_value = *editor_elements_info[i].setup_cascade_value;

      if (IS_EDITOR_CASCADE(*cascade_element))
	*cascade_element =
	  (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
	   EL_CASCADE_INACTIVE(*cascade_element));
    }

    initialization_needed = FALSE;
  }

  checked_free(editor_elements);

  // reload optional user defined element list for each invocation of editor
  LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
				   &num_editor_el_user_defined);

  // initialize dynamic level element list for each invocation of editor
  InitDynamicEditorElementList(&editor_el_dynamic_ptr,
			       &num_editor_el_dynamic);

  // initialize list of empty elements (used for padding, if needed)
  for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
    editor_el_empty[i] = EL_EMPTY;

  // do some sanity checks for each element from element list
  for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
  {
    for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
    {
      int element = (*editor_elements_info[i].element_list)[j];

      if (element >= NUM_FILE_ELEMENTS)
	Warn("editor element %d is runtime element", element);

      if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
	Warn("no element description text for element %d", element);
    }
  }

  num_editor_elements = 0;
  use_el_empty = FALSE;

  // determine size of element list
  for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
  {
    if (*editor_elements_info[i].setup_value)
    {
      boolean found_inactive_cascade = FALSE;

      if (setup.editor.el_headlines)
      {
	// required for correct padding of palette headline buttons
	if (*editor_elements_info[i].headline_list_size > 0)
	  num_editor_elements += ED_ELEMENTLIST_COLS;

	for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
	{
	  int element = (*editor_elements_info[i].headline_list)[j];

	  if (IS_EDITOR_CASCADE_INACTIVE(element))
	    found_inactive_cascade = TRUE;
	}
      }

      if (found_inactive_cascade)
	continue;

      // required for correct padding of palette element buttons
      int element_list_size = *editor_elements_info[i].element_list_size;
      int element_rows =
	(element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
      int element_buttons = ED_ELEMENTLIST_COLS * element_rows;

      num_editor_elements += element_buttons;
    }
  }

  if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
  {
    // offer at least as many elements as element buttons exist
    use_el_empty = TRUE;
    num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;

    num_editor_elements += num_editor_el_empty;
  }
  else
  {
    num_editor_el_empty = 0;
  }

  editor_elements = checked_malloc(num_editor_elements * sizeof(int));

  // fill element list
  for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
  {
    if (*editor_elements_info[i].setup_value)
    {
      boolean found_inactive_cascade = FALSE;

      if (setup.editor.el_headlines)
      {
	// required for correct padding of palette headline buttons
	int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
			     ED_ELEMENTLIST_COLS : 0);

	for (j = 0; j < headline_size; j++)
	{
	  // use empty elements for padding of palette headline buttons
	  int element = (j < *editor_elements_info[i].headline_list_size ?
			 (*editor_elements_info[i].headline_list)[j] :
			 editor_el_empty[0]);

	  editor_elements[pos++] = element;

	  if (IS_EDITOR_CASCADE_INACTIVE(element))
	    found_inactive_cascade = TRUE;
	}
      }

      if (found_inactive_cascade)
	continue;

      // required for correct padding of palette element buttons
      int element_list_size = *editor_elements_info[i].element_list_size;
      int element_rows =
	(element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
      int element_buttons = ED_ELEMENTLIST_COLS * element_rows;

      // copy all elements from element list
      for (j = 0; j < element_list_size; j++)
	editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];

      // use empty elements for padding of palette element buttons
      for (j = 0; j < element_buttons - element_list_size; j++)
	editor_elements[pos++] = editor_el_empty[0];
    }
  }

  // (this function is also called before editor gadgets are initialized!)
  AdjustElementListScrollbar();
}

void PrintEditorElementList(void)
{
  boolean *stop = &setup_editor_el_user_defined;
  int i, j;

  for (i = 0; editor_elements_info[i].setup_value != stop; i++)
  {
    int cascade_element = (*editor_elements_info[i].headline_list)[0];

    if (IS_EDITOR_CASCADE(cascade_element))
    {
      int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
      char *headline = element_info[cascade_element_show].editor_description;

      PrintLineWithPrefix("# ", "-", 77);
      Print("# %s\n", headline);
      PrintLineWithPrefix("# ", "-", 77);
    }

    for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
    {
      int element = (*editor_elements_info[i].headline_list)[j];

      if (IS_EDITOR_CASCADE(element))
	element = EL_CHAR_MINUS;

      Print("# %s\n", element_info[element].token_name);
    }

    if (j > 0)
      Print("#\n");

    for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
    {
      int element = (*editor_elements_info[i].element_list)[j];

      Print("# %s\n", element_info[element].token_name);
    }

    if (j > 0)
      Print("#\n");
  }
}

static void ReinitializeElementListButtons(void)
{
  static boolean last_setup_value_headlines = FALSE;
  static boolean initialization_needed = TRUE;
  int i;

  if (!initialization_needed)	// check if editor element setup has changed
  {
    if (last_setup_value_headlines != setup.editor.el_headlines)
      initialization_needed = TRUE;

    for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
      if (editor_elements_info[i].last_setup_value !=
	  *editor_elements_info[i].setup_value)
	initialization_needed = TRUE;
  }

  if (!initialization_needed)
    return;

  FreeLevelEditorGadgets();
  CreateLevelEditorGadgets();

  // store current setup values for next invocation of this function
  last_setup_value_headlines = setup.editor.el_headlines;
  for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
    editor_elements_info[i].last_setup_value =
      *editor_elements_info[i].setup_value;

  initialization_needed = FALSE;
}

static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
			      boolean input)
{
  int border_graphic =
    (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
  struct GraphicInfo *g = &graphic_info[border_graphic];
  Bitmap *src_bitmap = g->bitmap;
  int src_x = g->src_x;
  int src_y = g->src_y;
  int border_size = g->border_size;
  int border_xpos = g->width  - border_size;
  int border_ypos = g->height - border_size;
  int tilesize = ED_DRAWINGAREA_TILE_SIZE;
  int i;

  BlitBitmap(src_bitmap, drawto, src_x, src_y,
	     border_size, border_size,
	     dest_x - border_size, dest_y - border_size);
  BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
	     border_size, border_size,
	     dest_x + width, dest_y - border_size);
  BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
	     border_size, border_size,
	     dest_x - border_size, dest_y + height);
  BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
	     border_size, border_size,
	     dest_x + width, dest_y + height);

  for (i = 0; i < width / tilesize; i++)
  {
    BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
	       tilesize, border_size,
	       dest_x + i * tilesize, dest_y - border_size);
    BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
	       tilesize, border_size,
	       dest_x + i * tilesize, dest_y + height);
  }

  for (i = 0; i < height / tilesize; i++)
  {
    BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
	       border_size, tilesize,
	       dest_x - border_size, dest_y + i * tilesize);
    BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
	       border_size, tilesize,
	       dest_x + width, dest_y + i * tilesize);
  }

  ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
}

static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
{
  int xsize_tile = MAX(ed_tilesize, xsize);
  int ysize_tile = MAX(ed_tilesize, ysize);
  int xsize_full = xsize + 1;
  int ysize_full = ysize + 1;
  int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
  int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
  Pixel line_color = getTabulatorBarColor();

  if (line_color == BLACK_PIXEL)		// black => transparent
    return;

  FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
  FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
  FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
}

static void DrawEditorLevelBorderLinesIfNeeded(void)
{
  int xsize = lev_fieldx * ed_tilesize;
  int ysize = lev_fieldy * ed_tilesize;
  int line_size = getTabulatorBarHeight();

  if (!suppressBorderElement())
    return;

  // draw little border line around editable level playfield

  if (xsize < SXSIZE)
    DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);

  if (ysize < SYSIZE)
    DrawEditorLevelBorderLine(0, ysize, xsize, line_size);

  if (xsize < SXSIZE && ysize < SYSIZE)
    DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
}

static void DrawEditorElement(int x, int y, int element)
{
  DrawSizedElement(x, y, element, ed_tilesize);
}

static void DrawEditorElementThruMask(int x, int y, int element)
{
  DrawSizedElementThruMask(x, y, element, ed_tilesize);
}

static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
{
  DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
}

static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
  DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
  DrawEditorLevelBorderLinesIfNeeded();
}

static void DrawDrawingArea(int id)
{
  struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
  int x, y;

  int *value = drawingarea_info[id].value;
  int area_xsize = drawingarea_info[id].area_xsize;
  int area_ysize = drawingarea_info[id].area_ysize;
  int tilesize = ED_DRAWINGAREA_TILE_SIZE;

  for (x = 0; x < area_xsize; x++)
  {
    for (y = 0; y < area_ysize; y++)
    {
      int element = value[x * area_ysize + y];
      int graphic;
      int frame;

      el2edimg_with_frame(element, &graphic, &frame);

      DrawSizedGraphicExt(drawto,
			  gi->x + x * tilesize,
			  gi->y + y * tilesize,
			  graphic, frame, tilesize);
    }
  }
}

static void ScrollEditorLevel(int from_x, int from_y, int scroll)
{
  int x, y;
  int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
  int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);

  BlitBitmap(drawto, drawto,
	     SX + (dx == -1 ? ed_tilesize : 0),
	     SY + (dy == -1 ? ed_tilesize : 0),
	     (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
	     (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
	     SX + (dx == +1 ? ed_tilesize : 0),
	     SY + (dy == +1 ? ed_tilesize : 0));

  if (dx)
  {
    x = (dx == 1 ? 0 : ed_fieldx - 1);
    for (y = 0; y < ed_fieldy; y++)
      DrawEditorElementOrWall(x, y, from_x, from_y);
  }
  else if (dy)
  {
    y = (dy == 1 ? 0 : ed_fieldy - 1);
    for (x = 0; x < ed_fieldx; x++)
      DrawEditorElementOrWall(x, y, from_x, from_y);
  }

  redraw_mask |= REDRAW_FIELD;
  BackToFront();
}

static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
				   int *x, int *y)
{
  int graphic;
  int frame;

  el2edimg_with_frame(element, &graphic, &frame);

  getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
}

static void CreateControlButtons(void)
{
  struct GadgetInfo *gi;
  int i;

  // create toolbox buttons
  for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
  {
    int type_id = controlbutton_info[i].gadget_id;	// same as gadget ID here
    int id = controlbutton_info[i].gadget_id;
    int type = controlbutton_info[i].gadget_type;
    int graphic = controlbutton_info[i].graphic;
    struct XYTileSize *pos = controlbutton_info[i].pos;
    struct GraphicInfo *gd = &graphic_info[graphic];
    Bitmap *deco_bitmap = NULL;
    int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
    int tile_size = 0, deco_shift = 0;
    boolean deco_masked = FALSE;
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->pressed_xoffset;
    int gd_y2 = gd->src_y + gd->pressed_yoffset;
    int gd_x1a = gd->src_x + gd->active_xoffset;
    int gd_y1a = gd->src_y + gd->active_yoffset;
    int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
    int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
    int x = pos->x;
    int y = pos->y;
    unsigned int event_mask;
    int radio_button_nr = RADIO_NR_NONE;
    boolean checked = FALSE;

    if (type_id != i)
      Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);

    if (type == GD_TYPE_RADIO_BUTTON)
    {
      event_mask = GD_EVENT_PRESSED;
      radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;

      if (id == drawing_function)
	checked = TRUE;
    }
    else
    {
      if (id == GADGET_ID_WRAP_LEFT ||
	  id == GADGET_ID_WRAP_RIGHT ||
	  id == GADGET_ID_WRAP_UP ||
	  id == GADGET_ID_WRAP_DOWN)
	event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
      else
	event_mask = GD_EVENT_RELEASED;
    }

    if (id == GADGET_ID_PROPERTIES ||
	id == GADGET_ID_PALETTE)
    {
      x += DX;
      y += DY;
    }
    else if (id == GADGET_ID_ELEMENT_LEFT ||
	     id == GADGET_ID_ELEMENT_MIDDLE ||
	     id == GADGET_ID_ELEMENT_RIGHT)
    {
      x += DX;
      y += DY;

      int element = (id == GADGET_ID_ELEMENT_LEFT   ? new_element1 :
		     id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
		     id == GADGET_ID_ELEMENT_RIGHT  ? new_element3 : EL_EMPTY);

      tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
				   editor.button.element_left.tile_size :
				   id == GADGET_ID_ELEMENT_MIDDLE ?
				   editor.button.element_middle.tile_size :
				   id == GADGET_ID_ELEMENT_RIGHT ?
				   editor.button.element_right.tile_size : 0);

      // make sure that decoration does not overlap gadget border
      tile_size = MIN(tile_size, MIN(gd->width, gd->height));

      getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);

      deco_xpos = (gd->width  - tile_size) / 2;
      deco_ypos = (gd->height - tile_size) / 2;
      deco_shift = 1;
      deco_masked = gd->draw_masked;
    }
    else
    {
      x += EX;
      y += EY;
    }

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, controlbutton_info[i].infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_WIDTH, gd->width,
		      GDI_HEIGHT, gd->height,
		      GDI_TYPE, type,
		      GDI_STATE, GD_BUTTON_UNPRESSED,
		      GDI_RADIO_NR, radio_button_nr,
		      GDI_CHECKED, checked,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
		      GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
		      GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
		      GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
		      GDI_DECORATION_SIZE, tile_size, tile_size,
		      GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
		      GDI_DECORATION_MASKED, deco_masked,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleControlButtons,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
  }

  // these values are not constant, but can change at runtime
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x    = ED_SCROLL2_UP_XPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y    = ED_SCROLL2_UP_YPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x  = ED_SCROLL2_DOWN_XPOS;
  scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y  = ED_SCROLL2_DOWN_YPOS;

  // create buttons for scrolling of drawing area and element list
  for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
  {
    int id = scrollbutton_info[i].gadget_id;
    int type_id = scrollbutton_info[i].gadget_type_id;
    int graphic = scrollbutton_info[i].graphic;
    struct GraphicInfo *gd = &graphic_info[graphic];
    Bitmap *gd_bitmap = gd->bitmap;
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->pressed_xoffset;
    int gd_y2 = gd->src_y + gd->pressed_yoffset;
    int width  = gd->width;
    int height = gd->height;
    int x = scrollbutton_pos[i].x;
    int y = scrollbutton_pos[i].y;
    unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;

    if (type_id != i)
      Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);

    if (id == GADGET_ID_SCROLL_LIST_UP ||
	id == GADGET_ID_SCROLL_LIST_DOWN)
    {
      x += PX;
      y += PY;
    }
    else
    {
      x += SX;
      y += SY;
    }

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, scrollbutton_info[i].infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_WIDTH, width,
		      GDI_HEIGHT, height,
		      GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
		      GDI_STATE, GD_BUTTON_UNPRESSED,
		      GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleControlButtons,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
  }

  // create buttons for element list
  for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
  {
    int type_id = i;
    int id = GADGET_ID_ELEMENTLIST_FIRST + i;
    int graphic = IMG_EDITOR_PALETTE_BUTTON;
    struct GraphicInfo *gd = &graphic_info[graphic];
    Bitmap *gd_bitmap = gd->bitmap;
    Bitmap *deco_bitmap;
    int deco_x, deco_y, deco_xpos, deco_ypos;
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->pressed_xoffset;
    int gd_y2 = gd->src_y + gd->pressed_yoffset;
    int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
    int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
    int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
    int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
    int element = editor_elements[i];
    int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
    unsigned int event_mask = GD_EVENT_RELEASED;

    getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);

    deco_xpos = (gd->width  - tile_size) / 2;
    deco_ypos = (gd->height - tile_size) / 2;

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, getElementInfoText(element),
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_WIDTH, gd->width,
		      GDI_HEIGHT, gd->height,
		      GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
		      GDI_STATE, GD_BUTTON_UNPRESSED,
		      GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
		      GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
		      GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
		      GDI_DECORATION_SIZE, tile_size, tile_size,
		      GDI_DECORATION_SHIFTING, 1, 1,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleControlButtons,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
  }
}

static void CreateCounterButtons(void)
{
  int max_infotext_len = getMaxInfoTextLength();
  int i;

  for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
  {
    int type_id = counterbutton_info[i].gadget_type_id;
    int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
    int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
    int j;

    if (type_id != i)
      Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);

    // determine horizontal position to the right of specified gadget
    if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
      x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
	   ED_GADGET_TEXT_DISTANCE);

    // determine horizontal offset for leading text
    if (counterbutton_info[i].text_left != NULL)
      x += getTextWidthForGadget(counterbutton_info[i].text_left);

    for (j = 0; j < 2; j++)
    {
      struct GadgetInfo *gi;
      int id = (j == 0 ?
		counterbutton_info[i].gadget_id_down :
		counterbutton_info[i].gadget_id_up);
      int graphic;
      struct GraphicInfo *gd;
      int gd_x1, gd_x2, gd_y1, gd_y2;
      unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
      char infotext[max_infotext_len + 1];

      if (i == ED_COUNTER_ID_SELECT_LEVEL)
      {
	graphic = (j == 0 ?
		   IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
		   IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);

	event_mask |= GD_EVENT_RELEASED;

	if (j == 0)
	{
	  x = DX + editor.button.prev_level.x;
	  y = DY + editor.button.prev_level.y;
	}
	else
	{
	  x = DX + editor.button.next_level.x;
	  y = DY + editor.button.next_level.y;
	}
      }
      else
      {
	graphic = (j == 0 ?
		   IMG_EDITOR_COUNTER_DOWN :
		   IMG_EDITOR_COUNTER_UP);
      }

      gd = &graphic_info[graphic];

      gd_x1 = gd->src_x;
      gd_y1 = gd->src_y;
      gd_x2 = gd->src_x + gd->pressed_xoffset;
      gd_y2 = gd->src_y + gd->pressed_yoffset;

      sprintf(infotext, "%s counter value by 1, 5 or 10",
	      (j == 0 ? "Decrease" : "Increase"));

      gi = CreateGadget(GDI_CUSTOM_ID, id,
			GDI_CUSTOM_TYPE_ID, type_id,
			GDI_IMAGE_ID, graphic,
			GDI_INFO_TEXT, infotext,
			GDI_X, x,
			GDI_Y, y,
			GDI_WIDTH, gd->width,
			GDI_HEIGHT, gd->height,
			GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
			GDI_STATE, GD_BUTTON_UNPRESSED,
			GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
			GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
			GDI_EVENT_MASK, event_mask,
			GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
			GDI_CALLBACK_ACTION, HandleCounterButtons,
			GDI_END);

      if (gi == NULL)
	Fail("cannot create gadget");

      level_editor_gadget[id] = gi;
      right_gadget_border[id] =
	getRightGadgetBorder(gi, counterbutton_info[i].text_right);

      x += gi->width + ED_GADGET_SMALL_DISTANCE;	// text count button

      if (j == 0)
      {
	int font_type = FONT_INPUT_1;
	int font_type_active = FONT_INPUT_1_ACTIVE;

	id = counterbutton_info[i].gadget_id_text;

	event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;

	if (i == ED_COUNTER_ID_SELECT_LEVEL)
	{
	  graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;

	  font_type = FONT_LEVEL_NUMBER;
	  font_type_active = FONT_LEVEL_NUMBER_ACTIVE;

	  x = DX + editor.input.level_number.x;
	  y = DY + editor.input.level_number.y;
	}
	else
	{
	  graphic = IMG_EDITOR_COUNTER_INPUT;
	}

	gd = &graphic_info[graphic];

	gd_x1 = gd->src_x;
	gd_y1 = gd->src_y;
	gd_x2 = gd->src_x + gd->active_xoffset;
	gd_y2 = gd->src_y + gd->active_yoffset;

	gi = CreateGadget(GDI_CUSTOM_ID, id,
			  GDI_CUSTOM_TYPE_ID, type_id,
			  GDI_IMAGE_ID, graphic,
			  GDI_INFO_TEXT, "Enter counter value",
			  GDI_X, x,
			  GDI_Y, y,
			  GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
			  GDI_NUMBER_VALUE, 0,
			  GDI_NUMBER_MIN, counterbutton_info[i].min_value,
			  GDI_NUMBER_MAX, counterbutton_info[i].max_value,
			  GDI_TEXT_SIZE, 3,	// minimal counter text size
			  GDI_TEXT_FONT, font_type,
			  GDI_TEXT_FONT_ACTIVE, font_type_active,
			  GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
			  GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
			  GDI_BORDER_SIZE, gd->border_size, gd->border_size,
			  GDI_DESIGN_WIDTH, gd->width,
			  GDI_EVENT_MASK, event_mask,
			  GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
			  GDI_CALLBACK_ACTION, HandleCounterButtons,
			  GDI_END);

	if (gi == NULL)
	  Fail("cannot create gadget");

	level_editor_gadget[id] = gi;
	right_gadget_border[id] =
	  getRightGadgetBorder(gi, counterbutton_info[i].text_right);

	x += gi->width + ED_GADGET_SMALL_DISTANCE;	// up count button
      }
    }
  }
}

static void CreateDrawingAreas(void)
{
  int i;

  // these values are not constant, but can change at runtime
  drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
  drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;

  for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
  {
    struct GadgetInfo *gi;
    int id = drawingarea_info[i].gadget_id;
    int type_id = drawingarea_info[i].gadget_type_id;
    int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
    int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
    int area_xsize = drawingarea_info[i].area_xsize;
    int area_ysize = drawingarea_info[i].area_ysize;
    int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
		     ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
    unsigned int event_mask =
      GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
      GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;

    if (type_id != i)
      Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);

    // determine horizontal position to the right of specified gadget
    if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
      x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
	   ED_DRAWINGAREA_TEXT_DISTANCE);

    // determine horizontal offset for leading text
    if (drawingarea_info[i].text_left != NULL)
      x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_TYPE, GD_TYPE_DRAWING_AREA,
		      GDI_AREA_SIZE, area_xsize, area_ysize,
		      GDI_ITEM_SIZE, item_size, item_size,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
		      GDI_CALLBACK_ACTION, HandleDrawingAreas,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
    right_gadget_border[id] =
      getRightGadgetBorder(gi, drawingarea_info[i].text_right);
  }
}

static void CreateTextInputGadgets(void)
{
  struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
  int max_infotext_len = getMaxInfoTextLength();
  int i;

  for (i = 0; i < ED_NUM_TEXTINPUT; i++)
  {
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->active_xoffset;
    int gd_y2 = gd->src_y + gd->active_yoffset;
    struct GadgetInfo *gi;
    unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
    char infotext[MAX_OUTPUT_LINESIZE + 1];
    int id = textinput_info[i].gadget_id;
    int type_id = textinput_info[i].gadget_type_id;
    int x, y;

    if (type_id != i)
      Fail("'textinput_info' structure corrupted at index %d -- please fix", i);

    if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
    {
      int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
      int border_size = gd->border_size;
      int font_nr = FONT_INPUT_1;
      int font_height = getFontHeight(font_nr);
      int xoffset = element_border + TILEX + element_border + 3 * border_size;
      int yoffset = element_border + (TILEY - font_height) / 2;

      x = (editor.settings.element_name.x != -1 ?
	   editor.settings.element_name.x :
	   editor.settings.element_graphic.x + xoffset) - border_size;
      y = (editor.settings.element_name.y != -1 ?
	   editor.settings.element_name.y :
	   editor.settings.element_graphic.y + yoffset) - border_size;
    }
    else
    {
      x = ED_SETTINGS_X(textinput_info[i].x);
      y = ED_SETTINGS_Y(textinput_info[i].y);
    }

    // determine horizontal offset for leading text
    if (textinput_info[i].text_left != NULL)
      x += getTextWidthForGadget(textinput_info[i].text_left);

    sprintf(infotext, "%s", textinput_info[i].infotext);
    infotext[max_infotext_len] = '\0';

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_INFO_TEXT, infotext,
		      GDI_X, SX + x,
		      GDI_Y, SY + y,
		      GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
		      GDI_TEXT_VALUE, textinput_info[i].value,
		      GDI_TEXT_SIZE, textinput_info[i].size,
		      GDI_TEXT_FONT, FONT_INPUT_1,
		      GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_BORDER_SIZE, gd->border_size, gd->border_size,
		      GDI_DESIGN_WIDTH, gd->width,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleTextInputGadgets,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
    right_gadget_border[id] =
      getRightGadgetBorder(gi, textinput_info[i].text_right);
  }
}

static void CreateTextAreaGadgets(void)
{
  int max_infotext_len = getMaxInfoTextLength();
  int i;

  for (i = 0; i < ED_NUM_TEXTAREAS; i++)
  {
    struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->active_xoffset;
    int gd_y2 = gd->src_y + gd->active_yoffset;
    struct GadgetInfo *gi;
    unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
    char infotext[MAX_OUTPUT_LINESIZE + 1];
    int id = textarea_info[i].gadget_id;
    int type_id = textarea_info[i].gadget_type_id;
    int area_xsize = textarea_info[i].xsize;
    int area_ysize = textarea_info[i].ysize;

    if (type_id != i)
      Fail("'textarea_info' structure corrupted at index %d -- please fix", i);

    sprintf(infotext, "Enter %s", textarea_info[i].infotext);
    infotext[max_infotext_len] = '\0';

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_INFO_TEXT, infotext,
		      GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
		      GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
		      GDI_TYPE, GD_TYPE_TEXT_AREA,
		      GDI_AREA_SIZE, area_xsize, area_ysize,
		      GDI_TEXT_FONT, FONT_INPUT_1,
		      GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_BORDER_SIZE, gd->border_size, gd->border_size,
		      GDI_DESIGN_WIDTH, gd->width,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
  }
}

static void CreateSelectboxGadgets(void)
{
  int max_infotext_len = getMaxInfoTextLength();

  int i, j;

  for (i = 0; i < ED_NUM_SELECTBOX; i++)
  {
    struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
    struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->active_xoffset;
    int gd_y2 = gd->src_y + gd->active_yoffset;
    int selectbox_button_xsize = gd2->width;
    struct GadgetInfo *gi;
    char infotext[MAX_OUTPUT_LINESIZE + 1];
    int id = selectbox_info[i].gadget_id;
    int type_id = selectbox_info[i].gadget_type_id;
    int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
    int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
    unsigned int event_mask =
      GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;

    if (type_id != i)
      Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);

    if (selectbox_info[i].size == -1)	// dynamically determine size
    {
      // (we cannot use -1 for uninitialized values if we directly compare
      // with results from strlen(), because the '<' and '>' operation will
      // implicitely cast -1 to an unsigned integer value!)
      selectbox_info[i].size = 0;

      for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
	if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
	  selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);

      selectbox_info[i].size++;		// add one character empty space
    }

    // determine horizontal position to the right of specified gadget
    if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
      x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
	   ED_GADGET_TEXT_DISTANCE);

    // determine horizontal offset for leading text
    if (selectbox_info[i].text_left != NULL)
      x += getTextWidthForGadget(selectbox_info[i].text_left);

    sprintf(infotext, "%s", selectbox_info[i].infotext);
    infotext[max_infotext_len] = '\0';

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_INFO_TEXT, infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_TYPE, GD_TYPE_SELECTBOX,
		      GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
		      GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
		      GDI_TEXT_SIZE, selectbox_info[i].size,
		      GDI_TEXT_FONT, FONT_INPUT_1,
		      GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
		      GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_BORDER_SIZE, gd->border_size, gd->border_size,
		      GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
		      GDI_DESIGN_WIDTH, gd->width,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
    right_gadget_border[id] =
      getRightGadgetBorder(gi, selectbox_info[i].text_right);
  }
}

static void CreateTextbuttonGadgets(void)
{
  int max_infotext_len = getMaxInfoTextLength();
  int i;

  for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
  {
    int id = textbutton_info[i].gadget_id;
    int type_id = textbutton_info[i].gadget_type_id;
    int is_tab_button =
      ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
       (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
    int graphic =
      (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
    int gadget_distance =
      (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
    struct GraphicInfo *gd = &graphic_info[graphic];
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->pressed_xoffset;
    int gd_y2 = gd->src_y + gd->pressed_yoffset;
    int gd_x1a = gd->src_x + gd->active_xoffset;
    int gd_y1a = gd->src_y + gd->active_yoffset;
    int border_xsize = gd->border_size + gd->draw_xoffset;
    int border_ysize = gd->border_size;
    struct GadgetInfo *gi;
    unsigned int event_mask = GD_EVENT_RELEASED;
    char infotext[MAX_OUTPUT_LINESIZE + 1];
    int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
    int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);

    if (type_id != i)
      Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);

    if (textbutton_info[i].size == -1)	// dynamically determine size
      textbutton_info[i].size = strlen(textbutton_info[i].text);

    sprintf(infotext, "%s", textbutton_info[i].infotext);
    infotext[max_infotext_len] = '\0';

    // determine horizontal position to the right of specified gadget
    if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
    {
      int gadget_id_align = textbutton_info[i].gadget_id_align;

      x = right_gadget_border[gadget_id_align] + gadget_distance;

      if (textbutton_info[i].y == -1)
	y = level_editor_gadget[gadget_id_align]->y;
    }

    // determine horizontal offset for leading text
    if (textbutton_info[i].text_left != NULL)
      x += getTextWidthForGadget(textbutton_info[i].text_left);

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_TYPE, GD_TYPE_TEXT_BUTTON,
		      GDI_TEXT_VALUE, textbutton_info[i].text,
		      GDI_TEXT_SIZE, textbutton_info[i].size,
		      GDI_TEXT_FONT, FONT_INPUT_2,
		      GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
		      GDI_BORDER_SIZE, border_xsize, border_ysize,
		      GDI_DESIGN_WIDTH, gd->width,
		      GDI_DECORATION_SHIFTING, 1, 1,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
    right_gadget_border[id] =
      getRightGadgetBorder(gi, textbutton_info[i].text_right);
  }
}

static void CreateGraphicbuttonGadgets(void)
{
  struct GadgetInfo *gi;
  int i;

  // create buttons for scrolling of drawing area and element list
  for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
  {
    int id = graphicbutton_info[i].gadget_id;
    int type_id = graphicbutton_info[i].gadget_type_id;
    int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
    int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
    int graphic = graphicbutton_info[i].graphic;
    struct GraphicInfo *gd = &graphic_info[graphic];
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->pressed_xoffset;
    int gd_y2 = gd->src_y + gd->pressed_yoffset;
    unsigned int event_mask = GD_EVENT_RELEASED;

    if (type_id != i)
      Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);

    // determine horizontal position to the right of specified gadget
    if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
      x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
	   ED_GADGET_TEXT_DISTANCE);

    // determine horizontal offset for leading text
    if (graphicbutton_info[i].text_left != NULL)
      x += getTextWidthForGadget(graphicbutton_info[i].text_left);

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, graphicbutton_info[i].infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_WIDTH, gd->width,
		      GDI_HEIGHT, gd->height,
		      GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
		      GDI_STATE, GD_BUTTON_UNPRESSED,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
    right_gadget_border[id] =
      getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
  }
}

static void CreateScrollbarGadgets(void)
{
  int i;

  // these values are not constant, but can change at runtime
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
    SX + ED_SCROLL_HORIZONTAL_XPOS;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
    SY + ED_SCROLL_HORIZONTAL_YPOS;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
    ED_SCROLL_HORIZONTAL_XSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
    ED_SCROLL_HORIZONTAL_YSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;

  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
    SX + ED_SCROLL_VERTICAL_XPOS;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
    SY + ED_SCROLL_VERTICAL_YPOS;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
    ED_SCROLL_VERTICAL_XSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
    ED_SCROLL_VERTICAL_YSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;

  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
    PX + ED_SCROLL2_VERTICAL_XPOS;
  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
    PY + ED_SCROLL2_VERTICAL_YPOS;
  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
    ED_SCROLL2_VERTICAL_XSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
    ED_SCROLL2_VERTICAL_YSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = PXSIZE;
  scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;

  for (i = 0; i < ED_NUM_SCROLLBARS; i++)
  {
    int id = scrollbar_info[i].gadget_id;
    int type_id = scrollbar_info[i].gadget_type_id;
    int graphic = scrollbar_info[i].graphic;
    struct GraphicInfo *gd = &graphic_info[graphic];
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->pressed_xoffset;
    int gd_y2 = gd->src_y + gd->pressed_yoffset;
    struct GadgetInfo *gi;
    int items_max, items_visible, item_position;
    unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;

    if (type_id != i)
      Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);

    if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
    {
      items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
      items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
      item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
    }
    else	// drawing area scrollbars
    {
      if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
      {
	items_max = MAX(lev_fieldx + 2, ed_fieldx);
	items_visible = ed_fieldx;
	item_position = 0;
      }
      else
      {
	items_max = MAX(lev_fieldy + 2, ed_fieldy);
	items_visible = ed_fieldy;
	item_position = 0;
      }
    }

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, scrollbar_info[i].infotext,
		      GDI_X, scrollbar_pos[i].x,
		      GDI_Y, scrollbar_pos[i].y,
		      GDI_WIDTH, scrollbar_pos[i].width,
		      GDI_HEIGHT, scrollbar_pos[i].height,
		      GDI_TYPE, scrollbar_info[i].type,
		      GDI_SCROLLBAR_ITEMS_MAX, items_max,
		      GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
		      GDI_SCROLLBAR_ITEM_POSITION, item_position,
		      GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
		      GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
		      GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
		      GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
		      GDI_STATE, GD_BUTTON_UNPRESSED,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_BORDER_SIZE, gd->border_size, gd->border_size,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleControlButtons,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
  }
}

static void CreateCheckbuttonGadgets(void)
{
  struct GadgetInfo *gi;
  int i;

  for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
  {
    int id = checkbutton_info[i].gadget_id;
    int type_id = checkbutton_info[i].gadget_type_id;
    int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
		   IMG_EDITOR_CHECKBOX);
    struct GraphicInfo *gd = &graphic_info[graphic];
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->pressed_xoffset;
    int gd_y2 = gd->src_y + gd->pressed_yoffset;
    int gd_x1a = gd->src_x + gd->active_xoffset;
    int gd_y1a = gd->src_y + gd->active_yoffset;
    int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
    int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
    int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
    int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
    unsigned int event_mask = GD_EVENT_PRESSED;

    if (type_id != i)
      Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);

    // determine horizontal position to the right of specified gadget
    if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
      x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
	   ED_GADGET_TEXT_DISTANCE);

    // determine horizontal offset for leading text
    if (checkbutton_info[i].text_left != NULL)
      x += getTextWidthForGadget(checkbutton_info[i].text_left);

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, checkbutton_info[i].infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_WIDTH, gd->width,
		      GDI_HEIGHT, gd->height,
		      GDI_TYPE, GD_TYPE_CHECK_BUTTON,
		      GDI_CHECKED, *checkbutton_info[i].value,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
		      GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleCheckbuttons,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
    right_gadget_border[id] =
      getRightGadgetBorder(gi, checkbutton_info[i].text_right);
  }
}

static void CreateRadiobuttonGadgets(void)
{
  int graphic = IMG_EDITOR_RADIOBUTTON;
  struct GraphicInfo *gd = &graphic_info[graphic];
  int gd_x1 = gd->src_x;
  int gd_y1 = gd->src_y;
  int gd_x2 = gd->src_x + gd->pressed_xoffset;
  int gd_y2 = gd->src_y + gd->pressed_yoffset;
  int gd_x1a = gd->src_x + gd->active_xoffset;
  int gd_y1a = gd->src_y + gd->active_yoffset;
  int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
  int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
  struct GadgetInfo *gi;
  int i;

  for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
  {
    int id = radiobutton_info[i].gadget_id;
    int type_id = radiobutton_info[i].gadget_type_id;
    int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
    int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
    unsigned int event_mask = GD_EVENT_PRESSED;

    if (type_id != i)
      Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);

    int checked =
      (*radiobutton_info[i].value == radiobutton_info[i].checked_value);

    // determine horizontal position to the right of specified gadget
    if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
      x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
	   ED_GADGET_TEXT_DISTANCE);

    // determine horizontal offset for leading text
    if (radiobutton_info[i].text_left != NULL)
      x += getTextWidthForGadget(radiobutton_info[i].text_left);

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_IMAGE_ID, graphic,
		      GDI_INFO_TEXT, radiobutton_info[i].infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_WIDTH, gd->width,
		      GDI_HEIGHT, gd->height,
		      GDI_TYPE, GD_TYPE_RADIO_BUTTON,
		      GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
		      GDI_CHECKED, checked,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
		      GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleRadiobuttons,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
    right_gadget_border[id] =
      getRightGadgetBorder(gi, radiobutton_info[i].text_right);
  }
}

static void CreateColorPickerGadgets(void)
{
  int i;

  for (i = 0; i < ED_NUM_COLORPICKERS; i++)
  {
    struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_COLORPICKER];
    int gd_x1 = gd->src_x;
    int gd_y1 = gd->src_y;
    int gd_x2 = gd->src_x + gd->active_xoffset;
    int gd_y2 = gd->src_y + gd->active_yoffset;
    struct GadgetInfo *gi;
    unsigned int event_mask = GD_EVENT_COLOR_PICKER_LEAVING;
    int id = colorpicker_info[i].gadget_id;
    int type_id = colorpicker_info[i].gadget_type_id;
    int x = (colorpicker_info[i].x != -1 ? SX + ED_SETTINGS_X(colorpicker_info[i].x) :
             COLORPICKER_XPOS);
    int y = (colorpicker_info[i].y != -1 ? SY + ED_SETTINGS_Y(colorpicker_info[i].y) :
             COLORPICKER_YPOS);

    if (type_id != i)
      Fail("'colorpicker_info' structure corrupted at index %d -- please fix", i);

    gi = CreateGadget(GDI_CUSTOM_ID, id,
		      GDI_CUSTOM_TYPE_ID, type_id,
		      GDI_INFO_TEXT, colorpicker_info[i].infotext,
		      GDI_X, x,
		      GDI_Y, y,
		      GDI_TYPE, GD_TYPE_COLOR_PICKER,
		      GDI_TEXT_FONT, FONT_INPUT_2,
		      GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
		      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
		      GDI_BORDER_SIZE, gd->border_size, gd->border_size,
		      GDI_DESIGN_WIDTH, gd->width,
		      GDI_DESIGN_HEIGHT, gd->height,
		      GDI_EVENT_MASK, event_mask,
		      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
		      GDI_CALLBACK_ACTION, HandleColorPickerGadgets,
		      GDI_CALLBACK_ACTION_ALWAYS, TRUE,
		      GDI_END);

    if (gi == NULL)
      Fail("cannot create gadget");

    level_editor_gadget[id] = gi;
  }
}

static void PrepareLevelEditorGadgets(void)
{
  struct TextbuttonInfo *tbi = &textbutton_info[ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE];

  // adjust position of "engine" tabulator button according to colors / engine settings
  if (!checkLevelConfigEngine())
  {
    // no engine settings required -- position for "engine" tabulator button does matter
    use_2nd_tab_row = FALSE;
  }
  else if (!checkLevelConfigColors())
  {
    // no color settings required -- set default position for "engine" tabulator button
    tbi->x = -1;
    tbi->y = -1;
    tbi->gadget_id_align = GADGET_ID_LEVELCONFIG_EDITOR;

    use_2nd_tab_row = FALSE;
  }
  else
  {
    // color and engine settings required -- set position for "engine" tabulator button
    struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_TABBUTTON];
    int gadget_distance = ED_GADGET_SMALL_DISTANCE;
    int border_xsize = gd->border_size + gd->draw_xoffset;
    int tab_width = tbi->size * getFontWidth(FONT_INPUT_2) + 2 * border_xsize;
    int tabs_count = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE - ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL + 1;
    int tabs_width = tabs_count * tab_width + (tabs_count - 1) * gadget_distance;
    int xpos_right = ED_SETTINGS_X(0) + tabs_width;

    // check if playfield viewport is wide enough for another tab button
    if (xpos_right < SXSIZE)
    {
      tbi->x = -1;
      tbi->y = -1;
      tbi->gadget_id_align = GADGET_ID_LEVELCONFIG_COLORS;

      // place "engine" tab to the right of the "colors" tab
      use_2nd_tab_row = FALSE;
    }
    else
    {
      tbi->x = ED_ENGINE_TABS_XPOS(0);
      tbi->y = ED_ENGINE_TABS_YPOS(0);
      tbi->gadget_id_align = GADGET_ID_NONE;

      // place "engine" tab in a new, second row of tabs
      use_2nd_tab_row = TRUE;
    }
  }
}

void CreateLevelEditorGadgets(void)
{
  // force EDITOR font inside level editor
  SetFontStatus(GAME_MODE_EDITOR);

  // these values are not constant, but can change at runtime
  ed_fieldx = MAX_ED_FIELDX - 1;
  ed_fieldy = MAX_ED_FIELDY - 1;

  num_editor_gadgets = NUM_EDITOR_GADGETS;

  // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);

  level_editor_gadget =
    checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
  right_gadget_border =
    checked_calloc(num_editor_gadgets * sizeof(int));

  // set number of empty (padding) element buttons to maximum number of buttons
  num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;

  editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
  editor_el_empty_ptr = editor_el_empty;

  use_permanent_palette = !editor.palette.show_as_separate_screen;

  PrepareLevelEditorGadgets();

  InitGadgetScreenBorders(-1, INFOTEXT_YPOS);

  ReinitializeElementList();

  CreateControlButtons();
  CreateScrollbarGadgets();

  // order of function calls is important because of cross-references
  CreateCheckbuttonGadgets();
  CreateCounterButtons();
  CreateRadiobuttonGadgets();
  CreateTextInputGadgets();
  CreateTextAreaGadgets();
  CreateSelectboxGadgets();
  CreateGraphicbuttonGadgets();
  CreateTextbuttonGadgets();
  CreateDrawingAreas();
  CreateColorPickerGadgets();

  ResetFontStatus();
}

void FreeLevelEditorGadgets(void)
{
  int i;

  // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);

  for (i = 0; i < num_editor_gadgets; i++)
  {
    FreeGadget(level_editor_gadget[i]);

    level_editor_gadget[i] = NULL;
  }

  checked_free(level_editor_gadget);
  checked_free(right_gadget_border);

  checked_free(editor_el_empty);
}

static void MapCounterButtons(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  int gadget_id_down = counterbutton_info[id].gadget_id_down;
  int gadget_id_text = counterbutton_info[id].gadget_id_text;
  int gadget_id_up   = counterbutton_info[id].gadget_id_up;
  struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
  struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
  struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
  int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
  int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
  int yoffset = (gi_down->height - font_height) / 2;
  int x_left = gi_down->x - xoffset_left;
  int x_right;	// set after gadget position was modified
  int y_above = gi_down->y - yoffset_above;
  int x = gi_down->x;
  int y;	// set after gadget position was modified

  // counter limits must be changed first to prevent value truncation
  ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
			    counterbutton_info[id].max_value);

  // right text position might have changed after setting position above
  x_right = gi_up->x + gi_up->width + xoffset_right;

  ModifyEditorCounterValue(id, *counterbutton_info[id].value);

  // set position for counter gadgets with dynamically determined position
  if (id != ED_COUNTER_ID_SELECT_LEVEL)
  {
    ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
    ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
    ModifyGadget(gi_up,   GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
  }

  // vertical position might have changed after setting position above
  y = gi_up->y + yoffset;

  if (counterbutton_info[id].text_above)
    DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);

  if (counterbutton_info[id].text_left)
    DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);

  if (counterbutton_info[id].text_right)
    DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);

  MapGadget(gi_down);
  MapGadget(gi_text);
  MapGadget(gi_up);
}

static void MapControlButtons(void)
{
  int counter_id;
  int i;

  // map toolbox buttons (excluding special CE toolbox buttons)
  for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
    MapGadget(level_editor_gadget[i]);

  // map toolbox buttons (element properties buttons)
  for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
    MapGadget(level_editor_gadget[i]);

  if (use_permanent_palette)
  {
    // map buttons to select elements
    for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
      MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
    MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
    MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
    MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
  }

  // map buttons to select level
  counter_id = ED_COUNTER_ID_SELECT_LEVEL;
  counterbutton_info[counter_id].min_value = leveldir_current->first_level;
  counterbutton_info[counter_id].max_value = leveldir_current->last_level;
  MapCounterButtons(counter_id);
}

static void MapDrawingArea(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
  int area_xsize = gi->drawing.area_xsize;
  int area_ysize = gi->drawing.area_ysize;
  int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
  int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
  int x_left  = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
  int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
  int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
  int x_below = gi->x + (gi->width - xoffset_below) / 2;
  int y_side  = gi->y + (gi->height - font_height) / 2;
  int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
  int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;

  if (drawingarea_info[id].text_left)
    DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);

  if (drawingarea_info[id].text_right)
    DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);

  if (drawingarea_info[id].text_above)
    DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);

  if (drawingarea_info[id].text_below)
    DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);

  if (id != ED_DRAWING_ID_DRAWING_LEVEL)
  {
    DrawElementBorder(gi->x, gi->y,
		      area_xsize * ED_DRAWINGAREA_TILE_SIZE,
		      area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);

    DrawDrawingArea(id);
  }

  MapGadget(gi);
}

static void MapTextInputGadget(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
  int xoffset_left = getTextWidthForGadget(textinput_info[id].text_left);
  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
  int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
  int yoffset = (gi->height - font_height) / 2;
  int x_left = gi->x - xoffset_left;
  int x_right = gi->x + gi->width + xoffset_right;
  int y_above = gi->y - yoffset_above;
  int y = gi->y + yoffset;

  if (textinput_info[id].text_above)
    DrawText(x_left, y_above, textinput_info[id].text_above, font_nr);

  if (textinput_info[id].text_left)
    DrawText(x_left, y, textinput_info[id].text_left, font_nr);

  if (textinput_info[id].text_right)
    DrawText(x_right, y, textinput_info[id].text_right, font_nr);

  ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);

  MapGadget(gi);
}

static void MapTextAreaGadget(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
  int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
  int x_above = ED_SETTINGS_X(textarea_info[id].x);
  int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
  char *text_above = textarea_info[id].text_above;

  if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
    text_above = textarea_info[id].text_above_cropped;

  if (text_above)
    DrawTextS(x_above, y_above, font_nr, text_above);

  ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);

  MapGadget(gi);
}

static void MapSelectboxGadget(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
  int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
  int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
  int yoffset = (gi->height - font_height) / 2;
  int x_left = gi->x - xoffset_left;
  int x_right = gi->x + gi->width + xoffset_right;
  int y_above = gi->y - yoffset_above;
  int y = gi->y + yoffset;

  if (selectbox_info[id].text_above)
    DrawText(x_left, y_above, selectbox_info[id].text_above, font_nr);

  if (selectbox_info[id].text_left)
    DrawText(x_left, y, selectbox_info[id].text_left, font_nr);

  if (selectbox_info[id].text_right)
    DrawText(x_right, y, selectbox_info[id].text_right, font_nr);

  ModifyEditorSelectboxValue(id, *selectbox_info[id].value);

  MapGadget(gi);
}

static void MapTextbuttonGadget(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
  int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
  int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
  int yoffset = (gi->height - font_height) / 2;
  int x_left = gi->x - xoffset_left;
  int x_right = gi->x + gi->width + xoffset_right;
  int y_above = gi->y - yoffset_above;
  int x = gi->x;
  int y = gi->y + yoffset;

  // only show button to delete change pages when more than minimum pages
  if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
      custom_element.num_change_pages == MIN_CHANGE_PAGES)
    return;

  if (textbutton_info[id].text_above)
    DrawText(x, y_above, textbutton_info[id].text_above, font_nr);

  if (textbutton_info[id].text_left)
    DrawText(x_left, y, textbutton_info[id].text_left, font_nr);

  if (textbutton_info[id].text_right)
    DrawText(x_right, y, textbutton_info[id].text_right, font_nr);

  MapGadget(gi);
}

static void MapGraphicbuttonGadget(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
  int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
  int yoffset = (gi->height - font_height) / 2;
  int x_left = gi->x - xoffset_left;
  int x_right = gi->x + gi->width + xoffset_right;
  int y = gi->y + yoffset;

  if (graphicbutton_info[id].text_left)
    DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);

  if (graphicbutton_info[id].text_right)
    DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);

  MapGadget(gi);
}

static void MapRadiobuttonGadget(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
  int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
  int yoffset = (gi->height - font_height) / 2;
  int x_left = gi->x - xoffset_left;
  int x_right = gi->x + gi->width + xoffset_right;
  int y = gi->y + yoffset;
  boolean checked =
    (*radiobutton_info[id].value == radiobutton_info[id].checked_value);

  if (radiobutton_info[id].text_left)
    DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);

  if (radiobutton_info[id].text_right)
    DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);

  ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);

  MapGadget(gi);
}

static void MapCheckbuttonGadget(int id)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
  int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
  int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
  int yoffset = (gi->height - font_height) / 2;
  int y_above = gi->y - yoffset_above;
  int x = gi->x;
  int x_left, x_right, y;	// set after gadget position was modified

  // set position for gadgets with dynamically determined position
  if (checkbutton_info[id].x != -1)	// do not change dynamic positions
    ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
  ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);

  x_left = gi->x - xoffset_left;
  x_right = gi->x + gi->width + xoffset_right;
  y = gi->y + yoffset;

  if (checkbutton_info[id].text_above)
    DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);

  if (checkbutton_info[id].text_left)
    DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);

  if (checkbutton_info[id].text_right)
    DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);

  ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);

  MapGadget(gi);
}

static int **getColorArrayFromGadgetTypeId(int type_id)
{
  return ((type_id >= ED_TEXTINPUT_ID_COLORS_LO_FIRST &&
           type_id <= ED_TEXTINPUT_ID_COLORS_LO_LAST) ||
          (type_id >= ED_GRAPHICBUTTON_ID_PICK_LO_FIRST &&
           type_id <= ED_GRAPHICBUTTON_ID_PICK_LO_LAST) ? bd_base_color : bd_color);
}

static char *getColorTextFromGadgetTypeId(int type_id, int color_nr)
{
  return ((type_id >= ED_TEXTINPUT_ID_COLORS_LO_FIRST &&
           type_id <= ED_TEXTINPUT_ID_COLORS_LO_LAST) ||
          (type_id >= ED_GRAPHICBUTTON_ID_PICK_LO_FIRST &&
           type_id <= ED_GRAPHICBUTTON_ID_PICK_LO_LAST) ?
          bd_base_color_text[color_nr] : bd_color_text[color_nr]);
}

static int getColorNrFromGadgetTypeId(int type_id)
{
  return (type_id >= ED_TEXTINPUT_ID_COLORS_FIRST &&
          type_id <= ED_TEXTINPUT_ID_COLORS_LAST ?
          type_id -  ED_TEXTINPUT_ID_COLORS_FIRST :
          type_id >= ED_TEXTINPUT_ID_COLORS_LO_FIRST &&
          type_id <= ED_TEXTINPUT_ID_COLORS_LO_LAST ?
          type_id -  ED_TEXTINPUT_ID_COLORS_LO_FIRST :
          type_id >= ED_TEXTINPUT_ID_COLORS_HI_FIRST &&
          type_id <= ED_TEXTINPUT_ID_COLORS_HI_LAST ?
          type_id -  ED_TEXTINPUT_ID_COLORS_HI_FIRST :
          type_id >= ED_GRAPHICBUTTON_ID_PICK_FIRST &&
          type_id <= ED_GRAPHICBUTTON_ID_PICK_LAST ?
          type_id -  ED_GRAPHICBUTTON_ID_PICK_FIRST :
          type_id >= ED_GRAPHICBUTTON_ID_PICK_LO_FIRST &&
          type_id <= ED_GRAPHICBUTTON_ID_PICK_LO_LAST ?
          type_id -  ED_GRAPHICBUTTON_ID_PICK_LO_FIRST :
          type_id >= ED_GRAPHICBUTTON_ID_PICK_HI_FIRST &&
          type_id <= ED_GRAPHICBUTTON_ID_PICK_HI_LAST ?
          type_id -  ED_GRAPHICBUTTON_ID_PICK_HI_FIRST : 0);
}

static void MapColorPickerGadget(int id, int type_id)
{
  int **color_array = getColorArrayFromGadgetTypeId(type_id);
  int color_nr = getColorNrFromGadgetTypeId(type_id);
  static int color_values[COLORPICKER_MAX_VALUES] = { 0 };
  static char *color_names[COLORPICKER_MAX_VALUES] = { NULL };
  struct GadgetInfo *gi = level_editor_gadget[colorpicker_info[id].gadget_id];
  int color_type = level.bd_color_type;
  int bd_color_value = *color_array[color_nr];
  int color_value_rgb = gd_color_get_rgb(bd_color_value);
  int color_value_index = bd_color_value & 0xff;
  int color_value = (color_type == GD_COLOR_TYPE_RGB ? color_value_rgb : color_value_index);
  int color_count;
  int i;

  if (color_type == GD_COLOR_TYPE_C64)
  {
    color_count = COLORPICKER_C64_VALUES;

    for (i = 0; i < color_count; i++)
    {
      int color = gd_c64_color(i);

      color_values[i] = gd_color_get_rgb(color);
      setString(&color_names[i], gd_color_get_string(color));
    }
  }
  else if (color_type == GD_COLOR_TYPE_C64DTV)
  {
    color_count = COLORPICKER_MAX_VALUES;

    for (i = 0; i < color_count; i++)
    {
      int color = gd_c64dtv_color(i);

      color_values[i] = gd_color_get_rgb(color);
      setString(&color_names[i], gd_color_get_string(color));
    }
  }
  else if (color_type == GD_COLOR_TYPE_ATARI)
  {
    color_count = COLORPICKER_MAX_VALUES;

    for (i = 0; i < color_count; i++)
    {
      int color = gd_atari_color(i);

      color_values[i] = gd_color_get_rgb(color);
      setString(&color_names[i], gd_color_get_string(color));
    }
  }
  else		// GD_COLOR_TYPE_RGB
  {
    color_count = 0;
  }

  ModifyGadget(gi, GDI_COLOR_NR,     type_id,      GDI_END);
  ModifyGadget(gi, GDI_COLOR_TYPE,   color_type,   GDI_END);
  ModifyGadget(gi, GDI_COLOR_VALUE,  color_value,  GDI_END);
  ModifyGadget(gi, GDI_COLOR_VALUES, color_values, GDI_END);
  ModifyGadget(gi, GDI_COLOR_NAMES,  color_names,  GDI_END);
  ModifyGadget(gi, GDI_COLOR_COUNT,  color_count,  GDI_END);

  MapGadget(gi);
}

static void MapMainDrawingArea(void)
{
  boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
  boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
  int i;

  if (suppressBorderElement())
  {
    no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
    no_vertical_scrollbar   = (lev_fieldy <= ed_fieldy);
  }

  for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
  {
    if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
	  i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
	 no_horizontal_scrollbar) ||
	((i == ED_SCROLLBUTTON_ID_AREA_UP ||
	  i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
	 no_vertical_scrollbar))
      continue;

    MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
  }

  for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
  {
    if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
	(i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
      continue;

    MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
  }

  MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
}

static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
{
  int i;

  for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
  {
    if (i == GADGET_ID_CUSTOM_COPY_FROM ||
        i == GADGET_ID_CUSTOM_COPY_TO ||
        i == GADGET_ID_CUSTOM_EXCHANGE ||
        i == GADGET_ID_CUSTOM_COPY ||
        i == GADGET_ID_CUSTOM_PASTE)
    {
      if (map)
	MapGadget(level_editor_gadget[i]);
      else
	UnmapGadget(level_editor_gadget[i]);
    }
  }
}

static void MapLevelEditorToolboxCustomGadgets(void)
{
  MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
}

static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
{
  if (IS_CUSTOM_ELEMENT(properties_element) ||
      IS_GROUP_ELEMENT(properties_element) ||
      IS_EMPTY_ELEMENT(properties_element))
    MapLevelEditorToolboxCustomGadgets();
}

static void UnmapLevelEditorToolboxCustomGadgets(void)
{
  MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
}

static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
{
  int i;

  for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
  {
    if (i != GADGET_ID_SINGLE_ITEMS &&
	i != GADGET_ID_PICK_ELEMENT)
    {
      struct GadgetInfo *gi = level_editor_gadget[i];

      if (map)
      {
	MapGadget(gi);
      }
      else
      {
	int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
	struct GraphicInfo *gd = &graphic_info[graphic];

	UnmapGadget(gi);

	BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
		   gi->width, gi->height, gi->x, gi->y);

	redraw_mask |= REDRAW_DOOR_3;
      }
    }
  }
}

static void MapLevelEditorToolboxDrawingGadgets(void)
{
  MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
}

static void UnmapLevelEditorToolboxDrawingGadgets(void)
{
  MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
}

static void UnmapDrawingArea(int id)
{
  UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
}

static void UnmapLevelEditorFieldGadgets(void)
{
  int i;

  for (i = 0; i < num_editor_gadgets; i++)
    if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
			  level_editor_gadget[i]->y))
      UnmapGadget(level_editor_gadget[i]);
}

void UnmapLevelEditorGadgets(void)
{
  int i;

  for (i = 0; i < num_editor_gadgets; i++)
    UnmapGadget(level_editor_gadget[i]);
}

static void ResetUndoBuffer(void)
{
  undo_buffer_position = -1;
  undo_buffer_steps = -1;
  redo_buffer_steps = 0;

  CopyLevelToUndoBuffer(UNDO_IMMEDIATE);

  level.changed = FALSE;
}

static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
{
  if (remap_toolbox_gadgets)
  {
    SetCurrentLevelColors_BD();
    InitColorTemplateImagesIfNeeded();

    ModifyEditorElementList();
    RedrawDrawingElements();
  }

  if (edit_mode == ED_MODE_LEVELCONFIG)
    DrawLevelConfigWindow();
  else if (edit_mode == ED_MODE_PROPERTIES)
    DrawPropertiesWindow();
  else if (edit_mode == ED_MODE_PALETTE)
    DrawPaletteWindow();
  else	// edit_mode == ED_MODE_DRAWING
    DrawDrawingWindowExt(remap_toolbox_gadgets);
}

static void DrawEditModeWindow(void)
{
  DrawEditModeWindowExt(TRUE);
}

static void DrawEditModeWindow_PlayfieldOnly(void)
{
  DrawEditModeWindowExt(FALSE);
}

static void ChangeEditModeWindow(int new_edit_mode)
{
  edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);

  DrawEditModeWindow();
}

static boolean LevelChanged(void)
{
  boolean field_changed = FALSE;
  int x, y;

  for (y = 0; y < lev_fieldy; y++) 
    for (x = 0; x < lev_fieldx; x++)
      if (Tile[x][y] != level.field[x][y])
	field_changed = TRUE;

  return (level.changed || field_changed);
}

static boolean PrepareSavingIntoPersonalLevelSet(void)
{
  static LevelDirTree *last_copied_leveldir = NULL;
  static LevelDirTree *last_written_leveldir = NULL;
  static int last_copied_level_nr = -1;
  static int last_written_level_nr = -1;
  LevelDirTree *leveldir_former = leveldir_current;
  int level_nr_former = level_nr;
  int new_level_nr;

  // remember last mod/save so that for current session, we write
  // back to the same personal copy, asking only about overwrite.
  if (leveldir_current == last_copied_leveldir &&
      level_nr == last_copied_level_nr)
  {
    // "cd" to personal level set dir (as used when writing last copy)
    leveldir_current = last_written_leveldir;
    level_nr = last_written_level_nr;

    return TRUE;
  }

  if (!Request("This level is read-only! "
	       "Save into personal level set?", REQ_ASK))
    return FALSE;

  // "cd" to personal level set dir (for writing copy the first time)
  leveldir_current =
    getTreeInfoFromIdentifier(leveldir_first, getLoginName());

  // this may happen if "setup.internal.create_user_levelset" is FALSE
  // or if file "levelinfo.conf" is missing in personal user level set
  if (leveldir_current == NULL)
  {
    Request("Cannot find personal level set?!", REQ_CONFIRM);

    leveldir_current = leveldir_former;

    return FALSE;
  }

  // find unused level number
  for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
  {
    static char *level_filename = NULL;

    setString(&level_filename, getDefaultLevelFilename(new_level_nr));

    if (!fileExists(level_filename))
      break;
  }

  last_copied_leveldir = leveldir_former;
  last_copied_level_nr = level_nr_former;

  last_written_leveldir = leveldir_current;
  last_written_level_nr = level_nr = new_level_nr;

  return TRUE;
}

static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
{
  static char *filename_levelinfo = NULL, *mod_name = NULL;
  FILE *file;

  // annotate this copy-and-mod in personal levelinfo.conf
  setString(&filename_levelinfo,
	    getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));

  if ((file = fopen(filename_levelinfo, MODE_APPEND)))
  {
    fprintf(file, "\n");
    fprintf(file, "# level %d was modified from:\n", level_nr);
    fprintf(file, "# - previous level set name:    %s\n",
	    former_name);
    fprintf(file, "# - level within previous set:  %d \"%s\"\n",
	    level.file_info.nr, level.name);
    fprintf(file, "# - previous author:            %s\n",
	    level.author);
    fprintf(file, "# - previous save date:         ");

    if (level.creation_date.src == DATE_SRC_LEVELFILE)
    {
      fprintf(file, "%04d-%02d-%02d\n",
	      level.creation_date.year,
	      level.creation_date.month,
	      level.creation_date.day);
    }
    else
    {
      fprintf(file, "not recorded\n");
    }

    fclose(file);
  }

  if (level_nr > leveldir_current->last_level)
    UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);

  // else: allow the save even if annotation failed

  // now... spray graffiti on the old level vital statistics
  // user can change these; just trying to set a good baseline

  // don't truncate names for fear of making offensive or silly:
  // long-named original author only recorded in levelinfo.conf.
  // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
  if (!strEqual(level.author, leveldir_current->author))
  {
    setString(&mod_name, getStringCat3(leveldir_current->author,
				       " after ", level.author));

    if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
      setString(&mod_name,
		getStringCat2(leveldir_current->author, " (ed.)"));

    if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
      setString(&mod_name, leveldir_current->author);

    strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);

    // less worried about truncation here
    setString(&mod_name, getStringCat2("Mod: ", level.name));
    strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
  }
}

static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
			  short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
{
  int x, y;

  for (x = 0; x < lev_fieldx; x++)
    for (y = 0; y < lev_fieldy; y++) 
      dst[x][y] = src[x][y];
}

static int setSelectboxValue(int selectbox_id, int new_value)
{
  int new_index_value = 0;
  int i;

  for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
    if (selectbox_info[selectbox_id].options[i].value == new_value)
      new_index_value = i;

  *selectbox_info[selectbox_id].value =
    selectbox_info[selectbox_id].options[new_index_value].value;

  return new_index_value;
}

static void setSelectboxSpecialActionVariablesIfNeeded(void)
{
  int i;

  // change action mode and arg variables according to action type variable
  for (i = 0; action_arg_options[i].value != -1; i++)
  {
    if (action_arg_options[i].value == custom_element_change.action_type)
    {
      int mode = action_arg_options[i].mode;

      // only change if corresponding selectbox has changed
      if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
	  action_arg_modes[mode])
	custom_element_change.action_mode = -1;

      // only change if corresponding selectbox has changed
      if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
	  action_arg_options[i].options)
	custom_element_change.action_arg = -1;

      break;
    }
  }
}

static void setSelectboxSpecialActionOptions(void)
{
  int i;

  // change action mode and arg selectbox according to action type selectbox
  for (i = 0; action_arg_options[i].value != -1; i++)
  {
    if (action_arg_options[i].value == custom_element_change.action_type)
    {
      int mode = action_arg_options[i].mode;

      ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
				   action_arg_modes[mode]);
      ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
				 custom_element_change.action_mode);

      ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
				   action_arg_options[i].options);
      ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
				 custom_element_change.action_arg);
      break;
    }
  }
}

static void copy_custom_element_settings(int element_from, int element_to)
{
  struct ElementInfo *ei_from = &element_info[element_from];
  struct ElementInfo *ei_to = &element_info[element_to];

  copyElementInfo(ei_from, ei_to);
}

static void replace_custom_element_in_settings(int element_from,
					       int element_to)
{
  int i, j, x, y;

  for (i = 0; i < NUM_FILE_ELEMENTS; i++)
  {
    struct ElementInfo *ei = &element_info[i];

    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
	if (ei->content.e[x][y] == element_from)
	  ei->content.e[x][y] = element_to;

    for (j = 0; j < ei->num_change_pages; j++)
    {
      struct ElementChangeInfo *change = &ei->change_page[j];

      if (change->target_element == element_from)
	change->target_element = element_to;

      if (change->initial_trigger_element == element_from)
	change->initial_trigger_element = element_to;

      if (change->action_element == element_from)
	change->action_element = element_to;

      for (y = 0; y < 3; y++)
	for (x = 0; x < 3; x++)
	  if (change->target_content.e[x][y] == element_from)
	    change->target_content.e[x][y] = element_to;
    }

    if (ei->group != NULL)				// group or internal
      for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
	if (ei->group->element[j] == element_from)
	  ei->group->element[j] = element_to;
  }
}

static void replace_custom_element_in_playfield(int element_from,
						int element_to)
{
  int x, y;

  for (x = 0; x < lev_fieldx; x++)
    for (y = 0; y < lev_fieldy; y++)
      if (Tile[x][y] == element_from)
	Tile[x][y] = element_to;
}

static boolean CopyCustomElement(int element_old, int element_new,
				 int copy_mode)
{
  int copy_mode_orig = copy_mode;

  if (element_old == -1 || element_new == -1)	// special case for copy/paste element
  {
    if (copy_mode == GADGET_ID_CUSTOM_COPY)
    {
      element_new = (IS_CUSTOM_ELEMENT(element_old) ?
		     EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
      copy_mode = GADGET_ID_CUSTOM_COPY_TO;
    }
    else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
    {
      element_old = (IS_CUSTOM_ELEMENT(element_new) ?
		     EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
      copy_mode = GADGET_ID_CUSTOM_COPY_TO;

      level.changed = TRUE;
    }
  }
  else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
  {
    Request("Please choose custom element!", REQ_CONFIRM);

    return FALSE;
  }
  else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
  {
    Request("Please choose group element!", REQ_CONFIRM);

    return FALSE;
  }
  else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
  {
    Request("Please choose empty element!", REQ_CONFIRM);

    return FALSE;
  }
  else
  {
    level.changed = TRUE;
  }

  // when modifying custom/group element, ask for copying level template
  if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
  {
    if (!AskToCopyAndModifyLevelTemplate())
      return FALSE;
  }

  if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
  {
    copy_custom_element_settings(element_new, element_old);
  }
  else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
  {
    copy_custom_element_settings(element_old, element_new);
  }
  else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
  {
    copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
    copy_custom_element_settings(element_new, element_old);
    copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);

    replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
    replace_custom_element_in_settings(element_new, element_old);
    replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);

    replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
    replace_custom_element_in_playfield(element_new, element_old);
    replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
  }

  UpdateCustomElementGraphicGadgets();
  DrawPropertiesWindow();

  return TRUE;
}

static void CopyCustomElementPropertiesToEditor(int element)
{
  int i;
  int current_change_page = element_info[element].current_change_page;

  // dynamically (re)build selectbox for selecting change page
  for (i = 0; i < element_info[element].num_change_pages; i++)
  {
    sprintf(options_change_page_strings[i], "%d", i + 1);

    options_change_page[i].value = i;
    options_change_page[i].text = options_change_page_strings[i];
  }

  options_change_page[i].value = -1;
  options_change_page[i].text = NULL;

  // needed here to initialize combined element properties
  InitElementPropertiesEngine(level.game_version);

  element_info[element].change =
    &element_info[element].change_page[current_change_page];

  custom_element = element_info[element];
  custom_element_change = *element_info[element].change;

  // needed to initially set selectbox options for special action options
  setSelectboxSpecialActionOptions();

  // needed to initially set selectbox value variables to reliable defaults
  for (i = 0; i < ED_NUM_SELECTBOX; i++)
    setSelectboxValue(i, *selectbox_info[i].value);

  for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
    custom_element_properties[i] = HAS_PROPERTY(element, i);

  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
    custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);

  // ---------- element settings: configure (custom elements) -----------------

  // set accessible layer selectbox help value
  custom_element.access_type =
    (IS_WALKABLE(element) ? EP_WALKABLE :
     IS_PASSABLE(element) ? EP_PASSABLE :
     custom_element.access_type);
  custom_element.access_layer =
    (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
     IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
     IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
     custom_element.access_layer);
  custom_element.access_protected =
    (IS_PROTECTED(element) ? 1 : 0);
  custom_element_properties[EP_ACCESSIBLE] =
    (IS_ACCESSIBLE_OVER(element) ||
     IS_ACCESSIBLE_INSIDE(element) ||
     IS_ACCESSIBLE_UNDER(element));

  // set walk-to-object action selectbox help value
  custom_element.walk_to_action =
    (IS_DIGGABLE(element) ? EP_DIGGABLE :
     IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
     IS_DROPPABLE(element) ? EP_DROPPABLE :
     IS_THROWABLE(element) ? EP_THROWABLE :
     IS_PUSHABLE(element) ? EP_PUSHABLE :
     custom_element.walk_to_action);
  custom_element_properties[EP_WALK_TO_OBJECT] =
    (IS_DIGGABLE(element) ||
     IS_COLLECTIBLE_ONLY(element) ||
     IS_DROPPABLE(element) ||
     IS_THROWABLE(element) ||
     IS_PUSHABLE(element));

  // set smash targets selectbox help value
  custom_element.smash_targets =
    (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
     CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
     CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
     custom_element.smash_targets);
  custom_element_properties[EP_CAN_SMASH] =
    (CAN_SMASH_EVERYTHING(element) ||
     CAN_SMASH_ENEMIES(element) ||
     CAN_SMASH_PLAYER(element));

  // set deadliness selectbox help value
  custom_element.deadliness =
    (DONT_TOUCH(element) ? EP_DONT_TOUCH :
     DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
     DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
     DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
     custom_element.deadliness);
  custom_element_properties[EP_DEADLY] =
    (DONT_TOUCH(element) ||
     DONT_GET_HIT_BY(element) ||
     DONT_COLLIDE_WITH(element) ||
     DONT_RUN_INTO(element));

  // ---------- element settings: advanced (custom elements) ------------------

  // set "change by direct action" selectbox help value
  custom_element_change.direct_action =
    (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
     HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
     HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
     HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
     HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
     HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
     HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
     HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
     HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
     HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
     HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
     HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
     HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
     HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
     custom_element_change.direct_action);

  // set "change by other element action" selectbox help value
  custom_element_change.other_action =
    (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
     HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
     HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
     HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
     HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
     HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
     HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
     HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
     HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
     HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
     HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
     HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
     HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
     HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
     HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
     HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
     HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
     HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
     custom_element_change.other_action);
}

static void CopyGroupElementPropertiesToEditor(int element)
{
  group_element_info = *element_info[element].group;
  custom_element = element_info[element];	// needed for description
}

static void CopyEmptyElementPropertiesToEditor(int element)
{
  custom_element = element_info[element];
}

static void CopyClassicElementPropertiesToEditor(int element)
{
  if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
    custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
      getMoveIntoAcidProperty(&level, element);

  if (MAYBE_DONT_COLLIDE_WITH(element))
    custom_element_properties[EP_DONT_COLLIDE_WITH] =
      getDontCollideWithProperty(&level, element);
}

static void CopyElementPropertiesToEditor(int element)
{
  if (IS_CUSTOM_ELEMENT(element))
    CopyCustomElementPropertiesToEditor(element);
  else if (IS_GROUP_ELEMENT(element))
    CopyGroupElementPropertiesToEditor(element);
  else if (IS_EMPTY_ELEMENT(element))
    CopyEmptyElementPropertiesToEditor(element);
  else
    CopyClassicElementPropertiesToEditor(element);
}

static boolean AskToCopyAndModifyLevelTemplate(void)
{
  if (Request("Copy and modify settings from level template?", REQ_ASK))
  {
    level.use_custom_template = FALSE;

    ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
		 GDI_CHECKED, FALSE, GDI_END);
    ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
		 GDI_CHECKED, FALSE, GDI_END);

    return TRUE;
  }
  else
  {
    LoadLevelTemplate(-1);	// this resets all element modifications ...

    DrawEditModeWindow();	// ... and copies them to 'custom_element'

    return FALSE;
  }
}

static void CopyCustomElementPropertiesToGame(int element)
{
  int i;
  int access_type_and_layer;

  // mark that this custom element has been modified
  custom_element.modified_settings = TRUE;
  level.changed = TRUE;

  if (level.use_custom_template)
    AskToCopyAndModifyLevelTemplate();

  element_info[element] = custom_element;
  *element_info[element].change = custom_element_change;

  // ---------- element settings: configure (custom elements) -----------------

  // set accessible property from checkbox and selectbox
  custom_element_properties[EP_WALKABLE_OVER] = FALSE;
  custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
  custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
  custom_element_properties[EP_PASSABLE_OVER] = FALSE;
  custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
  custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
  access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
			    EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
			   (custom_element.access_layer - EP_ACCESSIBLE_OVER));
  custom_element_properties[access_type_and_layer] =
    custom_element_properties[EP_ACCESSIBLE];
  custom_element_properties[EP_PROTECTED] =
    (custom_element.access_protected != 0 &&
     custom_element_properties[EP_ACCESSIBLE]);

  // set walk-to-object property from checkbox and selectbox
  custom_element_properties[EP_DIGGABLE] = FALSE;
  custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
  custom_element_properties[EP_DROPPABLE] = FALSE;
  custom_element_properties[EP_THROWABLE] = FALSE;
  custom_element_properties[EP_PUSHABLE] = FALSE;
  custom_element_properties[custom_element.walk_to_action] =
    custom_element_properties[EP_WALK_TO_OBJECT];

  // set smash property from checkbox and selectbox
  custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
  custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
  custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
  custom_element_properties[custom_element.smash_targets] =
    custom_element_properties[EP_CAN_SMASH];

  // set deadliness property from checkbox and selectbox
  custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
  custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
  custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
  custom_element_properties[EP_DONT_TOUCH] = FALSE;
  custom_element_properties[custom_element.deadliness] =
    custom_element_properties[EP_DEADLY];

  // ---------- element settings: advanced (custom elements) ------------------

  // set player change event from checkbox and selectbox
  custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
  custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
  custom_element_change_events[CE_SWITCHED] = FALSE;
  custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
  custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
  custom_element_change_events[CE_BLOCKED] = FALSE;
  custom_element_change_events[CE_IMPACT] = FALSE;
  custom_element_change_events[CE_SMASHED] = FALSE;
  custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
  custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
  custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
  custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
  custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
  custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
  custom_element_change_events[custom_element_change.direct_action] =
    custom_element_change_events[CE_BY_DIRECT_ACTION];

  // set other element action change event from checkbox and selectbox
  custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
  custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
  custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
  custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
  custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
  custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
  custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
  custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
  custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
  custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
  custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
  custom_element_change_events[CE_NEXT_TO_X] = FALSE;
  custom_element_change_events[CE_TOUCHING_X] = FALSE;
  custom_element_change_events[CE_HITTING_X] = FALSE;
  custom_element_change_events[CE_DIGGING_X] = FALSE;
  custom_element_change_events[CE_HIT_BY_X] = FALSE;
  custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
  custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
  custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
  custom_element_change_events[CE_MOVE_OF_X] = FALSE;
  custom_element_change_events[CE_CREATION_OF_X] = FALSE;
  custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
  custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
  custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
  custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
  custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
  custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
  custom_element_change_events[custom_element_change.other_action] =
    custom_element_change_events[CE_BY_OTHER_ACTION];

  for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
    SET_PROPERTY(element, i, custom_element_properties[i]);

  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
    SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);

  // copy change events also to special level editor variable
  custom_element = element_info[element];
  custom_element_change = *element_info[element].change;

  // needed here to restore runtime value "element_info[element].gfx_element"
  InitElementPropertiesGfxElement();
}

static void CopyGroupElementPropertiesToGame(int element)
{
  // mark that this group element has been modified
  custom_element.modified_settings = TRUE;
  level.changed = TRUE;

  if (level.use_custom_template)
    AskToCopyAndModifyLevelTemplate();

  element_info[element] = custom_element;
  *element_info[element].group = group_element_info;

  // needed here to restore runtime value "element_info[element].gfx_element"
  InitElementPropertiesGfxElement();
}

static void CopyEmptyElementPropertiesToGame(int element)
{
  // mark that this empty element has been modified
  custom_element.modified_settings = TRUE;
  level.changed = TRUE;

  if (level.use_custom_template)
    AskToCopyAndModifyLevelTemplate();

  element_info[element] = custom_element;

  // needed here to restore runtime value "element_info[element].gfx_element"
  InitElementPropertiesGfxElement();
}

static void CopyClassicElementPropertiesToGame(int element)
{
  if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
    setMoveIntoAcidProperty(&level, element,
			    custom_element_properties[EP_CAN_MOVE_INTO_ACID]);

  if (MAYBE_DONT_COLLIDE_WITH(element))
    setDontCollideWithProperty(&level, element,
			      custom_element_properties[EP_DONT_COLLIDE_WITH]);
}

static void CopyElementPropertiesToGame(int element)
{
  if (IS_CUSTOM_ELEMENT(element))
    CopyCustomElementPropertiesToGame(element);
  else if (IS_GROUP_ELEMENT(element))
    CopyGroupElementPropertiesToGame(element);
  else if (IS_EMPTY_ELEMENT(element))
    CopyEmptyElementPropertiesToGame(element);
  else
    CopyClassicElementPropertiesToGame(element);
}

#if DEBUG
static void CheckElementDescriptions(void)
{
  int i;

  for (i = 0; i < NUM_FILE_ELEMENTS; i++)
    if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
      Warn("no element description file for element '%s'", EL_NAME(i));
}
#endif

static int getMaxEdFieldX(boolean has_scrollbar)
{
  int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
  int sxsize = SXSIZE - scrollbar_width;
  int max_ed_fieldx = sxsize / ed_tilesize;

  return max_ed_fieldx;
}

static int getMaxEdFieldY(boolean has_scrollbar)
{
  int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
			 INFOTEXT_YSIZE_FULL : 0);
  int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
  int sysize = SYSIZE - scrollbar_height - infotext_height;
  int max_ed_fieldy = sysize / ed_tilesize;

  return max_ed_fieldy;
}

static void InitZoomLevelSettings(int zoom_tilesize)
{
  static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;

  if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
  {
    ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
    ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;

    // make sure that tile size is always a power of 2
    ed_tilesize = (1 << log_2(ed_tilesize));

    if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
    {
      ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
      ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
    }
  }

  last_game_engine_type = level.game_engine_type;

  // limit zoom tilesize by upper and lower bound
  ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);

  // store zoom tilesize in auto setup file only if it was manually changed
  if (zoom_tilesize != -1)
    setup.auto_setup.editor_zoom_tilesize = ed_tilesize;

  MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
  MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
}

static void InitDrawingElements(void)
{
  static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;

  if (level.game_engine_type == game_engine_type_last)
    return;

  // select drawing elements according to game engine type
  new_element1 = getDrawingElement(EL_WALL);
  new_element2 = getDrawingElement(EL_EMPTY);
  new_element3 = getDrawingElement(EL_SAND);

  game_engine_type_last = level.game_engine_type;
}

static void InitLevelSetInfo(void)
{
  snprintf(levelset_name,   MAX_LEVEL_NAME_LEN + 1,
	   "%s", leveldir_current->name);
  snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
	   "%s", leveldir_current->author);

  levelset_num_levels = leveldir_current->levels;

  levelset_use_levelset_artwork = FALSE;
  levelset_copy_level_template = FALSE;

  levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
}

static void ChangeEditorToLevelSet(char *levelset_subdir)
{
  leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);

  // the previous level set might have used custom artwork
  ReloadCustomArtwork(0);

  LoadLevelSetup_SeriesInfo();

  SaveLevelSetup_LastSeries();
  SaveLevelSetup_SeriesInfo();

  TapeErase();

  LoadLevel(level_nr);
  LoadScore(level_nr);

  DrawLevelEd();
}

static boolean useEditorDoorAnimation(void)
{
  struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
  boolean door_1_viewport_unchanged =
    (vp_door_1->x      == DX     &&
     vp_door_1->y      == DY     &&
     vp_door_1->width  == DXSIZE &&
     vp_door_1->height == DYSIZE);
  boolean door_1_contains_toolbox =
    (EX >= DX &&
     EY >= DY &&
     EX + EXSIZE <= DX + DXSIZE &&
     EY + EYSIZE <= DY + DYSIZE);

  return (door_1_viewport_unchanged && door_1_contains_toolbox);
}

static void DrawEditorDoorBackground(int graphic, int x, int y,
				     int width, int height)
{
  struct GraphicInfo *g = &graphic_info[graphic];

  if (g->bitmap != NULL)
    BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
	       MIN(width, g->width), MIN(height, g->height), x, y);
  else
    ClearRectangle(drawto, x, y, width, height);
}

static void DrawEditorDoorContent(void)
{
  // needed for gadgets drawn on background (like palette scrollbar)
  SetDoorBackgroundImage(IMG_UNDEFINED);

  // copy default editor door content to main double buffer
  DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);

  // draw bigger door
  DrawSpecialEditorDoor();

  // draw new control window
  DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);

  // draw all toolbox gadgets to editor doors
  MapControlButtons();

  // when returning from test game to properties page, redraw toolbox gadgets
  if (edit_mode == ED_MODE_PROPERTIES)
  {
    UnmapLevelEditorToolboxDrawingGadgets();
    UnmapLevelEditorToolboxCustomGadgets();

    MapLevelEditorToolboxCustomGadgetsIfNeeded();
  }

  // draw all palette gadgets to editor doors
  ModifyEditorElementList();
  RedrawDrawingElements();

  // copy actual editor door content to door double buffer for OpenDoor()
  BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
}

static void RedrawLevelEd(boolean redraw_doors)
{
  FreeLevelEditorGadgets();
  CreateLevelEditorGadgets();

  ReinitializeElementList();		// update dynamic level element list
  ReinitializeElementListButtons();	// custom element may look different

  InitElementPropertiesGfxElement();

  UnmapAllGadgets();

  DrawEditModeWindow_PlayfieldOnly();

  if (redraw_doors)
    DrawEditorDoorContent();
}

void DrawLevelEd(void)
{
  int fade_mask = REDRAW_FIELD;

  FadeSoundsAndMusic();

  if (CheckFadeAll())
    fade_mask = REDRAW_ALL;

  FadeOut(fade_mask);

  // needed if different viewport properties defined for editor
  ChangeViewportPropertiesIfNeeded();

  InitZoomLevelSettings(-1);
  InitDrawingElements();
  InitLevelSetInfo();

#if DEBUG
  CheckElementDescriptions();
#endif

  if (level_editor_test_game)
  {
    CopyPlayfield(level.field, Tile);
    CopyPlayfield(TileBackup, level.field);

    level_editor_test_game = FALSE;
  }
  else
  {
    edit_mode = ED_MODE_DRAWING;
    edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
    edit_mode_properties = ED_MODE_PROPERTIES_INFO;

    ResetUndoBuffer();

    level_xpos = -1;
    level_ypos = -1;
  }

  // redraw_mask |= REDRAW_ALL;

  RedrawLevelEd(FALSE);

  DrawMaskedBorder(fade_mask);

  // use door animation if door 1 viewport is unchanged and contains toolbox
  if (useEditorDoorAnimation())
  {
    FadeIn(fade_mask);

    DrawEditorDoorContent();

    OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
  }
  else
  {
    DrawEditorDoorContent();

    FadeIn(fade_mask);
  }

  SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
}

static void AdjustDrawingAreaGadgets(void)
{
  int ed_xsize = lev_fieldx + 2;
  int ed_ysize = lev_fieldy + 2;
  int max_ed_fieldx = MAX_ED_FIELDX;
  int max_ed_fieldy = MAX_ED_FIELDY;
  boolean horizontal_scrollbar_needed;
  boolean vertical_scrollbar_needed;
  int x, y, width, height;

  if (suppressBorderElement())
  {
    ed_xsize = lev_fieldx;
    ed_ysize = lev_fieldy;
  }

  // check if we need any scrollbars
  horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
  vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);

  // check if we have a smaller editor field because of scrollbars
  max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
  max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);

  // check again if we now need more scrollbars because of less space
  horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
  vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);

  // check if editor field gets even smaller after adding new scrollbars
  max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
  max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);

  ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
  ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);

  x = SX + ed_fieldx * ed_tilesize;
  y = SY + ed_fieldy * ed_tilesize;

  width  = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
  height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;

  // adjust drawing area gadget
  ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
	       GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
	       GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
	       GDI_END);

  // adjust horizontal scrollbar gadgets
  ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
	       GDI_Y, y,
	       GDI_END);
  ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
	       GDI_X, x - ED_SCROLLBUTTON_XSIZE,
	       GDI_Y, y,
	       GDI_END);
  ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
	       GDI_Y, y,
	       GDI_WIDTH, width,
	       GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
	       GDI_END);

  // adjust vertical scrollbar gadgets
  ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
	       GDI_X, x,
	       GDI_END);
  ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
	       GDI_X, x,
	       GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
	       GDI_END);
  ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
	       GDI_X, x,
	       GDI_HEIGHT, height,
	       GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
	       GDI_END);
}

static void AdjustLevelScrollPosition(void)
{
  if (level_xpos < -1)
    level_xpos = -1;
  if (level_xpos > lev_fieldx - ed_fieldx + 1)
    level_xpos = lev_fieldx - ed_fieldx + 1;
  if (lev_fieldx < ed_fieldx - 2)
    level_xpos = -1;

  if (level_ypos < -1)
    level_ypos = -1;
  if (level_ypos > lev_fieldy - ed_fieldy + 1)
    level_ypos = lev_fieldy - ed_fieldy + 1;
  if (lev_fieldy < ed_fieldy - 2)
    level_ypos = -1;

  if (suppressBorderElement())
  {
    level_xpos = 0;
    level_ypos = 0;
  }
}

static void AdjustEditorScrollbar(int id)
{
  struct GadgetInfo *gi = level_editor_gadget[id];
  int items_max, items_visible, item_position;

  if (id == GADGET_ID_SCROLL_HORIZONTAL)
  {
    items_max = MAX(lev_fieldx + 2, ed_fieldx);
    items_visible = ed_fieldx;
    item_position = level_xpos + 1;
  }
  else
  {
    items_max = MAX(lev_fieldy + 2, ed_fieldy);
    items_visible = ed_fieldy;
    item_position = level_ypos + 1;
  }

  if (item_position > items_max - items_visible)
    item_position = items_max - items_visible;

  ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
	       GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}

static void AdjustElementListScrollbar(void)
{
  struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
  int items_max, items_visible, item_position;

  // correct position of element list scrollbar
  if (element_shift < 0)
    element_shift = 0;
  if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
    element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;

  items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
  items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
  item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;

  ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
	       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
	       GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}

static void ModifyEditorCounterValue(int counter_id, int new_value)
{
  int *counter_value = counterbutton_info[counter_id].value;
  int gadget_id = counterbutton_info[counter_id].gadget_id_text;
  struct GadgetInfo *gi = level_editor_gadget[gadget_id];

  ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);

  if (counter_value != NULL)
    *counter_value = gi->textinput.number_value;
}

static void ModifyEditorCounterLimits(int counter_id, int min, int max)
{
  int gadget_id = counterbutton_info[counter_id].gadget_id_text;
  struct GadgetInfo *gi = level_editor_gadget[gadget_id];

  ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);

  if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
      counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
  {
    int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
    struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];

    ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
    ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
		 GDI_END);
  }
}

static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
{
  int gadget_id = selectbox_info[selectbox_id].gadget_id;
  struct GadgetInfo *gi = level_editor_gadget[gadget_id];
  int new_index_value = setSelectboxValue(selectbox_id, new_value);

  ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
}

static void ModifyEditorSelectboxOptions(int selectbox_id,
					 struct ValueTextInfo *options)
{
  int gadget_id = selectbox_info[selectbox_id].gadget_id;
  struct GadgetInfo *gi = level_editor_gadget[gadget_id];

  selectbox_info[selectbox_id].options = options;

  // set index to zero -- list may be shorter now (correct later, if needed)
  ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
	       GDI_SELECTBOX_OPTIONS, options, GDI_END);
}

static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
{
  int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
  struct GadgetInfo *gi = level_editor_gadget[gadget_id];

  drawingarea_info[drawingarea_id].area_xsize = xsize;
  drawingarea_info[drawingarea_id].area_ysize = ysize;

  ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
}

static void ModifyEditorElementList(void)
{
  int i;

  if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
    return;

  for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
  {
    int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
    struct GadgetInfo *gi = level_editor_gadget[gadget_id];
    struct GadgetDesign *gd = &gi->deco.design;
    int element = editor_elements[element_shift + i];
    int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);

    UnmapGadget(gi);

    getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);

    ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);

    MapGadget(gi);
  }
}

static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
{
  int graphic = el2edimg(element);
  int tile_size = BUTTON_TILE_SIZE(pos->tile_size);

  if (pos->x == -1 &&
      pos->y == -1)
    return;

  DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
}

static void ModifyDrawingElementButton(int element, int id)
{
  struct GadgetInfo *gi = level_editor_gadget[id];
  Bitmap *deco_bitmap;
  int deco_x, deco_y;
  int tile_size = gi->deco.width;

  getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);

  ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
}

static void PickDrawingElement(int button, int element)
{
  struct
  {
    int *new_element;
    struct XYTileSize *pos;
    int id;
  } de, drawing_elements[] =
  {
    { &new_element1, &editor.palette.element_left,   GADGET_ID_ELEMENT_LEFT   },
    { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
    { &new_element3, &editor.palette.element_right,  GADGET_ID_ELEMENT_RIGHT  },
  };

  if (button < 1 || button > 3)
    return;

  if (IS_MM_WALL(element))
    element = map_mm_wall_element(element);

  de = drawing_elements[button - 1];

  *de.new_element = element;	// update global drawing element variable

  DrawDrawingElementGraphic(element, de.pos);
  ModifyDrawingElementButton(element, de.id);

  redraw_mask |= REDRAW_DOOR_1;
}

static void RedrawDrawingElements(void)
{
  PickDrawingElement(1, new_element1);
  PickDrawingElement(2, new_element2);
  PickDrawingElement(3, new_element3);
}

static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
{
  stick_element_properties_window = FALSE;

  SetMainBackgroundImage(IMG_UNDEFINED);
  ClearField();

  UnmapLevelEditorFieldGadgets();

  AdjustDrawingAreaGadgets();
  AdjustLevelScrollPosition();
  AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
  AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);

  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);

  MapMainDrawingArea();

  if (remap_toolbox_gadgets)
  {
    UnmapLevelEditorToolboxCustomGadgets();
    MapLevelEditorToolboxDrawingGadgets();
  }
}

static void DrawDrawingWindow(void)
{
  DrawDrawingWindowExt(TRUE);
}

static int getTabulatorBarWidth(void)
{
  if (edit_mode == ED_MODE_LEVELCONFIG)
  {
    struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
    struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_LEVELCONFIG_COLORS];
    struct GadgetInfo *gd_gi5 = level_editor_gadget[GADGET_ID_LEVELCONFIG_ENGINE];

    return MAX(gd_gi4->x, gd_gi5->x) - gd_gi1->x + gd_gi4->width;
  }

  struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
  struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];

  return gd_gi4->x - gd_gi1->x + gd_gi4->width;
}

static int getTabulatorBarHeight(void)
{
  return ED_TAB_BAR_HEIGHT;
}

static Pixel getTabulatorBarColor(void)
{
  struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
  struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
  int gd_x = gd->x + gd_gi1->border.width / 2;
  int gd_y = gd->y + gd_gi1->height - 1;

  return GetPixel(gd->bitmap, gd_x, gd_y);
}

static void DrawLevelConfigTabulatorGadgets(void)
{
  int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
  int id_last  = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
  int i;

  for (i = id_first; i <= id_last; i++)
  {
    // skip tabulator if not required for this level
    if ((i == ED_TEXTBUTTON_ID_LEVELCONFIG_COLORS && !checkLevelConfigColors()) ||
        (i == ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE && !checkLevelConfigEngine()))
      continue;

    int gadget_id = textbutton_info[i].gadget_id;
    struct GadgetInfo *gi = level_editor_gadget[gadget_id];
    boolean active = (i != edit_mode_levelconfig);
    Pixel tab_color = getTabulatorBarColor();

    // draw background line below tabulator button
    ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);

    // draw solid line below inactive tabulator buttons
    if (!active && tab_color != BLACK_PIXEL)	// black => transparent
      FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
		    ED_GADGET_TINY_DISTANCE, tab_color);

    ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
    MapTextbuttonGadget(i);

    if ((i == ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL) ||
        (i == ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE && use_2nd_tab_row))
    {
      // draw little border line below tabulator buttons
      if (tab_color != BLACK_PIXEL)		// black => transparent
        FillRectangle(drawto, gi->x, gi->y + gi->height + ED_GADGET_TINY_DISTANCE,
                      getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
    }
  }
}

static void DrawPropertiesTabulatorGadgets(void)
{
  struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
  struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
  int gd_x = gd->x + gd_gi1->border.width / 2;
  int gd_y = gd->y + gd_gi1->height - 1;
  Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
  int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
  int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
  int i;

  // draw two config tabulators for player elements
  if (IS_PLAYER_ELEMENT(properties_element))
    id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;

  // draw two config and one "change" tabulator for custom elements
  if (IS_CUSTOM_ELEMENT(properties_element))
    id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;

  for (i = id_first; i <= id_last; i++)
  {
    int gadget_id = textbutton_info[i].gadget_id;
    struct GadgetInfo *gi = level_editor_gadget[gadget_id];
    boolean active = (i != edit_mode_properties);

    // use "config 1" and "config 2" instead of "config" for players and CEs
    if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
	(IS_PLAYER_ELEMENT(properties_element) ||
	 IS_CUSTOM_ELEMENT(properties_element)))
      continue;

    // draw background line below tabulator button
    ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);

    // draw solid line below inactive tabulator buttons
    if (!active && tab_color != BLACK_PIXEL)	// black => transparent
      FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
		    ED_GADGET_TINY_DISTANCE, tab_color);

    ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
    MapTextbuttonGadget(i);
  }

  // draw little border line below tabulator buttons
  if (tab_color != BLACK_PIXEL)			// black => transparent
    FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
		  ED_GADGET_TINY_DISTANCE,
		  getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
}

static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
{
  DrawText(SX + xpos, SY + ypos, text, font_nr);
}

static int PrintTextFromBuffer(char *text_buffer, int font_nr, int xpos, int ypos)
{
  int font_width = getFontWidth(font_nr);
  int font_height = getFontHeight(font_nr);
  int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
  int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;

  return DrawTextBuffer(SX + xpos, SY + ypos, text_buffer, font_nr,
                        max_chars_per_line, -1, max_lines_drawable, -1, -1, -1, 0, -1,
                        TRUE, FALSE, FALSE);
}

static int PrintTextFromFile(char *filename, int font_nr, int xpos, int ypos)
{
  char *text_buffer = GetTextBufferFromFile(filename, MAX_OUTPUT_LINES);
  int num_lines_printed = PrintTextFromBuffer(text_buffer, font_nr, xpos, ypos);

  checked_free(text_buffer);

  return num_lines_printed;
}

static void DrawLevelConfigLevel(void)
{
  int i;

  // draw counter gadgets
  for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
    MapCounterButtons(i);

  // draw checkbutton gadgets
  for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
    MapCheckbuttonGadget(i);

  // draw selectbox gadgets
  for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
    MapSelectboxGadget(i);

  // draw text input gadgets
  for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
    MapTextInputGadget(i);
}

static char *getLevelSubdirFromSaveMode(int save_mode)
{
  if (save_mode == LEVELSET_SAVE_MODE_CREATE)
    return getNewUserLevelSubdir();

  return leveldir_current->subdir;
}

static void DrawLevelConfigLevelSet_DirectoryInfo(void)
{
  char *directory_text = "Level set directory:";
  char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
  int font1_nr = FONT_TEXT_1;
  int font2_nr = FONT_TEXT_2;
  int font1_height = getFontHeight(font1_nr);
  int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
  int x = ED_LEVEL_SETTINGS_X(0);
  int y = ED_LEVEL_SETTINGS_Y(6);

  PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
  PrintInfoText(directory_name, font2_nr, x, y);
}

static void DrawLevelConfigLevelSet(void)
{
  boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
  boolean template_exists = fileExists(getLocalLevelTemplateFilename());
  int i;

  // draw counter gadgets
  for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
    MapCounterButtons(i);

  // draw checkbutton gadgets
  for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
  {
    if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
	(i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
	(i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE  && !template_exists))
      continue;

    MapCheckbuttonGadget(i);
  }

  // draw selectbox gadgets
  for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
    MapSelectboxGadget(i);

  // draw text input gadgets
  for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
    MapTextInputGadget(i);

  // draw textbutton gadgets
  MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);

  // draw info text
  DrawLevelConfigLevelSet_DirectoryInfo();
}

static void DrawLevelConfigEditor(void)
{
  int i;

  // draw counter gadgets
  for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
    MapCounterButtons(i);

  // draw checkbutton gadgets
  for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
    MapCheckbuttonGadget(i);

  // draw radiobutton gadgets
  for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
    MapRadiobuttonGadget(i);

  // draw drawing area
  MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);

  // draw textbutton gadgets
  MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
}

static void DrawLevelConfigEngine(void)
{
  int i;

  // draw counter gadgets
  if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
  {
    MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
    MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
  }
  else
  {
    MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
    MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
  }

  // draw checkbutton gadgets
  for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
    MapCheckbuttonGadget(i);

  // draw selectbox gadgets
  for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
    MapSelectboxGadget(i);
}

static int GetCommonColorType_BD(void)
{
  int bd_color_type = *bd_color[0] >> 24;
  int i;

  if (level.bd_coloring_type == GD_COLORING_TYPE_GRADIENTS)
    return GD_COLOR_TYPE_RGB;

  // check if all colors have the same color type
  for (i = 1; i < MAX_BD_COLORS; i++)
    if ((*bd_color[i] >> 24) != bd_color_type)
      return GD_COLOR_TYPE_RGB;

  return bd_color_type;
}

void SetDefaultLevelColorType_BD(void)
{
  bd_color_type_default = GetCommonColorType_BD();

  level.bd_color_type = bd_color_type_default;
}

void SetDefaultLevelColors_BD(void)
{
  int i;

  for (i = 0; i < MAX_BD_COLORS; i++)
    bd_color_default[i] = *bd_color[i];
}

void SetCurrentLevelColors_BD(void)
{
  struct LevelInfo_BD *level_bd = level.native_bd_level;
  GdCave *cave = level_bd->cave;
  int i;

  for (i = 0; i < MAX_LEVEL_COLORS; i++)
  {
    cave->color[i]	= level.bd_color[i];
    cave->base_color[i]	= level.bd_base_color[i];
  }
}

void SetRandomLevelColors_BD(int bd_color_type)
{
  struct LevelInfo_BD *level_bd = level.native_bd_level;
  GdCave *cave = level_bd->cave;
  int i;

  // create random cave colors
  gd_cave_set_random_colors(cave, bd_color_type);

  // copy colors to level editor
  for (i = 0; i < MAX_LEVEL_COLORS; i++)
  {
    level.bd_color[i]	    = cave->color[i];
    level.bd_base_color[i] = cave->base_color[i];
  }
}

static void DrawColorBox_BD(int type_id)
{
  int **color_array = getColorArrayFromGadgetTypeId(type_id);
  int color_nr = getColorNrFromGadgetTypeId(type_id);
  struct GadgetInfo *gi = level_editor_gadget[textinput_info[type_id].gadget_id];
  int graphic = IMG_EDITOR_CHECKBOX;
  struct GraphicInfo *gd = &graphic_info[graphic];
  int offset = ED_GADGET_TEXT_DISTANCE;
  int x1 = gi->x - offset - gd->width;
  int y1 = gi->y;
  int x2 = x1 + offset;
  int y2 = y1 + offset;
  int xsize1 = gd->width;
  int ysize1 = gd->height;
  int xsize2 = xsize1 - 2 * offset;
  int ysize2 = ysize1 - 2 * offset;
  int bd_color_x = *color_array[color_nr];
  int r = gd_color_get_r(bd_color_x);
  int g = gd_color_get_g(bd_color_x);
  int b = gd_color_get_b(bd_color_x);
  Pixel color = SDL_MapRGB(drawto->surface->format, r, g, b);

  BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y, xsize1, ysize1, x1, y1);
  FillRectangle(drawto, x2, y2, xsize2, ysize2, color);
}

static void DrawLevelConfigColors(void)
{
  int i;

  // when using native BD engine with "classic" template colors, skip the two extra colors
  int skip = (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
              level.bd_coloring_type == GD_COLORING_TYPE_SINGLE &&
              gfx.has_reduced_color_template ? 2 : 0);

  // store last color type
  bd_color_type_last = level.bd_color_type;

  MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLORING_TYPE);

  if (level.bd_coloring_type == GD_COLORING_TYPE_SINGLE)
  {
    MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLOR_TYPE);

    // copy level colors to either C64-style color index or color text
    for (i = 0; i < MAX_BD_COLORS - skip; i++)
    {
      int bd_color_x = (level.bd_color_type == GD_COLOR_TYPE_C64 ? *bd_color[i] & 0x0f :
                        level.bd_color_type == GD_COLOR_TYPE_RGB ? gd_color_get_rgb(*bd_color[i]) :
                        *bd_color[i]);

      if (level.bd_color_type == GD_COLOR_TYPE_C64)
        bd_color_c64[i] = bd_color_x;
      else
        snprintf(bd_color_text[i], sizeof(bd_color_text[i]), "%s", gd_color_get_string(bd_color_x));
    }

    if (level.bd_color_type == GD_COLOR_TYPE_C64)
    {
      // draw selectbox gadgets
      for (i = ED_SELECTBOX_ID_COLORS_FIRST; i <= ED_SELECTBOX_ID_COLORS_LAST - skip; i++)
        MapSelectboxGadget(i);
    }
    else
    {
      // draw text input gadgets
      for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST - skip; i++)
        MapTextInputGadget(i);
    }

    // draw graphic button gadgets
    for (i = ED_GRAPHICBUTTON_ID_PICK_FIRST; i <= ED_GRAPHICBUTTON_ID_PICK_LAST - skip; i++)
      MapGraphicbuttonGadget(i);

    // draw color boxes
    for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST - skip; i++)
      DrawColorBox_BD(i);
  }
  else
  {
    // copy level colors to color text
    for (i = 0; i < MAX_BD_COLORS; i++)
    {
      snprintf(bd_color_text[i], sizeof(bd_color_text[i]), "%s",
               gd_color_get_string(gd_color_get_rgb(*bd_color[i])));
      snprintf(bd_base_color_text[i], sizeof(bd_base_color_text[i]), "%s",
               gd_color_get_string(gd_color_get_rgb(*bd_base_color[i])));
    }

    // draw text input gadgets
    for (i = ED_TEXTINPUT_ID_COLORS_2_FIRST; i <= ED_TEXTINPUT_ID_COLORS_2_LAST; i++)
      MapTextInputGadget(i);

    // draw graphic button gadgets
    for (i = ED_GRAPHICBUTTON_ID_PICK_2_FIRST; i <= ED_GRAPHICBUTTON_ID_PICK_2_LAST; i++)
      MapGraphicbuttonGadget(i);

    // draw color boxes
    for (i = ED_TEXTINPUT_ID_COLORS_2_FIRST; i <= ED_TEXTINPUT_ID_COLORS_2_LAST; i++)
      DrawColorBox_BD(i);
  }

  struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_BD_SET_RANDOM_COLORS];
  int ypos = (level.bd_coloring_type == GD_COLORING_TYPE_GRADIENTS ? 9 : 11) - skip;

  ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(ED_LEVEL_SETTINGS_YPOS(ypos)), GDI_END);

  MapTextbuttonGadget(ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS);
}

static boolean checkRedrawLevelEd(void)
{
  static boolean use_colors_tab = FALSE;
  static boolean use_engine_tab = FALSE;

  if (use_colors_tab != checkLevelConfigColors() ||
      use_engine_tab != checkLevelConfigEngine())
  {
    use_colors_tab = checkLevelConfigColors();
    use_engine_tab = checkLevelConfigEngine();

    return TRUE;
  }

  return FALSE;
}

static void DrawLevelConfigWindow(void)
{
  if (checkRedrawLevelEd())
  {
    // re-create all config window gadgets (and redraw level editor window)
    RedrawLevelEd(TRUE);

    return;
  }

  char *text = "Global Settings";
  int font_nr = FONT_TITLE_1;
  struct MenuPosInfo *pos = &editor.settings.headline;
  int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
  int sy = SY + pos->y;

  stick_element_properties_window = FALSE;

  // make sure that previous level config edit mode exists for this level
  if ((edit_mode_levelconfig == ED_MODE_LEVELCONFIG_COLORS && !checkLevelConfigColors()) ||
      (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE && !checkLevelConfigEngine()))
    edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;

  SetAutomaticNumberOfGemsNeeded();

  UnmapLevelEditorFieldGadgets();

  SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
  ClearField();

  DrawText(sx, sy, text, font_nr);

  DrawLevelConfigTabulatorGadgets();

  if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
    DrawLevelConfigLevel();
  else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
    DrawLevelConfigLevelSet();
  else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
    DrawLevelConfigEditor();
  else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_COLORS)
    DrawLevelConfigColors();
  else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
    DrawLevelConfigEngine();
}

static void DrawCustomContentArea(void)
{
  int id = ED_DRAWING_ID_CUSTOM_CONTENT;
  struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
  int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
  int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
  int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
  int xoffset = ED_GADGET_SPACE_DISTANCE;

  // add distance for potential left text (without drawing area border)
  x2 += getTextWidthForGadget(drawingarea_info[id].text_left);

  ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);

  MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
}

static void DrawCustomChangeContentArea(void)
{
  int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
  struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
  int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
  int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
  int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
  int xoffset = ED_GADGET_SPACE_DISTANCE;

  ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);

  MapDrawingArea(id);
}

static void RemoveElementContentArea(int id, int font_height)
{
  int border_size = ED_DRAWINGAREA_BORDER_SIZE;

  DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
		 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
		 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
		 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
		 ED_GADGET_TEXT_DISTANCE + font_height);
}

static void DrawYamYamContentAreas(void)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  int tilesize = ED_DRAWINGAREA_TILE_SIZE;
  int yoffset = (tilesize - font_height) / 2;
  int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
  int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
  int i;

  // display counter to choose number of element content areas
  MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
  {
    int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;

    if (i < level.num_yamyam_contents)
    {
      MapDrawingArea(id);
    }
    else
    {
      UnmapDrawingArea(id);

      // delete content areas in case of reducing number of them
      RemoveElementContentArea(id, font_height);
    }
  }

  DrawText(x, y + 0 * tilesize, "content", font_nr);
  DrawText(x, y + 1 * tilesize, "when",    font_nr);
  DrawText(x, y + 2 * tilesize, "smashed", font_nr);
}

static void DrawMagicBallContentAreas(void)
{
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  int tilesize = ED_DRAWINGAREA_TILE_SIZE;
  int yoffset = (tilesize - font_height) / 2;
  int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
  int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
  int i;

  // display counter to choose number of element content areas
  MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
  {
    int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;

    if (i < level.num_ball_contents)
    {
      MapDrawingArea(id);
    }
    else
    {
      UnmapDrawingArea(id);

      // delete content areas in case of reducing number of them
      RemoveElementContentArea(id, font_height);
    }
  }

  DrawText(x, y + 0 * tilesize, "generated", font_nr);
  DrawText(x, y + 1 * tilesize, "when",      font_nr);
  DrawText(x, y + 2 * tilesize, "active",    font_nr);
}

static void DrawAndroidElementArea(void)
{
  int id = ED_DRAWING_ID_ANDROID_CONTENT;
  int num_elements = level.num_android_clone_elements;
  int border_size = ED_DRAWINGAREA_BORDER_SIZE;
  int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
  int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
  int xsize = MAX_ANDROID_ELEMENTS;
  int ysize = 1;

  // display counter to choose number of element areas
  MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);

  if (drawingarea_info[id].text_left != NULL)
    sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);

  UnmapDrawingArea(id);

  ModifyEditorDrawingArea(id, num_elements, 1);

  // delete content areas in case of reducing number of them
  DrawBackground(sx, sy,
		 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
		 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);

  MapDrawingArea(id);
}

static void DrawGroupElementArea(void)
{
  int id = ED_DRAWING_ID_GROUP_CONTENT;
  int num_elements = group_element_info.num_elements;
  int border_size = ED_DRAWINGAREA_BORDER_SIZE;
  int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
  int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
  int xsize = MAX_ELEMENTS_IN_GROUP;
  int ysize = 1;

  if (drawingarea_info[id].text_left != NULL)
    sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);

  UnmapDrawingArea(id);

  ModifyEditorDrawingArea(id, num_elements, 1);

  // delete content areas in case of reducing number of them
  DrawBackground(sx, sy,
		 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
		 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);

  MapDrawingArea(id);
}

static void DrawPlayerInitialInventoryArea(int element)
{
  int id = ED_DRAWING_ID_INVENTORY_CONTENT;
  int player_nr = GET_PLAYER_NR(element);
  int num_elements = level.initial_inventory_size[player_nr];
  int border_size = ED_DRAWINGAREA_BORDER_SIZE;
  int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
  int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
  int xsize = MAX_INITIAL_INVENTORY_SIZE;
  int ysize = 1;

  // determine horizontal position to the right of specified gadget
  if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
    sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
	  ED_DRAWINGAREA_TEXT_DISTANCE);

  // determine horizontal offset for leading text
  if (drawingarea_info[id].text_left != NULL)
    sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);

  UnmapDrawingArea(id);

  ModifyEditorDrawingArea(id, num_elements, 1);

  // delete content areas in case of reducing number of them
  DrawBackground(sx, sy,
		 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
		 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);

  MapDrawingArea(id);
}

static void DrawMMBallContentArea(void)
{
  int id = ED_DRAWING_ID_MM_BALL_CONTENT;
  int num_elements = level.num_mm_ball_contents;
  int border_size = ED_DRAWINGAREA_BORDER_SIZE;
  int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
  int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
  int xsize = MAX_MM_BALL_CONTENTS;
  int ysize = 1;

  if (drawingarea_info[id].text_left != NULL)
    sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);

  UnmapDrawingArea(id);

  ModifyEditorDrawingArea(id, num_elements, 1);

  // delete content areas in case of reducing number of them
  DrawBackground(sx, sy,
		 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
		 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);

  MapDrawingArea(id);
}

static void DrawEnvelopeTextArea(int envelope_nr)
{
  int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
  struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];

  UnmapGadget(gi);

  DrawBackground(gi->x, gi->y,
		 gi->textarea.crop_width, gi->textarea.crop_height);

  if (envelope_nr != -1)
    textarea_info[id].value = level.envelope[envelope_nr].text;

  ModifyGadget(gi, GDI_AREA_SIZE,
	       *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
	       *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
	       GDI_END);

  MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
}

static void DrawPropertiesInfo(void)
{
  static struct
  {
    int value;
    char *text;
  }
  properties[] =
  {
    // configurable properties

    { EP_WALKABLE_OVER,		"- player can walk over it"		},
    { EP_WALKABLE_INSIDE,	"- player can walk inside it"		},
    { EP_WALKABLE_UNDER,	"- player can walk under it"		},
    { EP_PASSABLE_OVER,		"- player can pass over it"		},
    { EP_PASSABLE_INSIDE,	"- player can pass through it"		},
    { EP_PASSABLE_UNDER,	"- player can pass under it"		},
    { EP_PROTECTED,		"- player is protected by it"		},

    { EP_DIGGABLE,		"- can be digged away"			},
    { EP_COLLECTIBLE,		"- can be collected"			},
    { EP_DROPPABLE,		"- can be dropped after collecting"	},
    { EP_THROWABLE,		"- can be thrown after collecting"	},
    { EP_PUSHABLE,		"- can be pushed"			},

    { EP_CAN_FALL,		"- can fall"				},
    { EP_CAN_MOVE,		"- can move"				},

    { EP_CAN_SMASH_PLAYER,	"- can smash player"			},
#if 0
    { EP_CAN_SMASH_ENEMIES,	"- can smash good and bad guys"		},
#endif
    { EP_CAN_SMASH_EVERYTHING,	"- can smash everything smashable"	},

    { EP_SLIPPERY,		"- slippery for falling elements"	},
    { EP_EM_SLIPPERY_WALL,	"- slippery for some gems (EM style)"	},

    { EP_DONT_RUN_INTO,		"- deadly when running into"		},
    { EP_DONT_COLLIDE_WITH,	"- deadly when colliding with"		},
    { EP_DONT_GET_HIT_BY,	"- deadly when getting hit by"		},
    { EP_DONT_TOUCH,		"- deadly when touching"		},

    { EP_INDESTRUCTIBLE,	"- indestructible"			},

    { EP_CAN_EXPLODE_BY_FIRE,	"- can explode by fire or explosions"	},
    { EP_CAN_EXPLODE_SMASHED,	"- can explode when smashed"		},
    { EP_CAN_EXPLODE_IMPACT,	"- can explode on impact"		},

    { EP_CAN_CHANGE,		"- can change to other element"		},

    // pre-defined properties
    { EP_CAN_PASS_MAGIC_WALL,	"- can pass magic walls"		},
    { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"	},
    { EP_SWITCHABLE,		"- can be switched"			},
#if 0
    { EP_HAS_EDITOR_CONTENT,	"- can contain other elements"		},
#endif

    { -1,			NULL					}
  };
  char *filename = getElementDescriptionFilename(properties_element);
  char *num_elements_text = "In this level: ";
  char *num_similar_text = "Similar tiles: ";
  char *properties_text = "Standard properties: ";
  char *description_text = "Description:";
  char *no_description_text = "No description available.";
  char *none_text = "None";
  float percentage;
  int num_elements_in_level = 0;
  int num_similar_in_level = 0;
  int num_hires_tiles_in_level = 0;
  int font1_nr = FONT_TEXT_1;
  int font2_nr = FONT_TEXT_2;
  int font1_width = getFontWidth(font1_nr);
  int font1_height = getFontHeight(font1_nr);
  int font2_height = getFontHeight(font2_nr);
  int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
  int font2_yoffset = (font1_height - font2_height) / 2;
  int num_elements_text_len = strlen(num_elements_text) * font1_width;
  int num_similar_text_len = strlen(num_similar_text) * font1_width;
  int properties_text_len = strlen(properties_text) * font1_width;
  int xpos = ED_ELEMENT_SETTINGS_X(0);
  int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
  int i, x, y;

  if (setup.editor.show_element_token)
  {
    int font3_nr = FONT_TEXT_3;
    int font3_height = getFontHeight(font3_nr);

    // wrap element token text if it is longer than window width
    char *text_token = getStringPrint("[%s]", element_info[properties_element].token_name);
    int num_lines = PrintTextFromBuffer(text_token, font3_nr, xpos, ypos);

    ypos += (num_lines + 1) * font3_height;
  }

  // ----- print number of elements / percentage of this element in level

  for (y = 0; y < lev_fieldy; y++)
  {
    for (x = 0; x < lev_fieldx; x++)
    {
      if (Tile[x][y] == properties_element)
      {
	num_elements_in_level++;
      }
      else if (IS_MM_WALL(Tile[x][y]) &&
	       map_mm_wall_element(Tile[x][y]) == properties_element)
      {
	num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
      }
    }
  }

  percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);

  DrawTextS(xpos, ypos, font1_nr, num_elements_text);

  if (num_hires_tiles_in_level > 0)
    DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
	      "%d wall tiles", num_hires_tiles_in_level);
  else if (num_elements_in_level > 0)
    DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
	      "%d (%.2f %%)", num_elements_in_level, percentage);
  else
    DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
	      none_text);

  // ----- print number of similar elements / percentage of them in level

  for (y = 0; y < lev_fieldy; y++)
  {
    for (x = 0; x < lev_fieldx; x++)
    {
      if (strEqual(element_info[Tile[x][y]].class_name,
		   element_info[properties_element].class_name))
      {
	num_similar_in_level++;
      }
    }
  }

  if (num_similar_in_level != num_elements_in_level)
  {
    ypos += 1 * MAX(font1_height, font2_height);

    percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);

    DrawTextS(xpos, ypos, font1_nr, num_similar_text);

    if (num_similar_in_level > 0)
      DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
		"%d (%.2f %%)", num_similar_in_level, percentage);
    else
      DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
		none_text);
  }

  ypos += 2 * MAX(font1_height, font2_height);

  // ----- print standard properties of this element (only for certain game engines)

  if (level.game_engine_type == GAME_ENGINE_TYPE_RND ||
      level.game_engine_type == GAME_ENGINE_TYPE_EM ||
      level.game_engine_type == GAME_ENGINE_TYPE_SP)
  {
    int num_standard_properties = 0;

    DrawTextS(xpos, ypos, font1_nr, properties_text);

    ypos += line1_height;

    for (i = 0; properties[i].value != -1; i++)
    {
      if (!HAS_PROPERTY(properties_element, properties[i].value))
	continue;

      DrawTextS(xpos, ypos, font2_nr, properties[i].text);

      ypos += font2_height;

      num_standard_properties++;
    }

    if (num_standard_properties == 0)
    {
      DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
		font2_nr, none_text);

      ypos -= (line1_height - font1_height);
    }

    ypos += MAX(font1_height, font2_height);
  }

  // ----- print special description of this element

  PrintInfoText(description_text, font1_nr, xpos, ypos);

  ypos += line1_height;

  if (PrintTextFromFile(filename, font2_nr, xpos, ypos) == 0)
    PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
}

#define TEXT_COLLECTING			"Score for collecting"
#define TEXT_COLLECTING_EXTRA		"Score for extra diamonds"
#define TEXT_SMASHING			"Score for smashing"
#define TEXT_SLURPING			"Score for slurping robot"
#define TEXT_CRACKING			"Score for cracking"
#define TEXT_AMOEBA_SPEED		"Speed of amoeba growth"
#define TEXT_AMOEBA_THRESHOED		"Size for turning to rocks"
#define TEXT_AMOEBA_SLOW_TIME		"Slow growth time (seconds)"
#define TEXT_AMOEBA_SLOW_RATE		"Slow growth rate (percent)"
#define TEXT_AMOEBA_FAST_RATE		"Fast growth rate (percent)"
#define TEXT_DURATION			"Duration when activated"
#define TEXT_DELAY_ON			"Delay before activating"
#define TEXT_DELAY_OFF			"Delay before deactivating"
#define TEXT_DELAY_CHANGING		"Delay before changing"
#define TEXT_DELAY_EXPLODING		"Delay before exploding"
#define TEXT_DELAY_MOVING		"Delay before moving"
#define TEXT_BALL_DELAY			"Element generation delay"
#define TEXT_MOVE_SPEED			"Speed of android moving"
#define TEXT_CLONE_SPEED		"Speed of android cloning"
#define TEXT_GAME_OF_LIFE_1		"Min neighbours to survive"
#define TEXT_GAME_OF_LIFE_2		"Max neighbours to survive"
#define TEXT_GAME_OF_LIFE_3		"Min neighbours to create"
#define TEXT_GAME_OF_LIFE_4		"Max neighbours to create"
#define TEXT_TIME_BONUS			"Extra time to solve level"
#define TEXT_TIME_PENALTY		"Time penalty if destroyed"
#define TEXT_TIME_PENALTY_2		"Time penalty for voodoo doll"
#define TEXT_PERMEABILITY_RATE		"slime permeability rate"
#define TEXT_PERMEABILITY_BITS		"slime permeability bits"
#define TEXT_RANDOM_SEED		"slime random number seed"
#define TEXT_ACID_SPREAD_RATE		"Spread rate (percent)"
#define TEXT_BITER_MOVE_DELAY		"Move delay (BD frames)"
#define TEXT_REPLICATION_DELAY		"Create delay (BD frames)"
#define TEXT_HAMMER_BREAK_DELAY		"Delay for breaking walls"
#define TEXT_HAMMER_REAPPEAR_DELAY	"Delay for reappearing walls"
#define TEXT_SKELETONS_NEEDED		"Skeletons needed to use pot"
#define TEXT_SKELETONS_WORTH		"Counts as this many diamonds"
#define TEXT_AUTO_TURN_DELAY		"Creatures auto turn delay"
#define TEXT_GRAVITY_DELAY		"Gravity switch change delay"

static struct
{
  int element;
  int *value;
  char *text;
  int min_value;
  int max_value;
} elements_with_counter[] =
{
  { EL_EMERALD,			&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_BD_DIAMOND,		&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_BDX_DIAMOND,		&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_BDX_DIAMOND,		&level.score[SC_DIAMOND_EXTRA],		TEXT_COLLECTING_EXTRA	},
  { EL_EMERALD_YELLOW,		&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_EMERALD_RED,		&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_EMERALD_PURPLE,		&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_SP_INFOTRON,		&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_DIAMOND,			&level.score[SC_DIAMOND],		TEXT_COLLECTING		},
  { EL_CRYSTAL,			&level.score[SC_CRYSTAL],		TEXT_COLLECTING		},
  { EL_PEARL,			&level.score[SC_PEARL],			TEXT_COLLECTING		},
  { EL_BUG,			&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BUG_RIGHT,		&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BUG_UP,			&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BUG_LEFT,		&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BUG_DOWN,		&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BD_BUTTERFLY,		&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BD_BUTTERFLY_RIGHT,	&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BD_BUTTERFLY_UP,		&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BD_BUTTERFLY_LEFT,	&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_BD_BUTTERFLY_DOWN,	&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_SP_ELECTRON,		&level.score[SC_BUG],			TEXT_SMASHING		},
  { EL_SPACESHIP,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_SPACESHIP_RIGHT,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_SPACESHIP_UP,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_SPACESHIP_LEFT,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_SPACESHIP_DOWN,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_BD_FIREFLY,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_BD_FIREFLY_RIGHT,	&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_BD_FIREFLY_UP,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_BD_FIREFLY_LEFT,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_BD_FIREFLY_DOWN,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_SP_SNIKSNAK,		&level.score[SC_SPACESHIP],		TEXT_SMASHING		},
  { EL_YAMYAM,			&level.score[SC_YAMYAM],		TEXT_SMASHING		},
  { EL_YAMYAM_LEFT,		&level.score[SC_YAMYAM],		TEXT_SMASHING		},
  { EL_YAMYAM_RIGHT,		&level.score[SC_YAMYAM],		TEXT_SMASHING		},
  { EL_YAMYAM_UP,		&level.score[SC_YAMYAM],		TEXT_SMASHING		},
  { EL_YAMYAM_DOWN,		&level.score[SC_YAMYAM],		TEXT_SMASHING		},
  { EL_DARK_YAMYAM,		&level.score[SC_YAMYAM],		TEXT_SMASHING		},
  { EL_ROBOT,			&level.score[SC_ROBOT],			TEXT_SMASHING		},
  { EL_PACMAN,			&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_PACMAN_RIGHT,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_PACMAN_UP,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_PACMAN_LEFT,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_PACMAN_DOWN,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_NUT,			&level.score[SC_NUT],			TEXT_CRACKING		},
  { EL_DYNAMITE,		&level.score[SC_DYNAMITE],		TEXT_COLLECTING		},
  { EL_EM_DYNAMITE,		&level.score[SC_DYNAMITE],		TEXT_COLLECTING		},
  { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],		TEXT_COLLECTING		},
  { EL_DYNABOMB_INCREASE_SIZE,	&level.score[SC_DYNAMITE],		TEXT_COLLECTING		},
  { EL_DYNABOMB_INCREASE_POWER,	&level.score[SC_DYNAMITE],		TEXT_COLLECTING		},
  { EL_SHIELD_NORMAL,		&level.score[SC_SHIELD],		TEXT_COLLECTING		},
  { EL_SHIELD_DEADLY,		&level.score[SC_SHIELD],		TEXT_COLLECTING		},
  { EL_EXTRA_TIME,		&level.extra_time_score,		TEXT_COLLECTING		},
  { EL_KEY_1,			&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_KEY_2,			&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_KEY_3,			&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_KEY_4,			&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EM_KEY_1,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EM_KEY_2,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EM_KEY_3,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EM_KEY_4,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EMC_KEY_5,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EMC_KEY_6,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EMC_KEY_7,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_EMC_KEY_8,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_DC_KEY_WHITE,		&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_MM_KETTLE,		&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_DF_CELL,			&level.score[SC_EMERALD],		TEXT_COLLECTING		},
  { EL_MM_KEY,			&level.score[SC_KEY],			TEXT_COLLECTING		},
  { EL_MM_LIGHTBALL,		&level.score[SC_ELEM_BONUS],		TEXT_COLLECTING		},
  { EL_MM_PACMAN,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_MM_PACMAN_RIGHT,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_MM_PACMAN_UP,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_MM_PACMAN_LEFT,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_MM_PACMAN_DOWN,		&level.score[SC_PACMAN],		TEXT_SMASHING		},
  { EL_AMOEBA_WET,		&level.amoeba_speed,			TEXT_AMOEBA_SPEED	},
  { EL_AMOEBA_DRY,		&level.amoeba_speed,			TEXT_AMOEBA_SPEED	},
  { EL_AMOEBA_FULL,		&level.amoeba_speed,			TEXT_AMOEBA_SPEED	},
  { EL_BD_AMOEBA,		&level.amoeba_speed,			TEXT_AMOEBA_SPEED	},
  { EL_EMC_DRIPPER,		&level.amoeba_speed,			TEXT_AMOEBA_SPEED	},
  { EL_BDX_AMOEBA_1,		&level.bd_amoeba_1_threshold_too_big,	TEXT_AMOEBA_THRESHOED	},
  { EL_BDX_AMOEBA_1,		&level.bd_amoeba_1_slow_growth_time,	TEXT_AMOEBA_SLOW_TIME	},
  { EL_BDX_AMOEBA_1,		&level.bd_amoeba_1_slow_growth_rate,	TEXT_AMOEBA_SLOW_RATE,
				0, 100								},
  { EL_BDX_AMOEBA_1,		&level.bd_amoeba_1_fast_growth_rate,	TEXT_AMOEBA_FAST_RATE,
				0, 100								},
  { EL_BDX_AMOEBA_2,		&level.bd_amoeba_2_threshold_too_big,	TEXT_AMOEBA_THRESHOED	},
  { EL_BDX_AMOEBA_2,		&level.bd_amoeba_2_slow_growth_time,	TEXT_AMOEBA_SLOW_TIME	},
  { EL_BDX_AMOEBA_2,		&level.bd_amoeba_2_slow_growth_rate,	TEXT_AMOEBA_SLOW_RATE,
				0, 100								},
  { EL_BDX_AMOEBA_2,		&level.bd_amoeba_2_fast_growth_rate,	TEXT_AMOEBA_FAST_RATE,
				0, 100								},
  { EL_MAGIC_WALL,		&level.time_magic_wall,			TEXT_DURATION		},
  { EL_DC_MAGIC_WALL,		&level.time_magic_wall,			TEXT_DURATION		},
  { EL_BD_MAGIC_WALL,		&level.time_magic_wall,			TEXT_DURATION		},
  { EL_BDX_MAGIC_WALL,		&level.bd_magic_wall_time,		TEXT_DURATION		},
  { EL_ROBOT_WHEEL,		&level.time_wheel,			TEXT_DURATION		},
  { EL_TIMEGATE_SWITCH,		&level.time_timegate,			TEXT_DURATION		},
  { EL_DC_TIMEGATE_SWITCH,	&level.time_timegate,			TEXT_DURATION		},
  { EL_LIGHT_SWITCH,		&level.time_light,			TEXT_DURATION		},
  { EL_LIGHT_SWITCH_ACTIVE,	&level.time_light,			TEXT_DURATION		},
  { EL_SHIELD_NORMAL,		&level.shield_normal_time,		TEXT_DURATION		},
  { EL_SHIELD_DEADLY,		&level.shield_deadly_time,		TEXT_DURATION		},
  { EL_BDX_CLOCK,		&level.bd_clock_extra_time,		TEXT_TIME_BONUS,
				-100, 100							},
  { EL_BDX_VOODOO_DOLL,		&level.bd_voodoo_penalty_time,		TEXT_TIME_PENALTY,
				0, 100								},
  { EL_BDX_TIME_PENALTY,	&level.bd_voodoo_penalty_time,		TEXT_TIME_PENALTY_2,
				0, 100								},
  { EL_BDX_SLIME,		&level.bd_slime_permeability_rate,	TEXT_PERMEABILITY_RATE,
				0, 100								},
  { EL_BDX_SLIME,		&level.bd_slime_permeability_bits_c64,	TEXT_PERMEABILITY_BITS,
				0, 255								},
  { EL_BDX_SLIME,		&level.bd_slime_random_seed_c64,	TEXT_RANDOM_SEED,
				-1, 65535							},
  { EL_BDX_ACID,		&level.bd_acid_spread_rate,		TEXT_ACID_SPREAD_RATE,
				0, 100								},
  { EL_BDX_BITER,		&level.bd_biter_move_delay,		TEXT_BITER_MOVE_DELAY,
				0, 3								},
  { EL_BDX_BITER_RIGHT,		&level.bd_biter_move_delay,		TEXT_BITER_MOVE_DELAY,
				0, 3								},
  { EL_BDX_BITER_UP,		&level.bd_biter_move_delay,		TEXT_BITER_MOVE_DELAY,
				0, 3								},
  { EL_BDX_BITER_LEFT,		&level.bd_biter_move_delay,		TEXT_BITER_MOVE_DELAY,
				0, 3								},
  { EL_BDX_BITER_DOWN,		&level.bd_biter_move_delay,		TEXT_BITER_MOVE_DELAY,
				0, 3								},
  { EL_BDX_REPLICATOR,		&level.bd_replicator_create_delay,	TEXT_REPLICATION_DELAY,
				0, 100								},
  { EL_BDX_PNEUMATIC_HAMMER,	&level.bd_hammer_walls_break_delay,	TEXT_HAMMER_BREAK_DELAY,
				1, 100								},
  { EL_BDX_PNEUMATIC_HAMMER,	&level.bd_hammer_walls_reappear_delay,	TEXT_HAMMER_REAPPEAR_DELAY,
				1, 200								},
  { EL_BDX_POT,			&level.bd_num_skeletons_needed_for_pot,	TEXT_SKELETONS_NEEDED,
				0, 50								},
  { EL_BDX_SKELETON,		&level.bd_num_skeletons_needed_for_pot,	TEXT_SKELETONS_NEEDED,
				0, 50								},
  { EL_BDX_SKELETON,		&level.bd_skeleton_worth_num_diamonds,	TEXT_SKELETONS_WORTH,
				0, 10								},
  { EL_BDX_CREATURE_SWITCH,	&level.bd_creatures_auto_turn_delay,	TEXT_AUTO_TURN_DELAY	},
  { EL_BDX_GRAVITY_SWITCH,	&level.bd_gravity_switch_delay,		TEXT_GRAVITY_DELAY,
				0, 60								},
  { EL_EXTRA_TIME,		&level.extra_time,			TEXT_TIME_BONUS		},
  { EL_TIME_ORB_FULL,		&level.time_orb_time,			TEXT_TIME_BONUS		},
  { EL_GAME_OF_LIFE,		&level.game_of_life[0],			TEXT_GAME_OF_LIFE_1,0,8	},
  { EL_GAME_OF_LIFE,		&level.game_of_life[1],			TEXT_GAME_OF_LIFE_2,0,8	},
  { EL_GAME_OF_LIFE,		&level.game_of_life[2],			TEXT_GAME_OF_LIFE_3,0,8	},
  { EL_GAME_OF_LIFE,		&level.game_of_life[3],			TEXT_GAME_OF_LIFE_4,0,8	},
  { EL_BIOMAZE,			&level.biomaze[0],			TEXT_GAME_OF_LIFE_1,0,8	},
  { EL_BIOMAZE,			&level.biomaze[1],			TEXT_GAME_OF_LIFE_2,0,8	},
  { EL_BIOMAZE,			&level.biomaze[2],			TEXT_GAME_OF_LIFE_3,0,8	},
  { EL_BIOMAZE,			&level.biomaze[3],			TEXT_GAME_OF_LIFE_4,0,8	},
  { EL_EMC_ANDROID,		&level.android_move_time,		TEXT_MOVE_SPEED		},
  { EL_EMC_ANDROID,		&level.android_clone_time,		TEXT_CLONE_SPEED	},
  { EL_EMC_MAGIC_BALL,		&level.ball_time,			TEXT_BALL_DELAY		},
  { EL_EMC_LENSES,		&level.lenses_score,			TEXT_COLLECTING		},
  { EL_EMC_MAGNIFIER,		&level.magnify_score,			TEXT_COLLECTING		},
  { EL_SPRING,			&level.slurp_score,			TEXT_SLURPING		},
  { EL_SPRING_LEFT,		&level.slurp_score,			TEXT_SLURPING		},
  { EL_SPRING_RIGHT,		&level.slurp_score,			TEXT_SLURPING		},
  { EL_EMC_LENSES,		&level.lenses_time,			TEXT_DURATION		},
  { EL_EMC_MAGNIFIER,		&level.magnify_time,			TEXT_DURATION		},
  { EL_MM_FUSE_ACTIVE,		&level.mm_time_fuse,			TEXT_DELAY_OFF		},
  { EL_MM_BOMB,			&level.mm_time_bomb,			TEXT_DELAY_EXPLODING	},
  { EL_MM_GRAY_BALL,		&level.mm_time_ball,			TEXT_DELAY_CHANGING	},
  { EL_MM_STEEL_BLOCK,		&level.mm_time_block,			TEXT_DELAY_MOVING	},
  { EL_MM_WOODEN_BLOCK,		&level.mm_time_block,			TEXT_DELAY_MOVING	},

  { -1,				NULL,					NULL			}
};

static boolean checkLevelConfigColors(void)
{
  // always show color settings if level graphics use color template
  if (anyImagehasColorTemplate())
    return TRUE;

  return FALSE;
}

static boolean checkLevelConfigEngine(void)
{
  // always show engine settings if level uses native BD engine
  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
    return TRUE;

  return FALSE;
}

static boolean checkPropertiesConfig(int element)
{
  int i;

  // special case: empty space customization only available in R'n'D game engine
  if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
    return FALSE;

  if (IS_GEM(element) ||
      IS_CUSTOM_ELEMENT(element) ||
      IS_GROUP_ELEMENT(element) ||
      IS_EMPTY_ELEMENT(element) ||
      IS_BALLOON_ELEMENT(element) ||
      IS_ENVELOPE(element) ||
      IS_MM_ENVELOPE(element) ||
      IS_MM_MCDUFFIN(element) ||
      IS_DF_LASER(element) ||
      IS_PLAYER_ELEMENT(element) ||
      IS_BDX_PLAYER_ELEMENT(element) ||
      IS_BD_FIREFLY(properties_element) ||
      IS_BDX_FIREFLY_1(properties_element) ||
      IS_BDX_FIREFLY_2(properties_element) ||
      IS_BD_BUTTERFLY(properties_element) ||
      IS_BDX_BUTTERFLY_1(properties_element) ||
      IS_BDX_BUTTERFLY_2(properties_element) ||
      IS_BDX_STONEFLY(properties_element) ||
      IS_BDX_DRAGONFLY(properties_element) ||
      IS_BDX_EXPANDABLE_WALL(properties_element) ||
      IS_BDX_EXPANDABLE_STEELWALL(properties_element) ||
      IS_BDX_CONVEYOR_BELT(properties_element) ||
      IS_BDX_CONVEYOR_BELT_SWITCH(properties_element) ||
      IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
      HAS_EDITOR_CONTENT(element) ||
      CAN_GROW(element) ||
      COULD_MOVE_INTO_ACID(element) ||
      MAYBE_DONT_COLLIDE_WITH(element) ||
      element == EL_BDX_SAND ||
      element == EL_BDX_ROCK ||
      element == EL_BDX_HEAVY_ROCK ||
      element == EL_BDX_BOMB ||
      element == EL_BDX_ROCKET_LAUNCHER ||
      element == EL_BDX_TELEPORTER ||
      element == EL_BDX_NITRO_PACK ||
      element == EL_BDX_SWEET ||
      element == EL_BDX_VOODOO_DOLL ||
      element == EL_BDX_WATER ||
      element == EL_BDX_GRAVITY_SWITCH)
  {
    return TRUE;
  }
  else
  {
    for (i = 0; elements_with_counter[i].element != -1; i++)
      if (elements_with_counter[i].element == element)
	return TRUE;
  }

  return FALSE;
}

static void SetAutomaticNumberOfGemsNeeded(void)
{
  int x, y;

  if (!level.auto_count_gems)
    return;

  level.gems_needed = 0;

  for (x = 0; x < lev_fieldx; x++)
  {
    for (y = 0; y < lev_fieldy; y++)
    {
      int element = Tile[x][y];

      switch (element)
      {
	case EL_EMERALD:
	case EL_EMERALD_YELLOW:
	case EL_EMERALD_RED:
	case EL_EMERALD_PURPLE:
	case EL_BD_DIAMOND:
	case EL_BDX_DIAMOND:
	case EL_BDX_DIAMOND_FALLING:
	case EL_BDX_TRAPPED_DIAMOND:
	case EL_BDX_FLYING_DIAMOND:
	case EL_BDX_FLYING_DIAMOND_FLYING:
	case EL_WALL_EMERALD:
	case EL_WALL_EMERALD_YELLOW:
	case EL_WALL_EMERALD_RED:
	case EL_WALL_EMERALD_PURPLE:
	case EL_WALL_BD_DIAMOND:
	case EL_BDX_WALL_DIAMOND:
	case EL_NUT:
	case EL_BDX_NUT:
	case EL_BDX_NUT_FALLING:
	case EL_SP_INFOTRON:
	case EL_MM_KETTLE:
	case EL_DF_CELL:
	  level.gems_needed++;
	  break;

	case EL_DIAMOND:
	case EL_WALL_DIAMOND:
	  level.gems_needed += 3;
	  break;

	case EL_PEARL:
	case EL_WALL_PEARL:
	  level.gems_needed += 5;
	  break;

	case EL_CRYSTAL:
	case EL_WALL_CRYSTAL:
	  level.gems_needed += 8;
	  break;

	default:
	  break;
      }
    }
  }

  ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
}

static void DrawPropertiesConfig(void)
{
  boolean draw_footer_line = FALSE;
  int max_num_element_counters = 4;
  int num_element_counters = 0;
  int i;

  if (!checkPropertiesConfig(properties_element))
  {
    int xpos = ED_ELEMENT_SETTINGS_X(0);
    int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;

    PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);

    return;
  }

  // check if there are elements where a value can be chosen for
  for (i = 0; elements_with_counter[i].element != -1; i++)
  {
    if (elements_with_counter[i].element != properties_element)
      continue;

    int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;

    counterbutton_info[counter_id].y =
      ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element)		? 1 : 0) +
			       (CAN_GROW(properties_element)			? 1 : 0) +
			       (COULD_MOVE_INTO_ACID(properties_element)	? 1 : 0) +
			       (MAYBE_DONT_COLLIDE_WITH(properties_element)	? 1 : 0) +
			       (properties_element == EL_BDX_AMOEBA_1		? 2 : 0) +
			       (properties_element == EL_BDX_AMOEBA_2		? 2 : 0) +
			       (properties_element == EL_BDX_MAGIC_WALL		? 1 : 0) +
			       (properties_element == EL_BDX_VOODOO_DOLL	? 4 : 0) +
			       (properties_element == EL_BDX_SLIME		? 1 : 0) +
			       (properties_element == EL_BDX_ACID		? 1 : 0) +
			       (properties_element == EL_BDX_REPLICATOR		? 1 : 0) +
			       (properties_element == EL_BDX_CREATURE_SWITCH	? 1 : 0) +
			       (properties_element == EL_BDX_GRAVITY_SWITCH	? 2 : 0) +
			       (properties_element == EL_EMC_MAGIC_BALL		? 2 : 0) +
			       num_element_counters);

    // special case: set position for delay counter for reappearing hammered walls
    if (properties_element == EL_BDX_PNEUMATIC_HAMMER && num_element_counters > 0)
      counterbutton_info[counter_id].y += 1;

    counterbutton_info[counter_id].value      = elements_with_counter[i].value;
    counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
    counterbutton_info[counter_id].min_value  = elements_with_counter[i].min_value;
    counterbutton_info[counter_id].max_value  = elements_with_counter[i].max_value;

    // default: counter values between 0 and 999
    if (counterbutton_info[counter_id].max_value == 0)
      counterbutton_info[counter_id].max_value = 999;

    MapCounterButtons(counter_id);

    num_element_counters++;
    if (num_element_counters >= max_num_element_counters)
      break;
  }

  if (properties_element == EL_BDX_MAGIC_WALL)
  {
    // draw stickybutton gadget
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);

    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);

    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO);
    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO);
    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
  }

  if (HAS_EDITOR_CONTENT(properties_element))
  {
    // draw stickybutton gadget
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);

    if (properties_element == EL_BDX_AMOEBA_1)
    {
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);

      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_1_CONTENT_TOO_BIG);
      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_1_CONTENT_ENCLOSED);
    }
    else if (properties_element == EL_BDX_AMOEBA_2)
    {
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);

      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
    }
    else if (IS_AMOEBOID(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
    }
    else if (properties_element == EL_BDX_ACID)
    {
      MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
      MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
    }
    else if (IS_BDX_BITER(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
    }
    else if (properties_element == EL_BDX_BUBBLE)
    {
      MapDrawingArea(ED_DRAWING_ID_BD_BUBBLE_CONVERTS_BY_ELEMENT);
    }
    else if (properties_element == EL_YAMYAM ||
	     properties_element == EL_YAMYAM_LEFT ||
	     properties_element == EL_YAMYAM_RIGHT ||
	     properties_element == EL_YAMYAM_UP ||
	     properties_element == EL_YAMYAM_DOWN)
    {
      DrawYamYamContentAreas();
    }
    else if (properties_element == EL_EMC_MAGIC_BALL)
    {
      DrawMagicBallContentAreas();

      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
    }
    else if (properties_element == EL_EMC_ANDROID)
    {
      DrawAndroidElementArea();
    }
    else if (properties_element == EL_MM_GRAY_BALL)
    {
      MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
      MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);

      DrawMMBallContentArea();
    }
  }

  if (IS_PLAYER_ELEMENT(properties_element))
  {
    int player_nr = GET_PLAYER_NR(properties_element);

    // these properties can be set for every player individually

    if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
    {
      drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
	&level.start_element[player_nr];
      drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
	&level.artwork_element[player_nr];
      drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
	&level.explosion_element[player_nr];

      checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
	&level.use_start_element[player_nr];
      checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
	&level.use_artwork_element[player_nr];
      checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
	&level.use_explosion_element[player_nr];
      checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
	&level.initial_player_gravity[player_nr];

      selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
	&level.initial_player_stepsize[player_nr];

      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
      MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
			   ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
			   ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);

      MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
      MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
      MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);

      MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
    }
    else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
    {
      drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
	&level.initial_inventory_content[player_nr][0];

      counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
	&level.initial_inventory_size[player_nr];

      checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
	&level.use_initial_inventory[player_nr];

      // draw checkbutton gadgets
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);

      // draw counter gadgets
      MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);

      // draw drawing area gadgets
      DrawPlayerInitialInventoryArea(properties_element);
    }
  }

  if (IS_BDX_PLAYER_ELEMENT(properties_element))
  {
    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
      ED_ELEMENT_SETTINGS_YPOS(2);
    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
      ED_ELEMENT_SETTINGS_YPOS(3);
    checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET].y =
      ED_ELEMENT_SETTINGS_YPOS(4);

    // draw checkbutton gadgets
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET);

    // draw counter gadgets
    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);

    // draw drawing area gadgets
    MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
  }

  if (properties_element == EL_BDX_SAND)
  {
    MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
  }

  if (properties_element == EL_BDX_ROCK)
  {
    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
      ED_ELEMENT_SETTINGS_YPOS(0);
    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
      ED_ELEMENT_SETTINGS_YPOS(1);

    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);

    MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
    MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
  }

  if (properties_element == EL_BDX_DIAMOND)
  {
    MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
    MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
  }

  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
  {
    if (IS_BDX_FIREFLY_1(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_1_EXPLODES_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_3_TURNS_TO);
    }
    else if (IS_BDX_FIREFLY_2(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_3_TURNS_TO);
    }
    else if (IS_BDX_BUTTERFLY_1(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_1_EXPLODES_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
    }
    else if (IS_BDX_BUTTERFLY_2(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
    }
    else if (IS_BDX_STONEFLY(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
    }
    else if (IS_BDX_DRAGONFLY(properties_element))
    {
      MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_3_TURNS_TO);
    }
    else if (properties_element == EL_BDX_BOMB)
    {
      MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
    }
    else if (properties_element == EL_BDX_NITRO_PACK)
    {
      MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
    }
  }

  if (properties_element == EL_BDX_HEAVY_ROCK ||
      properties_element == EL_BDX_SWEET)
  {
    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
      ED_ELEMENT_SETTINGS_YPOS(0);
    checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET].y =
      ED_ELEMENT_SETTINGS_YPOS(1);

    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_HEAVY_ROCK_WITH_SWEET);
  }

  if (properties_element == EL_BDX_VOODOO_DOLL)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
  }

  if (properties_element == EL_BDX_SLIME)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);

    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
  }

  if (IS_BDX_EXPANDABLE_WALL(properties_element) ||
      IS_BDX_EXPANDABLE_STEELWALL(properties_element))
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);

    if (IS_BDX_EXPANDABLE_WALL(properties_element))
      MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
  }

  if (properties_element == EL_BDX_REPLICATOR)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
  }

  if (IS_BDX_CONVEYOR_BELT(properties_element) ||
      IS_BDX_CONVEYOR_BELT_SWITCH(properties_element))
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_BUGGY);
  }

  if (properties_element == EL_BDX_WATER)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
  }

  if (properties_element == EL_BDX_PNEUMATIC_HAMMER)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
  }

  if (properties_element == EL_BDX_ROCKET_LAUNCHER)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
  }

  if (properties_element == EL_BDX_TELEPORTER)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_BUGGY_TELEPORTER);
  }

  if (properties_element == EL_BDX_CREATURE_SWITCH)
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
  }

  if (properties_element == EL_BDX_GRAVITY_SWITCH)
  {
    MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);

    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
  }

  if (properties_element == EL_BDX_NUT)
  {
    MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
  }

  // special case: slippery walls option for gems only available in R'n'D game engine
  if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);

  if (properties_element == EL_EM_DYNAMITE)
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);

  if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
      COULD_MOVE_INTO_ACID(properties_element) &&
      !IS_PLAYER_ELEMENT(properties_element) &&
      (!IS_CUSTOM_ELEMENT(properties_element) ||
       edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
  {
    // set position for checkbutton for "can move into acid"
    checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
      ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
    checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
      ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
			       IS_BALLOON_ELEMENT(properties_element) ||
			       HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);

    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
  }

  if (MAYBE_DONT_COLLIDE_WITH(properties_element))
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);

  if (properties_element == EL_SPRING ||
      properties_element == EL_SPRING_LEFT ||
      properties_element == EL_SPRING_RIGHT)
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);

  if (properties_element == EL_TIME_ORB_FULL)
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);

  if (properties_element == EL_GAME_OF_LIFE ||
      properties_element == EL_BIOMAZE)
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);

  if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
  {
    checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
      ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);

    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
  }

  if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);

  if (properties_element == EL_SOKOBAN_OBJECT)
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);

  if (properties_element == EL_SOKOBAN_OBJECT ||
      properties_element == EL_SOKOBAN_FIELD_EMPTY ||
      properties_element == EL_SOKOBAN_FIELD_FULL)
  {
    checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
      ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
			       0 : 1);

    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
  }

  if (IS_BALLOON_ELEMENT(properties_element))
    MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);

  if (IS_ENVELOPE(properties_element) ||
      IS_MM_ENVELOPE(properties_element))
  {
    int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
    int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
    int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
    int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
    int envelope_nr = ENVELOPE_NR(properties_element);

    counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
    counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;

    checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
    checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;

    // display counter to choose size of envelope text area
    MapCounterButtons(counter1_id);
    MapCounterButtons(counter2_id);

    // display checkbuttons to choose auto-wrap and alignment properties
    MapCheckbuttonGadget(button1_id);
    MapCheckbuttonGadget(button2_id);

    DrawEnvelopeTextArea(envelope_nr);
  }

  if (IS_MM_MCDUFFIN(properties_element))
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
  }

  if (IS_DF_LASER(properties_element))
  {
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
  }

  if (IS_CUSTOM_ELEMENT(properties_element))
  {
    // draw stickybutton gadget
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);

    if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
    {
      // draw checkbutton gadgets
      for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
	   i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
	MapCheckbuttonGadget(i);

      // draw counter gadgets
      for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
	   i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
	MapCounterButtons(i);

      // draw selectbox gadgets
      for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
	   i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
	MapSelectboxGadget(i);

      // draw textbutton gadgets
      MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);

      // draw text input gadgets
      MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);

      // draw drawing area gadgets
      MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);

      draw_footer_line = TRUE;
    }
    else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
    {
      // draw checkbutton gadgets
      for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
	   i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
	MapCheckbuttonGadget(i);

      // draw counter gadgets
      for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
	   i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
	MapCounterButtons(i);

      // draw selectbox gadgets
      for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
	   i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
	MapSelectboxGadget(i);

      // draw drawing area gadgets
      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
      DrawCustomContentArea();
    }
  }
  else if (IS_GROUP_ELEMENT(properties_element))
  {
    // draw stickybutton gadget
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);

    // draw checkbutton gadgets
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);

    // draw counter gadgets
    MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);

    // draw selectbox gadgets
    MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);

    // draw textbutton gadgets
    MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);

    // draw drawing area gadgets
    DrawGroupElementArea();

    // draw text input gadgets
    MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);

    // draw drawing area gadgets
    MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);

    draw_footer_line = TRUE;
  }
  else if (IS_EMPTY_ELEMENT(properties_element))
  {
    // draw stickybutton gadget
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);

    // draw checkbutton gadgets
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);

    // draw textbutton gadgets
    MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);

    // draw drawing area gadgets
    MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);

    draw_footer_line = TRUE;
  }

  // draw little footer border line above CE/GE use/save template gadgets
  if (draw_footer_line)
  {
    struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
    struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
    int gd_x = gd->x + gd_gi1->border.width / 2;
    int gd_y = gd->y + gd_gi1->height - 1;
    Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);

    if (tab_color != BLACK_PIXEL)		// black => transparent
      FillRectangle(drawto,
		    SX + ED_ELEMENT_SETTINGS_X(0),
		    SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
		    ED_TAB_BAR_HEIGHT,
		    getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
  }
}

static void DrawPropertiesChangeDrawingAreas(void)
{
  if (IS_CUSTOM_ELEMENT(properties_element))
  {
    MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
    MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
    MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);

    DrawCustomChangeContentArea();
  }

  redraw_mask |= REDRAW_FIELD;
}

static void DrawPropertiesChange(void)
{
  int i;

  // needed to initially set selectbox options for special action options
  setSelectboxSpecialActionOptions();

  // draw stickybutton gadget
  MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);

  // draw checkbutton gadgets
  for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
       i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
    MapCheckbuttonGadget(i);

  // draw counter gadgets
  for (i =  ED_COUNTER_ID_CHANGE_FIRST;
       i <= ED_COUNTER_ID_CHANGE_LAST; i++)
    MapCounterButtons(i);

  // draw selectbox gadgets
  for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
       i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
    MapSelectboxGadget(i);

  // draw textbutton gadgets
  for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
       i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
    MapTextbuttonGadget(i);

  // draw graphicbutton gadgets
  for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
       i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
    MapGraphicbuttonGadget(i);

  // draw drawing area gadgets
  DrawPropertiesChangeDrawingAreas();
}

static void DrawEditorElementAnimation(int x, int y)
{
  int graphic;
  int frame;

  if (IS_BDX_RUNTIME_ELEMENT(properties_element))
  {
    el2edimg_with_frame(properties_element, &graphic, &frame);

    DrawFixedGraphicExt(drawto, x, y, graphic, frame);
  }
  else
  {
    graphic = el2img(properties_element);
    frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
	     custom_element.ce_value_fixed_initial :
	     ANIM_MODE(graphic) == ANIM_CE_SCORE ?
	     custom_element.collect_score_initial : FrameCounter);

    DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
  }
}

static void DrawEditorElementName(int x, int y, int font_nr)
{
  char *element_name = getElementInfoText(properties_element);
  int font_width = getFontWidth(font_nr);
  int font_height = getFontHeight(font_nr);
  int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
  int max_chars_per_line = max_text_width / font_width;

  if (strlen(element_name) <= max_chars_per_line)
    DrawTextS(x, y, font_nr, element_name);
  else
  {
    char buffer[max_chars_per_line + 1];
    int next_pos = max_chars_per_line;

    strncpy(buffer, element_name, max_chars_per_line);
    buffer[max_chars_per_line] = '\0';

    if (element_name[max_chars_per_line] == ' ')
      next_pos++;
    else
    {
      int i;

      for (i = max_chars_per_line - 1; i >= 0; i--)
	if (buffer[i] == ' ')
	  break;

      if (strlen(&element_name[i + 1]) <= max_chars_per_line)
      {
	buffer[i] = '\0';
	next_pos = i + 1;
      }
    }

    DrawTextS(x, y - font_height / 2, font_nr, buffer);

    strncpy(buffer, &element_name[next_pos], max_chars_per_line);
    buffer[max_chars_per_line] = '\0';

    DrawTextS(x, y + font_height / 2, font_nr, buffer);
  }
}

static void DrawPropertiesWindow(void)
{
  struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
  int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
  int border_size = gd->border_size;
  int font_nr = FONT_TEXT_1;
  int font_height = getFontHeight(font_nr);
  int xoffset = TILEX + element_border + 3 * border_size;
  int yoffset = (TILEY - font_height) / 2;
  int x1 = editor.settings.element_graphic.x + element_border;
  int y1 = editor.settings.element_graphic.y + element_border;
  int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
	    editor.settings.element_name.x);
  int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
	    editor.settings.element_name.y);
  char *text = "Element Settings";
  int font2_nr = FONT_TITLE_1;
  struct MenuPosInfo *pos = &editor.settings.headline;
  int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
  int sy = SY + pos->y;

  stick_element_properties_window = FALSE;

  // make sure that previous properties edit mode exists for this element
  if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
      !IS_CUSTOM_ELEMENT(properties_element))
    edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;

  if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
      !IS_PLAYER_ELEMENT(properties_element) &&
      !IS_CUSTOM_ELEMENT(properties_element))
    edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;

  if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
      (IS_PLAYER_ELEMENT(properties_element) ||
       IS_CUSTOM_ELEMENT(properties_element)))
    edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;

  CopyElementPropertiesToEditor(properties_element);

  UnmapLevelEditorFieldGadgets();
  UnmapLevelEditorToolboxDrawingGadgets();
  UnmapLevelEditorToolboxCustomGadgets();

  MapLevelEditorToolboxCustomGadgetsIfNeeded();

  SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
  ClearField();

  DrawText(sx, sy, text, font2_nr);

  FrameCounter = 0;	// restart animation frame counter

  DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
  DrawEditorElementAnimation(SX + x1, SY + y1);
  DrawEditorElementName(x2, y2, font_nr);

  DrawPropertiesTabulatorGadgets();

  if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
    DrawPropertiesInfo();
  else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
    DrawPropertiesChange();
  else	// (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
    DrawPropertiesConfig();
}

static void DrawPaletteWindow(void)
{
  int i;

  UnmapLevelEditorFieldGadgets();

  SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
  ClearField();

  // map buttons to select elements
  for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
    MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
  MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
  MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
  MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
}

static void UpdateCustomElementGraphicGadgets(void)
{
  int i;

  InitElementPropertiesGfxElement();

  ModifyEditorElementList();
  RedrawDrawingElements();

  // force redraw of all mapped drawing area gadgets
  for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
  {
    struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];

    if (gi->mapped)
      MapDrawingArea(i);
  }
}

static int getOpenDirectionFromTube(int element)
{
  switch (element)
  {
    case EL_TUBE_LEFT_UP:		return (MV_LEFT | MV_UP);
    case EL_TUBE_LEFT_DOWN:		return (MV_LEFT | MV_DOWN);
    case EL_TUBE_RIGHT_UP:		return (MV_RIGHT | MV_UP);
    case EL_TUBE_RIGHT_DOWN:		return (MV_RIGHT | MV_DOWN);
    case EL_TUBE_HORIZONTAL:		return (MV_HORIZONTAL);
    case EL_TUBE_HORIZONTAL_UP:		return (MV_HORIZONTAL | MV_UP);
    case EL_TUBE_HORIZONTAL_DOWN:	return (MV_HORIZONTAL | MV_DOWN);
    case EL_TUBE_VERTICAL:		return (MV_VERTICAL);
    case EL_TUBE_VERTICAL_LEFT:		return (MV_VERTICAL | MV_LEFT);
    case EL_TUBE_VERTICAL_RIGHT:	return (MV_VERTICAL | MV_RIGHT);
    case EL_TUBE_ANY:			return (MV_ANY_DIRECTION);
  }

  return MV_NONE;
}

static int getTubeFromOpenDirection(int direction)
{
  switch (direction)
  {
    case (MV_LEFT | MV_UP):		return EL_TUBE_LEFT_UP;
    case (MV_LEFT | MV_DOWN):		return EL_TUBE_LEFT_DOWN;
    case (MV_RIGHT | MV_UP):		return EL_TUBE_RIGHT_UP;
    case (MV_RIGHT | MV_DOWN):		return EL_TUBE_RIGHT_DOWN;
    case (MV_HORIZONTAL):		return EL_TUBE_HORIZONTAL;
    case (MV_HORIZONTAL | MV_UP):	return EL_TUBE_HORIZONTAL_UP;
    case (MV_HORIZONTAL | MV_DOWN):	return EL_TUBE_HORIZONTAL_DOWN;
    case (MV_VERTICAL):			return EL_TUBE_VERTICAL;
    case (MV_VERTICAL | MV_LEFT):	return EL_TUBE_VERTICAL_LEFT;
    case (MV_VERTICAL | MV_RIGHT):	return EL_TUBE_VERTICAL_RIGHT;
    case (MV_ANY_DIRECTION):		return EL_TUBE_ANY;

    // if only one direction, fall back to simple tube with that direction
    case (MV_LEFT):			return EL_TUBE_HORIZONTAL;
    case (MV_RIGHT):			return EL_TUBE_HORIZONTAL;
    case (MV_UP):			return EL_TUBE_VERTICAL;
    case (MV_DOWN):			return EL_TUBE_VERTICAL;
  }

  return EL_EMPTY;
}

static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
{
  int element_new = getTubeFromOpenDirection(direction);

  return (element_new != EL_EMPTY ? element_new : element_old);
}

static int getOpenDirectionFromBelt(int element)
{
  int belt_dir = getBeltDirFromBeltElement(element);

  return (belt_dir == MV_LEFT ? MV_RIGHT :
	  belt_dir == MV_RIGHT ? MV_LEFT :
	  belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
}

static int getBeltFromNrAndOpenDirection(int nr, int direction)
{
  int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
		  direction == MV_RIGHT ? MV_LEFT :
		  direction == MV_HORIZONTAL ? MV_NONE : direction);

  if (direction == MV_NONE)
    return EL_EMPTY;

  return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
}

static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
						 int element_old)
{
  int element_new = getBeltFromNrAndOpenDirection(nr, direction);

  return (element_new != EL_EMPTY ? element_new : element_old);
}

static int getOpenDirectionFromPool(int element)
{
  switch (element)
  {
    case EL_ACID_POOL_TOPLEFT:		return (MV_DOWN | MV_RIGHT);
    case EL_ACID_POOL_TOPRIGHT:		return (MV_DOWN | MV_LEFT);
    case EL_ACID_POOL_BOTTOMLEFT:	return (MV_UP | MV_RIGHT);
    case EL_ACID_POOL_BOTTOMRIGHT:	return (MV_UP | MV_LEFT);
    case EL_ACID_POOL_BOTTOM:		return (MV_HORIZONTAL | MV_UP);
    case EL_ACID:			return (MV_HORIZONTAL | MV_DOWN);
  }

  return MV_NONE;
}

static int getPoolFromOpenDirection(int direction)
{
  switch (direction)
  {
    case (MV_DOWN | MV_RIGHT):		return EL_ACID_POOL_TOPLEFT;
    case (MV_DOWN | MV_LEFT):		return EL_ACID_POOL_TOPRIGHT;
    case (MV_UP | MV_RIGHT):		return EL_ACID_POOL_BOTTOMLEFT;
    case (MV_UP | MV_LEFT):		return EL_ACID_POOL_BOTTOMRIGHT;
    case (MV_HORIZONTAL | MV_UP):	return EL_ACID_POOL_BOTTOM;
    case (MV_HORIZONTAL | MV_DOWN):	return EL_ACID;
  }

  return EL_EMPTY;
}

static int getPoolFromOpenDirectionExt(int direction, int help_element)
{
  int element = getPoolFromOpenDirection(direction);
  int help_direction = getOpenDirectionFromPool(help_element);

  if (element == EL_EMPTY)
  {
    int help_direction_vertical = help_direction & MV_VERTICAL;

    element = getPoolFromOpenDirection(direction | help_direction_vertical);
  }

  if (element == EL_EMPTY)
  {
    int help_direction_horizontal = help_direction & MV_HORIZONTAL;

    element = getPoolFromOpenDirection(direction | help_direction_horizontal);
  }

  return element;
}

static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
{
  int element_new = getPoolFromOpenDirectionExt(direction, element_old);

  return (element_new != EL_EMPTY ? element_new : element_old);
}

static int getOpenDirectionFromPillar(int element)
{
  switch (element)
  {
    case EL_EMC_WALL_1:			return (MV_DOWN);
    case EL_EMC_WALL_2:			return (MV_VERTICAL);
    case EL_EMC_WALL_3:			return (MV_UP);
  }

  return MV_NONE;
}

static int getPillarFromOpenDirection(int direction)
{
  switch (direction)
  {
    case (MV_DOWN):			return EL_EMC_WALL_1;
    case (MV_VERTICAL):			return EL_EMC_WALL_2;
    case (MV_UP):			return EL_EMC_WALL_3;
  }

  return EL_EMPTY;
}

static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
{
  int element_new = getPillarFromOpenDirection(direction);

  return (element_new != EL_EMPTY ? element_new : element_old);
}

static int getOpenDirectionFromSteel2(int element)
{
  switch (element)
  {
    case EL_DC_STEELWALL_2_LEFT:	return (MV_RIGHT);
    case EL_DC_STEELWALL_2_RIGHT:	return (MV_LEFT);
    case EL_DC_STEELWALL_2_TOP:		return (MV_DOWN);
    case EL_DC_STEELWALL_2_BOTTOM:	return (MV_UP);
    case EL_DC_STEELWALL_2_HORIZONTAL:	return (MV_HORIZONTAL);
    case EL_DC_STEELWALL_2_VERTICAL:	return (MV_VERTICAL);
    case EL_DC_STEELWALL_2_MIDDLE:	return (MV_ANY_DIRECTION);
    case EL_DC_STEELWALL_2_SINGLE:	return (MV_NONE);
  }

  return MV_NONE;
}

static int getSteel2FromOpenDirection(int direction)
{
  switch (direction)
  {
    case (MV_RIGHT):			return EL_DC_STEELWALL_2_LEFT;
    case (MV_LEFT):			return EL_DC_STEELWALL_2_RIGHT;
    case (MV_DOWN):			return EL_DC_STEELWALL_2_TOP;
    case (MV_UP):			return EL_DC_STEELWALL_2_BOTTOM;
    case (MV_HORIZONTAL):		return EL_DC_STEELWALL_2_HORIZONTAL;
    case (MV_VERTICAL):			return EL_DC_STEELWALL_2_VERTICAL;
    case (MV_ANY_DIRECTION):		return EL_DC_STEELWALL_2_MIDDLE;
    case (MV_NONE):			return EL_DC_STEELWALL_2_SINGLE;
  }

  return EL_EMPTY;
}

static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
{
  int element_new = getSteel2FromOpenDirection(direction);

  return (element_new != EL_EMPTY ? element_new : element_old);
}

static int getOpenDirectionFromChip(int element)
{
  switch (element)
  {
    case EL_SP_CHIP_SINGLE:		return (MV_NONE);
    case EL_SP_CHIP_LEFT:		return (MV_RIGHT);
    case EL_SP_CHIP_RIGHT:		return (MV_LEFT);
    case EL_SP_CHIP_TOP:		return (MV_DOWN);
    case EL_SP_CHIP_BOTTOM:		return (MV_UP);
  }

  return MV_NONE;
}

static int getChipFromOpenDirection(int direction)
{
  switch (direction)
  {
    case (MV_NONE):			return EL_SP_CHIP_SINGLE;
    case (MV_LEFT):			return EL_SP_CHIP_RIGHT;
    case (MV_RIGHT):			return EL_SP_CHIP_LEFT;
    case (MV_UP):			return EL_SP_CHIP_BOTTOM;
    case (MV_DOWN):			return EL_SP_CHIP_TOP;
  }

  return EL_EMPTY;
}

static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
{
  int element_new = getChipFromOpenDirection(direction);

  return (element_new != EL_EMPTY ? element_new : element_old);
}

static int getClosedTube(int x, int y)
{
  struct XY *xy = xy_directions;
  int element_old = IntelliDrawBuffer[x][y];
  int direction_old = getOpenDirectionFromTube(element_old);
  int direction_new = MV_NONE;
  int i;

  for (i = 0; i < NUM_DIRECTIONS; i++)
  {
    int xx = x + xy[i].x;
    int yy = y + xy[i].y;
    int dir = MV_DIR_FROM_BIT(i);
    int dir_opposite = MV_DIR_OPPOSITE(dir);

    if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
	(direction_old & dir) &&
	(getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
      direction_new |= dir;
  }

  return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
}

static int getClosedBelt(int x, int y)
{
  struct XY *xy = xy_directions;
  int element_old = IntelliDrawBuffer[x][y];
  int nr = getBeltNrFromBeltElement(element_old);
  int direction_old = getOpenDirectionFromBelt(element_old);
  int direction_new = MV_NONE;
  int i;

  for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
  {
    int xx = x + xy[i].x;
    int yy = y + xy[i].y;
    int dir = MV_DIR_FROM_BIT(i);
    int dir_opposite = MV_DIR_OPPOSITE(dir);

    if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
	(direction_old & dir) &&
	(getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
      direction_new |= dir;
  }

  return getBeltFromNrAndOpenDirection(nr, direction_new);
}

static int getClosedPool(int x, int y)
{
  struct XY *xy = xy_directions;
  int element_old = IntelliDrawBuffer[x][y];
  int direction_old = getOpenDirectionFromPool(element_old);
  int direction_new = MV_NONE;
  int i;

  for (i = 0; i < NUM_DIRECTIONS; i++)
  {
    int xx = x + xy[i].x;
    int yy = y + xy[i].y;
    int dir = MV_DIR_FROM_BIT(i);
    int dir_opposite = MV_DIR_OPPOSITE(dir);

    if (IN_LEV_FIELD(xx, yy) &&
	IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
	(direction_old & dir) &&
	(getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
      direction_new |= dir;
  }

  return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
}

static int getClosedPillar(int x, int y)
{
  struct XY *xy = xy_directions;
  int element_old = IntelliDrawBuffer[x][y];
  int direction_old = getOpenDirectionFromPillar(element_old);
  int direction_new = MV_NONE;
  int i;

  for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
  {
    int xx = x + xy[i].x;
    int yy = y + xy[i].y;
    int dir = MV_DIR_FROM_BIT(i);
    int dir_opposite = MV_DIR_OPPOSITE(dir);

    if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
	(direction_old & dir) &&
	(getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
      direction_new |= dir;
  }

  return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
}

static int getClosedSteel2(int x, int y)
{
  struct XY *xy = xy_directions;
  int element_old = IntelliDrawBuffer[x][y];
  int direction_old = getOpenDirectionFromSteel2(element_old);
  int direction_new = MV_NONE;
  int i;

  for (i = 0; i < NUM_DIRECTIONS; i++)
  {
    int xx = x + xy[i].x;
    int yy = y + xy[i].y;
    int dir = MV_DIR_FROM_BIT(i);
    int dir_opposite = MV_DIR_OPPOSITE(dir);

    if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
	(direction_old & dir) &&
	(getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
      direction_new |= dir;
  }

  return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
}

static int getClosedChip(int x, int y)
{
  struct XY *xy = xy_directions;
  int element_old = IntelliDrawBuffer[x][y];
  int direction_old = getOpenDirectionFromChip(element_old);
  int direction_new = MV_NONE;
  int i;

  for (i = 0; i < NUM_DIRECTIONS; i++)
  {
    int xx = x + xy[i].x;
    int yy = y + xy[i].y;
    int dir = MV_DIR_FROM_BIT(i);
    int dir_opposite = MV_DIR_OPPOSITE(dir);

    if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
	(direction_old & dir) &&
	(getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
      direction_new |= dir;
  }

  return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
}

static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
				boolean change_level)
{
  int sx = x - level_xpos;
  int sy = y - level_ypos;
  int old_element = Tile[x][y];
  int new_element = element;
  unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
  boolean draw_masked = FALSE;

  if (IS_MM_WALL_EDITOR(element))
  {
    element = map_mm_wall_element_editor(element) | new_bitmask;

    if (IS_MM_WALL(old_element))
      element |= MM_WALL_BITS(old_element);

    if (!change_level)
      draw_masked = TRUE;
  }
  else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
  {
    int element_changed = old_element & ~new_bitmask;

    if (MM_WALL_BITS(element_changed) != 0)
      element = element_changed;
  }

  IntelliDrawBuffer[x][y] = element;

  if (change_level)
    Tile[x][y] = element;

  if (IN_ED_FIELD(sx, sy))
  {
    if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
      DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
    else if (draw_masked)
      DrawEditorElementThruMask(sx, sy, element);
    else
      DrawEditorElement(sx, sy, element);
  }
}

static void SetElementSimple(int x, int y, int element, boolean change_level)
{
  SetElementSimpleExt(x, y, 0, 0, element, change_level);
}

static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
					   int x2, int y2, int *element2,
					   int (*close_function)(int, int),
					   boolean change_level)
{
  // set neighbour elements to newly determined connections
  SetElementSimple(x1, y1, *element1, change_level);
  SetElementSimple(x2, y2, *element2, change_level);

  // remove all open connections of neighbour elements
  *element1 = close_function(x1, y1);
  *element2 = close_function(x2, y2);

  // set neighbour elements to new, minimized connections
  SetElementSimple(x1, y1, *element1, change_level);
  SetElementSimple(x2, y2, *element2, change_level);
}

static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
				  boolean change_level, int button)
{
  struct XY *xy = xy_directions;
  static int last_x = -1;
  static int last_y = -1;

  if (new_element == EL_UNDEFINED)
  {
    last_x = -1;
    last_y = -1;

    return;
  }

  int old_element = IntelliDrawBuffer[x][y];

  if (IS_TUBE(new_element))
  {
    int last_element_new = EL_UNDEFINED;
    int direction = MV_NONE;
    int i;

    // if old element is of same kind, keep all existing directions
    if (IS_TUBE(old_element))
      direction |= getOpenDirectionFromTube(old_element);

    for (i = 0; i < NUM_DIRECTIONS; i++)
    {
      int xx = x + xy[i].x;
      int yy = y + xy[i].y;

      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
	  IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
      {
	int dir = MV_DIR_FROM_BIT(i);
	int dir_opposite = MV_DIR_OPPOSITE(dir);
	int last_element_old = IntelliDrawBuffer[last_x][last_y];
	int last_direction_old = getOpenDirectionFromTube(last_element_old);
	int last_direction_new = last_direction_old | dir_opposite;

	last_element_new = getTubeFromOpenDirection(last_direction_new);

	direction |= dir;
      }
    }

    new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);

    if (last_element_new != EL_UNDEFINED)
      MergeAndCloseNeighbourElements(x, y, &new_element,
				     last_x, last_y, &last_element_new,
				     getClosedTube, change_level);
  }
  else if (IS_BELT(new_element))
  {
    int belt_nr = getBeltNrFromBeltElement(new_element);
    int last_element_new = EL_UNDEFINED;
    int direction = MV_NONE;
    int i;

    // if old element is of same kind, keep all existing directions
    if (IS_BELT(old_element))
      direction |= getOpenDirectionFromBelt(old_element);

    for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
    {
      int xx = x + xy[i].x;
      int yy = y + xy[i].y;

      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
	  IS_BELT(IntelliDrawBuffer[last_x][last_y]))
      {
	int dir = MV_DIR_FROM_BIT(i);
	int dir_opposite = MV_DIR_OPPOSITE(dir);
	int last_element_old = IntelliDrawBuffer[last_x][last_y];
	int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
	int last_direction_old = getOpenDirectionFromBelt(last_element_old);
	int last_direction_new = last_direction_old | dir_opposite;

	last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
							 last_direction_new);
	direction |= dir;
      }
    }

    new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
							new_element);
    if (last_element_new != EL_UNDEFINED)
      MergeAndCloseNeighbourElements(x, y, &new_element,
				     last_x, last_y, &last_element_new,
				     getClosedBelt, change_level);
  }
  else if (IS_ACID_POOL_OR_ACID(new_element))
  {
    int last_element_new = EL_UNDEFINED;
    int direction = MV_NONE;
    int i;

    // if old element is of same kind, keep all existing directions
    if (IS_ACID_POOL_OR_ACID(old_element))
      direction |= getOpenDirectionFromPool(old_element);

    for (i = 0; i < NUM_DIRECTIONS; i++)
    {
      int xx = x + xy[i].x;
      int yy = y + xy[i].y;

      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
	  IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
      {
	int dir = MV_DIR_FROM_BIT(i);
	int dir_opposite = MV_DIR_OPPOSITE(dir);
	int last_element_old = IntelliDrawBuffer[last_x][last_y];
	int last_direction_old = getOpenDirectionFromPool(last_element_old);
	int last_direction_new = last_direction_old | dir_opposite;

	last_element_new = getPoolFromOpenDirection(last_direction_new);

	direction |= dir;
      }
    }

    // special corrections needed for intuitively correct acid pool drawing
    if (last_element_new == EL_EMPTY)
      last_element_new = new_element;
    else if (last_element_new != EL_UNDEFINED)
      new_element = last_element_new;

    new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);

    if (last_element_new != EL_UNDEFINED)
      MergeAndCloseNeighbourElements(x, y, &new_element,
				     last_x, last_y, &last_element_new,
				     getClosedPool, change_level);
  }
  else if (IS_EMC_PILLAR(new_element))
  {
    int last_element_new = EL_UNDEFINED;
    int direction = MV_NONE;
    int i;

    // if old element is of same kind, keep all existing directions
    if (IS_EMC_PILLAR(old_element))
      direction |= getOpenDirectionFromPillar(old_element);

    for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
    {
      int xx = x + xy[i].x;
      int yy = y + xy[i].y;

      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
	  IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
      {
	int dir = MV_DIR_FROM_BIT(i);
	int dir_opposite = MV_DIR_OPPOSITE(dir);
	int last_element_old = IntelliDrawBuffer[last_x][last_y];
	int last_direction_old = getOpenDirectionFromPillar(last_element_old);
	int last_direction_new = last_direction_old | dir_opposite;

	last_element_new = getPillarFromOpenDirection(last_direction_new);

	direction |= dir;
      }
    }

    new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);

    if (last_element_new != EL_UNDEFINED)
      MergeAndCloseNeighbourElements(x, y, &new_element,
				     last_x, last_y, &last_element_new,
				     getClosedPillar, change_level);
  }
  else if (IS_DC_STEELWALL_2(new_element))
  {
    int last_element_new = EL_UNDEFINED;
    int direction = MV_NONE;
    int i;

    // if old element is of same kind, keep all existing directions
    if (IS_DC_STEELWALL_2(old_element))
      direction |= getOpenDirectionFromSteel2(old_element);

    for (i = 0; i < NUM_DIRECTIONS; i++)
    {
      int xx = x + xy[i].x;
      int yy = y + xy[i].y;

      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
	  IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
      {
	int dir = MV_DIR_FROM_BIT(i);
	int dir_opposite = MV_DIR_OPPOSITE(dir);
	int last_element_old = IntelliDrawBuffer[last_x][last_y];
	int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
	int last_direction_new = last_direction_old | dir_opposite;

	last_element_new = getSteel2FromOpenDirection(last_direction_new);

	direction |= dir;
      }
    }

    new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);

    if (last_element_new != EL_UNDEFINED)
      MergeAndCloseNeighbourElements(x, y, &new_element,
				     last_x, last_y, &last_element_new,
				     getClosedSteel2, change_level);
  }
  else if (IS_SP_CHIP(new_element))
  {
    int last_element_new = EL_UNDEFINED;
    int direction = MV_NONE;
    int i;

    // (do not keep existing directions, regardless of kind of old element)

    for (i = 0; i < NUM_DIRECTIONS; i++)
    {
      int xx = x + xy[i].x;
      int yy = y + xy[i].y;

      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
	  IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
      {
	int dir = MV_DIR_FROM_BIT(i);
	int dir_opposite = MV_DIR_OPPOSITE(dir);
	int last_element_old = IntelliDrawBuffer[last_x][last_y];
	int last_direction_old = getOpenDirectionFromChip(last_element_old);
	int last_direction_new = last_direction_old | dir_opposite;

	if (last_direction_old == MV_NONE)
	{
	  last_element_new = getChipFromOpenDirection(last_direction_new);
	  direction |= dir;
	}
	else if (last_direction_old & (dir | dir_opposite))
	{
	  direction |= MV_DIR_OPPOSITE(last_direction_old);
	}
	else
	{
	  direction |= MV_DIR_OPPOSITE(dir);
	}
      }
    }

    new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);

    if (last_element_new != EL_UNDEFINED)
      MergeAndCloseNeighbourElements(x, y, &new_element,
				     last_x, last_y, &last_element_new,
				     getClosedChip, change_level);
  }
  else if (IS_SP_HARDWARE_BASE(new_element))
  {
    int nr = GetSimpleRandom(6);

    new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
		   nr == 1 ? EL_SP_HARDWARE_BASE_2 :
		   nr == 2 ? EL_SP_HARDWARE_BASE_3 :
		   nr == 3 ? EL_SP_HARDWARE_BASE_4 :
		   nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
  }
  else if (new_element == EL_SP_HARDWARE_GREEN ||
	   new_element == EL_SP_HARDWARE_BLUE ||
	   new_element == EL_SP_HARDWARE_RED)
  {
    int nr = GetSimpleRandom(3);

    new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
		   nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
  }
  else if (IS_GROUP_ELEMENT(new_element))
  {
    boolean connected_drawing = FALSE;
    int i;

    for (i = 0; i < NUM_DIRECTIONS; i++)
    {
      int xx = x + xy[i].x;
      int yy = y + xy[i].y;

      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
	  IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
	connected_drawing = TRUE;
    }

    if (!connected_drawing)
      ResolveGroupElement(new_element);

    new_element = GetElementFromGroupElement(new_element);
  }
  else if (IS_BELT_SWITCH(old_element))
  {
    int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
    int belt_dir = getBeltDirFromBeltSwitchElement(old_element);

    belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
		belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);

    new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
  }
  else
  {
    static int swappable_elements[][2] =
    {
      { EL_EXIT_CLOSED,			EL_EXIT_OPEN			},
      { EL_DYNAMITE,			EL_DYNAMITE_ACTIVE		},
      { EL_EM_DYNAMITE,			EL_EM_DYNAMITE_ACTIVE		},
      { EL_QUICKSAND_EMPTY,		EL_QUICKSAND_FULL		},
      { EL_EMERALD,			EL_WALL_EMERALD			},
      { EL_EMERALD_YELLOW,		EL_WALL_EMERALD_YELLOW		},
      { EL_EMERALD_RED,			EL_WALL_EMERALD_RED		},
      { EL_EMERALD_PURPLE,		EL_WALL_EMERALD_PURPLE		},
      { EL_DIAMOND,			EL_WALL_DIAMOND			},
      { EL_BD_DIAMOND,			EL_WALL_BD_DIAMOND		},
      { EL_BDX_DIAMOND,			EL_BDX_WALL_DIAMOND		},
      { EL_GATE_1,			EL_GATE_1_GRAY			},
      { EL_GATE_2,			EL_GATE_2_GRAY			},
      { EL_GATE_3,			EL_GATE_3_GRAY			},
      { EL_GATE_4,			EL_GATE_4_GRAY			},
      { EL_EM_GATE_1,			EL_EM_GATE_1_GRAY		},
      { EL_EM_GATE_2,			EL_EM_GATE_2_GRAY		},
      { EL_EM_GATE_3,			EL_EM_GATE_3_GRAY		},
      { EL_EM_GATE_4,			EL_EM_GATE_4_GRAY		},
      { EL_EMC_GATE_5,			EL_EMC_GATE_5_GRAY		},
      { EL_EMC_GATE_6,			EL_EMC_GATE_6_GRAY		},
      { EL_EMC_GATE_7,			EL_EMC_GATE_7_GRAY		},
      { EL_EMC_GATE_8,			EL_EMC_GATE_8_GRAY		},
      { EL_DC_GATE_WHITE,		EL_DC_GATE_WHITE_GRAY		},
      { EL_TIME_ORB_EMPTY,		EL_TIME_ORB_FULL		},
      { EL_LAMP,			EL_LAMP_ACTIVE			},
      { EL_SOKOBAN_FIELD_EMPTY,		EL_SOKOBAN_FIELD_FULL		},
      { EL_SP_BASE,			EL_SP_BUGGY_BASE		},
      { EL_PEARL,			EL_WALL_PEARL			},
      { EL_CRYSTAL,			EL_WALL_CRYSTAL			},
      { EL_TIMEGATE_CLOSED,		EL_TIMEGATE_OPEN		},
      { EL_SWITCHGATE_CLOSED,		EL_SWITCHGATE_OPEN		},
      { EL_SWITCHGATE_SWITCH_UP,	EL_SWITCHGATE_SWITCH_DOWN	},
      { EL_DC_SWITCHGATE_SWITCH_UP,	EL_DC_SWITCHGATE_SWITCH_DOWN	},
      { EL_LIGHT_SWITCH,		EL_LIGHT_SWITCH_ACTIVE		},
      { EL_LANDMINE,			EL_DC_LANDMINE			},
      { EL_SHIELD_NORMAL,		EL_SHIELD_DEADLY		},
      { EL_STEEL_EXIT_CLOSED,		EL_STEEL_EXIT_OPEN		},
      { EL_EM_EXIT_CLOSED,		EL_EM_EXIT_OPEN			},
      { EL_EM_STEEL_EXIT_CLOSED,	EL_EM_STEEL_EXIT_OPEN		},
      { EL_QUICKSAND_FAST_EMPTY,	EL_QUICKSAND_FAST_FULL		},
      { EL_MM_EXIT_CLOSED,		EL_MM_EXIT_OPEN			},
      { EL_MM_FUSE,			EL_MM_FUSE_ACTIVE		},
      { EL_MM_LIGHTBULB,		EL_MM_LIGHTBULB_ACTIVE		},
      { EL_MM_FUEL_EMPTY,		EL_MM_FUEL_FULL			},

      { -1,				-1				},
    };
    static int rotatable_elements_4[][4] =
    {
      {
	EL_BUG_UP,
	EL_BUG_RIGHT,
	EL_BUG_DOWN,
	EL_BUG_LEFT
      },
      {
	EL_SPACESHIP_UP,
	EL_SPACESHIP_RIGHT,
	EL_SPACESHIP_DOWN,
	EL_SPACESHIP_LEFT
      },
      {
	EL_BD_BUTTERFLY_UP,
	EL_BD_BUTTERFLY_RIGHT,
	EL_BD_BUTTERFLY_DOWN,
	EL_BD_BUTTERFLY_LEFT
      },
      {
	EL_BD_FIREFLY_UP,
	EL_BD_FIREFLY_RIGHT,
	EL_BD_FIREFLY_DOWN,
	EL_BD_FIREFLY_LEFT
      },
      {
	EL_PACMAN_UP,
	EL_PACMAN_RIGHT,
	EL_PACMAN_DOWN,
	EL_PACMAN_LEFT
      },
      {
	EL_YAMYAM_UP,
	EL_YAMYAM_RIGHT,
	EL_YAMYAM_DOWN,
	EL_YAMYAM_LEFT
      },
      {
	EL_ARROW_UP,
	EL_ARROW_RIGHT,
	EL_ARROW_DOWN,
	EL_ARROW_LEFT
      },
      {
	EL_SP_PORT_UP,
	EL_SP_PORT_RIGHT,
	EL_SP_PORT_DOWN,
	EL_SP_PORT_LEFT
      },
      {
	EL_SP_GRAVITY_PORT_UP,
	EL_SP_GRAVITY_PORT_RIGHT,
	EL_SP_GRAVITY_PORT_DOWN,
	EL_SP_GRAVITY_PORT_LEFT
      },
      {
	EL_SP_GRAVITY_ON_PORT_UP,
	EL_SP_GRAVITY_ON_PORT_RIGHT,
	EL_SP_GRAVITY_ON_PORT_DOWN,
	EL_SP_GRAVITY_ON_PORT_LEFT
      },
      {
	EL_SP_GRAVITY_OFF_PORT_UP,
	EL_SP_GRAVITY_OFF_PORT_RIGHT,
	EL_SP_GRAVITY_OFF_PORT_DOWN,
	EL_SP_GRAVITY_OFF_PORT_LEFT
      },
      {
	EL_MOLE_UP,
	EL_MOLE_RIGHT,
	EL_MOLE_DOWN,
	EL_MOLE_LEFT
      },
      {
	EL_BALLOON_SWITCH_UP,
	EL_BALLOON_SWITCH_RIGHT,
	EL_BALLOON_SWITCH_DOWN,
	EL_BALLOON_SWITCH_LEFT
      },
      {
	EL_MM_MCDUFFIN_UP,
	EL_MM_MCDUFFIN_RIGHT,
	EL_MM_MCDUFFIN_DOWN,
	EL_MM_MCDUFFIN_LEFT
      },
      {
	EL_MM_MIRROR_FIXED_1,
	EL_MM_MIRROR_FIXED_4,
	EL_MM_MIRROR_FIXED_3,
	EL_MM_MIRROR_FIXED_2
      },
      {
	EL_MM_STEEL_GRID_FIXED_1,
	EL_MM_STEEL_GRID_FIXED_4,
	EL_MM_STEEL_GRID_FIXED_2,
	EL_MM_STEEL_GRID_FIXED_3
      },
      {
	EL_MM_WOODEN_GRID_FIXED_1,
	EL_MM_WOODEN_GRID_FIXED_4,
	EL_MM_WOODEN_GRID_FIXED_2,
	EL_MM_WOODEN_GRID_FIXED_3
      },
      {
	EL_MM_POLARIZER_CROSS_1,
	EL_MM_POLARIZER_CROSS_4,
	EL_MM_POLARIZER_CROSS_3,
	EL_MM_POLARIZER_CROSS_2
      },
      {
	EL_MM_PACMAN_UP,
	EL_MM_PACMAN_RIGHT,
	EL_MM_PACMAN_DOWN,
	EL_MM_PACMAN_LEFT
      },
      {
	EL_DF_LASER_UP,
	EL_DF_LASER_RIGHT,
	EL_DF_LASER_DOWN,
	EL_DF_LASER_LEFT
      },
      {
	EL_DF_RECEIVER_UP,
	EL_DF_RECEIVER_RIGHT,
	EL_DF_RECEIVER_DOWN,
	EL_DF_RECEIVER_LEFT
      },
      {
	EL_DF_SLOPE_1,
	EL_DF_SLOPE_4,
	EL_DF_SLOPE_3,
	EL_DF_SLOPE_2
      },

      {
	-1,
      },
    };
    static int rotatable_elements_8[][8] =
    {
      {
	EL_DF_STEEL_GRID_FIXED_1,
	EL_DF_STEEL_GRID_FIXED_8,
	EL_DF_STEEL_GRID_FIXED_7,
	EL_DF_STEEL_GRID_FIXED_6,
	EL_DF_STEEL_GRID_FIXED_5,
	EL_DF_STEEL_GRID_FIXED_4,
	EL_DF_STEEL_GRID_FIXED_3,
	EL_DF_STEEL_GRID_FIXED_2
      },
      {
	EL_DF_WOODEN_GRID_FIXED_1,
	EL_DF_WOODEN_GRID_FIXED_8,
	EL_DF_WOODEN_GRID_FIXED_7,
	EL_DF_WOODEN_GRID_FIXED_6,
	EL_DF_WOODEN_GRID_FIXED_5,
	EL_DF_WOODEN_GRID_FIXED_4,
	EL_DF_WOODEN_GRID_FIXED_3,
	EL_DF_WOODEN_GRID_FIXED_2
      },
      {
	EL_DF_STEEL_GRID_ROTATING_1,
	EL_DF_STEEL_GRID_ROTATING_8,
	EL_DF_STEEL_GRID_ROTATING_7,
	EL_DF_STEEL_GRID_ROTATING_6,
	EL_DF_STEEL_GRID_ROTATING_5,
	EL_DF_STEEL_GRID_ROTATING_4,
	EL_DF_STEEL_GRID_ROTATING_3,
	EL_DF_STEEL_GRID_ROTATING_2
      },
      {
	EL_DF_WOODEN_GRID_ROTATING_1,
	EL_DF_WOODEN_GRID_ROTATING_8,
	EL_DF_WOODEN_GRID_ROTATING_7,
	EL_DF_WOODEN_GRID_ROTATING_6,
	EL_DF_WOODEN_GRID_ROTATING_5,
	EL_DF_WOODEN_GRID_ROTATING_4,
	EL_DF_WOODEN_GRID_ROTATING_3,
	EL_DF_WOODEN_GRID_ROTATING_2
      },

      {
	-1,
      },
    };
    static int rotatable_elements_16[][16] =
    {
      {
	EL_MM_MIRROR_1,
	EL_MM_MIRROR_16,
	EL_MM_MIRROR_15,
	EL_MM_MIRROR_14,
	EL_MM_MIRROR_13,
	EL_MM_MIRROR_12,
	EL_MM_MIRROR_11,
	EL_MM_MIRROR_10,
	EL_MM_MIRROR_9,
	EL_MM_MIRROR_8,
	EL_MM_MIRROR_7,
	EL_MM_MIRROR_6,
	EL_MM_MIRROR_5,
	EL_MM_MIRROR_4,
	EL_MM_MIRROR_3,
	EL_MM_MIRROR_2
      },
      {
	EL_MM_TELEPORTER_5,
	EL_MM_TELEPORTER_4,
	EL_MM_TELEPORTER_3,
	EL_MM_TELEPORTER_2,
	EL_MM_TELEPORTER_1,
	EL_MM_TELEPORTER_16,
	EL_MM_TELEPORTER_15,
	EL_MM_TELEPORTER_14,
	EL_MM_TELEPORTER_13,
	EL_MM_TELEPORTER_12,
	EL_MM_TELEPORTER_11,
	EL_MM_TELEPORTER_10,
	EL_MM_TELEPORTER_9,
	EL_MM_TELEPORTER_8,
	EL_MM_TELEPORTER_7,
	EL_MM_TELEPORTER_6
      },
      {
	EL_MM_TELEPORTER_RED_5,
	EL_MM_TELEPORTER_RED_4,
	EL_MM_TELEPORTER_RED_3,
	EL_MM_TELEPORTER_RED_2,
	EL_MM_TELEPORTER_RED_1,
	EL_MM_TELEPORTER_RED_16,
	EL_MM_TELEPORTER_RED_15,
	EL_MM_TELEPORTER_RED_14,
	EL_MM_TELEPORTER_RED_13,
	EL_MM_TELEPORTER_RED_12,
	EL_MM_TELEPORTER_RED_11,
	EL_MM_TELEPORTER_RED_10,
	EL_MM_TELEPORTER_RED_9,
	EL_MM_TELEPORTER_RED_8,
	EL_MM_TELEPORTER_RED_7,
	EL_MM_TELEPORTER_RED_6
      },
      {
	EL_MM_TELEPORTER_YELLOW_5,
	EL_MM_TELEPORTER_YELLOW_4,
	EL_MM_TELEPORTER_YELLOW_3,
	EL_MM_TELEPORTER_YELLOW_2,
	EL_MM_TELEPORTER_YELLOW_1,
	EL_MM_TELEPORTER_YELLOW_16,
	EL_MM_TELEPORTER_YELLOW_15,
	EL_MM_TELEPORTER_YELLOW_14,
	EL_MM_TELEPORTER_YELLOW_13,
	EL_MM_TELEPORTER_YELLOW_12,
	EL_MM_TELEPORTER_YELLOW_11,
	EL_MM_TELEPORTER_YELLOW_10,
	EL_MM_TELEPORTER_YELLOW_9,
	EL_MM_TELEPORTER_YELLOW_8,
	EL_MM_TELEPORTER_YELLOW_7,
	EL_MM_TELEPORTER_YELLOW_6
      },
      {
	EL_MM_TELEPORTER_GREEN_5,
	EL_MM_TELEPORTER_GREEN_4,
	EL_MM_TELEPORTER_GREEN_3,
	EL_MM_TELEPORTER_GREEN_2,
	EL_MM_TELEPORTER_GREEN_1,
	EL_MM_TELEPORTER_GREEN_16,
	EL_MM_TELEPORTER_GREEN_15,
	EL_MM_TELEPORTER_GREEN_14,
	EL_MM_TELEPORTER_GREEN_13,
	EL_MM_TELEPORTER_GREEN_12,
	EL_MM_TELEPORTER_GREEN_11,
	EL_MM_TELEPORTER_GREEN_10,
	EL_MM_TELEPORTER_GREEN_9,
	EL_MM_TELEPORTER_GREEN_8,
	EL_MM_TELEPORTER_GREEN_7,
	EL_MM_TELEPORTER_GREEN_6
      },
      {
	EL_MM_TELEPORTER_BLUE_5,
	EL_MM_TELEPORTER_BLUE_4,
	EL_MM_TELEPORTER_BLUE_3,
	EL_MM_TELEPORTER_BLUE_2,
	EL_MM_TELEPORTER_BLUE_1,
	EL_MM_TELEPORTER_BLUE_16,
	EL_MM_TELEPORTER_BLUE_15,
	EL_MM_TELEPORTER_BLUE_14,
	EL_MM_TELEPORTER_BLUE_13,
	EL_MM_TELEPORTER_BLUE_12,
	EL_MM_TELEPORTER_BLUE_11,
	EL_MM_TELEPORTER_BLUE_10,
	EL_MM_TELEPORTER_BLUE_9,
	EL_MM_TELEPORTER_BLUE_8,
	EL_MM_TELEPORTER_BLUE_7,
	EL_MM_TELEPORTER_BLUE_6
      },
      {
	EL_MM_POLARIZER_1,
	EL_MM_POLARIZER_16,
	EL_MM_POLARIZER_15,
	EL_MM_POLARIZER_14,
	EL_MM_POLARIZER_13,
	EL_MM_POLARIZER_12,
	EL_MM_POLARIZER_11,
	EL_MM_POLARIZER_10,
	EL_MM_POLARIZER_9,
	EL_MM_POLARIZER_8,
	EL_MM_POLARIZER_7,
	EL_MM_POLARIZER_6,
	EL_MM_POLARIZER_5,
	EL_MM_POLARIZER_4,
	EL_MM_POLARIZER_3,
	EL_MM_POLARIZER_2
      },
      {
	EL_DF_MIRROR_1,
	EL_DF_MIRROR_16,
	EL_DF_MIRROR_15,
	EL_DF_MIRROR_14,
	EL_DF_MIRROR_13,
	EL_DF_MIRROR_12,
	EL_DF_MIRROR_11,
	EL_DF_MIRROR_10,
	EL_DF_MIRROR_9,
	EL_DF_MIRROR_8,
	EL_DF_MIRROR_7,
	EL_DF_MIRROR_6,
	EL_DF_MIRROR_5,
	EL_DF_MIRROR_4,
	EL_DF_MIRROR_3,
	EL_DF_MIRROR_2
      },
      {
	EL_DF_MIRROR_ROTATING_1,
	EL_DF_MIRROR_ROTATING_16,
	EL_DF_MIRROR_ROTATING_15,
	EL_DF_MIRROR_ROTATING_14,
	EL_DF_MIRROR_ROTATING_13,
	EL_DF_MIRROR_ROTATING_12,
	EL_DF_MIRROR_ROTATING_11,
	EL_DF_MIRROR_ROTATING_10,
	EL_DF_MIRROR_ROTATING_9,
	EL_DF_MIRROR_ROTATING_8,
	EL_DF_MIRROR_ROTATING_7,
	EL_DF_MIRROR_ROTATING_6,
	EL_DF_MIRROR_ROTATING_5,
	EL_DF_MIRROR_ROTATING_4,
	EL_DF_MIRROR_ROTATING_3,
	EL_DF_MIRROR_ROTATING_2
      },
      {
	EL_DF_MIRROR_FIXED_1,
	EL_DF_MIRROR_FIXED_16,
	EL_DF_MIRROR_FIXED_15,
	EL_DF_MIRROR_FIXED_14,
	EL_DF_MIRROR_FIXED_13,
	EL_DF_MIRROR_FIXED_12,
	EL_DF_MIRROR_FIXED_11,
	EL_DF_MIRROR_FIXED_10,
	EL_DF_MIRROR_FIXED_9,
	EL_DF_MIRROR_FIXED_8,
	EL_DF_MIRROR_FIXED_7,
	EL_DF_MIRROR_FIXED_6,
	EL_DF_MIRROR_FIXED_5,
	EL_DF_MIRROR_FIXED_4,
	EL_DF_MIRROR_FIXED_3,
	EL_DF_MIRROR_FIXED_2
      },

      {
	-1,
      },
    };
    int i, j;

    for (i = 0; swappable_elements[i][0] != -1; i++)
    {
      int element1 = swappable_elements[i][0];
      int element2 = swappable_elements[i][1];

      if (old_element == element1 || old_element == element2)
	new_element = (old_element == element1 ? element2 : element1);
    }

    for (i = 0; rotatable_elements_4[i][0] != -1; i++)
    {
      for (j = 0; j < 4; j++)
      {
	int element = rotatable_elements_4[i][j];

	if (old_element == element)
	  new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
			 button == 2 ? rotatable_elements_4[i][0]           :
			 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
			 old_element);
      }
    }

    for (i = 0; rotatable_elements_8[i][0] != -1; i++)
    {
      for (j = 0; j < 8; j++)
      {
	int element = rotatable_elements_8[i][j];

	if (old_element == element)
	  new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
			 button == 2 ? rotatable_elements_8[i][0]           :
			 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
			 old_element);
      }
    }

    for (i = 0; rotatable_elements_16[i][0] != -1; i++)
    {
      for (j = 0; j < 16; j++)
      {
	int element = rotatable_elements_16[i][j];

	if (old_element == element)
	  new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
			 button == 2 ? rotatable_elements_16[i][0]             :
			 button == 3 ? rotatable_elements_16[i][(j + 1)  % 16] :
			 old_element);
      }
    }

    if (old_element != new_element)
    {
      int max_infotext_len = getMaxInfoTextLength();
      char infotext[MAX_OUTPUT_LINESIZE + 1];

      strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
      infotext[max_infotext_len] = '\0';

      ClearEditorGadgetInfoText();

      DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
		infotext);
    }
  }

  if (IS_MM_WALL_EDITOR(new_element))
    SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
  else
    SetElementSimple(x, y, new_element, change_level);

  last_x = x;
  last_y = y;
}

static void ResetIntelliDraw(void)
{
  int x, y;

  for (x = 0; x < lev_fieldx; x++)
    for (y = 0; y < lev_fieldy; y++)
      IntelliDrawBuffer[x][y] = Tile[x][y];

  SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
}

static boolean draw_mode_hires = FALSE;

static boolean isHiresTileElement(int element)
{
  return (IS_MM_WALL(element)        || element == EL_EMPTY);
}

static boolean isHiresDrawElement(int element)
{
  return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
}

static int numHiresTiles(int element)
{
  if (IS_MM_WALL(element))
    return get_number_of_bits(MM_WALL_BITS(element));

  return 1;
}

static void SetDrawModeHiRes(int element)
{
  draw_mode_hires =
    (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
     isHiresDrawElement(element));
}

static boolean getDrawModeHiRes(void)
{
  return draw_mode_hires;
}

static int getLoResScreenPos(int pos)
{
  return (getDrawModeHiRes() ? pos / 2 : pos);
}

static int getLoResScreenMod(int pos)
{
  return (getDrawModeHiRes() ? pos % 2 : 0);
}

static void SetElementExt(int x, int y, int dx, int dy, int element,
			  boolean change_level, int button)
{
  if (element < 0)
    SetElementSimple(x, y, Tile[x][y], change_level);
  else if (GetKeyModState() & KMOD_Shift)
    SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
  else
    SetElementSimpleExt(x, y, dx, dy, element, change_level);
}

static void SetElement(int x, int y, int element)
{
  SetElementExt(x, y, 0, 0, element, TRUE, -1);
}

static void SetElementButton(int x, int y, int dx, int dy, int element,
			     int button)
{
  SetElementExt(x, y, dx, dy, element, TRUE, button);
}

static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
{
  int lx = getLoResScreenPos(sx2) + level_xpos;
  int ly = getLoResScreenPos(sy2) + level_ypos;
  int dx = getLoResScreenMod(sx2);
  int dy = getLoResScreenMod(sy2);

  SetElementExt(lx, ly, dx, dy, element, change_level, -1);
}

static void SetLevelElementHiRes(int lx2, int ly2, int element)
{
  int lx = lx2 / 2;
  int ly = ly2 / 2;
  int dx = lx2 % 2;
  int dy = ly2 % 2;

  SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
}

static int getLevelElementHiRes(int lx2, int ly2)
{
  int lx = lx2 / 2;
  int ly = ly2 / 2;
  int dx = lx2 % 2;
  int dy = ly2 % 2;
  int element = Tile[lx][ly];
  unsigned int bitmask = (dx + 1) << (dy * 2);

  if (IS_MM_WALL(element))
  {
    if (element & bitmask)
      return map_mm_wall_element(element);
    else
      return EL_EMPTY;
  }

  return element;
}

static void DrawLineElement(int x, int y, int element, boolean change_level)
{
  SetElementHiRes(x, y, element, change_level);
}

static void DrawLine(int from_x, int from_y, int to_x, int to_y,
		     int element, boolean change_level)
{
  int xsize = ABS(to_x - from_x);
  int ysize = ABS(to_y - from_y);
  int dx = (to_x < from_x ? -1 : +1);
  int dy = (to_y < from_y ? -1 : +1);
  int i;

  if (from_y == to_y)			// horizontal line
  {
    for (i = 0; i <= xsize; i++)
      DrawLineElement(from_x + i * dx, from_y, element, change_level);
  }
  else if (from_x == to_x)		// vertical line
  {
    for (i = 0; i <= ysize; i++)
      DrawLineElement(from_x, from_y + i * dy, element, change_level);
  }
  else					// diagonal line
  {
    if (ysize < xsize)			// a < 1
    {
      float a = (float)ysize / (float)xsize;

      for (i = 0; i <= xsize; i++)
      {
	int x = dx * i;
	int y = dy * (int)(a * i + 0.5);

	DrawLineElement(from_x + x, from_y + y, element, change_level);
      }
    }
    else				// a >= 1
    {
      float a = (float)xsize / (float)ysize;

      for (i = 0; i <= ysize; i++)
      {
	int x = dx * (int)(a * i + 0.5);
	int y = dy * i;

	DrawLineElement(from_x + x, from_y + y, element, change_level);
      }
    }
  }
}

static void DrawBox(int from_x, int from_y, int to_x, int to_y,
		    int element, boolean change_level)
{
  DrawLine(from_x, from_y, from_x, to_y, element, change_level);
  DrawLine(from_x, to_y, to_x, to_y, element, change_level);
  DrawLine(to_x, to_y, to_x, from_y, element, change_level);
  DrawLine(to_x, from_y, from_x, from_y, element, change_level);
}

static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
			  int element, boolean change_level)
{
  int y;

  if (from_y > to_y)
    swap_number_pairs(&from_x, &from_y, &to_x, &to_y);

  for (y = from_y; y <= to_y; y++)
    DrawLine(from_x, y, to_x, y, element, change_level);
}

static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
		       int element, boolean change_level)
{
  int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
  int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
  int len_x = ABS(to_x - from_x);
  int len_y = ABS(to_y - from_y);
  int radius, x, y;

  radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);

  // not optimal (some points get drawn twice) but simple,
  // and fast enough for the few points we are drawing

  for (x = 0; x <= radius; x++)
  {
    int sx, sy, sx2, sy2, lx, ly;

    y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);

    sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
    sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
    sx = getLoResScreenPos(sx2);
    sy = getLoResScreenPos(sy2);
    lx = sx + level_xpos;
    ly = sy + level_ypos;

    if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
      DrawLineElement(sx2, sy2, element, change_level);
  }

  for (y = 0; y <= radius; y++)
  {
    int sx, sy, sx2, sy2, lx, ly;

    x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);

    sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
    sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
    sx = getLoResScreenPos(sx2);
    sy = getLoResScreenPos(sy2);
    lx = sx + level_xpos;
    ly = sy + level_ypos;

    if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
      DrawLineElement(sx2, sy2, element, change_level);
  }
}

static void DrawArc(int from_x, int from_y, int to_x, int to_y,
		    int element, boolean change_level)
{
  int to_x2 = to_x + (to_x < from_x ? -1 : +1);
  int to_y2 = to_y + (to_y > from_y ? +1 : -1);

  DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
}

#define DRAW_CIRCLES_BUTTON_AVAILABLE	0

#if DRAW_CIRCLES_BUTTON_AVAILABLE
static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
		       int element, boolean change_level)
{
  int to_x2 = to_x + (to_x < from_x ? -1 : +1);
  int to_y2 = to_y + (to_y > from_y ? +1 : -1);
  int mirror_to_x2 = from_x - (to_x2 - from_x);
  int mirror_to_y2 = from_y - (to_y2 - from_y);

  DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
  DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
  DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
  DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
}
#endif

static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
{
  int from_sx, from_sy;
  int to_sx, to_sy;

  if (from_x > to_x)
    swap_numbers(&from_x, &to_x);

  if (from_y > to_y)
    swap_numbers(&from_y, &to_y);

  from_sx = SX + from_x * ed_tilesize;
  from_sy = SY + from_y * ed_tilesize;
  to_sx = SX + (to_x + 1) * ed_tilesize - 1;
  to_sy = SY + (to_y + 1) * ed_tilesize - 1;

  DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
  DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
  DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
  DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);

  if (from_x == to_x && from_y == to_y)
    MarkTileDirty(from_x/2, from_y/2);
  else
    redraw_mask |= REDRAW_FIELD;
}

static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
			int element, boolean change_level)
{
  DrawBox(from_x, from_y, to_x, to_y, element, change_level);
}

static void SelectArea(int from_x, int from_y, int to_x, int to_y,
		       int element, boolean change_level)
{
  if (element == -1 || change_level)
    DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
  else
    DrawAreaBorder(from_x, from_y, to_x, to_y);
}

// values for CopyBrushExt()
#define CB_AREA_TO_BRUSH		0
#define CB_BRUSH_TO_CURSOR		1
#define CB_BRUSH_TO_LEVEL		2
#define CB_DELETE_OLD_CURSOR		3
#define CB_DUMP_BRUSH			4
#define CB_DUMP_BRUSH_SMALL		5
#define CB_CLIPBOARD_TO_BRUSH		6
#define CB_BRUSH_TO_CLIPBOARD		7
#define CB_BRUSH_TO_CLIPBOARD_SMALL	8
#define CB_UPDATE_BRUSH_POSITION	9
#define CB_FLIP_BRUSH_X			10
#define CB_FLIP_BRUSH_Y			11
#define CB_FLIP_BRUSH_XY		12

#define MAX_CB_PART_SIZE	10
#define MAX_CB_LINE_SIZE	(MAX_LEV_FIELDX + 1)	// text plus newline
#define MAX_CB_NUM_LINES	(MAX_LEV_FIELDY)
#define MAX_CB_TEXT_SIZE	(MAX_CB_LINE_SIZE *	\
				 MAX_CB_NUM_LINES *	\
				 MAX_CB_PART_SIZE)

static int getFlippedTileExt(int map[], int element)
{
  int i;

  for (i = 0; map[i] != -1; i++)
    if (map[i] == element)
      return map[i ^ 1];	// get flipped element by flipping LSB of index

  return element;
}

static int getFlippedTileX(int element)
{
  int map[] =
  {
    EL_BD_BUTTERFLY_LEFT,		EL_BD_BUTTERFLY_RIGHT,
    EL_BD_FIREFLY_LEFT,			EL_BD_FIREFLY_RIGHT,
    EL_BUG_LEFT,			EL_BUG_RIGHT,
    EL_SPACESHIP_LEFT,			EL_SPACESHIP_RIGHT,
    EL_PACMAN_LEFT,			EL_PACMAN_RIGHT,
    EL_ARROW_LEFT,			EL_ARROW_RIGHT,
    EL_MOLE_LEFT,			EL_MOLE_RIGHT,
    EL_BALLOON_SWITCH_LEFT,		EL_BALLOON_SWITCH_RIGHT,
    EL_YAMYAM_LEFT,			EL_YAMYAM_RIGHT,
    EL_SP_PORT_LEFT,			EL_SP_PORT_RIGHT,
    EL_SP_GRAVITY_PORT_LEFT,		EL_SP_GRAVITY_PORT_RIGHT,
    EL_SP_GRAVITY_ON_PORT_LEFT,		EL_SP_GRAVITY_ON_PORT_RIGHT,
    EL_SP_GRAVITY_OFF_PORT_LEFT,	EL_SP_GRAVITY_OFF_PORT_RIGHT,
    EL_CONVEYOR_BELT_1_LEFT,		EL_CONVEYOR_BELT_1_RIGHT,
    EL_CONVEYOR_BELT_2_LEFT,		EL_CONVEYOR_BELT_2_RIGHT,
    EL_CONVEYOR_BELT_3_LEFT,		EL_CONVEYOR_BELT_3_RIGHT,
    EL_CONVEYOR_BELT_4_LEFT,		EL_CONVEYOR_BELT_4_RIGHT,
    EL_SPRING_LEFT,			EL_SPRING_RIGHT,
    EL_SP_CHIP_LEFT,			EL_SP_CHIP_RIGHT,
    EL_TUBE_VERTICAL_LEFT,		EL_TUBE_VERTICAL_RIGHT,
    EL_TUBE_LEFT_UP,			EL_TUBE_RIGHT_UP,
    EL_TUBE_LEFT_DOWN,			EL_TUBE_RIGHT_DOWN,
    EL_DC_STEELWALL_1_LEFT,		EL_DC_STEELWALL_1_RIGHT,
    EL_DC_STEELWALL_1_TOPLEFT,		EL_DC_STEELWALL_1_TOPRIGHT,
    EL_DC_STEELWALL_1_BOTTOMLEFT,	EL_DC_STEELWALL_1_BOTTOMRIGHT,
    EL_DC_STEELWALL_1_TOPLEFT_2,	EL_DC_STEELWALL_1_TOPRIGHT_2,
    EL_DC_STEELWALL_1_BOTTOMLEFT_2,	EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
    EL_DC_STEELWALL_2_LEFT,		EL_DC_STEELWALL_2_RIGHT,
    EL_ACID_POOL_TOPLEFT,		EL_ACID_POOL_TOPRIGHT,
    EL_ACID_POOL_BOTTOMLEFT,		EL_ACID_POOL_BOTTOMRIGHT,

    -1
  };

  return getFlippedTileExt(map, element);
}

static int getFlippedTileY(int element)
{
  int map[] =
  {
    EL_BD_BUTTERFLY_UP,			EL_BD_BUTTERFLY_DOWN,
    EL_BD_FIREFLY_UP,			EL_BD_FIREFLY_DOWN,
    EL_BUG_UP,				EL_BUG_DOWN,
    EL_SPACESHIP_UP,			EL_SPACESHIP_DOWN,
    EL_PACMAN_UP,			EL_PACMAN_DOWN,
    EL_ARROW_UP,			EL_ARROW_DOWN,
    EL_MOLE_UP,				EL_MOLE_DOWN,
    EL_BALLOON_SWITCH_UP,		EL_BALLOON_SWITCH_DOWN,
    EL_YAMYAM_UP,			EL_YAMYAM_DOWN,
    EL_SP_PORT_UP,			EL_SP_PORT_DOWN,
    EL_SP_GRAVITY_PORT_UP,		EL_SP_GRAVITY_PORT_DOWN,
    EL_SP_GRAVITY_ON_PORT_UP,		EL_SP_GRAVITY_ON_PORT_DOWN,
    EL_SP_GRAVITY_OFF_PORT_UP,		EL_SP_GRAVITY_OFF_PORT_DOWN,
    EL_SP_CHIP_TOP,			EL_SP_CHIP_BOTTOM,
    EL_TUBE_HORIZONTAL_UP,		EL_TUBE_HORIZONTAL_DOWN,
    EL_TUBE_LEFT_UP,			EL_TUBE_LEFT_DOWN,
    EL_TUBE_RIGHT_UP,			EL_TUBE_RIGHT_DOWN,
    EL_DC_STEELWALL_1_TOP,		EL_DC_STEELWALL_1_BOTTOM,
    EL_DC_STEELWALL_1_TOPLEFT,		EL_DC_STEELWALL_1_BOTTOMLEFT,
    EL_DC_STEELWALL_1_TOPRIGHT,		EL_DC_STEELWALL_1_BOTTOMRIGHT,
    EL_DC_STEELWALL_1_TOPLEFT_2,	EL_DC_STEELWALL_1_BOTTOMLEFT_2,
    EL_DC_STEELWALL_1_TOPRIGHT_2,	EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
    EL_DC_STEELWALL_2_TOP,		EL_DC_STEELWALL_2_BOTTOM,
    EL_EMC_WALL_1,			EL_EMC_WALL_3,

    -1
  };

  return getFlippedTileExt(map, element);
}

static int getFlippedTileXY(int element)
{
  int map[] =
  {
    EL_BD_BUTTERFLY_LEFT,		EL_BD_BUTTERFLY_UP,
    EL_BD_BUTTERFLY_RIGHT,		EL_BD_BUTTERFLY_DOWN,
    EL_BD_FIREFLY_LEFT,			EL_BD_FIREFLY_UP,
    EL_BD_FIREFLY_RIGHT,		EL_BD_FIREFLY_DOWN,
    EL_BUG_LEFT,			EL_BUG_UP,
    EL_BUG_RIGHT,			EL_BUG_DOWN,
    EL_SPACESHIP_LEFT,			EL_SPACESHIP_UP,
    EL_SPACESHIP_RIGHT,			EL_SPACESHIP_DOWN,
    EL_PACMAN_LEFT,			EL_PACMAN_UP,
    EL_PACMAN_RIGHT,			EL_PACMAN_DOWN,
    EL_ARROW_LEFT,			EL_ARROW_UP,
    EL_ARROW_RIGHT,			EL_ARROW_DOWN,
    EL_MOLE_LEFT,			EL_MOLE_UP,
    EL_MOLE_RIGHT,			EL_MOLE_DOWN,
    EL_BALLOON_SWITCH_LEFT,		EL_BALLOON_SWITCH_UP,
    EL_BALLOON_SWITCH_RIGHT,		EL_BALLOON_SWITCH_DOWN,
    EL_YAMYAM_LEFT,			EL_YAMYAM_UP,
    EL_YAMYAM_RIGHT,			EL_YAMYAM_DOWN,
    EL_SP_PORT_LEFT,			EL_SP_PORT_UP,
    EL_SP_PORT_RIGHT,			EL_SP_PORT_DOWN,
    EL_SP_GRAVITY_PORT_LEFT,		EL_SP_GRAVITY_PORT_UP,
    EL_SP_GRAVITY_PORT_RIGHT,		EL_SP_GRAVITY_PORT_DOWN,
    EL_SP_GRAVITY_ON_PORT_LEFT,		EL_SP_GRAVITY_ON_PORT_UP,
    EL_SP_GRAVITY_ON_PORT_RIGHT,	EL_SP_GRAVITY_ON_PORT_DOWN,
    EL_SP_GRAVITY_OFF_PORT_LEFT,	EL_SP_GRAVITY_OFF_PORT_UP,
    EL_SP_GRAVITY_OFF_PORT_RIGHT,	EL_SP_GRAVITY_OFF_PORT_DOWN,
    EL_SP_CHIP_LEFT,			EL_SP_CHIP_TOP,
    EL_SP_CHIP_RIGHT,			EL_SP_CHIP_BOTTOM,
    EL_TUBE_VERTICAL,			EL_TUBE_HORIZONTAL,
    EL_TUBE_VERTICAL_LEFT,		EL_TUBE_HORIZONTAL_UP,
    EL_TUBE_VERTICAL_RIGHT,		EL_TUBE_HORIZONTAL_DOWN,
    EL_TUBE_LEFT_DOWN,			EL_TUBE_RIGHT_UP,
    EL_DC_STEELWALL_1_LEFT,		EL_DC_STEELWALL_1_TOP,
    EL_DC_STEELWALL_1_RIGHT,		EL_DC_STEELWALL_1_BOTTOM,
    EL_DC_STEELWALL_1_HORIZONTAL,	EL_DC_STEELWALL_1_VERTICAL,
    EL_DC_STEELWALL_1_TOPRIGHT,		EL_DC_STEELWALL_1_BOTTOMLEFT,
    EL_DC_STEELWALL_1_TOPRIGHT_2,	EL_DC_STEELWALL_1_BOTTOMLEFT_2,
    EL_DC_STEELWALL_2_LEFT,		EL_DC_STEELWALL_2_TOP,
    EL_DC_STEELWALL_2_RIGHT,		EL_DC_STEELWALL_2_BOTTOM,
    EL_DC_STEELWALL_2_HORIZONTAL,	EL_DC_STEELWALL_2_VERTICAL,
    EL_EXPANDABLE_WALL_HORIZONTAL,	EL_EXPANDABLE_WALL_VERTICAL,
    EL_EXPANDABLE_STEELWALL_HORIZONTAL,	EL_EXPANDABLE_STEELWALL_VERTICAL,

    -1
  };

  return getFlippedTileExt(map, element);
}

static int getFlippedTile(int element, int mode)
{
  if (IS_MM_ELEMENT(element))
  {
    // get MM game element
    element = map_element_RND_to_MM(element);

    // get flipped game element
    element = (mode == CB_FLIP_BRUSH_X  ? getFlippedTileX_MM(element) :
	       mode == CB_FLIP_BRUSH_Y  ? getFlippedTileY_MM(element) :
	       mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
	       element);

    // get RND game element again
    element = map_element_MM_to_RND(element);
  }
  else
  {
    // get flipped game element
    element = (mode == CB_FLIP_BRUSH_X  ? getFlippedTileX(element) :
	       mode == CB_FLIP_BRUSH_Y  ? getFlippedTileY(element) :
	       mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
	       element);
  }

  return element;
}

static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
{
  // flip tiles
  short tile1_flipped = getFlippedTile(*tile1, mode);
  short tile2_flipped = getFlippedTile(*tile2, mode);

  // swap tiles
  *tile1 = tile2_flipped;
  *tile2 = tile1_flipped;
}

static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
{
  DrawLineElement(sx, sy, element, change_level);
}

static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
			 int button, int mode)
{
  static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  static int brush_width, brush_height;
  static int last_cursor_x = -1, last_cursor_y = -1;
  static boolean delete_old_brush = FALSE;
  int new_element = BUTTON_ELEMENT(button);
  int x, y;

  if (mode == CB_DUMP_BRUSH ||
      mode == CB_DUMP_BRUSH_SMALL ||
      mode == CB_BRUSH_TO_CLIPBOARD ||
      mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
  {
    if (edit_mode != ED_MODE_DRAWING)
      return;

    char part[MAX_CB_PART_SIZE + 1] = "";
    char text[MAX_CB_TEXT_SIZE + 1] = "";
    int width  = (draw_with_brush ? brush_width  : lev_fieldx);
    int height = (draw_with_brush ? brush_height : lev_fieldy);
    char *format = "%s%03d";

    for (y = 0; y < height; y++)
      for (x = 0; x < width; x++)
	if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
	  format = "%s%04d";

    for (y = 0; y < height; y++)
    {
      for (x = 0; x < width; x++)
      {
	int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
	char *prefix = (mode == CB_DUMP_BRUSH ||
			mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");

	if (element >= NUM_FILE_ELEMENTS)
	  element = EL_UNKNOWN;

	// copy brush to level sketch text buffer for the R'n'D forum:
	// - large tiles: `xxx or `xxxx (0x60 ASCII)
	// - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
	snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
	strcat(text, part);
      }

      strcat(text, "\n");
    }

    if (mode == CB_BRUSH_TO_CLIPBOARD ||
	mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
      SDL_SetClipboardText(text);
    else
      Print("%s", text);	// print brush data to console and log file

    return;
  }

  if (mode == CB_CLIPBOARD_TO_BRUSH)
  {
    if (edit_mode != ED_MODE_DRAWING)
      return;

    if (!SDL_HasClipboardText())
    {
      Request("Clipboard is empty!", REQ_CONFIRM);

      return;
    }

    boolean copy_to_brush = (draw_with_brush ||
			     drawing_function == GADGET_ID_GRAB_BRUSH);

    // this will delete the old brush, if already drawing with a brush
    if (copy_to_brush)
      ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);

    // initialization is required for "odd" (incomplete) clipboard content
    for (x = 0; x < MAX_LEV_FIELDX; x++)
      for (y = 0; y < MAX_LEV_FIELDY; y++)
	brush_buffer[x][y] = EL_EMPTY;

    brush_width  = 0;
    brush_height = 0;
    x = 0;
    y = 0;

    char *clipboard_text = SDL_GetClipboardText();
    char *ptr = clipboard_text;
    boolean allow_new_row = FALSE;
    boolean stop = FALSE;

    while (*ptr && !stop)
    {
      boolean prefix_found = FALSE;
      boolean start_new_row = FALSE;

      // level sketch element number prefixes (may be multi-byte characters)
      char *prefix_list[] = { "`", "¸" };
      int i;

      for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
      {
	char *prefix = prefix_list[i];

	// check if string is large enough for prefix
	if (strlen(ptr) < strlen(prefix))
	{
	  stop = TRUE;

	  break;
	}

	// check if string starts with prefix
	if (strPrefix(ptr, prefix))
	{
	  ptr += strlen(prefix);

	  prefix_found = TRUE;

	  break;
	}
      }

      // check if prefix found and followed by (at least) three digits
      if (prefix_found &&
	  strlen(ptr) >= 3 &&
	  ptr[0] >= '0' && ptr[0] <= '9' &&
	  ptr[1] >= '0' && ptr[1] <= '9' &&
	  ptr[2] >= '0' && ptr[2] <= '9')
      {
	int element = ((ptr[0] - '0') * 100 +
		       (ptr[1] - '0') * 10 +
		       (ptr[2] - '0'));

	ptr += 3;

	// level sketch element number might consist of four digits
	if (ptr[0] >= '0' && ptr[0] <= '9')
	{
	  element = element * 10 + (ptr[0] - '0');
	  ptr++;
	}

	// remap some (historic, now obsolete) elements
	element = getMappedElement(element);

	if (element >= NUM_FILE_ELEMENTS)
	  element = EL_UNKNOWN;

	brush_buffer[x][y] = element;

	brush_width  = MAX(x + 1, brush_width);
	brush_height = MAX(y + 1, brush_height);

	x++;

	if (x >= MAX_LEV_FIELDX)
	  start_new_row = TRUE;

	allow_new_row = TRUE;
      }
      else
      {
	if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
	  start_new_row = TRUE;

	ptr++;		// !!! FIX THIS for real UTF-8 handling !!!
      }

      if (start_new_row)
      {
	x = 0;
	y++;

	if (y >= MAX_LEV_FIELDY)
	  stop = TRUE;

	allow_new_row = FALSE;
      }
    }

    SDL_free(clipboard_text);

    if (brush_width == 0 || brush_height == 0)
    {
      Request("No level sketch found in clipboard!", REQ_CONFIRM);

      return;
    }

    if (copy_to_brush)
    {
      struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
      int mx, my;

      SDL_GetMouseState(&mx, &my);

      // if inside drawing area, activate and draw brush at last mouse position
      if (mx >= gi->x && mx < gi->x + gi->width &&
	  my >= gi->y && my < gi->y + gi->height)
	CopyBrushToCursor(last_cursor_x, last_cursor_y);

      draw_with_brush = TRUE;
    }
    else
    {
      char request[100];

      sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
	      brush_width, brush_height);

      if (!Request(request, REQ_ASK))
	return;

      for (x = 0; x < MAX_LEV_FIELDX; x++)
	for (y = 0; y < MAX_LEV_FIELDY; y++)
	  Tile[x][y] = brush_buffer[x][y];

      lev_fieldx = level.fieldx = brush_width;
      lev_fieldy = level.fieldy = brush_height;

      boolean use_bd_engine = TRUE;
      boolean use_em_engine = TRUE;
      boolean use_sp_engine = TRUE;
      boolean use_mm_engine = TRUE;

      for (x = 0; x < MAX_LEV_FIELDX; x++)
      {
	for (y = 0; y < MAX_LEV_FIELDY; y++)
	{
	  int element = Tile[x][y];

	  if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
	    use_bd_engine = FALSE;

	  if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
	    use_em_engine = FALSE;

	  if (!IS_SP_ELEMENT(element))
	    use_sp_engine = FALSE;

	  if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
	    use_mm_engine = FALSE;
	}
      }

      level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
				use_em_engine ? GAME_ENGINE_TYPE_EM :
				use_sp_engine ? GAME_ENGINE_TYPE_SP :
				use_mm_engine ? GAME_ENGINE_TYPE_MM :
				GAME_ENGINE_TYPE_RND);

      // update element selection list
      ReinitializeElementList();
      ModifyEditorElementList();

      SetBorderElement();

      DrawEditModeWindow();
      CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
    }

    return;
  }

  if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
    return;

  if (mode == CB_AREA_TO_BRUSH)
  {
    int from_lx, from_ly;

    if (from_x > to_x)
      swap_numbers(&from_x, &to_x);

    if (from_y > to_y)
      swap_numbers(&from_y, &to_y);

    brush_width = to_x - from_x + 1;
    brush_height = to_y - from_y + 1;

    from_lx = from_x + level_xpos;
    from_ly = from_y + level_ypos;

    for (y = 0; y < brush_height; y++)
    {
      for (x = 0; x < brush_width; x++)
      {
	brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];

	if (button != 1)
	  DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
      }
    }

    if (button != 1)
      CopyLevelToUndoBuffer(UNDO_IMMEDIATE);

    delete_old_brush = FALSE;
  }
  else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
	   mode == CB_BRUSH_TO_LEVEL)
  {
    int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
    int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
    int cursor_from_x = cursor_x - brush_width / 2;
    int cursor_from_y = cursor_y - brush_height / 2;
    int border_from_x = cursor_x, border_from_y = cursor_y;
    int border_to_x = cursor_x, border_to_y = cursor_y;

    if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
      CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);

    if (!IN_ED_FIELD(cursor_x, cursor_y) ||
	!IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
    {
      delete_old_brush = FALSE;

      return;
    }

    for (y = 0; y < brush_height; y++)
    {
      for (x = 0; x < brush_width; x++)
      {
	int sx = cursor_from_x + x;
	int sy = cursor_from_y + y;
	int lx = sx + level_xpos;
	int ly = sy + level_ypos;
	boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
	int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
		       mode == CB_BRUSH_TO_CURSOR || button == 1 ?
		       brush_buffer[x][y] : new_element);

	if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
	{
	  if (sx < border_from_x)
	    border_from_x = sx;
	  else if (sx > border_to_x)
	    border_to_x = sx;
	  if (sy < border_from_y)
	    border_from_y = sy;
	  else if (sy > border_to_y)
	    border_to_y = sy;

	  DrawBrushElement(sx, sy, element, change_level);
	}
      }
    }

    if (mode != CB_DELETE_OLD_CURSOR)
      DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);

    last_cursor_x = cursor_x;
    last_cursor_y = cursor_y;

    delete_old_brush = TRUE;
  }
  else if (mode == CB_FLIP_BRUSH_X)
  {
    for (y = 0; y < brush_height; y++)
      for (x = 0; x < (brush_width + 1) / 2; x++)
	SwapFlippedTiles(&brush_buffer[x][y],
			 &brush_buffer[brush_width - x - 1][y], mode);

    CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
  }
  else if (mode == CB_FLIP_BRUSH_Y)
  {
    for (y = 0; y < (brush_height + 1) / 2; y++)
      for (x = 0; x < brush_width; x++)
	SwapFlippedTiles(&brush_buffer[x][y],
			 &brush_buffer[x][brush_height - y - 1], mode);

    CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
  }
  else if (mode == CB_FLIP_BRUSH_XY)
  {
    CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);

    for (y = 0; y < MAX(brush_width, brush_height); y++)
      for (x = 0; x <= y; x++)
	SwapFlippedTiles(&brush_buffer[x][y],
			 &brush_buffer[y][x], mode);

    swap_numbers(&brush_width, &brush_height);

    CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
  }

  if (mode == CB_UPDATE_BRUSH_POSITION)
  {
    last_cursor_x = from_x;
    last_cursor_y = from_y;
  }
}

static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
			    int button)
{
  CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
}

static void CopyBrushToLevel(int x, int y, int button)
{
  CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
}

static void CopyBrushToCursor(int x, int y)
{
  CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
}

static void UpdateBrushPosition(int x, int y)
{
  CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
}

static void DeleteBrushFromCursor(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
}

static void FlipBrushX(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
}

static void FlipBrushY(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
}

static void RotateBrush(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
  CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
}

void DumpBrush(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
}

void DumpBrush_Small(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
}

void CopyClipboardToBrush(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
}

void CopyBrushToClipboard(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
}

void CopyBrushToClipboard_Small(void)
{
  CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
}

void UndoLevelEditorOperation(void)
{
  ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
}

void RedoLevelEditorOperation(void)
{
  ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
}

static void FloodFill(int from_x, int from_y, int fill_element)
{
  FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
}

static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
{
  int from_x = from_sx2 + 2 * level_xpos;
  int from_y = from_sy2 + 2 * level_ypos;
  int max_fillx = lev_fieldx * 2;
  int max_filly = lev_fieldy * 2;
  short Fill[max_fillx][max_filly];
  int x, y;

  for (x = 0; x < max_fillx; x++)
    for (y = 0; y < max_filly; y++)
      Fill[x][y] = getLevelElementHiRes(x, y);

  FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
		    Fill, max_fillx, max_filly);

  for (x = 0; x < max_fillx; x++)
    for (y = 0; y < max_filly; y++)
      if (Fill[x][y] == fill_element)
	SetLevelElementHiRes(x, y, Fill[x][y]);
}

// values for DrawLevelText() modes
#define TEXT_INIT		0
#define TEXT_SETCURSOR		1
#define TEXT_WRITECHAR		2
#define TEXT_BACKSPACE		3
#define TEXT_NEWLINE		4
#define TEXT_END		5
#define TEXT_QUERY_TYPING	6

static int DrawLevelText(int sx, int sy, char letter, int mode)
{
  static short delete_buffer[MAX_LEV_FIELDX];
  static int start_sx;
  static int last_sx, last_sy;
  static boolean typing = FALSE;
  int letter_element;
  int lx = 0, ly = 0;

  // map lower case letters to upper case and convert special characters
  if (letter >= 'a' && letter <= 'z')
    letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
  else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
    letter_element = EL_CHAR_AUMLAUT;
  else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
    letter_element = EL_CHAR_OUMLAUT;
  else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
    letter_element = EL_CHAR_UUMLAUT;
  else if (letter == '^')
    letter_element = EL_CHAR_COPYRIGHT;
  else
    letter_element = EL_CHAR_ASCII0 + letter;

  if (mode != TEXT_INIT)
  {
    if (!typing)
      return FALSE;

    if (mode != TEXT_SETCURSOR)
    {
      sx = last_sx;
      sy = last_sy;
    }

    lx = last_sx + level_xpos;
    ly = last_sy + level_ypos;
  }

  switch (mode)
  {
    case TEXT_INIT:
      if (typing)
	DrawLevelText(0, 0, 0, TEXT_END);

      typing = TRUE;
      start_sx = sx;
      last_sx = sx;
      last_sy = sy;
      DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
      break;

    case TEXT_SETCURSOR:
      DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
      DrawAreaBorder(sx, sy, sx, sy);
      StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
		     ed_tilesize, ed_tilesize);
      last_sx = sx;
      last_sy = sy;
      break;

    case TEXT_WRITECHAR:
      if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
      {
	if (new_element1 >= EL_STEEL_CHAR_START &&
	    new_element1 <= EL_STEEL_CHAR_END)
	  letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;

	delete_buffer[sx - start_sx] = Tile[lx][ly];
	Tile[lx][ly] = letter_element;

	if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
	  DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
	else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
	  DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
	else
	  DrawLevelText(0, 0, 0, TEXT_END);

	level.changed = TRUE;
      }
      break;

    case TEXT_BACKSPACE:
      if (sx > start_sx)
      {
	Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
	DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
	DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
      }
      break;

    case TEXT_NEWLINE:
      if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
	DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
      else
	DrawLevelText(0, 0, 0, TEXT_END);
      break;

    case TEXT_END:
      CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
      DrawEditorElement(sx, sy, Tile[lx][ly]);
      StopTextInput();
      typing = FALSE;
      break;

    case TEXT_QUERY_TYPING:
      break;

    default:
      break;
  }

  return typing;
}

static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
			  int element, boolean change_level)
{
  int lx = sx + level_xpos;
  int ly = sy + level_ypos;

  if (element == -1)
    DrawEditorElement(sx, sy, Tile[lx][ly]);
  else
    DrawAreaBorder(sx, sy, sx, sy);
}

static void CheckLevelBorderElement(boolean redraw_playfield)
{
  int last_border_element = BorderElement;

  SetBorderElement();

  if (redraw_playfield && BorderElement != last_border_element)
    DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
}

static void CopyLevelToUndoBuffer(int mode)
{
  static boolean accumulated_undo = FALSE;
  boolean new_undo_buffer_position = TRUE;
  int x, y;

  if (undo_buffer_steps == 0)
    accumulated_undo = FALSE;

  switch (mode)
  {
    case UNDO_IMMEDIATE:
      accumulated_undo = FALSE;
      break;

    case UNDO_ACCUMULATE:
      if (accumulated_undo)
	new_undo_buffer_position = FALSE;
      accumulated_undo = TRUE;
      break;

    default:
      break;
  }

  if (new_undo_buffer_position)
  {
    // advance position in undo buffer ring
    undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;

    if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
      undo_buffer_steps++;
  }

  // always reset redo buffer when storing level change into undo buffer
  redo_buffer_steps = 0;

  for (x = 0; x < lev_fieldx; x++)
    for (y = 0; y < lev_fieldy; y++)
      UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];

  // check if drawing operation forces change of border style
  CheckLevelBorderElement(TRUE);

  level.changed = TRUE;
}

static void RandomPlacement(int new_element)
{
  static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  int num_free_positions = 0;
  int num_percentage, num_elements;
  int x, y;

  ResetIntelliDraw();

  // determine number of free positions for randomly placing the new element
  for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
  {
    free_position[x][y] =
      (random_placement_background_restricted ?
       Tile[x][y] == random_placement_background_element :
       Tile[x][y] != new_element);

    if (free_position[x][y])
      num_free_positions++;
  }

  // determine number of new elements to place there
  num_percentage = num_free_positions * random_placement_value / 100;
  num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
		  num_percentage : random_placement_value);

  // if less free positions than elements to place, fill all these positions
  if (num_free_positions < num_elements)
  {
    for (x = 0; x < lev_fieldx; x++)
      for (y = 0; y < lev_fieldy; y++)
	if (free_position[x][y])
	  SetElement(x, y, new_element);
  }
  else
  {
    while (num_elements > 0)
    {
      x = GetSimpleRandom(lev_fieldx);
      y = GetSimpleRandom(lev_fieldy);

      // don't place element at the same position twice
      if (free_position[x][y])
      {
	free_position[x][y] = FALSE;
	SetElement(x, y, new_element);
	num_elements--;
      }
    }
  }

  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
  CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}

static void WrapLevel(int dx, int dy)
{
  int wrap_dx = lev_fieldx - dx;
  int wrap_dy = lev_fieldy - dy;
  int x, y;

  for (x = 0; x < lev_fieldx; x++)
    for (y = 0; y < lev_fieldy; y++)
      TileBackup[x][y] = Tile[x][y];

  for (x = 0; x < lev_fieldx; x++)
    for (y = 0; y < lev_fieldy; y++)
      Tile[x][y] =
	TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];

  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
  CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
}

static void DrawAreaElementHighlight(boolean highlighted,
				     boolean highlighted_similar)
{
  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);

  if (!highlighted)
    return;

  int x, y;

  for (x = 0; x < ed_fieldx; x++)
  {
    for (y = 0; y < ed_fieldy; y++)
    {
      boolean highlight = FALSE;
      int lx = x + level_xpos;
      int ly = y + level_ypos;

      if (!IN_LEV_FIELD(lx, ly))
	continue;

      // check if element is the same
      if (Tile[lx][ly] == new_element1)
	highlight = TRUE;

      // check if element is similar
      if (highlighted_similar &&
	  strEqual(element_info[Tile[lx][ly]].class_name,
		   element_info[new_element1].class_name))
	highlight = TRUE;

      // check if element is matching MM style wall
      if (IS_MM_WALL(Tile[lx][ly]) &&
	  map_mm_wall_element(Tile[lx][ly]) == new_element1)
	highlight = TRUE;

      if (!highlight)
	continue;

      if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
      {
	int i;

	for (i = 0; i < 4; i++)
	{
	  if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
	    continue;

	  int xx = x * 2 + (i % 2);
	  int yy = y * 2 + (i / 2);
	  int sx = SX + xx * ed_tilesize / 2;
	  int sy = SY + yy * ed_tilesize / 2;
	  int from_sx = sx;
	  int from_sy = sy;
	  int to_sx = sx + ed_tilesize / 2 - 1;
	  int to_sy = sy + ed_tilesize / 2 - 1;

	  DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx,   from_sy);
	  DrawSimpleWhiteLine(drawto, to_sx,   from_sy, to_sx,   to_sy);
	  DrawSimpleWhiteLine(drawto, to_sx,   to_sy,   from_sx, to_sy);
	  DrawSimpleWhiteLine(drawto, from_sx, to_sy,   from_sx, from_sy);
	}
      }
      else
      {
	int sx = SX + x * ed_tilesize;
	int sy = SY + y * ed_tilesize;
	int from_sx = sx;
	int from_sy = sy;
	int to_sx = sx + ed_tilesize - 1;
	int to_sy = sy + ed_tilesize - 1;

	DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx,   from_sy);
	DrawSimpleWhiteLine(drawto, to_sx,   from_sy, to_sx,   to_sy);
	DrawSimpleWhiteLine(drawto, to_sx,   to_sy,   from_sx, to_sy);
	DrawSimpleWhiteLine(drawto, from_sx, to_sy,   from_sx, from_sy);
      }
    }
  }
}

static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
{
  char *template_filename_old = getLocalLevelTemplateFilename();
  char *template_filename_new =
    getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);

  if (copyFile(template_filename_old, template_filename_new) != 0)
    Request("Cannot copy level template!", REQ_CONFIRM);

  free(template_filename_new);
}

static void HandleDrawingAreas(struct GadgetInfo *gi)
{
  static boolean started_inside_drawing_area = FALSE;
  static int last_sx = -1;
  static int last_sy = -1;
  static int last_sx2 = -1;
  static int last_sy2 = -1;
  int id = gi->custom_id;
  int type_id = gi->custom_type_id;
  boolean button_press_event;
  boolean button_release_event;
  boolean inside_drawing_area = !gi->event.off_borders;
  boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
  int actual_drawing_function;
  int button = gi->event.button;
  int new_element = BUTTON_ELEMENT(button);
  int sx = gi->event.x, sy = gi->event.y;
  int min_sx = 0, min_sy = 0;
  int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
  int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
  int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
  int sx2 = gi->event.mx / mini_item_xsize;
  int sy2 = gi->event.my / mini_item_ysize;
  int dx = sx2 % 2;
  int dy = sy2 % 2;
  int lx = 0, ly = 0;
  int x, y;

  button_press_event = (gi->event.type == GD_EVENT_PRESSED);
  button_release_event = (gi->event.type == GD_EVENT_RELEASED);

  // make sure to stay inside drawing area boundaries
  sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
  sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);

  if (draw_level)
  {
    int min_lx = 0, min_ly = 0;
    int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;

    // get positions inside level field
    lx = sx + level_xpos;
    ly = sy + level_ypos;

    if (!IN_LEV_FIELD(lx, ly))
      inside_drawing_area = FALSE;

    // make sure to stay inside level field boundaries
    lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
    ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);

    // correct drawing area positions accordingly
    sx = lx - level_xpos;
    sy = ly - level_ypos;
  }

  // also correct MM wall-sized (double) drawing area positions accordingly
  if (sx2 / 2 < sx || sx2 / 2 > sx)
  {
    dx = (sx2 / 2 < sx ? 0 : 1);
    sx2 = sx * 2 + dx;
  }
  if (sy2 / 2 < sy || sy2 / 2 > sy)
  {
    dy = (sy2 / 2 < sy ? 0 : 1);
    sy2 = sy * 2 + dy;
  }

  if (!button_press_event && !button_release_event)
  {
    int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
    boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
			     isHiresTileElement(old_element) &&
			     isHiresDrawElement(new_element));

    // prevent handling events for every pixel position when moving mouse
    if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
	(sx2 == last_sx2 && sy2 == last_sy2))
      return;
  }

  last_sx = sx;
  last_sy = sy;
  last_sx2 = sx2;
  last_sy2 = sy2;

  if (button_press_event)
    started_inside_drawing_area = inside_drawing_area;

  if (!started_inside_drawing_area)
    return;

  if (!IS_VALID_BUTTON(button))
    return;

  // handle info callback for each invocation of action callback
  gi->callback_info(gi);

  // automatically switch to 'single item' drawing mode, if needed
  actual_drawing_function =
    (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
     drawing_function : GADGET_ID_SINGLE_ITEMS);

  // clicking into drawing area with pressed Control key picks element
  if (GetKeyModState() & KMOD_Control)
  {
    last_drawing_function = drawing_function;
    actual_drawing_function = GADGET_ID_PICK_ELEMENT;
  }

  if (GetKeyModState() & KMOD_Shift)
  {
    if (button_press_event || button_release_event)
      ResetIntelliDraw();
  }

  SetDrawModeHiRes(-1);		// reset to normal draw mode

  switch (actual_drawing_function)
  {
    case GADGET_ID_SINGLE_ITEMS:
      if (draw_level)
      {
	if (button_release_event)
	{
	  CopyLevelToUndoBuffer(UNDO_IMMEDIATE);

	  if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
	      !inside_drawing_area)
	    DeleteBrushFromCursor();

	  break;
	}

	if (draw_with_brush)
	{
	  CopyBrushToLevel(sx, sy, button);
	}
	else
	{
	  SetDrawModeHiRes(new_element);

	  if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
	  {
	    // remove player at old position
	    for (y = 0; y < lev_fieldy; y++)
	    {
	      for (x = 0; x < lev_fieldx; x++)
	      {
		int old_element = Tile[x][y];

		if (IS_PLAYER_ELEMENT(old_element) &&
		    IS_PLAYER_ELEMENT(new_element))
		{
		  int replaced_with_element =
		    (old_element == EL_SOKOBAN_FIELD_PLAYER &&
		     new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :

		     old_element == EL_SOKOBAN_FIELD_PLAYER &&
		     new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :

		     new_element == EL_SOKOBAN_FIELD_PLAYER &&
		     old_element == EL_PLAYER_1 ? EL_EMPTY :

		     new_element >= EL_PLAYER_1 &&
		     new_element <= EL_PLAYER_4 &&
		     new_element == old_element ? EL_EMPTY :

		     old_element);

		  SetElement(x, y, replaced_with_element);
		}
		else if (IS_MM_MCDUFFIN(old_element) &&
			 IS_MM_MCDUFFIN(new_element))
		{
		  // remove McDuffin at old position
		  SetElement(x, y, EL_EMPTY);
		}
	      }
	    }
	  }

	  SetElementButton(lx, ly, dx, dy, new_element, button);
	}
      }
      else if (!button_release_event)
      {
	int pos = sx * drawingarea_info[type_id].area_ysize + sy;

	if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
	  DrawMiniGraphicExt(drawto,
			     gi->x + sx * MINI_TILEX,
			     gi->y + sy * MINI_TILEY,
			     el2edimg(new_element));
	else
	  DrawFixedGraphicExt(drawto,
			      gi->x + sx * TILEX,
			      gi->y + sy * TILEY,
			      el2edimg(new_element), 0);

	if (id == GADGET_ID_CUSTOM_GRAPHIC)
	  new_element = GFX_ELEMENT(new_element);

	drawingarea_info[type_id].value[pos] = new_element;

	CopyElementPropertiesToGame(properties_element);

	if (id == GADGET_ID_CUSTOM_GRAPHIC)
	{
	  UpdateCustomElementGraphicGadgets();

	  FrameCounter = 0;	// restart animation frame counter
	}
      }
      break;

    case GADGET_ID_CONNECTED_ITEMS:
      {
	static int last_sx = -1;
	static int last_sy = -1;

	if (button_release_event)
	  CopyLevelToUndoBuffer(UNDO_IMMEDIATE);

	SetDrawModeHiRes(new_element);

	if (getDrawModeHiRes())
	{
	  sx = sx2;
	  sy = sy2;
	}

	if (!button_press_event)
	  DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);

	last_sx = sx;
	last_sy = sy;
      }
      break;

    case GADGET_ID_LINE:
    case GADGET_ID_ARC:
    case GADGET_ID_RECTANGLE:
    case GADGET_ID_FILLED_BOX:
      SetDrawModeHiRes(new_element);

      if (getDrawModeHiRes())
      {
	sx = sx2;
	sy = sy2;
      }
      // FALLTHROUGH
    case GADGET_ID_GRAB_BRUSH:
    case GADGET_ID_TEXT:
      {
	static int last_sx = -1;
	static int last_sy = -1;
	static int start_sx = -1;
	static int start_sy = -1;
	void (*draw_func)(int, int, int, int, int, boolean);

	if (drawing_function == GADGET_ID_LINE)
	  draw_func = DrawLine;
	else if (drawing_function == GADGET_ID_ARC)
	  draw_func = DrawArc;
	else if (drawing_function == GADGET_ID_RECTANGLE)
	  draw_func = DrawBox;
	else if (drawing_function == GADGET_ID_FILLED_BOX)
	  draw_func = DrawFilledBox;
	else if (drawing_function == GADGET_ID_GRAB_BRUSH)
	  draw_func = SelectArea;
	else // (drawing_function == GADGET_ID_TEXT)
	  draw_func = SetTextCursor;

	if (button_press_event)
	{
	  draw_func(sx, sy, sx, sy, new_element, FALSE);
	  start_sx = last_sx = sx;
	  start_sy = last_sy = sy;

	  if (drawing_function == GADGET_ID_TEXT)
	    DrawLevelText(0, 0, 0, TEXT_END);
	}
	else if (button_release_event)
	{
	  draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
	  if (drawing_function == GADGET_ID_GRAB_BRUSH)
	  {
	    CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
	    CopyBrushToCursor(sx, sy);
	    ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
			  MB_LEFTBUTTON);
	    draw_with_brush = TRUE;
	  }
	  else if (drawing_function == GADGET_ID_TEXT)
	    DrawLevelText(sx, sy, 0, TEXT_INIT);
	  else
	    CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
	}
	else if (last_sx != sx || last_sy != sy)
	{
	  draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
          if (IS_MM_WALL_EDITOR(new_element))	// clear wall background
            draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
	  draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
	  last_sx = sx;
	  last_sy = sy;
	}
      }
      break;

    case GADGET_ID_FLOOD_FILL:
      if (button_press_event && Tile[lx][ly] != new_element)
      {
	if (IS_MM_WALL_EDITOR(new_element))
	  FloodFillWall_MM(sx2, sy2, new_element);
	else
	  FloodFill(lx, ly, new_element);

	DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
	CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
      }
      break;

    case GADGET_ID_PICK_ELEMENT:
      if (button_release_event)
	ClickOnGadget(level_editor_gadget[last_drawing_function],
		      MB_LEFTBUTTON);
      else if (draw_level)
	PickDrawingElement(button, Tile[lx][ly]);
      else
      {
	int pos = sx * drawingarea_info[type_id].area_ysize + sy;

	PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
      }

    default:
      break;
  }

  // do not mark level as modified for certain non-level-changing gadgets
  if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
       type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
      actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
      actual_drawing_function == GADGET_ID_PICK_ELEMENT)
    return;

  level.changed = TRUE;
}

static void HandleCounterButtons(struct GadgetInfo *gi)
{
  int gadget_id = gi->custom_id;
  int counter_id = gi->custom_type_id;
  int button = gi->event.button;
  int *counter_value = counterbutton_info[counter_id].value;
  int step = BUTTON_STEPSIZE(button) *
    (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);

  if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
  {
    boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
    boolean released = (gi->event.type == GD_EVENT_RELEASED);
    boolean level_changed = LevelChanged();

    if ((level_changed && pressed) || (!level_changed && released))
      return;

    if (level_changed && !Request("Level has changed! Discard changes?",
				  REQ_ASK))
    {
      if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
	ModifyEditorCounterValue(counter_id, *counter_value);

      return;
    }
  }

  if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
    *counter_value = gi->textinput.number_value;
  else
    ModifyEditorCounterValue(counter_id, *counter_value + step);

  if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
  {
    int last_game_engine_type = level.game_engine_type;

    LoadLevel(level_nr);
    LoadScore(level_nr);

    SaveLevelSetup_SeriesInfo();

    TapeErase();

    ResetUndoBuffer();
    DrawEditModeWindow();

    if (level.game_engine_type != last_game_engine_type)
    {
      // update element selection list
      ReinitializeElementList();
      ModifyEditorElementList();
    }

    return;
  }

  switch (counter_id)
  {
    case ED_COUNTER_ID_YAMYAM_CONTENT:
      DrawYamYamContentAreas();
      break;

    case ED_COUNTER_ID_BALL_CONTENT:
      DrawMagicBallContentAreas();
      break;

    case ED_COUNTER_ID_ANDROID_CONTENT:
      DrawAndroidElementArea();
      break;

    case ED_COUNTER_ID_GROUP_CONTENT:
      DrawGroupElementArea();
      CopyGroupElementPropertiesToGame(properties_element);
      break;

    case ED_COUNTER_ID_INVENTORY_SIZE:
      DrawPlayerInitialInventoryArea(properties_element);
      break;

    case ED_COUNTER_ID_MM_BALL_CONTENT:
      DrawMMBallContentArea();
      break;

    case ED_COUNTER_ID_ENVELOPE_XSIZE:
    case ED_COUNTER_ID_ENVELOPE_YSIZE:
      DrawEnvelopeTextArea(-1);
      break;

    case ED_COUNTER_ID_LEVEL_XSIZE:
    case ED_COUNTER_ID_LEVEL_YSIZE:
      lev_fieldx = level.fieldx;
      lev_fieldy = level.fieldy;

      // check if resizing of level results in change of border border
      SetBorderElement();

      break;

    default:
      break;
  }

  if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
       counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
      (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
       counter_id <= ED_COUNTER_ID_CHANGE_LAST))
    CopyElementPropertiesToGame(properties_element);

  // do not mark level as modified for certain non-level-changing gadgets
  if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
       counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
      (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
       counter_id <= ED_COUNTER_ID_EDITOR_LAST))
    return;

  level.changed = TRUE;
}

static void HandleTextInputGadgets(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;

  strcpy(textinput_info[type_id].value, gi->textinput.value);

  if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
  {
    CopyElementPropertiesToGame(properties_element);

    ModifyEditorElementList();	// update changed button info text
  }
  else if ((type_id >= ED_TEXTINPUT_ID_COLORS_FIRST &&
            type_id <= ED_TEXTINPUT_ID_COLORS_LAST) ||
           (type_id >= ED_TEXTINPUT_ID_COLORS_2_FIRST &&
            type_id <= ED_TEXTINPUT_ID_COLORS_2_LAST))
  {
    int color_nr = getColorNrFromGadgetTypeId(type_id);
    int **color_array = getColorArrayFromGadgetTypeId(type_id);
    char *color_text = getColorTextFromGadgetTypeId(type_id, color_nr);

    *color_array[color_nr] = gd_color_get_from_string(color_text);

    DrawEditModeWindow();
  }

  // do not mark level as modified for certain non-level-changing gadgets
  if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
      type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
    return;

  level.changed = TRUE;
}

static void HandleTextAreaGadgets(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;

  strncpy(textarea_info[type_id].value, gi->textarea.value,
	  MAX_ENVELOPE_TEXT_LEN);
  textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';

  level.changed = TRUE;
}

static void HandleSelectboxGadgets(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;
  int value_old = *selectbox_info[type_id].value;
  int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;

  *selectbox_info[type_id].value = value_new;

  if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
  {
    DrawLevelConfigWindow();
  }
  else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
  {
    element_info[properties_element].current_change_page = gi->selectbox.index;

    DrawPropertiesWindow();
  }
  else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
	    type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
	   (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
	    type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
	   (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
  {
    if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
    {
      // when changing action type, also check action mode and action arg
      if (value_old != value_new)
	setSelectboxSpecialActionVariablesIfNeeded();

      DrawPropertiesChange();
    }

    CopyElementPropertiesToGame(properties_element);
  }
  else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
  {
    // show or hide "engine" tabulator depending on game engine type
    DrawLevelConfigWindow();

    // update element selection list depending on game engine type
    ReinitializeElementList();
    ModifyEditorElementList();
  }
  else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
  {
    // update BD cycle delay counter gadgets depending on BD scheduling type
    DrawLevelConfigWindow();
  }
  else if (type_id == ED_SELECTBOX_ID_BD_COLORING_TYPE)
  {
    // update BD color palette gadgets depending on template coloring type
    DrawEditModeWindow();
  }
  else if (type_id == ED_SELECTBOX_ID_BD_COLOR_TYPE)
  {
    if (level.bd_color_type != GD_COLOR_TYPE_RGB &&
        level.bd_color_type != GetCommonColorType_BD())
    {
      // color type switched to non-RGB colors, but using different color type => reset colors
      char *message = (level.bd_color_type == bd_color_type_default ?
		       "This will reset colors to defaults! Continue?" :
		       "This will reset colors to random colors! Continue?");

      if (Request(message, REQ_ASK))
      {
        // color type switched to non-RGB colors, but using different color type => reset colors

        if (level.bd_color_type == bd_color_type_default)
        {
          int i;

          // color type switched to same color type as default colors => reset to defaults
          for (i = 0; i < MAX_BD_COLORS; i++)
            *bd_color[i] = bd_color_default[i];
        }
        else
        {
          // color type switched to different color type as default colors => use random colors
          SetRandomLevelColors_BD(level.bd_color_type);
        }
      }
      else
      {
        // restore last color type
	level.bd_color_type = bd_color_type_last;
      }
    }

    // update BD color palette gadgets depending on BD color type
    DrawEditModeWindow();
  }
  else if (type_id >= ED_SELECTBOX_ID_COLORS_FIRST &&
	   type_id <= ED_SELECTBOX_ID_COLORS_LAST)
  {
    int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST;

    *bd_color[pos] = gd_c64_color(bd_color_c64[pos]);

    DrawEditModeWindow();
  }

  // do not mark level as modified for certain non-level-changing gadgets
  if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
      type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
    return;

  level.changed = TRUE;
}

static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;
  int i;

  if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
      type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
  {
    edit_mode_levelconfig = gi->custom_type_id;

    DrawLevelConfigWindow();
  }
  else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
	   type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
  {
    edit_mode_properties = gi->custom_type_id;

    DrawPropertiesWindow();
  }
  else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
	   type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
  {
    boolean new_template = !fileExists(getLocalLevelTemplateFilename());

    // backup original "level.field" (needed to track playfield changes)
    CopyPlayfield(level.field, TileBackup);

    // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
    CopyPlayfield(Tile, level.field);

    if (new_template ||
	Request("Save this template and kill the old?", REQ_ASK))
      SaveLevelTemplate();

    if (new_template)
      Request("Template saved!", REQ_CONFIRM);

    // restore original "level.field" (needed to track playfield changes)
    CopyPlayfield(TileBackup, level.field);
  }
  else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
  {
    char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);

    if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
	leveldir_current->readonly)
    {
      Request("This level set is read-only!", REQ_CONFIRM);

      return;
    }

    if (strEqual(levelset_name, ""))
    {
      Request("Please enter level set title!", REQ_CONFIRM);

      return;
    }

    if (strEqual(levelset_author, ""))
    {
      Request("Please enter level set author!", REQ_CONFIRM);

      return;
    }

    if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
    {
      if (UpdateUserLevelSet(levelset_subdir,
			     levelset_name,
			     levelset_author,
			     levelset_num_levels))
      {
	Request("Level set updated!", REQ_CONFIRM);
      }
      else
      {
	Request("Updating level set failed!", REQ_CONFIRM);
      }
    }
    else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
    {
      if (level.changed && !Request("Level has changed! Discard changes?",
				     REQ_ASK))
	return;

      if (CreateUserLevelSet(levelset_subdir,
			     levelset_name,
			     levelset_author,
			     levelset_num_levels,
			     levelset_use_levelset_artwork))
      {
	if (levelset_copy_level_template)
	  CopyLevelTemplateToUserLevelSet(levelset_subdir);

	Request("New level set created!", REQ_CONFIRM);

	AddUserLevelSetToLevelInfo(levelset_subdir);
	ChangeEditorToLevelSet(levelset_subdir);
      }
      else
      {
	Request("Creating new level set failed!", REQ_CONFIRM);
      }
    }
  }
  else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
	   custom_element.num_change_pages < MAX_CHANGE_PAGES)
  {
    struct ElementInfo *ei = &element_info[properties_element];

    // when modifying custom element, ask for copying level template
    if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
      return;

    setElementChangePages(ei, ei->num_change_pages + 1);

    // set new change page to be new current change page
    ei->current_change_page = ei->num_change_pages - 1;
    ei->change = &ei->change_page[ei->current_change_page];

    setElementChangeInfoToDefaults(ei->change);

    DrawPropertiesWindow();

    level.changed = TRUE;
  }
  else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
	   custom_element.num_change_pages > MIN_CHANGE_PAGES)
  {
    struct ElementInfo *ei = &element_info[properties_element];

    // when modifying custom element, ask for copying level template
    if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
      return;

    // copy all change pages after change page to be deleted
    for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
      ei->change_page[i] = ei->change_page[i + 1];

    setElementChangePages(ei, ei->num_change_pages - 1);

    DrawPropertiesWindow();

    level.changed = TRUE;
  }
  else if (type_id == ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS)
  {
    SetRandomLevelColors_BD(level.bd_color_type);

    // update BD color palette gadgets after setting random colors
    DrawEditModeWindow();

    level.changed = TRUE;
  }
}

static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;

  if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
      type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
  {
    struct ElementInfo *ei = &element_info[properties_element];
    int step = BUTTON_STEPSIZE(gi->event.button);

    step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
    ei->current_change_page += step;

    if (ei->current_change_page < 0)
      ei->current_change_page = 0;
    else if (ei->current_change_page >= ei->num_change_pages)
      ei->current_change_page = ei->num_change_pages - 1;

    DrawPropertiesWindow();
  }
  else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
	   type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
  {
    struct ElementInfo *ei = &element_info[properties_element];
    int current_change_page = ei->current_change_page;

    if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
    {
      element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
	ei->change_page[current_change_page];
    }
    else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
    {
      // when modifying custom element, ask for copying level template
      if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
	return;

      ei->change_page[current_change_page] =
	element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];

      level.changed = TRUE;
    }

    DrawPropertiesWindow();
  }
  else if ((type_id >= ED_GRAPHICBUTTON_ID_PICK_FIRST &&
            type_id <= ED_GRAPHICBUTTON_ID_PICK_LAST) ||
           (type_id >= ED_GRAPHICBUTTON_ID_PICK_2_FIRST &&
            type_id <= ED_GRAPHICBUTTON_ID_PICK_2_LAST))
  {
    MapColorPickerGadget(ED_COLORPICKER_ID_PICK_COLOR, type_id);
  }
}

static void HandleRadiobuttons(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;

  *radiobutton_info[type_id].value =
    radiobutton_info[type_id].checked_value;

  // do not mark level as modified for certain non-level-changing gadgets
  if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
      type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
    return;

  level.changed = TRUE;
}

static void HandleCheckbuttons(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;

  *checkbutton_info[type_id].value ^= TRUE;

  if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
      type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
      type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
      (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
	 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
	(type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
	 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
       type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
  {
    CopyElementPropertiesToGame(properties_element);
  }

  if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
  {
    UpdateCustomElementGraphicGadgets();
  }
  else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
	   type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
  {
    boolean template_related_changes_found = FALSE;
    int i;

    // check if any custom, group or empty elements have been changed
    for (i = 0; i < NUM_FILE_ELEMENTS; i++)
      if ((IS_CUSTOM_ELEMENT(i) ||
	   IS_GROUP_ELEMENT(i) ||
	   IS_EMPTY_ELEMENT(i)) &&
	  element_info[i].modified_settings)
	template_related_changes_found = TRUE;

    if (level.use_custom_template &&
	!fileExists(getGlobalLevelTemplateFilename()))
    {
      Request("No level template found!", REQ_CONFIRM);

      level.use_custom_template = FALSE;

      ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);

      return;
    }

    if (level.use_custom_template &&
	template_related_changes_found &&
	!Request("Discard changes and use level template?", REQ_ASK))
    {
      level.use_custom_template = FALSE;

      ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);

      return;
    }

    if (!level.use_custom_template &&
	Request("Copy settings from level template?", REQ_ASK))
    {
      return;
    }

    LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);

    DrawEditModeWindow();
  }
  else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
  {
    if (setup.editor.use_template_for_new_levels &&
	!fileExists(getGlobalLevelTemplateFilename()))
    {
      Request("No level template found!", REQ_CONFIRM);

      return;
    }

    if (setup.editor.use_template_for_new_levels &&
	level.changed &&
	!Request("Discard level and load template?", REQ_ASK))
    {
      return;
    }

    if (!setup.editor.use_template_for_new_levels &&
	level.changed &&
	!Request("Discard level and use empty level?", REQ_ASK))
    {
      return;
    }

    LoadLevel(level_nr);
    LoadScore(level_nr);

    TapeErase();

    ResetUndoBuffer();
    DrawEditModeWindow();
  }
  else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
  {
    SetAutomaticNumberOfGemsNeeded();
  }

  // do not mark level as modified for certain non-level-changing gadgets
  if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
       type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
      (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
       type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
       type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
      type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
    return;

  level.changed = TRUE;
}

static void HandleColorPickerGadgets(struct GadgetInfo *gi)
{
  int type_id = gi->custom_type_id;

  if (type_id == ED_COLORPICKER_ID_PICK_COLOR)
  {
    int **color_array = getColorArrayFromGadgetTypeId(gi->colorpicker.nr);
    int color_nr = getColorNrFromGadgetTypeId(gi->colorpicker.nr);

    if (gi->colorpicker.value != -1)
      *color_array[color_nr] = (gi->colorpicker.type << 24) + gi->colorpicker.value;

    DrawEditModeWindow();
  }

  level.changed = TRUE;
}

static void HandleControlButtons(struct GadgetInfo *gi)
{
  static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
  static int last_edit_mode = ED_MODE_DRAWING;
  static int last_custom_copy_mode = -1;
  static int last_button = 0;
  int id = gi->custom_id;
  int button = gi->event.button;
  int step = BUTTON_STEPSIZE(button);
  int new_element = BUTTON_ELEMENT(button);
  int last_properties_element = properties_element;
  int x, y;

  if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
    DrawLevelText(0, 0, 0, TEXT_END);

  if (id < ED_NUM_CTRL1_BUTTONS &&
      id != GADGET_ID_SINGLE_ITEMS &&
      id != GADGET_ID_PICK_ELEMENT &&
      edit_mode != ED_MODE_DRAWING &&
      drawing_function != GADGET_ID_PICK_ELEMENT &&
      !(GetKeyModState() & KMOD_Control))
    ChangeEditModeWindow(ED_MODE_DRAWING);

  // element copy mode active, but no element button pressed => deactivate
  if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
    last_custom_copy_mode = -1;

  // when showing palette on element buttons, change element of button used
  if (editor.palette.show_on_element_buttons &&
      id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
  {
    last_button = id - GADGET_ID_ELEMENT_LEFT + 1;

    id = GADGET_ID_PALETTE;
  }

  switch (id)
  {
    case GADGET_ID_SCROLL_LEFT:
      if (level_xpos >= 0)
      {
	if (lev_fieldx < ed_fieldx - 2)
	  break;

	level_xpos -= step;
	if (level_xpos < -1)
	  level_xpos = -1;
	if (button == 1)
	  ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
	else
	  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);

	ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
		     GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
      }
      break;

    case GADGET_ID_SCROLL_RIGHT:
      if (level_xpos <= lev_fieldx - ed_fieldx)
      {
	if (lev_fieldx < ed_fieldx - 2)
	  break;

	level_xpos += step;
	if (level_xpos > lev_fieldx - ed_fieldx + 1)
	  level_xpos = lev_fieldx - ed_fieldx + 1;
	if (button == 1)
	  ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
	else
	  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);

	ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
		     GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
      }
      break;

    case GADGET_ID_SCROLL_UP:
      if (level_ypos >= 0)
      {
	if (lev_fieldy < ed_fieldy - 2)
	  break;

	level_ypos -= step;
	if (level_ypos < -1)
	  level_ypos = -1;
	if (button == 1)
	  ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
	else
	  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);

	ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
		     GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
      }
      break;

    case GADGET_ID_SCROLL_DOWN:
      if (level_ypos <= lev_fieldy - ed_fieldy)
      {
	if (lev_fieldy < ed_fieldy - 2)
	  break;

	level_ypos += step;
	if (level_ypos > lev_fieldy - ed_fieldy + 1)
	  level_ypos = lev_fieldy - ed_fieldy + 1;
	if (button == 1)
	  ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
	else
	  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);

	ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
		     GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
      }
      break;

    case GADGET_ID_SCROLL_HORIZONTAL:
      level_xpos = gi->event.item_position - 1;

      DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
      BackToFront();

      break;

    case GADGET_ID_SCROLL_VERTICAL:
      level_ypos = gi->event.item_position - 1;

      DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
      BackToFront();

      break;

    case GADGET_ID_SCROLL_LIST_UP:
    case GADGET_ID_SCROLL_LIST_DOWN:
    case GADGET_ID_SCROLL_LIST_VERTICAL:
      if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
	element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
      else
      {
	step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
	element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;

	if (element_shift < 0)
	  element_shift = 0;
	if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
	  element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;

	ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
		     GDI_SCROLLBAR_ITEM_POSITION,
		     element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
      }

      ModifyEditorElementList();

      break;

    case GADGET_ID_PROPERTIES:
      // always switch off element properties when they are already displayed
      last_properties_element = new_element;
    case GADGET_ID_ELEMENT_LEFT:
    case GADGET_ID_ELEMENT_MIDDLE:
    case GADGET_ID_ELEMENT_RIGHT:
      properties_element = (id == GADGET_ID_ELEMENT_LEFT   ? new_element1 :
			    id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
			    id == GADGET_ID_ELEMENT_RIGHT  ? new_element3 :
			    new_element);

      if (edit_mode != ED_MODE_PROPERTIES)
      {
	last_edit_mode = edit_mode;

	ChangeEditModeWindow(ED_MODE_PROPERTIES);

	last_level_drawing_function = drawing_function;
	ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
		      MB_LEFTBUTTON);
      }
      else if (properties_element != last_properties_element)
      {
	DrawEditModeWindow();
      }
      else
      {
	ChangeEditModeWindow(ED_MODE_DRAWING);

	ClickOnGadget(level_editor_gadget[last_level_drawing_function],
		      MB_LEFTBUTTON);
      }
      break;

    case GADGET_ID_PALETTE:
      if (edit_mode != ED_MODE_PALETTE)
      {
	last_edit_mode = edit_mode;

	ChangeEditModeWindow(ED_MODE_PALETTE);
      }
      else
      {
	ChangeEditModeWindow(last_edit_mode);
      }
      break;

    case GADGET_ID_WRAP_LEFT:
      WrapLevel(-step, 0);
      break;

    case GADGET_ID_WRAP_RIGHT:
      WrapLevel(step, 0);
      break;

    case GADGET_ID_WRAP_UP:
      WrapLevel(0, -step);
      break;

    case GADGET_ID_WRAP_DOWN:
      WrapLevel(0, step);
      break;

    case GADGET_ID_SINGLE_ITEMS:
    case GADGET_ID_CONNECTED_ITEMS:
    case GADGET_ID_LINE:
    case GADGET_ID_ARC:
    case GADGET_ID_TEXT:
    case GADGET_ID_RECTANGLE:
    case GADGET_ID_FILLED_BOX:
    case GADGET_ID_FLOOD_FILL:
    case GADGET_ID_GRAB_BRUSH:
    case GADGET_ID_PICK_ELEMENT:
      if (drawing_function != GADGET_ID_PICK_ELEMENT)
	last_drawing_function = drawing_function;
      drawing_function = id;
      draw_with_brush = FALSE;
      break;

    case GADGET_ID_RANDOM_PLACEMENT:
      RandomPlacement(new_element);
      break;

    case GADGET_ID_ZOOM:
      // zoom level editor tile size in or out (or reset to default size)
      ed_tilesize = (button == 1 ? ed_tilesize * 2 :
		     button == 2 ? ed_tilesize_default :
		     button == 3 ? ed_tilesize / 2 : ed_tilesize);

      // when using touch device, cycle through all zoom tilesizes
      if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
	ed_tilesize = MICRO_TILESIZE;

      // limit zoom level by upper and lower bound
      ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);

      InitZoomLevelSettings(ed_tilesize);

      if (edit_mode == ED_MODE_DRAWING)
      {
	DrawDrawingWindow();

	// redraw zoom gadget info text
	PrintEditorGadgetInfoText(level_editor_gadget[id]);
      }

      // save current editor zoom tilesize
      SaveSetup_AutoSetup();

      break;

    case GADGET_ID_CUSTOM_COPY_FROM:
    case GADGET_ID_CUSTOM_COPY_TO:
    case GADGET_ID_CUSTOM_EXCHANGE:
      last_custom_copy_mode = id;
      last_drawing_function = drawing_function;
      break;

    case GADGET_ID_CUSTOM_COPY:
      CopyCustomElement(properties_element, -1, id);
      break;

    case GADGET_ID_CUSTOM_PASTE:
      CopyCustomElement(-1, properties_element, id);
      break;

    case GADGET_ID_UNDO:
      if (button < 0)	// keep button value (even if modifier keys are pressed)
	button = -button;
      else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
	button = 3;

      if (button == 1 && undo_buffer_steps == 0)
      {
	Request("Undo buffer empty!", REQ_CONFIRM);

	break;
      }
      else if (button == 2)
      {
	break;
      }
      else if (button == 3 && redo_buffer_steps == 0)
      {
	Request("Redo buffer empty!", REQ_CONFIRM);

	break;
      }

      if (edit_mode != ED_MODE_DRAWING)
	ChangeEditModeWindow(ED_MODE_DRAWING);

      if (button == 1)
      {
	// undo

	undo_buffer_position =
	  (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;

	undo_buffer_steps--;
	redo_buffer_steps++;
      }
      else
      {
	// redo

	undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;

	undo_buffer_steps++;
	redo_buffer_steps--;
      }

      for (x = 0; x < lev_fieldx; x++)
	for (y = 0; y < lev_fieldy; y++)
	  Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];

      // check if undo operation forces change of border style
      CheckLevelBorderElement(FALSE);

      DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);

      break;

    case GADGET_ID_CONF:
      if (edit_mode != ED_MODE_LEVELCONFIG)
      {
	last_edit_mode = edit_mode;

	ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
      }
      else
      {
	ChangeEditModeWindow(ED_MODE_DRAWING);
      }
      break;

    case GADGET_ID_CLEAR:
      if (edit_mode != ED_MODE_DRAWING)
	ChangeEditModeWindow(ED_MODE_DRAWING);

      for (x = 0; x < MAX_LEV_FIELDX; x++)
	for (y = 0; y < MAX_LEV_FIELDY; y++)
	  Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);

      CopyLevelToUndoBuffer(GADGET_ID_CLEAR);

      DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
      break;

    case GADGET_ID_SAVE:
    {
      // saving read-only levels into personal level set modifies global vars
      // "leveldir_current" and "level_nr"; restore them after saving level
      LevelDirTree *leveldir_former = leveldir_current;
      int level_nr_former = level_nr;
      char *level_filename;
      boolean new_level;

      if (leveldir_current->readonly &&
	  !PrepareSavingIntoPersonalLevelSet())
	break;

      level_filename = getDefaultLevelFilename(level_nr);
      new_level = !fileExists(level_filename);

      if (new_level ||
	  Request("Save this level and kill the old?", REQ_ASK))
      {
	if (leveldir_former->readonly)
	  ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);

	SetAutomaticNumberOfGemsNeeded();

	CopyPlayfield(Tile, level.field);
	SaveLevel(level_nr);

	level.changed = FALSE;

	if (new_level)
	{
	  char level_saved_msg[64];

	  if (leveldir_former->readonly)
	    sprintf(level_saved_msg,
		    "Level saved as level %d into personal level set!",
		    level_nr);
	  else
	    strcpy(level_saved_msg, "Level saved!");

	  Request(level_saved_msg, REQ_CONFIRM);
	}
      }

      // "cd" back to copied-from levelset (in case of saved read-only level)
      leveldir_current = leveldir_former;
      level_nr = level_nr_former;

      break;
    }

    case GADGET_ID_TEST:
      if (LevelChanged())
	level.game_version = GAME_VERSION_ACTUAL;

      CopyPlayfield(level.field, TileBackup);
      CopyPlayfield(Tile, level.field);

      CopyNativeLevel_RND_to_Native(&level);

      UnmapLevelEditorGadgets();
      UndrawSpecialEditorDoor();

      CloseDoor(DOOR_CLOSE_ALL);

      // needed before playing if editor playfield area has different size
      ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);

      // redraw_mask = REDRAW_ALL;

      level_editor_test_game = TRUE;

      StartGameActions(FALSE, setup.autorecord, level.random_seed);

      break;

    case GADGET_ID_EXIT:
      RequestExitLevelEditor(TRUE, FALSE);  // if level has changed, ask user
      break;

    default:
      if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
	  id <= GADGET_ID_ELEMENTLIST_LAST)
      {
	int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;

	new_element = editor_elements[element_position + element_shift];

	if (IS_EDITOR_CASCADE(new_element))
	{
	  int i;

	  for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
	  {
	    int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
	    boolean *cascade_value = editor_elements_info[i].setup_cascade_value;

	    if (*cascade_element == new_element)
	    {
	      *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
	      *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);

	      // update element selection list
	      ReinitializeElementList();
	      ModifyEditorElementList();

	      // update cascading gadget info text
	      PrintEditorGadgetInfoText(level_editor_gadget[id]);

	      // save current editor cascading state
	      SaveSetup_EditorCascade();

	      break;
	    }
	  }

	  break;
	}

	if (last_custom_copy_mode != -1)
	{
	  if (CopyCustomElement(properties_element, new_element,
				last_custom_copy_mode))
	  {
	    ClickOnGadget(level_editor_gadget[last_drawing_function],
			  MB_LEFTBUTTON);

	    last_custom_copy_mode = -1;
	  }

	  break;
	}

	// change element of button used to show palette
	if (editor.palette.show_on_element_buttons)
	  button = last_button;

	PickDrawingElement(button, new_element);

	if (!stick_element_properties_window &&
	    drawing_function != GADGET_ID_PICK_ELEMENT &&
	    !(GetKeyModState() & KMOD_Control))
	{
	  properties_element = new_element;
	  if (edit_mode == ED_MODE_PROPERTIES)
	    DrawPropertiesWindow();
	}

	if (drawing_function == GADGET_ID_PICK_ELEMENT)
	  ClickOnGadget(level_editor_gadget[last_drawing_function],
			MB_LEFTBUTTON);

	if (!use_permanent_palette)
	  ChangeEditModeWindow(last_edit_mode);
      }
#ifdef DEBUG
      else if (gi->event.type == GD_EVENT_PRESSED)
	Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
      else if (gi->event.type == GD_EVENT_RELEASED)
	Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
      else if (gi->event.type == GD_EVENT_MOVING)
	Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
      else
	Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
#endif
      break;
  }
}

void HandleLevelEditorKeyInput(Key key)
{
  char letter = getCharFromKey(key);

  if (drawing_function == GADGET_ID_TEXT &&
      DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
  {
    if (letter)
      DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
    else if (key == KSYM_Delete || key == KSYM_BackSpace)
      DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
    else if (key == KSYM_Return)
      DrawLevelText(0, 0, 0, TEXT_NEWLINE);
    else if (key == KSYM_Escape)
      DrawLevelText(0, 0, 0, TEXT_END);

    return;
  }

  int id = GADGET_ID_NONE;
  int new_element_shift = element_shift;
  int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
  int button = MB_LEFTBUTTON;
  int i;

  switch (key)
  {
    case KSYM_Left:
      id = GADGET_ID_SCROLL_LEFT;
      break;
    case KSYM_Right:
      id = GADGET_ID_SCROLL_RIGHT;
      break;
    case KSYM_Up:
      id = GADGET_ID_SCROLL_UP;
      break;
    case KSYM_Down:
      id = GADGET_ID_SCROLL_DOWN;
      break;

    case KSYM_Page_Up:
    case KSYM_Page_Down:
      step *= (key == KSYM_Page_Up ? -1 : +1);
      element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;

      if (element_shift < 0)
	element_shift = 0;
      if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
	element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;

      ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
		   GDI_SCROLLBAR_ITEM_POSITION,
		   element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);

      ModifyEditorElementList();

      break;

    case KSYM_Home:
    case KSYM_End:
      element_shift = (key == KSYM_Home ? 0 :
		       num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);

      ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
		   GDI_SCROLLBAR_ITEM_POSITION,
		   element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);

      ModifyEditorElementList();

      break;

    case KSYM_Insert:
    case KSYM_Delete:

      // this is needed to prevent interference with running "True X-Mouse"
      if (GetKeyModStateFromEvents() & KMOD_Control)
	break;

      // check for last or next editor cascade block in element list
      for (i = 0; i < num_editor_elements; i++)
      {
	if ((key == KSYM_Insert && i == element_shift) ||
	    (key == KSYM_Delete && new_element_shift > element_shift))
	  break;

	// jump to next cascade block (or to start of element list)
	if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
	  new_element_shift = i;
      }

      if (i < num_editor_elements)
	element_shift = new_element_shift;

      if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
	element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;

      ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
		   GDI_SCROLLBAR_ITEM_POSITION,
		   element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);

      ModifyEditorElementList();

      break;

    case KSYM_Escape:
      if (edit_mode == ED_MODE_DRAWING)
	RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
      else if (edit_mode == ED_MODE_LEVELCONFIG)
	HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
      else if (edit_mode == ED_MODE_PROPERTIES)
	HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
      else if (edit_mode == ED_MODE_PALETTE)
	HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
      else		// should never happen
	ChangeEditModeWindow(ED_MODE_DRAWING);

      break;

    default:
      break;
  }

  if (id != GADGET_ID_NONE)
    ClickOnGadget(level_editor_gadget[id], button);
  else if (letter == '1' || letter == '?')
    ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
  else if (letter == '2')
    ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
  else if (letter == '3')
    ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
  else if (letter == '.')
    ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
  else if (letter == 'U')
    ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
  else if (letter == '-' || key == KSYM_KP_Subtract)
    ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
  else if (letter == '0' || key == KSYM_KP_0)
    ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
  else if (letter == '+' || key == KSYM_KP_Add ||
	   letter == '=')	// ("Shift-=" is "+" on US keyboards)
    ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
  else if (key == KSYM_Return ||
	   key == KSYM_space ||
	   key == setup.shortcut.toggle_pause)
    ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
  else
    for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
      if (letter && letter == controlbutton_info[i].shortcut)
	if (!anyTextGadgetActive())
	  ClickOnGadget(level_editor_gadget[i], button);

  if (draw_with_brush)
  {
    if (letter == 'x')
      FlipBrushX();
    else if (letter == 'y')
      FlipBrushY();
    else if (letter == 'z')
      RotateBrush();
  }
}

static void HandleLevelEditorIdle_Properties(void)
{
  int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
  int x = editor.settings.element_graphic.x + element_border;
  int y = editor.settings.element_graphic.y + element_border;
  static DelayCounter action_delay = { 0 };
  int i;

  action_delay.value = GameFrameDelay;

  if (!DelayReached(&action_delay))
    return;

  for (i = 0; i < ED_NUM_SELECTBOX; i++)
  {
    struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];

    if (gi->mapped && gi->active && gi->selectbox.open)
      return;
  }

  DrawEditorElementAnimation(SX + x, SY + y);

  redraw_mask |= REDRAW_FIELD;

  FrameCounter++;	// increase animation frame counter
}

static void HandleLevelEditorIdle_Drawing(void)
{
  static boolean last_highlighted = FALSE;
  static boolean last_highlighted_similar = FALSE;
  boolean highlighted = (GetKeyModState() & KMOD_Alt);
  boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);

  if (highlighted != last_highlighted ||
      (highlighted && highlighted_similar != last_highlighted_similar))
  {
    DrawAreaElementHighlight(highlighted, highlighted_similar);

    redraw_mask |= REDRAW_FIELD;
  }

  last_highlighted = highlighted;
  last_highlighted_similar = highlighted_similar;
}

void HandleLevelEditorIdle(void)
{
  if (edit_mode == ED_MODE_PROPERTIES)
    HandleLevelEditorIdle_Properties();
  else if (edit_mode == ED_MODE_DRAWING)
    HandleLevelEditorIdle_Drawing();
}

static void ClearEditorGadgetInfoText(void)
{
  DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
}

void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
{
  char infotext[MAX_OUTPUT_LINESIZE + 1];
  int max_infotext_len = getMaxInfoTextLength();

  if (gi == NULL || strlen(gi->info_text) == 0)
    return;

  strncpy(infotext, gi->info_text, max_infotext_len);
  infotext[max_infotext_len] = '\0';

  if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
  {
    int key = controlbutton_info[gi->custom_id].shortcut;

    if (key)
    {
      char shortcut[MAX_OUTPUT_LINESIZE + 1];

      if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
	sprintf(shortcut, " ('.' or '%c')", key);
      else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
	sprintf(shortcut, " ('%c' or 'Ctrl')", key);
      else if (gi->custom_id == GADGET_ID_TEST)
	sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
      else if (gi->custom_id == GADGET_ID_UNDO)
	sprintf(shortcut, " ('%c/Shift-U')", key);
      else if (gi->custom_id == GADGET_ID_ZOOM)
	sprintf(shortcut, " ('%c', '0', '-')", key);
      else
	sprintf(shortcut, " ('%s%c')",
		(key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);

      if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
	strcat(infotext, shortcut);
    }
  }

  DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
}

void HandleEditorGadgetInfoText(void *ptr)
{
  struct GadgetInfo *gi = (struct GadgetInfo *)ptr;

  if (game_status != GAME_MODE_EDITOR)
    return;

  ClearEditorGadgetInfoText();

  if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
    return;

  // misuse this function to delete brush cursor, if needed
  if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
    DeleteBrushFromCursor();

  PrintEditorGadgetInfoText(gi);
}

static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
{
  int id = gi->custom_id;
  int type_id = gi->custom_type_id;
  int sx = gi->event.x;
  int sy = gi->event.y;
  int lx = sx + level_xpos;
  int ly = sy + level_ypos;
  int min_sx = 0, min_sy = 0;
  int max_sx = gi->drawing.area_xsize - 1;
  int max_sy = gi->drawing.area_ysize - 1;
  int actual_drawing_function = drawing_function;
  int max_infotext_len = getMaxInfoTextLength();
  char infotext[MAX_OUTPUT_LINESIZE + 1];

  infotext[0] = '\0';		// start with empty info text

  // pressed Control key: simulate picking element
  if (GetKeyModState() & KMOD_Control)
    actual_drawing_function = GADGET_ID_PICK_ELEMENT;

  ClearEditorGadgetInfoText();

  if (gi->event.type == GD_EVENT_INFO_LEAVING)
    return;

  // make sure to stay inside drawing area boundaries
  sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
  sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);

  if (id == GADGET_ID_DRAWING_LEVEL)
  {
    if (button_status)
    {
      int min_lx = 0, min_ly = 0;
      int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;

      // get positions inside level field
      lx = sx + level_xpos;
      ly = sy + level_ypos;

      // make sure to stay inside level field boundaries
      lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
      ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);

      // correct drawing area positions accordingly
      sx = lx - level_xpos;
      sy = ly - level_ypos;
    }

    if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
    {
      if (button_status)	// if (gi->state == GD_BUTTON_PRESSED)
      {
	static int start_lx = 0;
	static int start_ly = 0;
	char *text;

	if (gi->event.type == GD_EVENT_PRESSED)
	{
	  start_lx = lx;
	  start_ly = ly;
	}

	switch (actual_drawing_function)
	{
	  case GADGET_ID_SINGLE_ITEMS:
	    text = "Drawing single items";
	    break;
      	  case GADGET_ID_CONNECTED_ITEMS:
	    text = "Drawing connected items";
	    break;
      	  case GADGET_ID_LINE:
	    text = "Drawing line";
	    break;
      	  case GADGET_ID_ARC:
	    text = "Drawing arc";
	    break;
      	  case GADGET_ID_TEXT:
	    text = "Setting text cursor";
	    break;
      	  case GADGET_ID_RECTANGLE:
	    text = "Drawing rectangle";
	    break;
      	  case GADGET_ID_FILLED_BOX:
	    text = "Drawing filled box";
	    break;
      	  case GADGET_ID_FLOOD_FILL:
	    text = "Flood fill";
	    break;
      	  case GADGET_ID_GRAB_BRUSH:
	    text = "Grabbing brush";
	    break;
      	  case GADGET_ID_PICK_ELEMENT:
	    text = "Picking element";
	    break;

	  default:
	    text = "Drawing position";
	    break;
	}

	if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
	  sprintf(infotext, "%s: %d, %d", text, lx, ly);
	else
	  sprintf(infotext, "%s: %d, %d", text,
		  ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
      }
      else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
	strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
      else
	sprintf(infotext, "Level position: %d, %d", lx, ly);
    }

    // misuse this function to draw brush cursor, if needed
    if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
    {
      if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
	CopyBrushToCursor(sx, sy);
      else
	DeleteBrushFromCursor();
    }

    if (!draw_with_brush)
      UpdateBrushPosition(sx, sy);
  }
  else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
  {
    int pos = sx * drawingarea_info[type_id].area_ysize + sy;
    int element = drawingarea_info[type_id].value[pos];

    strncpy(infotext, getElementInfoText(element), max_infotext_len);
  }
  else
  {
    if (id == GADGET_ID_CUSTOM_CONTENT)
      sprintf(infotext, "custom element content position: %d, %d", sx, sy);
    else if (id == GADGET_ID_GROUP_CONTENT)
      sprintf(infotext, "group element position: %d", sx + 1);
    else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
	     id <= GADGET_ID_YAMYAM_CONTENT_7)
      sprintf(infotext, "content area %d position: %d, %d",
	      id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
    else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
	     id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
      sprintf(infotext, "content area %d position: %d, %d",
	      id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
    else if (id == GADGET_ID_ANDROID_CONTENT)
      sprintf(infotext, "android element position: %d", sx + 1);
    else if (drawingarea_info[type_id].infotext != NULL)
      strcpy(infotext, drawingarea_info[type_id].infotext);
  }

  infotext[max_infotext_len] = '\0';

  if (strlen(infotext) > 0)
    DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
}

void RequestExitLevelEditor(boolean ask_if_level_has_changed,
			    boolean quick_quit)
{
  if (!ask_if_level_has_changed ||
      !LevelChanged() ||
      Request("Level has changed! Exit without saving?",
	      REQ_ASK | REQ_STAY_OPEN))
  {
    struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
    struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];

    // draw normal door
    UndrawSpecialEditorDoor();

    // use door animation if door 1 viewport is unchanged and contains toolbox
    if (useEditorDoorAnimation())
      CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);

    // close editor doors if viewport definition is the same as in main menu
    if (vp_door_1->x      == DX     &&
	vp_door_1->y      == DY     &&
	vp_door_1->width  == DXSIZE &&
	vp_door_1->height == DYSIZE &&
	vp_door_2->x      == VX     &&
	vp_door_2->y      == VY     &&
	vp_door_2->width  == VXSIZE &&
	vp_door_2->height == VYSIZE)
      CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
    else
      SetDoorState(DOOR_CLOSE_ALL);

    BackToFront();

    if (quick_quit)
      FadeSkipNextFadeIn();

    SetGameStatus(GAME_MODE_MAIN);

    DrawMainMenu();
  }
  else
  {
    if (!global.use_envelope_request)
    {
      CloseDoor(DOOR_CLOSE_1);
      OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
    }
  }
}
