Search found 2524 matches

by Holger
Mon Mar 25, 2019 6:58 pm
Forum: Testing Area
Topic: testing html ...
Replies: 0
Views: 44

testing html ...

Is this really<b>bold</b>?
by Holger
Sun Mar 03, 2019 8:33 pm
Forum: Testing Area
Topic: testing ... (FULL)
Replies: 0
Views: 94

testing ... (FULL)

000 `000 001 `001 002 `002 003 `003 004 `004 005 `005 006 `006 007 `007 008 `008 009 `009 010 `010 011 `011 012 `012 013 `013 014 `014 015 `015 016 `016 017 `017 018 `018 019 `019 020 `020 021 `021 022 `022 023 `023 024 `024 025 `025 026 `026 027 `027 028 `028 029 `029 030 `030 031 `031 032 `032 033...
by Holger
Sun Mar 03, 2019 8:12 pm
Forum: Testing Area
Topic: testing...
Replies: 0
Views: 50

testing...

`001 ¸001 x001 x0001 `002 ¸002 x002 x0002 `103 `1034 `1034`000`000`000`1061`1089`1089`1082`1026`000`1130`1089`1089`1082`1085 `000`1089`1089`1089`1061`1089`1089`1082`000`000`000`1089`000`000`1082 `000`1089`1119`1089`1071`1091`1075`1075`000`000`000`000`1045`000`000 `000`1089`1089`1089`1071`000`000`000...
by Holger
Sun Mar 03, 2019 5:23 pm
Forum: Bug Reports
Topic: Android - zoom in level editor
Replies: 3
Views: 92

Re: Android - zoom in level editor

At least for the zoom button, this is fixed now by cycling through all zoom tile sizes if a touch device was used before. But yes, there are some more buttons with similar problem... Regarding MM/DF elements, this is most problematic for the fixed MM mirrors, as all other elements are auto-rotated a...
by Holger
Sat Mar 02, 2019 8:40 pm
Forum: Bug Reports
Topic: Beams in Mirror Magic can visibly leave the level border
Replies: 3
Views: 79

Re: Beams in Mirror Magic can visibly leave the level border

It might look odd how pacmen are stopped by an invisible border that does not stop beams Hmm, you might be right... I think I will play around with a thin border line like the one I used in the level editor. Could even be configurable in the setup menu (as there are already border design related op...
by Holger
Sat Mar 02, 2019 8:02 pm
Forum: Bug Reports
Topic: Very large .mp3 files (~9MB) are prone to crashing the game
Replies: 6
Views: 124

Re: Very large .mp3 files (~9MB) are prone to crashing the game

SDL2_mixer version 2.0.1 comes bundled with the following additional libraries to support additional audio formats: - flac-1.2.1 - libmikmod-3.1.12 - libmodplug-0.8.8.4 - libogg-1.3.1 - libvorbis-1.3.3 - libvorbisidec-1.2.1 - smpeg2-2.0.0 I usually choose to build "libmodplug" for MOD support and "s...
by Holger
Sat Mar 02, 2019 12:14 pm
Forum: Bug Reports
Topic: Android - Network server hostname and numbers
Replies: 3
Views: 91

Re: Android - Network server hostname and numbers

I have just checked this on Android, and I wasn't able to reproduce this problem (using the "normal" on-screen keybord). On my Android phone, there is only one mode of the on-screen keyboard with both digits and special characters, so I will also check this on an Android tablet which has a different...
by Holger
Sat Mar 02, 2019 12:07 pm
Forum: Bug Reports
Topic: Beams in Mirror Magic can visibly leave the level border
Replies: 3
Views: 79

Re: Beams in Mirror Magic can visibly leave the level border

Yes, this is somewhat intended behaviour, as I did not want to cut the beam in mid-air... :D But yes, it looks a bit strange if the beam can leave the playfield, but the pac men can't. An alternative would be to add some sort of border around the playfield (made from bricks or by using a grey border...
by Holger
Sat Mar 02, 2019 12:02 pm
Forum: Bug Reports
Topic: Android - zoom in level editor
Replies: 3
Views: 92

Re: Android - zoom in level editor

Yes, you're right that this is currently missing (as there is no "right mouse button" on Android). I am aware of this problem, and hopefully I will have an idea how to handle this case on touch devices in a future version... It's more of "missing functionality" than a real bug, but from an Android u...
by Holger
Sat Mar 02, 2019 11:59 am
Forum: Bug Reports
Topic: Very large .mp3 files (~9MB) are prone to crashing the game
Replies: 6
Views: 124

Re: Very large .mp3 files (~9MB) are prone to crashing the game

Yes, knowing some details about the operating system and program (from package or self-compiled) would be very useful in such cases. Nevertheless, I can confirm the problems you have with these three MP3 files (on Linux, using SDL 2.0.6 and version 2.0.1 of all other SDL libraries). Files "burana.mp...
by Holger
Sat Mar 02, 2019 11:31 am
Forum: Bug Reports
Topic: Only first player is being drawn once in "Draw Single Items" mode
Replies: 3
Views: 112

Re: Only first player is being drawn once in "Draw Single Items" mode

"The bug" in this bug report was the different treatment of the yellow player when using "draw single items" drawing mode when compared to the other three players. All other modes just do not have this special treatment of making sure that there is only one player element in the level, and they are ...
by Holger
Tue Feb 26, 2019 9:16 am
Forum: Off Topic
Topic: the forum is spamming me
Replies: 3
Views: 1533

Re: the forum is spamming me

Yes, it is normal that you get notification mails for new posts or topics in those sub-forums you are subscribed to.

If you go to your User Control Panel, you can unmark topics that you don't want to watch or receive notification mails about.
by Holger
Sun Feb 24, 2019 7:26 pm
Forum: Bug Reports
Topic: [4.1.2.0] Network multi-player doesn't sync up properly
Replies: 4
Views: 119

Re: [4.1.2.0] Network multi-player doesn't sync up properly

It never occurred to me that you could run multiple instances of RnD on the same computer. Great. Yes, that's handy for testing network stuff... :-) That would solve the problem of having only 1 screen for up to 4 players. Maybe it does not work the way you think it does... :-/ 1. How do you do it?...
by Holger
Thu Feb 21, 2019 7:45 am
Forum: Level and Artwork Design
Topic: Dynamic window (using version 4.1.2.0)
Replies: 1
Views: 103

Dynamic window (using version 4.1.2.0)

From: Eizzoux I can't really seem to figure out how do I work with dynamic windows. I guess, border_[left/right/top/bottom] is like border_size but for each size separately and margin_[left/right/top/bottom] for empty border... or like that. I guess it also stretches to the resolution of the monitor...