Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X - added new contributed levels from the following players: + Alan Bond + Gerrit Holl Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added new contributed levels from the following players: + Conor Mancone + Gavin Davidson + Jerome Kunegis + Rüdiger Schäfer + Flyboy: level group "Cops and Robbers", with own graphics set - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed - added new contributed levels from the following players: + Arno Luppold + Barak Shacked + Ben Braithwaite + Dominik Seichter + Emilio Hemken + Glenn Alexander + Helge Hafting + Paul Sutton Release Version 2.0.0 [01 JAN 2001] ----------------------------------- - major code redesign to maintain generic game functions in a separate library and make it easier to port the game to new targets like SDL - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - bug in network playing code fixed (patch from web site) - SDL version can load and play music modules - bug in level editor fixed for EM doors and keys element description - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999] ----------------------------------- - new Boulder Dash elements for better game emulation - new cool medium-sized crystal font - new elements and graphics for Diamond Caves II levels - new elements and graphics for Emerald Mine Club levels - brushed-up (higher resolution) graphics for Supaplex elements - special oversized Supaplex levels included - new elements for more authentic Emerald Mine elements (doors) - more level editor enhancements: element list scrollbar and level number selection within editor - lots of new levels converted from Emerald Mine Club disks, DX-Boulderdash and Supaplex - new levels created and contributed by players - now over 160 level series with over 14.000 levels - high score list now scrollable to see all 100 entries - new 16-bit elements level format to allow more than 256 elements - re-introduced level handicap for more challange (levels must be solved to be able to play the next one; can be disabled in setup) - new setup option to disable time limit for relaxed playing :-) - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow distributors to separate read-only (levels, graphics, sounds) from writable (hich scores) game data - new personal level setup files to store level handicap and last played level for each level series - removed some 32-bit dependent code; should be 64-bit clean now - some little bugs fixed Release Version 1.3.0 [5 FEB 1999] ---------------------------------- - strongly enhanced level editor - new elements, graphics and levels for Supaplex style games - completely rewritten platform independent gadget code (buttons, scrollbars, text and number input gadgets) - nasty sound bug fixed (showed up with Linux kernel 2.2.x) Release Version 1.2.0 [5 DEC 1998] ---------------------------------- - DOS/Windows version - new WAV sound loader (to replace the old Amiga 8SVX files) - new PCX graphics loader (to avoid GIF license problems) - network multiplayer games with upto four players - no separate network server needed; each client can fork a network server at startup if there's no server running at this moment - possibility to invoke the game to act as a standalone network server (on a separate machine, for example) - local multiplayer games with upto four players - support for upto four joysticks - completely free customizable keyboard and joystick for all four players individually - new joystick calibration screen which can be left (with Escape key) if no joystick is connected... ;-) - new (working) GIF graphics loader (but still support for the old XPM method) - supports private colormap with extremely less flashing on 8-bit (256 colors) displays - soft-scrolling with 50 frames per second (which raises the system requirements and makes it completely unplayable on my "old reference" 486/33 (where 0.9b runs smoothly) and running at 90% speed on my K6-200. - completely new file format for personal setup data in ASCII format which is human readable and easily customizable even with a texteditor; stored in the user's home directory and no longer somewhere in the game's installation directory - high score lists changed: now one file per level and no longer one file per level series; now using readable ASCII format - useful command line options to specify the X11 display, the game's base (installation) directory, an alternate level directory, standalone server execution and verbose execution Version 1.1 [???] [NOT RELEASED] -------------------------------- - new (but broken) GIF graphics loader to be independent from the XPM library and to replace all graphics by GIF files Version 1.0 [9 APR 1997] [NOT RELEASED] --------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard (now you have the same gameplay functionality compared to playing with a joystick. Especially there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels from the games "Boulder Dash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder to make it possible to go on with a game at any tape position Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ------------------------------------------ - new game elements Prerelease Version 0.9b [4 NOV 1995] ------------------------------------ - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than one step for one keystroke in some cases -- thanks to Warwick Allison for the hint with "XSync()"!) - new amoeba type with configurable content (like in the original C64 version, when aboeba cannot grow anymore and explodes to diamonds or some other elements) - compile error with ONE_PER_NAME in high score function removed (thanks to Dmitry Kohmanyuk) - little code cleanup (to get some new bugs ;) - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) Prerelease Version 0.9 [23 OCT 1995] ------------------------------------ - first (pre)release version