# You can configure additional/alternative sound files here. # (The entries below are default and therefore commented out.) name: Classic Sounds sort_priority: 100 # [default].digging: schlurf.wav # [default].collecting: pong.wav # [default].snapping: pong.wav # [default].pushing: pusch.wav # [default].impact: klopf.wav # [default].walking: empty.wav # [default].passing: gate.wav # [default].dying: autsch.wav # [default].exploding: roaaar.wav # [sp_default].exploding: booom.wav # bd_diamond.collecting: pong.wav # bd_diamond.impact: pling.wav # bd_rock.pushing: pusch.wav # bd_rock.impact: klopf.wav # bd_magic_wall.activating: quirk.wav # bd_magic_wall.active: miep.wav # bd_magic_wall.filling: quirk.wav # bd_amoeba.waiting: [NONE] # bd_amoeba.growing: amoebe.wav # bd_amoeba.turning_to_gem: pling.wav # bd_amoeba.turning_to_rock: klopf.wav # bd_butterfly.moving: klapper.wav # bd_butterfly.waiting: klapper.wav # bd_firefly.moving: roehr.wav # bd_firefly.waiting: roehr.wav # sp_base.digging: base.wav # sp_buggy_base.digging: base.wav # sp_buggy_base.active: bug.wav # sp_infotron.collecting: infotron.wav # sp_infotron.impact: pling.wav # sp_zonk.pushing: zonkpush.wav # sp_zonk.impact: zonkdown.wav # sp_disk_red.collecting: infotron.wav # sp_disk_orange.pushing: zonkpush.wav # sp_disk_yellow.pushing: pusch.wav # [sp_port].passing: gate.wav # [sp_exit].passing: exit.wav # [sp_exit].opening: [NONE] # [sp_exit].closing: [NONE] # sp_sniksnak.moving: [NONE] # sp_sniksnak.waiting: [NONE] # sp_electron.moving: [NONE] # sp_electron.waiting: [NONE] # sp_terminal.activating: [NONE] # sp_terminal.active: [NONE] # [sokoban].pushing: pusch.wav # [sokoban].filling: deng.wav # [sokoban].emptying: [NONE] # [player].moving: empty.wav # [player].moving.mode_loop: false # sand.digging: schlurf.wav # [emerald].collecting: pong.wav # [emerald].impact: pling.wav # diamond.collecting: pong.wav # diamond.impact: pling.wav # diamond.breaking: quirk.wav # rock.pushing: pusch.wav # rock.impact: klopf.wav # bomb.pushing: pusch.wav # nut.pushing: knurk.wav # nut.breaking: knack.wav # nut.impact: klumpf.wav # [dynamite].collecting: pong.wav # [dynamite].dropping: deng.wav # [dynamite].active: zisch.wav # [key].collecting: pong.wav # [gate].passing: gate.wav # bug.moving: klapper.wav # bug.waiting: klapper.wav # spaceship.moving: roehr.wav # spaceship.waiting: roehr.wav # yamyam.moving: [NONE] # yamyam.waiting: njam.wav # yamyam.digging: njam.wav # robot.moving: schlurf.wav # robot.moving.mode_loop: false # robot.waiting: [NONE] # robot_wheel.activating: deng.wav # robot_wheel.active: miep.wav # magic_wall.activating: quirk.wav # magic_wall.active: miep.wav # magic_wall.filling: quirk.wav # [amoeba].waiting: [NONE] # [amoeba].growing: amoebe.wav # [amoeba].dropping: [NONE] # acid.splashing: blurb.wav # [quicksand].filling: [NONE] # [quicksand].emptying: [NONE] # [exit].opening: oeffnen.wav # [exit].closing: oeffnen.wav # [exit].passing: buing.wav # penguin.passing: buing.wav # balloon.moving: [NONE] # balloon.waiting: [NONE] # balloon.pushing: schlurf.wav # [balloon_switch].activating: [NONE] # spring.moving: [NONE] # spring.pushing: pusch.wav # spring.impact: klopf.wav # [wall].growing: [NONE] # emc_android.pushing: pusch.wav # emc_android.moving: roehr.wav # emc_android.moving.mode_loop: false # emc_android.dropping: deng.wav # emc_magic_ball.dropping: deng.wav # pearl.collecting: pong.wav # pearl.breaking: knack.wav # pearl.impact: pling.wav # crystal.collecting: pong.wav # crystal.impact: pling.wav # [envelope].collecting: pong.wav # [envelope].opening: [NONE] # [envelope].closing: [NONE] # invisible_sand.digging: schlurf.wav # invisible_sand.active.digging: schlurf.wav # shield_normal.collecting: pong.wav # shield_normal.active: [NONE] # shield_deadly.collecting: pong.wav # shield_deadly.active: [NONE] # extra_time.collecting: gong.wav # mole.moving: [NONE] # mole.waiting: [NONE] # mole.digging: blurb.wav # [switchgate_switch].activating: [NONE] # [switchgate].opening: oeffnen.wav # [switchgate].closing: oeffnen.wav # [switchgate].passing: gate.wav # timegate_switch.activating: deng.wav # timegate_switch.active: miep.wav # timegate_switch.deactivating: [NONE] # timegate.opening: oeffnen.wav # [timegate].closing: oeffnen.wav # [timegate].passing: gate.wav # [conveyor_belt_switch].activating: [NONE] # [conveyor_belt].active: [NONE] # [conveyor_belt_switch].deactivating: [NONE] # light_switch.activating: [NONE] # light_switch.deactivating: [NONE] # dx_supabomb.pushing: pusch.wav # trap.digging: schlurf.wav # trap.activating: [NONE] # [tube].walking: [NONE] # amoeba.turning_to_gem: pling.wav # amoeba.turning_to_rock: klopf.wav # speed_pill.collecting: pong.wav # dynabomb_increase_number.collecting: pong.wav # dynabomb_increase_size.collecting: pong.wav # dynabomb_increase_power.collecting: pong.wav # [dynabomb].dropping: deng.wav # [dynabomb].active: zisch.wav # satellite.moving: [NONE] # satellite.waiting: [NONE] # satellite.pushing: pusch.wav # lamp.activating: deng.wav # lamp.deactivating: deng.wav # time_orb_full.collecting: gong.wav # time_orb_full.impact: deng.wav # time_orb_empty.pushing: pusch.wav # time_orb_empty.impact: deng.wav # game_of_life.waiting: [NONE] # game_of_life.growing: amoebe.wav # biomaze.waiting: [NONE] # biomaze.growing: amoebe.wav # pacman.moving: [NONE] # pacman.waiting: [NONE] # pacman.digging: [NONE] # dark_yamyam.moving: [NONE] # dark_yamyam.waiting: njam.wav # dark_yamyam.digging: [NONE] # penguin.moving: [NONE] # penguin.waiting: [NONE] # pig.moving: [NONE] # pig.waiting: [NONE] # pig.digging: [NONE] # dragon.moving: [NONE] # dragon.waiting: [NONE] # dragon.attacking: [NONE] # game.starting: [NONE] # game.running_out_of_time: gong.wav # game.leveltime_bonus: sirr.wav # game.losing: lachen.wav # game.winning: [NONE] # game.sokoban_solving: buing.wav # door.opening: oeffnen.wav # door.closing: oeffnen.wav # background.TITLE: [NONE] # background.MAIN: [NONE] # background.LEVELS: [NONE] # background.SCORES: halloffame.wav # background.SCORES.mode_loop: false # background.EDITOR: [NONE] # background.INFO: [NONE] # background.SETUP: [NONE]