News

New web site design launched!

As this web site was created in the last century (in November 1998, to be precise), it’s probably time for a little redesign after those ~18 years, especially as the old version did not work well on tablets and smartphones. So after some fiddling around with current HTML and CSS (the old site was built with historic HTML 3.2, which was already a bit outdated at the time of the site’s creation), this redesign should work reasonably well with most systems and devices around in 2016 (just as Rocks’n’Diamonds itself has always tried to support most systems and devices in the past decades).

I’ve used Jekyll to rebuild the site, which was quite some fun after all. (The old site used a similar approach I wrote in Perl, which had less features, but was a lot faster than this Ruby stuff.)

That said, the next redesign of this site, keeping my time schedule, should then be around November 2034. ;-)

The next candidate that should be updated to support responsive web design is the Rocks’n’Diamonds web forum now, I suppose…

Rocks'n'Diamonds 4.0.0.0 Release Candidate 3 released!

The third release candidate for the upcoming new version 4.0.0.0 contains some more changes and bugfixes.

Please see the Download section for the new pre-release version.

Rocks'n'Diamonds 4.0.0.0 Release Candidate 2 released!

The second release candidate for the upcoming new version 4.0.0.0 contains a number of changes to fix most of the bugs in the first release candidate that were reported in the forum.

Please see the Download section for the new pre-release version.

Rocks'n'Diamonds 4.0.0.0 Release Candidate 1 released!

After nearly 2½ years, it’s time for a new release version!

Before the final version 4.0.0.0 with lots of changes will be released, here’s the first release candidate as a preview and to allow for some more time for fine-tuning and debugging.

The most obvious improvement of R’n’D version 4 is support for SDL2 (while it still is compatible with the older version SDL 1.2). SDL2 adds support for improved fullscreen mode, window scaling and, most important, Android and iOS support. While Android is supported directly, an iOS version for iPad/iPhone was ported and made available by Les Bird in the App Store.

Most of the other improvements are related to a higher flexibility in custom graphics, like custom window size, different sizes and locations for the playfield, game panel and tape area, and different sizes of custom graphics for game elements (other than 32x32).

Now available from the Download section!

Rocks'n'Diamonds development source code available now!

The latest development version of the Rocks’n’Diamonds source code is finally available via Git:

Check out some of the new features of the next release version:

  • SDL2 support, including window scaling and improved fullscreen mode
  • support of all image, sound and music formats supported by SDL_image and SDL_mixer
  • support of different sizes and locations of playfield, game panel and tape area
  • support of different sizes of custom graphics for game elements (other than 32x32)
  • experimental Android version (some Makefiles still missing in repository though)

Always available from the Download section now!