News

Rocks'n'Diamonds 3.3.1.2 released!

This release is mainly a bugfix release which contains the following changes:

  • fixed bug that prevents running the game on Mac OS X “Mavericks”
  • improved behaviour on restart after failing on a broken level set
  • improved general error handling with reference to error message file

Now available from the Download section!

Rocks'n'Diamonds 3.3.1.1 released!

This minor update adds volume controls for simple sounds, sound loops and music to the sound setup (which can be useful if your system does not have sound controls for individual applications or if you want to quiet down that annoying yam-yam noise in certain levels, while keeping music and other sounds at normal volume).

For those who want to recompile the game after fiddling around with the artwork configuration source code files, the package now also contains the required Perl script that rebuilds the element and artwork definition header files.

Now available from the Download section!

Rocks'n'Diamonds 3.3.1.0 released!

Even though the last version of Rocks’n’Diamonds was released more than three years ago, this new version does not contain that many changes. The most interesting feature for Mac users is probably that R’n’D finally supports newer Macs (with “newer” as in “not historic”). So if you have a Mac with Mac OS X “Lion”, “Mountain Lion” or “Mavericks”, Rocks’n’Diamonds will finally run on your system.

Most important changes since last release version 3.3.0.1:

  • added native package for Macs with intel CPUs
  • added support for compiling on 64-bit systems
  • added alternative game mode for playing with half size playfield tiles
  • added level selection screen (when clicking on main menu level number)
  • added displaying if level was played or solved on level selection screen
  • improved graphics performance for scrolling in Mac OS X version
  • improved graphics performance for native Supaplex game engine
  • improved single step mode in R’n’D, EM and SP engines
  • fixed two game engine bugs in Supaplex game engine
  • fixed displaying wrong Supaplex time (was running too fast before)
  • fixed invisible text in envelope config in level editor

For details, see the ChangeLog file (also included in the package).

Now available from the Download section!

Rocks'n'Diamonds Web Forum reopened

After a very long downtime, the Rocks’n’Diamonds Web Forum is open again.

Some more details about the downtime (and how to access your already existing forum account again) are available from this post from the forum’s Announcements section.

Minor update of Emerald Mine Club level collection

This is a minor update of the Emerald Mine Club level collection that fixes a small graphical bug with exit doors and slightly improves a few graphics for menu navigation.

The updated level collection package is available here or at the “Levels & Artwork” section!