2009-02-16
Many people encountered a critical bug that apparently has crept into
the current version 3.2.6.0 and that crashes the game.
Unfortunately, there’s no time to find and fix that bug and release a new
version at the moment.
Therefore, to play without problems, please switch back to the last stable
version 3.2.4 for now. A fixed version 3.2.6.1 will be provided as
soon as possible.
For “R’n’D jue”, please switch back to the last stable version
3.2.5.
Please see the Download section for
updated (downgraded) links!
Sorry for the inconvenience!
2008-11-30
After the update of Rocks’n’Diamonds to version 3.2.6.0, “R’n’D jue”
is now also updated to the same latest version of the game engine! More
information and download links can be found here:
2008-11-08
This new version of R’n’D contains several new, smaller features and will be
needed as the base for upcoming new and updated level sets; in particular,
there will be an update to the EMC level collection soon which will use some
of the new features mentioned below. The new version also fixes some program
bugs, so it is recommended to upgrade to the new version. (For details about
the current version number and the new versioning scheme, please read the
corresponding
pre-release announcement in the R’n’D forum.)
Most important changes since last release version 3.2.4:
- fixed crash bug when scrolling with cursor keys in editor
- fixed X11 crash bug when scaling images with width/height less than 32
- fixed X11 crash bug when blitting masked title screens over background
- fixed growing steel wall to also leave behind steel wall
- fixed custom element change conditions where a player element is used
- fixed bug with player relocation while the player switches an element
- fixed problems with re-mapping players on playfield to input devices
- fixed wrong behaviour of player option “no centering when relocating”
- added condition “deadly when " for custom elements
- added possibility to reanimate player immediately after his death
- added “element used as action parameter” to element change actions
- added optional initial inventory for players (pre-collected elements)
- added change page actions “set player inventory” and “set CE artwork”
- added switch for EM style dynamite “[ ] explodes with chain reaction”
- moved “level settings” and “editor settings” to two tabbed screens
- added level setting to start a level with always the same random seed
- added CE action “set random seed” to re-initialize random seed in game
For details, see the ChangeLog
file (also included in the package).
Now available from the Download section!
2007-10-05
“R’n’D jue”, created in cooperation with Jürgen Bonhagen,
is a special edition of Rocks’n’Diamonds with completely different
graphics and sounds and a collection of outstanding level sets
specifically designed for those who like to play puzzle and thinking
games!
In addition to Jürgen’s own level sets, “R’n’D jue” also
contains a selection of level sets from the Contribution level
collection that offer a similar level of puzzle game fun and fit well
with the new artwork. See a detailed description of all features of
“R’n’D jue”, along with a lot of screenshots, on
Jürgen Bonhagen’s web site!
“R’n’D jue” can be installed as a complete replacement of the
classic Rocks’n’Diamonds package. Most additional level sets from the
Levels & Artwork section that can
be played with Rocks’n’Diamonds can also be played with “R’n’D jue”!
Especially the many level sets of the Emerald Mine Club level
collection are now playable with completely new, high resolution and
high quality artwork that was specifically created also with this level
collection in mind! It is also possible to install “R’n’D jue” and
Rocks’n’Diamonds side by side, as they behave as two completely independent
games, which makes it very easy to play different kind of level sets in a
different graphical environment!
If you just want to play Jürgen’s level sets with the classic
Rocks’n’Diamonds, but without installing “R’n’D jue”, you can find
all level sets shipped with “R’n’D jue” as a separate level
collection package on Jürgen Bonhagen’s web site, just as before, or on the
Levels & Artwork page!
“R’n’D jue” for Windows, Unix and Mac OS X is now available
for download from the Download section
and also from Jürgen Bonhagen’s web site!
2007-10-01
The new one-level set “Zelda II”, created by Alan Bond, is a
total remake of “Zelda” that was released about one year ago. It is
quite fascinating to see what can be created by clever use of ordinary custom
elements with (extraordinary) custom artwork! “Zelda II” looks and
feels like a completely different kind of game and contains techniques that
were thought to be impossible using the existing possibilities of R’n’D level
and artwork design! This is especially true for the inventory system,
which allows collecting and changing between different weapons which
all have their own ammunition. Another outstanding feature are dozens of
people and creatures to “talk” to, using a special message system
that circumvents the limited number of message envelopes to give valuable
hints that may be needed to solve the game. Further enhancements were done
to the shooting and combat system and also to the health system
that works in true RPG fashion now. All these features, combined with
impressive graphics, sounds and music, result in about three hours
of challenging game play that will let you forget that it’s all just a
single R’n’D level!
To play “Zelda II”, the latest version 3.2.4 of Rocks’n’Diamonds is
required, which can be downloaded from the
Download section.
“Zelda II” is now available from the
“Levels & Artwork” section!