News

Rocks'n'Diamonds 3.0.7 released!

Most important changes since last release version 3.0.6:

  • fixed incorrectly displayed animation for attacking dragon
  • fixed bug with not setting initial gravity for each new game
  • fixed bug with teleportation of player by custom element change
  • fixed bug with player not getting smashed by rock sometimes
  • fixed serious bug in code for delayed element pushing
  • fixed little bug in animation frame selection for pushed elements
  • fixed bug when pushing element that can move away to the side
  • fixed tape recording when player is created from CE element change
  • fixed player animation frame reset for identical animations
  • unavailable setup options now marked as “n/a” instead of “off”
  • prevent “extended” changed elements from delay change in same frame
  • speed-up of reading config file for verbose output
  • added configuration option for opening and closing Supaplex exit
  • added configuration option for moving up/down animation for Murphy
  • added animation for “turning” action (for elements with move delay)
  • added turning animations for bug, spaceship and sniksnak

Rocks'n'Diamonds 3.0.6 released!

Most important changes since last release version 3.0.5:

  • fixed bug when initializing font graphic structure
  • fixed bug with animation mode “pingpong” when using only 1 frame
  • fixed bug with extended change target introduced in 3.0.5
  • fixed bug where passing over moving element doubles player speed
  • fixed bug with elements continuing to move into push direction
  • fixed bug with duplicated player when dropping bomb with shield on
  • fixed switching bug (resetting flag when not switching but not idle)
  • fixed element tokens for certain file elements with “.active” etc.
  • added “switching” event for custom elements (“pressing” only once)
  • added support for MP3 music for SDL version through SMPEG library

  • updated: The artwork and level set of Juergen Bonhagen.
    For screenshots and downloads, visit his R’n’D site:

Rocks'n'Diamonds 3.0.5 released!

Most important changes since last release version 3.0.4:

  • fixed bug in multiple config pages loader code that could crash the game
  • enhanced (remaining low-resolution) Supaplex graphics
  • active/inactive sides configurable for custom element changes
  • new movement type “move when pushed” available for custom elements
  • now four envelope elements available
  • font, background, animation and sound for envelope now configurable
  • main menu doors opening/closing animation type now configurable

Rocks'n'Diamonds 3.0.4 released!

Most important changes since last release version 3.0.3:

  • fixed bug in multiple config pages code that caused crashes
  • fixed bug in custom definition of crumbled element graphics

Rocks'n'Diamonds 3.0.3 released!

Most important changes since last release version 3.0.2:

  • fixed bug (missing array boundary check) which could crash the game
  • fixed problem with setting mouse cursor in SDL version in fullscreen
  • fixed problem with flickering when drawing toon animations
  • fixed problem with player animation when snapping and moving
  • fixed several nasty bugs that may have caused crashes on some systems
  • added envelope content which gets displayed when collecting envelope
  • added multiple change event pages for custom elements
  • added support for loading various music formats through SDL_mixer
  • added music to Supaplex classic level set