2003-08-22
Most important changes since last release version 3.0.1:
- fixed bug with messing up custom element properties in 3.0.0 levels
- fixed bug with choosing wrong engine version when playing tapes
- fixed bug with creating inaccessible elements at player position
- fixed bug with not finding current level artwork directory
2003-08-18
Most important changes since last release version 3.0.0:
- fixed bug that caused a crash at startup under Solaris
- fixed bug that caused the DOS version not finding its files
- fixed bug with missing graphic for active red disk bomb
- added custom element property for dropping collected elements
- added another 128 custom elements for those who can’t get enough
- fixed PCX files in the DOS version (“classic” graphics only)
2003-08-05
Most important changes since last release version 2.1.1:
- final version bumped to 3.0.0 due to the massive changes
- graphics and sounds now completely and dynamically customizable
- element animation length, speed and mode now freely configurable
- 128 custom elements with lots of configurable element properties
- advanced custom element settings for powerful, self-created elements
- automatic tape playing function for game engine and level testing
- added support for stereo WAV sound files
- added support for background images for all menu screens
- added some example levels showing how to create custom artwork
- fixed Supaplex gravity tubes
- fixed very nasty bug in SDL_image (and X11) PCX loading routine
- fixed some very nasty bugs in bitmap zoom routine
-
fixed very nasty bug in level/artwork loading routine
-
added new contributed levels and artwork from the following players:
in the section “Contributions - 2002”:
- Abby King (14 levels)
- Alan Bond (30 levels, all solvable, BD style artwork set)
- David Hutchinson (25 levels, artwork set)
- Equinox Tetrachloride (50 levels + 100 levels, all solvable)
- Sylvan Hancock (39 levels)
in the section “Contributions - 2003”:
- Andreas Buschbeck (85 levels, all solvable, complete artwork set)
- Edward Leuf (10 levels, all solvable, artwork set)
- Emanuel Schmieg (22 levels, all solvable, complete artwork set)
- Gavin Davidson (47 levels)
- Jorge Jordan (17 levels)
- Rafael Gatti (17 levels)
- Randy Johannessen (17 levels)
- Richard Valvona (3 levels)
- Sam Bateman (35 levels)
-
great new levels with full artwork are now available from:
-
Juergen Bonhagen (with complete artwork set)
Download now!
-
Andreas Buschbeck (with complete artwork set)
Download now!
Update: Now with a nice custom elements tutorial (in German)!
2002-08-13
Most important changes since release version 2.1.0:
- sound bug (causing crashes) fixed
- support for /dev/sound/dsp (devfs) added
- small NetBSD compilation bug fixed
- default keys for “snap field” and “place bomb” fixed for Mac OS X
- two excellent new level series from players:
- Alan Bond
- Gerrit Holl & Timen van den Berg
- for details, see CHANGES file
(included in the package)
2002-08-05
Most important changes since release version 2.0.1:
- native Mac OS X port (finally!)
- graphics, sounds and music now fully configurable
- added support for TrueColor PCX graphics files
- added support for 16 bit WAV sound files
- enhanced sound system (especially regarding stereo and loop sounds)
- “quick save” and “quick load” functions with shortcut key
- single-step playing mode (automatic pause after each step)
- behaviour of “Escape” key in level editor now more intuitive
- some little (game and compilation) bugs fixed
- new Boulder Dash style “snap-pushing”
- memory leak in image loading code fixed
- several excellent new levels from other players:
- Conor Mancone
- Gavin Davidson
- Jerome Kunegis
- Rüdiger Schäfer
- Flyboy: level group “Cops and Robbers” with own graphics set