News

Rocks'n'Diamonds 3.0.2 released!

Most important changes since last release version 3.0.1:

  • fixed bug with messing up custom element properties in 3.0.0 levels
  • fixed bug with choosing wrong engine version when playing tapes
  • fixed bug with creating inaccessible elements at player position
  • fixed bug with not finding current level artwork directory

Rocks'n'Diamonds 3.0.1 released!

Most important changes since last release version 3.0.0:

  • fixed bug that caused a crash at startup under Solaris
  • fixed bug that caused the DOS version not finding its files
  • fixed bug with missing graphic for active red disk bomb
  • added custom element property for dropping collected elements
  • added another 128 custom elements for those who can’t get enough
  • fixed PCX files in the DOS version (“classic” graphics only)

Rocks'n'Diamonds 3.0.0 released!

Most important changes since last release version 2.1.1:

  • final version bumped to 3.0.0 due to the massive changes
  • graphics and sounds now completely and dynamically customizable
  • element animation length, speed and mode now freely configurable
  • 128 custom elements with lots of configurable element properties
  • advanced custom element settings for powerful, self-created elements
  • automatic tape playing function for game engine and level testing
  • added support for stereo WAV sound files
  • added support for background images for all menu screens
  • added some example levels showing how to create custom artwork
  • fixed Supaplex gravity tubes
  • fixed very nasty bug in SDL_image (and X11) PCX loading routine
  • fixed some very nasty bugs in bitmap zoom routine
  • fixed very nasty bug in level/artwork loading routine

  • added new contributed levels and artwork from the following players:

    in the section “Contributions - 2002”:

    • Abby King (14 levels)
    • Alan Bond (30 levels, all solvable, BD style artwork set)
    • David Hutchinson (25 levels, artwork set)
    • Equinox Tetrachloride (50 levels + 100 levels, all solvable)
    • Sylvan Hancock (39 levels)

    in the section “Contributions - 2003”:

    • Andreas Buschbeck (85 levels, all solvable, complete artwork set)
    • Edward Leuf (10 levels, all solvable, artwork set)
    • Emanuel Schmieg (22 levels, all solvable, complete artwork set)
    • Gavin Davidson (47 levels)
    • Jorge Jordan (17 levels)
    • Rafael Gatti (17 levels)
    • Randy Johannessen (17 levels)
    • Richard Valvona (3 levels)
    • Sam Bateman (35 levels)
  • great new levels with full artwork are now available from:

    • Juergen Bonhagen (with complete artwork set)
      Download now!

    • Andreas Buschbeck (with complete artwork set) Download now!

      Update: Now with a nice custom elements tutorial (in German)!

Rocks'n'Diamonds 2.1.1 released!

Most important changes since release version 2.1.0:

  • sound bug (causing crashes) fixed
  • support for /dev/sound/dsp (devfs) added
  • small NetBSD compilation bug fixed
  • default keys for “snap field” and “place bomb” fixed for Mac OS X
  • two excellent new level series from players:
    • Alan Bond
    • Gerrit Holl & Timen van den Berg
  • for details, see CHANGES file (included in the package)

Rocks'n'Diamonds 2.1.0 released!

Most important changes since release version 2.0.1:

  • native Mac OS X port (finally!)
  • graphics, sounds and music now fully configurable
  • added support for TrueColor PCX graphics files
  • added support for 16 bit WAV sound files
  • enhanced sound system (especially regarding stereo and loop sounds)
  • “quick save” and “quick load” functions with shortcut key
  • single-step playing mode (automatic pause after each step)
  • behaviour of “Escape” key in level editor now more intuitive
  • some little (game and compilation) bugs fixed
  • new Boulder Dash style “snap-pushing”
  • memory leak in image loading code fixed
  • several excellent new levels from other players:
    • Conor Mancone
    • Gavin Davidson
    • Jerome Kunegis
    • Rüdiger Schäfer
    • Flyboy: level group “Cops and Robbers” with own graphics set