News

Mirror Magic 3.2.0 released!

This new minor release version of Mirror Magic mainly contains the following changes:

  • improved graphics engine to support more custom graphics definitions
  • added animations for the bomb and mine game elements in active state
  • added customizability of content for the gray ball game element
  • added new text envelope game elements to show messages in the game
  • fixed a lot of bugs and problems in the game and graphics engine

The new version is available on the Mirror Magic page!

Rocks'n'Diamonds 4.3.5.0 released!

This is a minor release version which contains the following changes:

  • improved Mirror Magic graphics engine to support more custom graphics
  • added new animations for some game elements in Mirror Magic game engine
  • added customizability of gray ball content for Mirror Magic game engine
  • added support for text envelope elements for the Mirror Magic game engine
  • added support for “stacked” global animations
  • fixed a lot of bugs and problems in the Mirror Magic game engine
  • fixed bug with broken graphics when pushing elements into explosions
  • fixed potential crash bug when running in headless mode
  • fixed regression bug with growing steel wall turning into normal wall
  • fixed bug with not scaling images despite using option “.scale_up_factor”
  • changed logging to write to one single log file “rocksndiamonds.log”

Get the new version from the download page!

Mirror Magic 3.1.0 released!

This new minor release version of Mirror Magic mainly contains the following additions and changes:

  • high score server support – see all your scores and those of others
  • multiple player names – separate scores and progress for each familiy member
  • improved graphics with Amiga-style color-cycling graphic animations
  • includes original title screen and title music
  • includes original title story from 1989, accessible from main menu
  • the game is also available to be played directly in the web browser now

The new game version is available on the Mirror Magic page!

And again, happy christmas holidays with lots of snow! :-)

Rocks'n'Diamonds 4.3.4.0 released!

Another new minor release version is available with a few new features:

  • added optional main menu button to directly show level set info
  • added new, topic-related headlines for info screens
  • added support for separate sound and music for info sub-screens
  • added third tutorial level set “ncrtorial” by ncrecc
  • improved some game element graphics in the level editor
  • fixed some bugs

Get the new version from the download page!

Rocks'n'Diamonds 4.3.3.0 released!

This new minor release version contains several smaller additions, changes and bug fixes:

  • added showing score even if not added to local score file
  • added CSS to fill browser window for Emscripten (browser) platform
  • added support for “Home” and “End” keys to text gadgets
  • added using setup option for displaying overlay touch buttons
  • added level info config option to disable time limit for all levels
  • added asking for uploading remaining tapes when enabling score server
  • added alpha channel for anti-aliasing to element collecting image
  • added command line option to select display to open program window on
  • added resizing window instead of recreating it on window size changes
  • added new animation mode “.global_anim_sync” for game element graphics
  • added support for custom graphics for many elements of MM game engine
  • added project files for Windows and Mac platforms
  • added quality improved sound and music samples
  • added support for multiple pages (files) for level set info
  • added drawing sparkles when laser hits mirrors for MM engine
  • added pausing tape after replaying not only for warp mode
  • added setup option to continue recording after replaying tape
  • fixed bug with leaving scores screen on Android platform
  • fixed continuing from hall of fame after playing on Android platform
  • fixed bug with broken text area content when editing envelope text
  • fixed synchronization problem when configuring game controller
  • fixed synchronization problem when configuring keyboard
  • fixed bug when using different normal and deadly shield time
  • fixed crash bugs when accessing invalid data in broken level files
  • fixed code issues found by Cppcheck (static C/C++ code analysis tool)
  • fixed code issues found by Clang with option “-fsanitize=undefined”
  • fixed code issues found by GCC with option “-Wextra”
  • fixed some bugs with tape handling

The new version is available on the download page!

Have a wonderful christmas time! :-)