2019-05-20
A new feature release is available which contains changes that are mainly
useful for creating global animations with some more actions and events,
but which also add some other features and bug fixes:
Global animations:
- added support for handling multiple event definitions for global animations
- added support for several new event types that can trigger global animations
(“init”, “start”, “end” and “post” to trigger new animations when other
animations are initialized using init delay, started, ended or when an
animation’s post delay ends)
- added global animation event “unclick:any” to handle mouse release events
- added global animation class “pointer” for animation at mouse position
- added global animation actions executed after init/anim/post delay
Touch devices:
- added detecting use of touch device for user input on current platform
- added cycling through all zoom tilesizes in editor when using touch device
Bug fixes:
- fixed some bugs with drag-and-drop support for level set zip files
- fixed level editor copy/paste using Ctrl-c/v for custom/group/DF elements
- fixed level sketch copy/paste via clipboard on Windows
- lots of other bugs fixed in this release (see Git commit messages)
Now available on the download page!
2019-02-18
A new feature release is available which contains the following changes:
Levels & Artwork:
- drag-and-drop support for level and artwork zip files on all platforms
- zip files can be dropped into main menu or into level set selection menu
- zip files placed into level (sub-)directory will be extracted at start
- added support for level sketch copy/paste using Ctrl-c/v in level editor
- also makes it easy to copy complete playfields between levels in editor
- added support for graphics sets with dynamic window and playfield size
- added special global animation mode ‘NO_TITLE’ for all but title screens
Gameplay:
- added request dialog to play again after game is over without solving level
- added quickly toggling team mode by clicking on main menu “name/team” text
Bug fixes:
- fixed bugs in game logic of “game of life” and “biomaze” elements
- fixed many bugs related to local and network multi-player games
- fixed many bugs related to virtual buttons when playing on touch devices
- lots of other bugs fixed in this release (see Git commit messages)
Other changes:
- removed support for SDL 1.2
Now available on the download page!
2018-10-08
A new feature release is available which contains the following changes:
Multi-player games (team mode and network games):
- improved support for network multi-player games (plus lots of bugfixes)
- network games can now be fully configured by using setup menu settings
- when playing network games, the level to be played is now sent to all clients
- added UDP broadcast to auto-detect network server in local network
- multi-player levels now marked in main menu preview with network or team mode
- fixed team mode games in R’n’D game engine (all players have to enter an exit)
- added player option in level editor to let the first player solve the level
Virtual buttons on touch devices:
- improved support for highly configurable virtual buttons on touch devices
- options for transparency, grid size, highlighted and outlined virtual buttons
- separately configurable virtual buttons for portrait and landscape mode
Graphics:
- ultra-smooth scrolling using vertical sync (vsync) on supported devices
Game settings:
- added setup option to directly play the next level after solving a level
- added setup option to skip displaying the high scores after solving a level
- added setup option to use extended list for game speed selection
Global animations:
- added event actions (key events and screen buttons) to global animations
- this allows for simulating key or button events when animations are clicked
- added “passthrough” option to click several overlapping global animations
Other changes:
- fixed bug with dragon fire destroying indestructible steel letter walls
- fixed various other bugs (and probably added some new)
Now available on the download page!
2018-04-10
After 15 long years (and a little bit too late for easter), there’s finally
a new major release version of Mirror Magic available! There are not many
new features and changes to the game itself, as the main goal of this
release is to keep the game playable on modern systems, and there is finally
also support for Mac and Android systems.
This was all done by integrating the classic Mirror Magic game engine into
the game Rocks’n’Diamonds as a new custom game engine, therefore using R’n’D
as the new technical platform for this and any future release. This new major
release of Mirror Magic is also a great example of how Rocks’n’Diamonds can be
configured and customized to run as a different, stand-alone game (even though
it is in fact just R’n’D with different levels and changed default artwork).
Besides support for new platforms, Mirror Magic now also offers new features
already known from R’n’D like scalable window size and fullscreen mode, and
solution tapes were added to the included level sets “Deflektor” and
“Mindbender”.
Important update for Windows users (2018-04-11):
The original 3.0.0 game packages for Windows contained a wrong executable
that does not include a fix for a bug that occurs when playing levels of
the set “Deflektor” using a joystick or the keyboard.
The Windows packages have been fixed and can be downloaded again.
Now available on the Mirror Magic page!
2018-04-10
After more than one year of work, a new major release of Rocks’n’Diamonds is
finally available! The most significant improvement is the integration of the
Mirror Magic game engine.
While the new game engine itself might not be the most awaited change, it is
complemented by some additional functionality that makes it easily possible
to create your own stand-alone games from your level sets. This is demonstrated
by the release of the new version of Mirror Magic, which is in fact a
customized version of Rocks’n’Diamonds with different levels and changed
default artwork (also see the following news post).
Another new feature is the new configuration tab “level set” on the level
configuration page of the built-in level editor, which makes it extremely
easy to create new level sets, but also to update the level set title,
the level set author name or the number of levels for existing level sets,
all directly from within the level editor.
Besides that, there are the following new features:
- added various additional customization options to create your own games
- added showing/hiding game element sections in the level editor depending on
the selected game engine
- added doing ‘redo’ by pressing ‘undo’ button with Ctrl or Shift key in the
level editor
- added new automatically saved config file for the selected zoom tile size
in the level editor
- moved level property ‘initial wind direction’ to balloon elements in editor
- fixed various bugs (and probably added some new ones)
Important update for Windows users (2018-04-11):
The original 4.1.0.0 game packages for Windows contained a wrong executable
that does not include a fix for a bug in the Mirror Magic game engine.
The Windows packages have been fixed and can be downloaded again.
Now available for download!