2023-12-09
This new minor release version contains the following additions and fixes:
- added random push delay for rocks, nuts and bombs to Emerald Mine game engine
- added support for fading in and fading out global animations
- added support for setting alpha value for global animations
- added support for setting alpha value for envelope style request dialogs
- added showing game actions after game end when request dialog opens/closes
- fixed bug with invisible envelope request if request background is masked
- fixed using masked elements when using element graphic for empty space
- fixed bug with loading artwork if only one “special” artwork set exists
- fixed various bugs and problems with global animations (thanks, Eizzoux!)
The new version is available from the
download page!
2023-11-13
This patch release contains the following additions and changes:
- added using trigger element position for CE triggered global animations
- added pausing global animations on doors if game engine is paused
The new version is available from the
download page!
2023-11-02
A new patch release version of Mirror Magic is available which contains the
following changes:
- added highlighting similar elements in editor when pressing Alt+Shift keys
- added highlighting single MM wall tiles in editor when pressing Alt key
- fixed drawing (maybe redefined) empty space around MM style level in editor
- fixed drawing envelope request to be always on top of tile cursor
The new version is available from the
Mirror Magic page!
2023-11-02
A new minor release version is available which contains the following changes:
- added highlighting similar elements in editor when pressing Alt+Shift keys
- added highlighting single MM wall tiles in editor when pressing Alt key
- added options “played_header” and “played” to music file info
- added support for custom elements triggering global animations
- added support for CE change pages triggering global animations
- added setting global animation position from CE triggering that animation
- added option to not trigger further animations if CE change event consumed
- added pausing global animations on playfield if game engine is paused
- added new animation mode “level_nr” to select frame according to level
- added selecting element for group elements according to current level
- added options “game.forced_scroll_x” and “game.forced_scroll_y”
- fixed drawing (maybe redefined) empty space around MM style level in editor
- fixed crash bug on info screen if music set has no unconfigured music
- fixed bugs when using music sets without unconfigured game music
- fixed broken animation of CE that can not change, but has CE delay action
- fixed bug with checking for mouse events used by custom elements
- fixed playfield redraw bug when closing envelope after asking to play again
- fixed setting global animation sync frame when started with “.init_event”
- fixed one-frame delay when global animations leave “init” state
- fixed CE condition that checks touching the player at some side
- fixed drawing envelope request to be always on top of tile cursor
- fixed drawing envelope request to be always on top of global animations
- fixed bug with CE change setting the player to its current position
- fixed bug with CE replacing exploding player, causing half-dead player
- fixed broken player option “no centering when relocating”
- fixed half-tile shifting when teleporting between playfield borders
- fixed bug with using wrong global border when restarting the game
The new version is available from the
download page!
2023-05-21
A new Mirror Magic version is available which contains the following changes:
- added new Deflektor style steel slope game elements
- added new Deflektor style fixed mirror game elements
- added flipping and rotating brushes in level editor using keys “x”, “y” and “z”
- fixed several bugs
The new version is available from the
Mirror Magic page!