2024-05-22
The first pre-release of the upcoming new major release version 4.4.0.0 is available
for testing now!
This new version will finally contain what was planned decades ago: A native game engine that
is compatible with Boulder Dash, the classic game that started it all! This game engine
will make it possible to play all those thousands of BD games created since the Atari and C64
era, up to the present day! The new game engine is based on the famous BD clone GDash by
Czirkos Zoltan, which most probably has the best freely available BD compatible game engine.
For more details (and how to play converted level sets for testing the new game engine),
please check out the complete annoucement
in the Boulder Dash Forum!
The pre-release version is also available from the download page!
2024-02-18
A new patch release version is available which contains the following changes:
- fixed drawing pause button on closed door when restarting paused game
- added optional button to restart game (door, panel and touch variants)
The new version is available from the
download page!
2023-12-29
A new patch release version is available which contains the following changes:
- changed setup option to disable global animations to only affect toons
- fixed bug caused by support for only eight global animations in the past
- fixed correctly using defined draw order of global animations
- fixed always drawing pointer-style global animations above everything else
- fixed bug with closing doors when exiting from level editor
The new version is available from the
download page!
2023-12-09
This new minor release version contains the following additions and fixes:
- added random push delay for rocks, nuts and bombs to Emerald Mine game engine
- added support for fading in and fading out global animations
- added support for setting alpha value for global animations
- added support for setting alpha value for envelope style request dialogs
- added showing game actions after game end when request dialog opens/closes
- fixed bug with invisible envelope request if request background is masked
- fixed using masked elements when using element graphic for empty space
- fixed bug with loading artwork if only one “special” artwork set exists
- fixed various bugs and problems with global animations (thanks, Eizzoux!)
The new version is available from the
download page!
2023-11-13
This patch release contains the following additions and changes:
- added using trigger element position for CE triggered global animations
- added pausing global animations on doors if game engine is paused
The new version is available from the
download page!