Rocks'n'Diamonds released!

After more than one year of work, a new major release of Rocks’n’Diamonds is finally available! The most significant improvement is the integration of the Mirror Magic game engine.

While the new game engine itself might not be the most awaited change, it is complemented by some additional functionality that makes it easily possible to create your own stand-alone games from your level sets. This is demonstrated by the release of the new version of Mirror Magic, which is in fact a customized version of Rocks’n’Diamonds with different levels and changed default artwork (also see the following news post).

Another new feature is the new configuration tab “level set” on the level configuration page of the built-in level editor, which makes it extremely easy to create new level sets, but also to update the level set title, the level set author name or the number of levels for existing level sets, all directly from within the level editor.

Besides that, there are the following new features:

  • added various additional customization options to create your own games
  • added showing/hiding game element sections in the level editor depending on the selected game engine
  • added doing ‘redo’ by pressing ‘undo’ button with Ctrl or Shift key in the level editor
  • added new automatically saved config file for the selected zoom tile size in the level editor
  • moved level property ‘initial wind direction’ to balloon elements in editor
  • fixed various bugs (and probably added some new ones)

Important update for Windows users (2018-04-11): The original game packages for Windows contained a wrong executable that does not include a fix for a bug in the Mirror Magic game engine. The Windows packages have been fixed and can be downloaded again.

Now available for download!

Rocks'n'Diamonds released!

This is another bugfix release which fixes the following bugs:

  • fixed two bugs with broken sniksnak graphics in Supaplex engine when using warp mode tape replay or quick-loading tapes (introduced in version
  • fixed bug with playing levels with time limit using the Supaplex engine
  • fixed cryptic default player names on Android (using “anonymous” now)

Now available for download!

Supaplex level collection updated!

This completely updated package contains the original Supaplex levels, the classic “Supaplex Level Collection” series of add-on level sets and a few other sets.

In addition to the improved Supaplex game graphics known from Rocks’n’Diamonds, this collection also contains a custom artwork set to improve the classic Supaplex experience of the original game, while keeping some useful additions from R’n’D like the tape recorder.

If available, information from text files contained in the original level archives has been added as title messages to list the authors of the levels or provide other useful information about those sets.

Most of the level sets in this collection come with a complete set of solution tapes to prove that (and show how) these levels can be solved, if you should be stuck at a tricky level.

The package contains 2567 levels in 30 level sets.

The new Supaplex level collection package is available at the “Levels & Artwork” section!

Rocks'n'Diamonds released!

Shortly after the release, a regression bug was discovered in version, caused by the performance tuning for the “autotest” and warp mode tape replay, affecting the Emerald Mine game engine.

This bugfix release patches this bug.

Rocks'n'Diamonds released!

This release fixes the following bugs:

  • fixed bug in EM engine on 64-bit systems (potentially breaking some tapes)
  • fixed some bugs that potentially broke older tapes that should work again now
  • fixed bug when checking out-of-bounds frames im graphics definitions
  • fixed bug with (float) division by zero when auto-testing very short tapes
  • added some performance tuning for “autotest” and warp mode
  • improved drawing title messages which use different fonts

Now available for download!