2020-12-23
There is an update available for the Emerald Mine Club level collection
that contains the following new features and fixes:
- extended game panel to display dynamite, keys and level number
- this can be disabled via setup menu for 100% classic original game panel
- increased vertical screen size also useful in the level editor
- request dialog was changed to not cover the playfield anymore
- fixed Emerald Mine style elements on the elements info screen
- fixed some slightly wrong file permissions
Although not strictly required, this level collection update works best
with the newly released version 4.2.2.0 of Rocks’n’Diamonds.
The updated Emerald Mine Club level collection package is available at the
Levels & Artwork page!
2020-12-23
A new feature release is available with the following additions and fixes:
- added showing as many keys as possible in the default game panel
- added setup option to show dynamite and keys for the Emerald Mine collection
- added support for improved display of keys for the Emerald Mine collection
- added support for improved request dialog in Emerald Mine collection
- fixed graphical glitch in some cases after request dialog if game has ended
- fixed delayed processing of input event immediately after game has started
- fixed “empty first move” in step pause mode with Emerald Mine game engine
Most changes are related to an update of the Emerald Mine Club level collection
that will follow this game release.
For a preview, play the new version in your browser,
or direcly get it from the download page!
Merry Christmas and a Happy New Year!
2020-12-14
A new feature release is available which contains the following additions:
- added highlighting of drawing element to level editor when pressing “Alt” key
- added support for using and switching between multiple players or teams
- added player/team selection screen when clicking on player name in main menu
- fixed bug with unnecessarily reloading custom artwork on ECS/AGA change
For a preview, play the new version in your browser,
or direcly get it from the download page!
I wish you all a nice and snowy Christmas season! ;-)
2020-12-08
After many years of work, a major update of the Emerald Mine Club level
collection is finally available!
The updated level collection contains 28 new level sets for the following
Emerald Mine Club disks that were still missing before:
- Bond Mine 19 - Xmas Mine III
- Classic DenMine 1
- Classic Green Stuff
- Crazy Mine 2
- DazelDash
- Eat Mine Update
- Emerald Mine Beetle
- Emerald Nep 1
- Freak Mine Super Pro
- Haunted Mine 5
- Head Mine
- Kevin Mine 4 - 6
- Kids Fun Mine And Beyond
- Laser Mine 1 + 2
- Pawn Mine
- Revenge of the Yams 1
- Rock’n’Roll Mine 1
- Through The Chaos Caves 8 - 10, 17 - 20, 21
The new version of the Emerald Mine Club level collection therefore contains
53523 levels in 604 level sets now.
The new level collection also comes with completely updated artwork that
tries to be as close as possible to the original Amiga game, especially
regarding the in-game playfield dimensions which are now closer to the
original game.
Another feature of this update are the newly converted sound effects,
which not only have highly improved audio quality, but that come in two
variants that can be selected from the game engines setup menu: You can
either use the classic Amiga 500 style, low-pass filtered sounds, or enjoy
the new Amiga 1200 style sounds with higher quality.
The original title screens and title messages of the original EMC disks
are still part of this level collection.
Using the new native Emerald Mine engine (based on the game engine of David
Tritscher’s “Emerald Mine for X11”, which was further improved for higher
compatibility), even more levels are solvable now. This is proven by
solution tapes for as many as 258 level sets that were recorded by
Bela Lubkin and Ryan Pineda.
The updated Emerald Mine Club level collection package is available at the
Levels & Artwork page!
2020-12-05
Here’s another bugfix release that fixes and adds the following:
- fixed handling of player at fake acid for EM engine
- fixed wrap-around with entering EM style doors for EM engine
- fixed activating robot wheel at wrap-around position for EM engine
- fixed some elements and properties when reading native DC2 levels
- added Emscripten support for running R’n’D in a web browser
- fixed compiling on OS/2 (ArcaOS, in fact)
- fixed some compiler warnings for newer versions of GCC
Now available on the download page!
I wish you all a happy St Nicholas’ Day! :-)