2021-02-28
This patch release fixes two nasty bugs in the last minor release version:
- fixed horrible crash bug when using “last played level set” menu
- fixed unneeded reloading of artwork when using “last played level set” menu
Now available on the download page!
2021-02-23
A new minor release is available with the following additions and changes:
- added “last played level sets” sub-menu to level set selection screen
- added step delay option to custom element movement configuration
- added support for left, middle or right mouse button for CE change events
- added setup option to disable counting score after the game
- added setup options to disable asking on quit game and on quit program
- added graphics config option to support elements on non-black background;
this feature can be activated by using “game.use_masked_elements: true”
in the custom graphics configuration file
- changed custom artwork list to tree structure similar to level sets, which
is separated into three sub-trees for standalone artwork (not related to any
level set), artwork that is configured to be used by certain level sets and
artwork directly included in level sets (like title screens)
- changed sorting and coloring in level sets menu and custom artwork menu
- changed saving back artwork info cache only if it has changed
- added support for persistent personal game data for the Emscripten platform
- added support for using LLDB instead of GDB when debugging on the Mac
- fixed two nasty bugs that could have crashed the game
For an instant preview, you can directly
play the new version
in your browser (and keep your progress, scores and settings), or
download the game for your favorite platform!
2021-02-23
This is just a small update of the Emerald Mine Club level collection that
fixes (improves) the names of the level artwork sets – before, there could
be three graphics sets with the same name (one with ECS style artwork, one
with AGA style artwork, and a third one that contains the title screens, all
with the same name). Now they all have different names, to be able to tell
them apart.
If you are not interested in configuring custom artwork from Emerald Mine Club
level sets, you can easily skip this update, which is otherwise available
from the Levels & Artwork page.
2021-01-17
This is a minor update of the Emerald Mine Club level collection that contains
the following changes:
- level set “Freak Mine Super Pro” removed (duplicate of “Super Freak Mine Prof”)
- level 3 of level set “Crystal Caverns 3” fixed
- team mode tapes fixed for level set “Boulder Dash Professional”
- more solution tapes added to the following level sets:
- Ace Mine 1 (19 tapes)
- Bobby Dash (3 tapes)
- Diamond Mine (3 tapes)
- Emerald Cruncher 1 (9 tapes)
- Emerald Mine (1 tape)
- Emerald Mine III (9 tapes)
The update is available at the
Levels & Artwork page!
2021-01-15
A new bugfix release is available with the following fixes and additions:
- fixed bug with playing team mode tapes with changed visible playfield size
- added patch mode to patch tapes to force visible playfield size of 34 x 34
- added patch mode to automatically fix tapes for visible playfield size
- fixed single step mode for R’n’D game engine when used in team mode
- fixed triggering custom element actions by digging or collecting
- added option in level editor to use time score for 1 or 10 seconds left
- fixed time score for native Emerald Mine and Diamond Caves levels
- fixed bug with screen keyboard still being active during request dialogs
- fixed bug with screen keyboard causing overlay buttons to be disabled
- added option to disable warning about read-only levels when entering editor
- fixed bug with not updating game panel when leaving invisible warp mode
- fixed displaying new high score entry if new entry is not on the first page
- fixed graphical bug with envelope style request dialog after the game ended
Now available on the download page!