News

Rocks'n'Diamonds 4.3.0.1 released!

This is a patch release which improves robustness of tape uploads to the new high score server, which is especially useful if you have a huge amount of tapes and experience problems when uploading them, which resulted in trying to upload every tape again (even those that were already uploaded successfully). This version keeps track of already uploaded tapes and only uploads the remaining tapes after an interruption.

In addition, any tapes that are not uploaded later after solving a level (for example, if you are playing offline in a plane, or if you have temporarily disabled use of the high score server) are marked for upload now, and you are asked to upload these missing tapes later. In such cases, you can also upload missing tapes from the setup menu whenever you like.

By the way: Since the release of version 4.3.0.0 and the high score server last week, there are already over 60’000 score entries for over 700 level sets available on the server now!

Get the new version from the download page!

Rocks'n'Diamonds 4.3.0.0 released!

A new major release of Rocks’n’Diamonds is available, which finally comes with support for the new high score server, to save your high scores to a central server, and to also view other player’s high scores of the level you are just playing!

When starting the new version for the first time, you are offered to upload all your existing tapes to the high score server, so you don’t have to play and solve all those levels again to see them in the Hall of Fame! When done, the high score server will validate your scores and tapes (which takes some time, but usually not more than five to ten minutes, depending on the number of uploaded tapes in the queue), and then you and others can see them!

After successfully solving a level, your score and tape will also be sent to the high score server (you will be asked for permission the first time), so all your high scores for newly played and solved games will also be available on the high score server!

(If you don’t like the idea of your scores being sent to a server, you can just disable using the high score server in the setup menu, or just say “no” to uploading your scores and tapes when asked. The game won’t upload anything if you don’t want it, and you can still easily use R’n’D without ever using any remote server just like before.)

You can have a look at your and other player’s high scores at the Rocks’n’Diamonds high score server web site!

It does not only list all available high scores, but also all level sets and levels for which scores were uploaded, and the players who played them.

There are already thousands of high scores preloaded to the server, so you can already see entries in the Hall of Fame for many level sets!

If you want to check it out from the R’n’D perspective before installing the new version, just take a look at the browser version of Rocks’n’Diamonds!

The new version is available on the download page!

Rocks'n'Diamonds 4.2.3.1 released!

This patch release fixes two nasty bugs in the last minor release version:

  • fixed horrible crash bug when using “last played level set” menu
  • fixed unneeded reloading of artwork when using “last played level set” menu

Now available on the download page!

Rocks'n'Diamonds 4.2.3.0 released!

A new minor release is available with the following additions and changes:

  • added “last played level sets” sub-menu to level set selection screen
  • added step delay option to custom element movement configuration
  • added support for left, middle or right mouse button for CE change events
  • added setup option to disable counting score after the game
  • added setup options to disable asking on quit game and on quit program
  • added graphics config option to support elements on non-black background; this feature can be activated by using “game.use_masked_elements: true” in the custom graphics configuration file
  • changed custom artwork list to tree structure similar to level sets, which is separated into three sub-trees for standalone artwork (not related to any level set), artwork that is configured to be used by certain level sets and artwork directly included in level sets (like title screens)
  • changed sorting and coloring in level sets menu and custom artwork menu
  • changed saving back artwork info cache only if it has changed
  • added support for persistent personal game data for the Emscripten platform
  • added support for using LLDB instead of GDB when debugging on the Mac
  • fixed two nasty bugs that could have crashed the game

For an instant preview, you can directly play the new version in your browser (and keep your progress, scores and settings), or download the game for your favorite platform!

Emerald Mine Club level collection 3.1.2 released!

This is just a small update of the Emerald Mine Club level collection that fixes (improves) the names of the level artwork sets – before, there could be three graphics sets with the same name (one with ECS style artwork, one with AGA style artwork, and a third one that contains the title screens, all with the same name). Now they all have different names, to be able to tell them apart.

If you are not interested in configuring custom artwork from Emerald Mine Club level sets, you can easily skip this update, which is otherwise available from the Levels & Artwork page.